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> HV Questions Thread, For questions about how it works

 
post May 20 2017, 12:55
Post #5641
Cleavs



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QUOTE(Gambit126 @ May 20 2017, 12:32) *

Do shrined trophies have a possibility of returning any quality of equipment regardless of Difficulty level at which it takes place?

yep. actually, reward should depend only by trophy tier and your rng. difficulty isn't involved.
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post May 21 2017, 04:27
Post #5642
wernayasa



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The thing i dont understand is proficiency. How that effect me.
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post May 21 2017, 20:07
Post #5643
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QUOTE(wernayasa @ May 21 2017, 04:27) *

The thing i dont understand is proficiency. How that effect me.

https://ehwiki.org/wiki/Proficiencies
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post May 22 2017, 05:19
Post #5644
Gambit126



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Could someone please tell me why, when I was getting GP at Dawn of a New Day, they suddenly stopped? I have no Hath Perks involving GP. How does one go about getting free GP?
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post May 22 2017, 05:49
Post #5645
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(IMG:http://ehwiki.org/images/5/5e/Einstein_Wiki_Guitar.jpg)
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post May 23 2017, 09:38
Post #5646
Gambit126



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Ok, I realize that there is a loot drop penalty involved when playing on any difficulty lower than Hell which starts at 1000 rounds and gradually drops till 2000 rounds, but what if you start out playing on Hell difficulty and then switch to one of the lower ones, do those rounds in Hell count when you switch or only the rounds while playing a lower difficulty?
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post May 23 2017, 09:41
Post #5647
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QUOTE(Maximum_Joe @ May 21 2017, 23:49) *


Ok, I read the wiki concerning GP and it seems I might have gotten some for a comment I made on one of the galleries, but the wiki gives no indication how long those GPs gained at Dawn will last. Could you tell me please?
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post May 23 2017, 13:28
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QUOTE(Gambit126 @ May 23 2017, 03:41) *

will last

GP doesn't expire.
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post May 23 2017, 14:49
Post #5649
Gambit126



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QUOTE(Maximum_Joe @ May 23 2017, 07:28) *

GP doesn't expire.


All right. I realize that they don't expire once you get them, but what I still don't understand is how long will they continue to pop up as part of the Dawn of a New Day along with Exp and Credits. Do you know or know someone who does?
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post May 23 2017, 16:20
Post #5650
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Why do you think there is a time mechanism for these things? The wiki lays out how much you get.
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post May 23 2017, 20:41
Post #5651
Cleavs



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QUOTE(Gambit126 @ May 23 2017, 09:38) *

Ok, I realize that there is a loot drop penalty involved when playing on any difficulty lower than Hell which starts at 1000 rounds and gradually drops till 2000 rounds, but what if you start out playing on Hell difficulty and then switch to one of the lower ones, do those rounds in Hell count when you switch or only the rounds while playing a lower difficulty?

penalty drop will dynamically adapt to your difficulty too: this means that it will be momentarily suspended if you play at hell+ (or switched to, saying, 25% if you triggered it at normal and then play at nightmare), and meanwhile reset counter will continue to flow. on the other hand, it will reappear and be reverted to the usual 75% if you'll play again on normal and the round counter didn't have the chance to be resetted.

at least afaik.
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post Jun 1 2017, 12:00
Post #5652
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According to this Wiki page https://ehwiki.org/wiki/infusion#Infusions Infusions used as battle items add 25% more damage with that infusion magick e.g. Lightning infusion do 25% more damage with Elec magicks.

Does this apply to Elemental strikes on weapons? What if an infusion is used to enchant a weapon in the forge, thus giving it an elemental strike?
How would this apply the Spike Shield effect for the Protection spell? ie Shock Spike Shield?

It is also stated that: A maximum of 2 different types of elemental strikes (in addition to Void) may exist on a weapon (achieved via Item World or via infusions).

Does this mean that only one infusion can be used to enchant a weapon in the forge which already has an Elemental Strike gained via Item world?

This post has been edited by Gambit126: Jun 1 2017, 12:06
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post Jun 1 2017, 20:25
Post #5653
vladdie18



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QUOTE(Gambit126 @ Jun 1 2017, 12:00) *

According to this Wiki page https://ehwiki.org/wiki/infusion#Infusions Infusions used as battle items add 25% more damage with that infusion magick e.g. Lightning infusion do 25% more damage with Elec magicks.

Does this apply to Elemental strikes on weapons? What if an infusion is used to enchant a weapon in the forge, thus giving it an elemental strike?
How would this apply the Spike Shield effect for the Protection spell? ie Shock Spike Shield?

