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HV Questions Thread, For questions about how it works |
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May 20 2017, 12:55
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Gambit126 @ May 20 2017, 12:32)  Do shrined trophies have a possibility of returning any quality of equipment regardless of Difficulty level at which it takes place?
yep. actually, reward should depend only by trophy tier and your rng. difficulty isn't involved.
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May 21 2017, 04:27
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wernayasa
Lurker
Group: Recruits
Posts: 5
Joined: 16-January 13

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The thing i dont understand is proficiency. How that effect me.
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May 21 2017, 20:07
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(wernayasa @ May 21 2017, 04:27)  The thing i dont understand is proficiency. How that effect me.
https://ehwiki.org/wiki/Proficiencies
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May 22 2017, 05:19
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15

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Could someone please tell me why, when I was getting GP at Dawn of a New Day, they suddenly stopped? I have no Hath Perks involving GP. How does one go about getting free GP?
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May 22 2017, 05:49
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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May 23 2017, 09:38
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15

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Ok, I realize that there is a loot drop penalty involved when playing on any difficulty lower than Hell which starts at 1000 rounds and gradually drops till 2000 rounds, but what if you start out playing on Hell difficulty and then switch to one of the lower ones, do those rounds in Hell count when you switch or only the rounds while playing a lower difficulty?
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May 23 2017, 09:41
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15

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QUOTE(Maximum_Joe @ May 21 2017, 23:49)  Ok, I read the wiki concerning GP and it seems I might have gotten some for a comment I made on one of the galleries, but the wiki gives no indication how long those GPs gained at Dawn will last. Could you tell me please?
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May 23 2017, 13:28
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Gambit126 @ May 23 2017, 03:41)  will last
GP doesn't expire.
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May 23 2017, 14:49
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15

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QUOTE(Maximum_Joe @ May 23 2017, 07:28)  GP doesn't expire.
All right. I realize that they don't expire once you get them, but what I still don't understand is how long will they continue to pop up as part of the Dawn of a New Day along with Exp and Credits. Do you know or know someone who does?
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May 23 2017, 16:20
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Why do you think there is a time mechanism for these things? The wiki lays out how much you get.
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May 23 2017, 20:41
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Gambit126 @ May 23 2017, 09:38)  Ok, I realize that there is a loot drop penalty involved when playing on any difficulty lower than Hell which starts at 1000 rounds and gradually drops till 2000 rounds, but what if you start out playing on Hell difficulty and then switch to one of the lower ones, do those rounds in Hell count when you switch or only the rounds while playing a lower difficulty?
penalty drop will dynamically adapt to your difficulty too: this means that it will be momentarily suspended if you play at hell+ (or switched to, saying, 25% if you triggered it at normal and then play at nightmare), and meanwhile reset counter will continue to flow. on the other hand, it will reappear and be reverted to the usual 75% if you'll play again on normal and the round counter didn't have the chance to be resetted. at least afaik.
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Jun 1 2017, 12:00
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15

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According to this Wiki page https://ehwiki.org/wiki/infusion#Infusions Infusions used as battle items add 25% more damage with that infusion magick e.g. Lightning infusion do 25% more damage with Elec magicks. Does this apply to Elemental strikes on weapons? What if an infusion is used to enchant a weapon in the forge, thus giving it an elemental strike? How would this apply the Spike Shield effect for the Protection spell? ie Shock Spike Shield? It is also stated that: A maximum of 2 different types of elemental strikes (in addition to Void) may exist on a weapon (achieved via Item World or via infusions). Does this mean that only one infusion can be used to enchant a weapon in the forge which already has an Elemental Strike gained via Item world? This post has been edited by Gambit126: Jun 1 2017, 12:06
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Jun 1 2017, 20:25
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vladdie18
Group: Members
Posts: 438
Joined: 12-November 12

