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> HV Questions Thread, For questions about how it works

 
post Jan 4 2014, 08:12
Post #4981
Kurt91



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This is partially to get the one-post-per-20-days requirement, and partially out of genuine wanting-to-know, but...

I've been reading through the Wiki about Mage builds and Melee builds, and wanted to ask what the advantages are to Mage builds. It seems you would run out of magic very quickly, thus leaving yourself unable to heal, and other than constantly checking the Wiki, it seems far too difficult to memorize what monsters are weak against which spells and elements.

So far, I've been using a 2-handed + Light Armor Melee build, figuring that it's not that difficult to hit something with a massive stick, and switching up to an even-more-massive stick when available. I just use my magic for healing and Protection spells, which makes me wonder why Mana Potions are considered much better than Health Potions, given the steady Regen effect the Health Potions give as well.

Basically, I've been told these by the Wiki, but there's nothing behind the reasoning to them. I wanted to ask why these are considered better than what I've been doing.
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post Jan 4 2014, 09:06
Post #4982
Nerzzzzz



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Mages are very strong. They do require a lot of mana potions to work with but they hit like a truck and hits multiple enemies. The enemies' resistance don't really matter since there's Imperil (when it becomes available). If mages had one problem: pitiful defense.

Health Potions are only good at the early levels/Random Encounters. When most of the buffs like Spirit Shield and Regen are available, the thing most people wanna do is to keep those buffs active. During long skirmishes like higher level arenas, running out of MP and potions is as good as dead.
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post Jan 6 2014, 09:18
Post #4983
tunasandwich



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i have problem with aoe spells

in ability description if i get the Conflagration and etc my targeted monster will become 4 but so far i used it the target is still 3

what did i do wrong?
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post Jan 6 2014, 10:52
Post #4984
J99814



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QUOTE(Kurt91 @ Jan 3 2014, 23:12) *

Basically, I've been told these by the Wiki, but there's nothing behind the reasoning to them. I wanted to ask why these are considered better than what I've been doing.


The game runs differently at different levels, and things that work well at low level tend to change as you gain more abilities. 2 handed+power armor tends to be just as effective no matter your level, but how you use it changes when you get shatter strike and spark of life, because suddenly, spirit stance drains a valuable resource you need elsewhere.

I believe spirit shield is just as game changing, but I don't have it yet, so I don't know.

Essentially, cure makes turning mana into health is cheap, but turning health into mana is very VERY expensive, and happens only by natural regen. Thus, mana is a more valuable resource. Regen makes it even easier, especially as you stretch the spell out.

Add thereto that top-tier spells hit all enemies, and mage becomes very valuable once you get those spells. It's still fast and devastating before that, but when you only have tier-1 spells, it is something of a chore.

Also, you can obviate most of the problems with mana exhaustion via a staff of weapons of the illithid, which is why 2-handed mage builds are uncommon. Since procs increase in duration and potence as you level, that is also a major factor. I recommend trying a staff once you find one that gives you at least 3 turns of its effect. Before then, it's too difficult to keep the proc stacked.

QUOTE(tunasandwich @ Jan 6 2014, 00:18) *

i have problem with aoe spells

in ability description if i get the Conflagration and etc my targeted monster will become 4 but so far i used it the target is still 3

what did i do wrong?


Has the Icon for Conflagration appeared in the bar across the top (the one made of red squares)? If not, you haven't equipped the ability yet. If one of those red squares is empty, then click on the Icon for Conflagration and it will appear in one of those squares.
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post Jan 6 2014, 11:00
Post #4985
Ichy



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Has Chip already figured out how many MBP Tails it takes on average to get a Peerless? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 6 2014, 21:29
Post #4986
rawrpies



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QUOTE(Ichy @ Jan 6 2014, 12:00) *

Has Chip already figured out how many MBP Tails it takes on average to get a Peerless? (IMG:[invalid] style_emoticons/default/laugh.gif)

shrined 1000 of them, no peerless yet.
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post Jan 7 2014, 14:53
Post #4987
jollyrogerbay



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Hi, i have a question about shadow veil, i've read on kiwi that it increase the base evade chance by 15%, but sinnce i'm using the 2H style and my base evade chance is 0%; my question is: using shadow veil my evade chance will become 0%+15%=15% or 0+15%of0=0%??

