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> HV Questions Thread, For questions about how it works

 
post Mar 12 2013, 08:46
Post #4801
Lement



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Yes. Weapon and armor prof bonuses, if applicable, apply simultaneously.

But you don't have to believe me, you can easily test it just by equipping a shield with full set of cloth and seeing if your wis goes down.

This post has been edited by Lement: Mar 12 2013, 08:46
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post Mar 12 2013, 14:40
Post #4802
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QUOTE(Mindflayer88 @ Mar 11 2013, 15:25) *

Yes, why else would all the high-level players run around as godslayers?


True, if you lost nothing everyone would use it.

It is worth noting though that beating dance with dragons on BT+ is very hard and you must be level 300+. And that fus-ro-dah cannot even be used unless you bought a whole bunch of spirit tanks overcharge tanks.

I am told that fus-ro-dah is ridiculously overpowered ability that is supposedly worth it.

This post has been edited by mrttao: Mar 14 2013, 01:02
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post Mar 12 2013, 17:33
Post #4803
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Not really, otherwise all high melees would use it. It is 100% OC for Stun-all iirc?
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post Mar 12 2013, 18:21
Post #4804
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QUOTE(Lement @ Mar 12 2013, 16:33) *

Not really, otherwise all high melees would use it. It is 100% OC for Stun-all iirc?

200 if the wiki has it right (IMG:[invalid] style_emoticons/default/smile.gif)

Edit> My bad, got that wrong (IMG:[invalid] style_emoticons/default/dry.gif)
Damn you brain!

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post Mar 12 2013, 18:32
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100% OC for Dovahkiin's skill, 200% OC for figurine skill.
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post Mar 15 2013, 21:08
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QUOTE(Lement @ Mar 11 2013, 03:36) *

For mages, there are pretty much no benefits other than new arenas. You get weaker as a mage.

For PA-using melees, they unlock more arenas and get stronger. Not sure about melees who doesn't use PA.


Exactly what I am thinking. Any higher level players confirm the situation goes on at your level? (IMG:[invalid] style_emoticons/default/sad.gif)

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post Mar 23 2013, 20:19
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For http://hentaiverse.org/pages/showequip.php...;key=7ea7d1fb48 how do you calculate the ranges? The wiki article is confusing and doesnt give a discreet formula (it's abstract imo).
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post Mar 23 2013, 21:05
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QUOTE(christmas @ Mar 23 2013, 10:19) *

What "ranges"? You want the base amount?
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post Mar 23 2013, 21:15
Post #4809
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yea i guess, i always see people listing pab and wep dmg +/-
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post Mar 23 2013, 22:05
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QUOTE(Lement @ Mar 10 2013, 20:36) *

For mages, there are pretty much no benefits other than new arenas. You get weaker as a mage.


I don't think mages get weaker as you level up, it stays pretty much balanced overall, some aspects
get easier and others get harder

It been that way since I started as a mage, except now I have more Health and Mana Points to spend

If you use a combination of Elemental spells with a follow up of Holy/ Dark, you can beat most mobs in
a reasonable number of turns

Just my opinion (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 24 2013, 00:38
Post #4811
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Combination of elemental spells with holy/dark....What. I've never heard of anyone maging like that.

Do you wear a piece of fenrir, surtr, niflheim, mjolnir, freyr phase with hallowed old redwood?

The standard advice for maging is bank everything on a single element to kill the most enemies with the first spell. With this standard I've found myself getting slowly weaker as I level even with old PL facing formula. Higher difficulties might argue for holy/dark explosions...Also, regarding that: Can you think of a single case other than mechanoid where bringing elemental to the mix instead of just rotating holy/dark or using imperil would be better?

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post Mar 24 2013, 00:52
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QUOTE(Lement @ Mar 23 2013, 17:38) *

Combination of elemental spells with holy/dark....What. I've never heard of anyone maging like that.

Do you wear a piece of fenrir, surtr, niflheim, mjolnir, freyr phase with hallowed old redwood?

The standard advice for maging is bank everything on a single element to kill the most enemies with the first spell. With this standard I've found myself getting slowly weaker as I level even with old PL facing formula. Higher difficulties might argue for holy/dark explosions...Also, regarding that: Can you think of a single case other than mechanoid where bringing elemental to the mix instead of just rotating holy/dark or using imperil would be better?

