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HV Questions Thread, For questions about how it works |
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Dec 16 2014, 19:50
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(reinz springfield @ Dec 16 2014, 17:18)  Are there any ways to change HV resolution? Aside from zooming out ? (google chrome) Im stuck with 1024 * 768 crt monitor.
Just zoom out. Firefox remembers the zoom settings, I don't know about Chrome. QUOTE(reinz springfield @ Dec 16 2014, 17:18)  Other question,chrome keep disabling HV stat on its own,saying its not from google store.Any work around for this? thanks in advance
Use Tampermonkey.
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Dec 16 2014, 20:24
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reinz springfield
Group: Members
Posts: 592
Joined: 18-June 10

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QUOTE(Dan31 @ Dec 16 2014, 17:50)  Just zoom out. Firefox remembers the zoom settings, I don't know about Chrome. Use Tampermonkey.
thanks,much appreciated
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Dec 17 2014, 01:28
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treesloth
Group: Catgirl Camarilla
Posts: 3,527
Joined: 6-January 13

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QUOTE(EsotericSatire @ Dec 16 2014, 21:03)  27% cast speed is pretty badass.
It would seem that way, but no, it would only be fantastic if my set wasn't so underpowered. Legmax EDBs, Lmax/Mmax INT+Wis, 33% forged, but still weak like a baby in Pfudor. Radiant is far better.
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Dec 19 2014, 12:36
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buimon
Group: Gold Star Club
Posts: 101
Joined: 30-July 11

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QUOTE(Dan31 @ Dec 16 2014, 19:50)  Just zoom out. Firefox remembers the zoom settings, I don't know about Chrome. Use Tampermonkey.
How should I import HV Stat into Tampermonkey? It contains several js and pic files, and I just have no idea. I loaded Hoverplay 1.8 on Tampermonkey but it doesn't work. While I press shift, page title shows [MM stop] though. I also tried Hoverplay 1.5 which worked fine for one day. The other day, something weird happened. Though no setting is changed, right now as I hover the mouse on a target, it would only make the attack the first round. No matter how I keep moving the mouse, it does not response any more. I only installed Hoverplay and HV Stat on my browser. (IMG:[ invalid] style_emoticons/default/ohmy.gif) This post has been edited by buimon: Dec 19 2014, 12:47
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Dec 21 2014, 13:22
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AircraftofWW2
Newcomer
  Group: Members
Posts: 97
Joined: 3-September 10

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Weird, just noticed in the equipment shop a number of expensive superior quality shields. They all cost over 10,000, are otherwise crap and what they all have in common is that they are account bound. What's going on and what are the implications? Can a player sell his account bound stuff in the equipment shop and make them available for other players that way?
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Dec 21 2014, 15:33
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(AircraftofWW2 @ Dec 21 2014, 12:22)  Weird, just noticed in the equipment shop a number of expensive superior quality shields. They all cost over 10,000, are otherwise crap and what they all have in common is that they are account bound. What's going on and what are the implications? Can a player sell his account bound stuff in the equipment shop and make them available for other players that way?
Equipment you salvaged become account-bound and appear in the shop for a limited time with a price of 10k minimum. Just ignore them.
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Dec 21 2014, 16:44
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AircraftofWW2
Newcomer
  Group: Members
Posts: 97
Joined: 3-September 10

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Ah, so if you mistakenly salvage something important you can buy it back for a pretty penny.
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Dec 21 2014, 16:52
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(AircraftofWW2 @ Dec 21 2014, 15:44)  Ah, so if you mistakenly salvage something important you can buy it back for a pretty penny.
That's right. It doesn't always help though...This system was introduced in the last patch btw. This post has been edited by Dan31: Dec 21 2014, 16:54
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Dec 25 2014, 05:56
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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What to do with ¹Crystal Snowman & ²Reindeer Antlers? Save for building a "Uber Friendship ¹Onahole & Anal ²Probe" weapon; renders enemies busy for 3 to 5 minutes and 1/2 strength for remainder of battle. (IMG:[ invalid] style_emoticons/default/wub.gif) This post has been edited by Goodman2011: Dec 25 2014, 06:02
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Jan 5 2015, 01:11
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AircraftofWW2
Newcomer
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Posts: 97
Joined: 3-September 10

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Did something change with equipment drops? After I got a new shield I wanted to upgrade it and began to notice a distinct lack of shield and staff drops over the last couple of weeks. I simply don't get staff drops and shields are like once a week. I just want to salvage some superiors for low grade wood. (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by AircraftofWW2: Jan 5 2015, 01:13
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Jan 5 2015, 02:34
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(AircraftofWW2 @ Jan 5 2015, 00:11)  Did something change with equipment drops? After I got a new shield I wanted to upgrade it and began to notice a distinct lack of shield and staff drops over the last couple of weeks. I simply don't get staff drops and shields are like once a week. I just want to salvage some superiors for low grade wood. (IMG:[ invalid] style_emoticons/default/sad.gif) No, they are as rare as ever. http://ehwiki.org/wiki/Loot_Drop_RollsQUOTE Slot Roll Weighted: 9 / 3 / 3 / 3 / 15 / 15 / 15 (1H / 2H / Staff / Shield / Cloth / Light / Heavy)
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Jan 5 2015, 11:53
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uareader
Group: Catgirl Camarilla
Posts: 5,594
Joined: 1-September 14