Tnx
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post Jan 7 2014, 16:03
Post #4988
Nerzzzzz



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You will have 15% chance to evade attacks.



edit: To be honest, I don't know it's 15% more chance to evade attacks or 15% more chance for an enemy's attack to miss. But they're kind of the same anyway...

This post has been edited by Nerzzzzz: Jan 7 2014, 16:09
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post Jan 8 2014, 00:18
Post #4989
jollyrogerbay



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Tnx (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 8 2014, 23:35
Post #4990
jollyrogerbay



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Pls, i have another question (IMG:[invalid] style_emoticons/default/tongue.gif) :

About Ether Therf (and Spirit Theft); this is the wiki definition of Ether Theft:

Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire

Does this mean that Ether Theft add to the spell Drain the ability of absorb part of the enemy MP?

And i can't properly understand also the last part: "on target afflicted with soul fire" means that the target must be previously afflicted with the status "soul fire"? (if yes i have no idea what is it (IMG:[invalid] style_emoticons/default/tongue.gif))

Sry but the explanation on the wiki is not so clear about these spells
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post Jan 8 2014, 23:54
Post #4991
Dan31



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QUOTE(jollyrogerbay @ Jan 8 2014, 22:35) *

Pls, i have another question (IMG:[invalid] style_emoticons/default/tongue.gif) :

About Ether Therf (and Spirit Theft); this is the wiki definition of Ether Theft:

Augment the Drain spell with ability to inflict ether theft on target afflicted with soul fire

Does this mean that Ether Theft add to the spell Drain the ability of absorb part of the enemy MP?

And i can't properly understand also the last part: "on target afflicted with soul fire" means that the target must be previously afflicted with the status "soul fire"? (if yes i have no idea what is it (IMG:[invalid] style_emoticons/default/tongue.gif))

Sry but the explanation on the wiki is not so clear about these spells

It adds to it, yeah. Ether Theft always proc even if Drain is resisted, evaded, or absorbed. But you need to equip the Ether Theft ability, and the target has to have Soul Fire/Burning Soul, which is inflicted by holy spells. Spirit Theft is similar, only it drains spirit instead of magic, and needs the Ripened Soul proc inflicted by dark spells.

If you use melee, you will probably never use those.
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post Jan 10 2014, 14:33
Post #4992
jollyrogerbay



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ok thanks, i will try it anyway cause mana is important for supportive spells; when i've started to play i've chosen the heavy armor, and now my proficiency with that is 80, is too late to switch to a light armor? i will be too weak due to the low proficiency in light armor at my level or can be done?
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post Jan 10 2014, 14:41
Post #4993
varst



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QUOTE(jollyrogerbay @ Jan 10 2014, 20:33) *

ok thanks, i will try it anyway cause mana is important for supportive spells; when i've started to play i've chosen the heavy armor, and now my proficiency with that is 80, is too late to switch to a light armor? i will be too weak due to the low proficiency in light armor at my level or can be done?


It's never too late. Proficiency should catch up once you start focusing on a style.
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post Jan 12 2014, 23:10
Post #4994
SakakiFan01



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Is lag in the game a matter of how many people happen to be playing at any particular time? System issues? (Mine or HV's,) or just being too fast with the mouse? (along with the attendant impatience...)
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post Jan 12 2014, 23:30
Post #4995
Dan31



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QUOTE(SakakiFan01 @ Jan 12 2014, 22:10) *

Is lag in the game a matter of how many people happen to be playing at any particular time? System issues? (Mine or HV's,) or just being too fast with the mouse? (along with the attendant impatience...)

Too many players causing too much a load for the server to handle.

Don't worry about being too fast, HV is throttled at 4 actions per second. (I have a slow PC, so I can only do about 2 actions per seconds.)

I wonder how much server load we could economize with Ajax-based battles. Tenboro said it was on his To Do list, but I guess it's not for soon (it would be a bit tricky to do after all, and the main site is the priority). Not that I get too many Derpies.
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post Jan 12 2014, 23:42
Post #4996
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Thanks Dan31.