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QUOTE(Gambit126 @ Jun 1 2017, 12:00)  According to this Wiki page https://ehwiki.org/wiki/infusion#Infusions Infusions used as battle items add 25% more damage with that infusion magick e.g. Lightning infusion do 25% more damage with Elec magicks. Does this apply to Elemental strikes on weapons? What if an infusion is used to enchant a weapon in the forge, thus giving it an elemental strike? How would this apply the Spike Shield effect for the Protection spell? ie Shock Spike Shield? It is also stated that: A maximum of 2 different types of elemental strikes (in addition to Void) may exist on a weapon (achieved via Item World or via infusions). Does this mean that only one infusion can be used to enchant a weapon in the forge which already has an Elemental Strike gained via Item world? for the second part: My lvl 10 IW Ethereal weapon will only accept one more elemental strike by using infusions. So 3 strike (void, dark from IW, and anything else from infusion) I have never used a non ethereal weapon that is lvl 10 IW. If it had an Elemental strike innately, with the addition to the 2nd from IW, the wiki makes it sound like like infusions wont add any more is my guess? i cant remember, and don't have a weapon to try it out. sorry if that's not what you mean for the first questions: I cant remember exactly how the battle item effect works entirely tbh, but the wiki says "You gain +25% resistance to ____ elemental attacks and do 25% more damage with ___ magicks." Not sure if elemental strikes are counted as magicks. No idea if there is any worthwhile benefit for Spike shield, but i have not come across any.
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Jun 8 2017, 04:08
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Wyvrn
Lurker
Group: Lurkers
Posts: 2
Joined: 9-February 12

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Hi there, I spent a few computer-months running H@H to gift some hath to a friend. I attached ~400 hath to a MoogleMail message, but it has disappeared. I see now that after 30 days, messages are pruned and the items attached to them are lost :/ Is there any way I can get this back? Thanks.
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Jun 8 2017, 13:19
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Wyvrn @ Jun 8 2017, 04:08)  Hi there, I spent a few computer-months running H@H to gift some hath to a friend. I attached ~400 hath to a MoogleMail message, but it has disappeared. I see now that after 30 days, messages are pruned and the items attached to them are lost :/ Is there any way I can get this back? Thanks.
QUOTE All mail is automatically pruned after 1 year (30 days for drafts). Any attachments left on such mail will be lost.
source: https://ehwiki.org/wiki/MoogleMail#Pruningi have mails pending in my in/outbox since two or three months ago, and last time i checked my oldest MMs were one year prior. guess that's the milestone. but yep, when it's gone, it's gone. how old was that message, btw?
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Jun 8 2017, 20:49
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Wyvrn
Lurker
Group: Lurkers
Posts: 2
Joined: 9-February 12

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It was a draft, and it was no more than a couple months from authoring to evaporating. Boy, that is awful (IMG:[ invalid] style_emoticons/default/sad.gif) No warning in the interface, no returning to your account, it's just gone?
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Jun 9 2017, 17:10
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15

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Is it necessary to have Forbidden magick proficiency in order for Dark Imperil to work properly or is having enough Depracating proficiency for Imperil and the Dark Imperil ability sufficient?
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Jun 9 2017, 17:22
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Wyvrn @ Jun 8 2017, 20:49)  No warning in the interface, no returning to your account, it's just gone?
sadly yes, i guess. (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(Gambit126 @ Jun 9 2017, 17:10)  Is it necessary to have Forbidden magick proficiency in order for Dark Imperil to work properly or is having enough Depracating proficiency for Imperil and the Dark Imperil ability sufficient?
well, Imperil is a Deprecating spell, so having Deprecating prof should be enough. Forbidden prof will be for the Dark spell that will follow
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Jun 9 2017, 21:25
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bobjoephil
Group: Gold Star Club
Posts: 132
Joined: 19-December 09

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QUOTE(vladdie18 @ Jun 1 2017, 20:25)  for the second part: My lvl 10 IW Ethereal weapon will only accept one more elemental strike by using infusions. So 3 strike (void, dark from IW, and anything else from infusion)
I have never used a non ethereal weapon that is lvl 10 IW. If it had an Elemental strike innately, with the addition to the 2nd from IW, the wiki makes it sound like like infusions wont add any more is my guess? i cant remember, and don't have a weapon to try it out. sorry if that's not what you mean
for the first questions: I cant remember exactly how the battle item effect works entirely tbh, but the wiki says "You gain +25% resistance to ____ elemental attacks and do 25% more damage with ___ magicks."
Not sure if elemental strikes are counted as magicks. No idea if there is any worthwhile benefit for Spike shield, but i have not come across any.
I have a lvl 10 fiery rapier so I tested it, it gives you a 3rd strike (4 total hits, 3 at strike damage %): [ i.imgur.com] http://i.imgur.com/KGXksVe.pngI was confused due to the "max 2 strikes" but apparently it means max two ELEMENTAL strikes. Really wish I'd tried this earlier just to see (IMG:[ invalid] style_emoticons/default/tongue.gif)
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