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Did I miss the wiki page that explain how to target monsters properly with AOE spells? Currently I use the following logic:
Monster A Monster B Monster C Monster D Monster E Monster F
With a spell targeting 3, I target B to hit ABC or E to hit DEF. With a spell targeting 5, I can target C to hit ABCDE or D to hit BCDEF. With a spell targeting 6, I have to target D to hit all
Still based on what I saw, as long as it's in range with this logic, a monster will be hit even if there are dead monster between the target of the spell and that monster. Too bad it's not possible to target a dead monster (would be the best way to spread the AOE sometimes)
Finally, sending an AOE spell on the first or last monster(s) is always a waste since the list don't loop (targeting above the first won't hit from the last, it just hit nothing and waste half the aoe spreading).
Did I get it right?Are those informations already available somewhere I missed?
This post has been edited by uareader: Jan 5 2015, 11:58
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Jan 5 2015, 12:15
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(uareader @ Jan 5 2015, 10:53)  Did I miss the wiki page that explain how to target monsters properly with AOE spells? Currently I use the following logic:
Monster A Monster B Monster C Monster D Monster E Monster F
With a spell targeting 3, I target B to hit ABC or E to hit DEF. With a spell targeting 5, I can target C to hit ABCDE or D to hit BCDEF. With a spell targeting 6, I have to target D to hit all
Still based on what I saw, as long as it's in range with this logic, a monster will be hit even if there are dead monster between the target of the spell and that monster. Too bad it's not possible to target a dead monster (would be the best way to spread the AOE sometimes)
Finally, sending an AOE spell on the first or last monster(s) is always a waste since the list don't loop (targeting above the first won't hit from the last, it just hit nothing and waste half the aoe spreading).
Did I get it right?Are those informations already available somewhere I missed?
If you use an attack targetting x monsters and there are x monsters or less in total, your attack will hit all regardless of your target. If there are more, then if you target a monster at the top, you will hit the top x targets, and if you target a monster at the bottom, it will center on the monster you targeted (and that difference irritates me).
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Jan 7 2015, 05:38
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nanimoshiranai
Group: Members
Posts: 208
Joined: 13-April 12

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I have a question about the drop rate limit (http://ehwiki.org/wiki/Loot_Drop_Rolls)
"Playing a large number of rounds at lower difficulties in any battle mode reduces the drop rate from monsters for a period of time. This begins after 1,000 rounds and reaches maximum effect after 2,000 rounds. The reduction caps at 75% for Normal, 50% for Hard, and 25% for Nightmare. This applies to ALL drops besides Arena/Ring of Blood clear bonus drops. The round counter cools down at a rate of 1 per minute (out of combat only). "
Am I getting reduced drops if I alternate between low difficulty Arenas and Nintendo Hourly Battles?
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Jan 7 2015, 05:41
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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No.
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Jan 7 2015, 09:46
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(nanimoshiranai @ Jan 7 2015, 04:38)  I have a question about the drop rate limit (http://ehwiki.org/wiki/Loot_Drop_Rolls)
"Playing a large number of rounds at lower difficulties in any battle mode reduces the drop rate from monsters for a period of time. This begins after 1,000 rounds and reaches maximum effect after 2,000 rounds. The reduction caps at 75% for Normal, 50% for Hard, and 25% for Nightmare. This applies to ALL drops besides Arena/Ring of Blood clear bonus drops. The round counter cools down at a rate of 1 per minute (out of combat only). "
Am I getting reduced drops if I alternate between low difficulty Arenas and Nintendo Hourly Battles?
The counter doesn't reset when you play at a high difficulty, but only with time spent out of battle. So yes, you may get reduced drops in that situation. You really have to play a lot of rounds though. But if you chain 2 arena runs (before and after the dawn for example), you will reach the limit easily, as after 1000 rounds, you need 16h40min to reset the counter completely. There are other inconvenients of playing at low difficulty, like no shard drops (Aether Shard, Featherweight Shard, Amnesia Shard, etc.) on Normal. For peace of the mind, play at least at Hell difficulty.
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Jan 7 2015, 10:43
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brewdonkey
Group: Gold Star Club
Posts: 2,179
Joined: 25-November 11

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Anyone have this issue where the bottom is truncated? I can't see the shade fragment requirement. This only happens on 6PAB armor with elemental prefixes because they have a larger screen requirement. I've experimented with different fonts and zoomed out as much as possible and still nothing. Different browsers haven't helped much, either. This post has been edited by brewdonkey: Jan 7 2015, 10:44
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Jan 7 2015, 13:42
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(brewdonkey @ Jan 7 2015, 09:43)  Anyone have this issue where the bottom is truncated? I can't see the shade fragment requirement. This only happens on 6PAB armor with elemental prefixes because they have a larger screen requirement. I've experimented with different fonts and zoomed out as much as possible and still nothing. Different browsers haven't helped much, either.
Yeah, it may happen if the piece of equipment has a lot of possible upgrades, like shade of the arcanist. It happens more often with custom fonts. Edit: In this case, as dracolich85 says, it's just that there is no shade fragment needed. (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by Dan31: Jan 7 2015, 16:06
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Jan 7 2015, 13:58
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dracolich85
Group: Members
Posts: 393
Joined: 4-February 10

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You don't need a Shade Fragment for Resist Chance Lv.12, because you already used a Shade Fragment for Fire Mitigation Lv.12.
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Jan 15 2015, 05:46
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DotHackHaseo
Newcomer
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Posts: 75
Joined: 6-September 11

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can anyone told me how my monster from monster lab can participate in battle ?? my monster power level already 33 and i already go to grindfest, item world or arena but none i see my monster attack
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