Answered my question and informed my of some other things I hadn't considered.
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post Jan 13 2014, 00:44
Post #4997
tailor64



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So I am level 50 (Mace/heavy) primarily interested in credits (to convert to hath) and wondering what I should be doing with:

1) trophies

I have a ton of boss class trophies
Manbearpig tail
Holy Hand Grenade of Antioch
Mithra's Flower
Dalek Voicebox

are these worthless to players and should just be shrined?

at what tier (legendary or god) does it become worth selling them to others?

2) difficulty level
I am currently playing on normal, when does it make sense to move up to hard (assuming my focus is on getting levels, gear, and credits as quickly and cheaply as possible)

3) training
the credit costs seem steep here and easy to blow credits when I am really only here for hath, what is worth it for the cost?

I already have EXP bonus of 6% (currently 400 credits per train), and 1 in scavanger (1k to train).

4) what items should I think about keeping to sell to players? I hear crystals and items below superior are pretty much worthless, so just materials/ collectables? anything else I should keep a lookout for?

5) most efficient use of time/credit/benefits (loot/xp) is to do the following?

- random battle every time counter is up (keeping stamina over 80)
- arena's / RoB
- grindfest normal using consumables until stamina is ~80

6) When should I bother checking for new Equipment in the bazaar? are updates random, every time you get out of a battle, or something else?

7) my gear is still pretty horrid (though I think I got lucky on my mace). Is it worth it to buy anyhting less than superior+ power armor with prefix/affix from the bazaar?

8) what are these 'auras' I hear people talking about?

This post has been edited by tailor64: Jan 13 2014, 01:38
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post Jan 13 2014, 01:47
Post #4998
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QUOTE(tailor64 @ Jan 12 2014, 23:44) *

So I am level 50 (Mace/heavy) primarily interested in credits (to convert to hath) and wondering what I should be doing with:

1) trophies

I have a ton of boss class trophies
Manbearpig tail
Holy Hand Grenade of Antioch
Mithra's Flower
Dalek Voicebox

are these worthless to players and should just be shrined?

at what tier (legendary or god) does it become worth selling them to others?

2) difficulty level
I am currently playing on normal, when does it make sense to move up to hard (assuming my focus is on getting levels, gear, and credits as quickly and cheaply as possible)

3) training
the credit costs seem steep here and easy to blow credits when I am really only here for hath, what is worth it for the cost?

I already have EXP bonus of 6% (currently 400 credits per train), and 1 in scavanger (1k to train).

4) what items should I think about keeping to sell to players? I hear crystals and items below superior are pretty much worthless, so just materials/ collectables?

5) most efficient use of time/credit/benefits (loot/xp) is to do the following?

1) random battle every time counter is up (keeping stamina over 80)
2) arena's / RoB
3) grindfest normal using consumables until stamina is ~80

That's a lot of questions. Some general starting advice.

1) Search in WTS for people looking for trophies. The first tier of trophies should sell for about 200c per piece, the schoolgirl trophies for about 500c each, and noodles for 50k each.

2) Aim for the highest you can clear if you have the time, you get more exp and loot that way. Since you are low level, you should focus on leveling for now.

3) Put some credits in Adept Learner (rather cheap at the beginning) and Ability Boost (if needed).

4) Crystals have a value of 9~10c. Equipments below superior just won't sell, as you said. If you raise a monster in the monster lab, you can get bindings with a sell price ranging from 1k to 100k (Destruction) or even 230k+ (Slaughter). Scrolls may sell well too (250c for Protection/Absorbtion, 500c for Avatar).

5) Do the early RoBs only once for the credit clear bonus, then focus on the last 2.
I'm not sure about Grindfest since I usually don't do it (arenas give more exp), but I guess you can grind a bit since you don't have enough arenas to spend your stamina in.

Focus on leveling. Aim for lvl 200 for example, since you unlock the Flying Spaghetti Monster RoB at that level and regularly unlock new arenas in the way.

I'll send you a bunch of stuff.
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post Jan 13 2014, 10:55
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thx
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post Jan 13 2014, 14:37
Post #5000
jollyrogerbay



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Spike Shields... which one to chose?

I've tried all 4, and the one that i think is less useful is the shock one, cause don't give any status to the enemy useful to me since i use 2H\L and i'm not using magic for attack; about other 3 i can't rly chose one cause i know effects but i don't know the "how much %" are they rly effective...

Which one is better? or maybe which one is better for which situation (like number of enemies)?
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