What you mentioned, minus the Fenrir and it's an old Hallowed Ebony staff of Focus (IMG:[invalid] style_emoticons/default/biggrin.gif)

With the gear I currently have, the Elemental explosions work fairly well, at least for now (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 24 2013, 01:33
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Is there any situation other than mech you'd want an elemental over holy/dark? Sure, stuff like giant has lower wind/elec but you lose the 2nd explosion.

And, more importantly, what magescore does such setup give you?
Sitting here 44 levels lower at my budding dark set for 19616/half-decent fire set for 22793 with 9.2k-9.7k scores for other elementals in fire and 7.2k in holy for dark set.
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post Mar 24 2013, 12:12
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QUOTE(Lement @ Mar 23 2013, 18:33) *

Is there any situation other than mech you'd want an elemental over holy/dark? Sure, stuff like giant has lower wind/elec but you lose the 2nd explosion.

And, more importantly, what magescore does such setup give you?
Sitting here 44 levels lower at my budding dark set for 19616/half-decent fire set for 22793 with 9.2k-9.7k scores for other elementals in fire and 7.2k in holy for dark set.

To be honest, I don't really know

Magic damage is 2378.5 with 188.2 hit chance and a spell bonus, fire 41.9, cold 18.8, elec 75.5, wind 10.3,
holy 52.4 and a MMI of 58.9
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post Mar 24 2013, 13:08
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QUOTE(christmas @ Mar 24 2013, 03:15) *

yea i guess, i always see people listing pab and wep dmg +/-


You first scale everything down to base (level 0 stats).

http://ehwiki.org/wiki/Level_Scaling

We usually do that by script. For example, HentaiVerse Equipment Comparison.

http://ehwiki.org/wiki/HentaiVerse_Scripts_%26_Tools

Then we compare the base's range, using the page you've mentioned.

http://ehwiki.org/wiki/Equipment_Ranges
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post Mar 24 2013, 13:18
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You're missing crit and prof, but critless magescores(Damage * (1+EDB/100)*(1+prof/200) are for you: elec 10519, holy 9134.58168, fire 8505, cold 7120 and wind 6611.18346. That's assuming your prof=level. This may not hold true for elements other than holy though, as staff also gives some prof. I don't think the difference is bigger than 20% at most.

Not using crit bumps my firescore down to 19045, btw.
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post Mar 24 2013, 13:34
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Elemental Prof 304.00, Divine 270.18, Spritual 268.98 and Crit Hit 42.2
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post Mar 24 2013, 14:49
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Your staff is so old it gives no prof?!
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post Mar 24 2013, 15:22
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Accuracy of staff 38.02, critical 7.48 and damage 356.49
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post Mar 25 2013, 00:49
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I have read the wiki but I STILL don't understand a few things : (IMG:[invalid] style_emoticons/default/blink.gif)


[Level scaling on equips]
If a Lv300 item is sold to a Lv100,will it keep the stats or will it be scaled down to Lv100 stats?
If it is not scaled down and preserves the ilvl of 300, how will the ilvl scale then?

Example situations:
1) Lv 300 2H of slaughter with 500 dmg and 50 STR readjusts stats and ilvl to 100 after being passed down to lowbie Lv100
2) Lv 300 2H of slaughter with 500 dmg and 50 STR retains stats and ilvl 300 after being passed down to lowbie Lv100 char, and remains at ilvl 300 until the lowbie gets to Lv300
3) Lv 300 2H of slaughter with 500 dmg and 50 STR retains stats and ilvl 300 after being passed down to lowbie Lv100 char, and scales to ilvl 400 when the lowbie reaches Lv200


[Arenas and Item World]
As a melee, how do you survive over 15 rounds in Arena/Item World without using potions? Are there any stat/spell requirements? (ie. xx & xx stat must be over x%)

Is my current strategy wrong?
1)Shadow Veil
2)Haste
3)Spirit
4)Normal Attack
5)Re-cast buffs
6)Cure when low HP

NOTE : I can't afford to respec to a mage build ATM (gear costs and stat/skill redistribution)
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