It is also stated that: A maximum of 2 different types of elemental strikes (in addition to Void) may exist on a weapon (achieved via Item World or via infusions).

Does this mean that only one infusion can be used to enchant a weapon in the forge which already has an Elemental Strike gained via Item world?

for the second part:
My lvl 10 IW Ethereal weapon will only accept one more elemental strike by using infusions. So 3 strike (void, dark from IW, and anything else from infusion)

I have never used a non ethereal weapon that is lvl 10 IW. If it had an Elemental strike innately, with the addition to the 2nd from IW, the wiki makes it sound like like infusions wont add any more is my guess? i cant remember, and don't have a weapon to try it out.
sorry if that's not what you mean

for the first questions:
I cant remember exactly how the battle item effect works entirely tbh, but the wiki says "You gain +25% resistance to ____ elemental attacks and do 25% more damage with ___ magicks."

Not sure if elemental strikes are counted as magicks. No idea if there is any worthwhile benefit for Spike shield, but i have not come across any.
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post Jun 8 2017, 04:08
Post #5654
Wyvrn



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Hi there,
I spent a few computer-months running H@H to gift some hath to a friend. I attached ~400 hath to a MoogleMail message, but it has disappeared.
I see now that after 30 days, messages are pruned and the items attached to them are lost :/
Is there any way I can get this back?
Thanks.
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post Jun 8 2017, 13:19
Post #5655
Cleavs



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QUOTE(Wyvrn @ Jun 8 2017, 04:08) *

Hi there,
I spent a few computer-months running H@H to gift some hath to a friend. I attached ~400 hath to a MoogleMail message, but it has disappeared.
I see now that after 30 days, messages are pruned and the items attached to them are lost :/
Is there any way I can get this back?
Thanks.

QUOTE
All mail is automatically pruned after 1 year (30 days for drafts). Any attachments left on such mail will be lost.

source: https://ehwiki.org/wiki/MoogleMail#Pruning

i have mails pending in my in/outbox since two or three months ago, and last time i checked my oldest MMs were one year prior. guess that's the milestone. but yep, when it's gone, it's gone.

how old was that message, btw?
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post Jun 8 2017, 20:49
Post #5656
Wyvrn



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It was a draft, and it was no more than a couple months from authoring to evaporating.

Boy, that is awful (IMG:[invalid] style_emoticons/default/sad.gif)
No warning in the interface, no returning to your account, it's just gone?
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post Jun 9 2017, 17:10
Post #5657
Gambit126



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Is it necessary to have Forbidden magick proficiency in order for Dark Imperil to work properly or is having enough Depracating proficiency for Imperil and the Dark Imperil ability sufficient?
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post Jun 9 2017, 17:22
Post #5658
Cleavs



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QUOTE(Wyvrn @ Jun 8 2017, 20:49) *

No warning in the interface, no returning to your account, it's just gone?

sadly yes, i guess. (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(Gambit126 @ Jun 9 2017, 17:10) *

Is it necessary to have Forbidden magick proficiency in order for Dark Imperil to work properly or is having enough Depracating proficiency for Imperil and the Dark Imperil ability sufficient?

well, Imperil is a Deprecating spell, so having Deprecating prof should be enough. Forbidden prof will be for the Dark spell that will follow
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post Jun 9 2017, 21:25
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QUOTE(vladdie18 @ Jun 1 2017, 20:25) *

for the second part:
My lvl 10 IW Ethereal weapon will only accept one more elemental strike by using infusions. So 3 strike (void, dark from IW, and anything else from infusion)

I have never used a non ethereal weapon that is lvl 10 IW. If it had an Elemental strike innately, with the addition to the 2nd from IW, the wiki makes it sound like like infusions wont add any more is my guess? i cant remember, and don't have a weapon to try it out.
sorry if that's not what you mean

for the first questions:
I cant remember exactly how the battle item effect works entirely tbh, but the wiki says "You gain +25% resistance to ____ elemental attacks and do 25% more damage with ___ magicks."

Not sure if elemental strikes are counted as magicks. No idea if there is any worthwhile benefit for Spike shield, but i have not come across any.


I have a lvl 10 fiery rapier so I tested it, it gives you a 3rd strike (4 total hits, 3 at strike damage %): [i.imgur.com] http://i.imgur.com/KGXksVe.png

I was confused due to the "max 2 strikes" but apparently it means max two ELEMENTAL strikes. Really wish I'd tried this earlier just to see (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 14 2017, 12:41
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I have no idea how to check this myself.
Is this piece of equipment good?
I mean, i know it is rare as hell.
But is it good enough to get me credits?
http://hentaiverse.org/pages/showequip.php...;key=6fd05a9498
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