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HV Questions Thread, For questions about how it works |
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Nov 16 2009, 06:21
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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depreciating is weaken/bewilder they cost the same supportive is shield elemental is magic missiles
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Nov 16 2009, 06:28
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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QUOTE(coredumperror @ Nov 15 2009, 20:02)  For the purposes of spamming them to level up your profs as efficiently as possible, what are the cheapest spells (in terms of MP/cast) in each magic category?
You can reduce how much elemental spells cost by adding AP to them. For example, Magic Missile was once my cheapest at 4MP. Now I have a few elements at 2MP. Mind you, those are single target spells, and the weakest available elemental ones. Once you get at a high enough level, you can upgrade your elementals for more damage, but at a slightly higher MP cost: those ones, as single targets, now cost me 5MP. But again, you have to max them out with AP for them to be so cheap, plus Tenboro lowered the costs in a recent update. But if you haven't maxed anything out, I'd guess Magic Missile is still among the cheapos for elemental. But keep in mind as you level that most MP prices will slowly rise. My Cure is at 13MP right now...
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Nov 16 2009, 06:45
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(coredumperror @ Nov 15 2009, 22:02)  For the purposes of spamming them to level up your profs as efficiently as possible, what are the cheapest spells (in terms of MP/cast) in each magic category?
Since the change, magic missile is no longer the cheapest Elemental for me; it's tied with tier-one spells. So fighting tough monsters and/or casting elements they resist is the best bet for spamming. For holy, you're pretty much stuck with Condemn. Ditto that Curative is Cure. You have a few choices for deprecating, but at your level I would use Weaken, since it has the added benefit of getting you killed more slowly while you spam it. I'm not sure how haste / shadow veil compare in cost to shield.
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Nov 16 2009, 07:19
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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shadow veil is more expensive, don't know for haste since I don't have it
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Nov 16 2009, 08:15
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(Cheater) Hunter the 3rd
Group: Members
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QUOTE Since the change, magic missile is no longer the cheapest Elemental for me; it's tied with tier-one spells. So fighting tough monsters and/or casting elements they resist is the best bet for spamming.
If you're using elemental - you need to put points into the aoe (including 2nd tier aoe and 3rd tier) - it decreases the mp cost of fireball and the like. QUOTE shadow veil is more expensive, don't know for haste since I don't have it
Shadow viel is greater than haste is greater than shield. I've never gotten barrier. Silence is the least expensive decap, I think...
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Nov 16 2009, 12:03
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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QUOTE(Hunter the 3rd @ Nov 15 2009, 22:15)  Silence is the least expensive decap, I think...
By that, do you mean it's least expensive by the time you get it, or overall, as in it's only like 2MP to start with?
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Nov 16 2009, 12:42
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hen_Z
Group: Members
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QUOTE(Hunter the 3rd @ Nov 16 2009, 11:15)  If you're using elemental - you need to put points into the aoe (including 2nd tier aoe and 3rd tier) - it decreases the mp cost of fireball and the like.
You mean... Tier3 AoE would reduce the cost of my Tier1 spells? Niiice... ..But it is not like there is much point in having tier1 elemental when you have tier3...
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Nov 16 2009, 18:15
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Sayo Aisaka
Group: Members
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Joined: 27-September 08

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QUOTE(hen_Z @ Nov 16 2009, 10:42)  Tier3 AoE would reduce the cost of my Tier1 spells? Niiice...
No. It only reduces the cost of the associated single target spell.
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Nov 16 2009, 21:52
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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Where does the term "hath"come from??
Is it short for something else??
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Nov 16 2009, 21:57
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(Thanos008 @ Nov 16 2009, 11:52)  Where does the term "hath"come from??
Is it short for something else??
Hentai AT Home. As for my own question: If at some point Tenb decides that it'd be OK for us to trade Tokens, what would you vets say that Tokens of Healing would be worth? I'm trying to decide if I should just save mine, since using one would only save me like 70-90 credits at the healer, even when I'm totally drained of MP/HP. This post has been edited by coredumperror: Nov 16 2009, 22:34
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Nov 16 2009, 22:43
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(coredumperror @ Nov 16 2009, 12:57) 
Hentai AT Home.
As for my own question: If at some point Tenb decides that it'd be OK for us to trade Tokens, what would you vets say that Tokens of Healing would be worth? I'm trying to decide if I should just save mine, since using one would only save me like 70-90 credits at the healer, even when I'm totally drained of MP/HP. For the Grandmasters, Toekns of Healing would be potentially worth hundreds if not thousands of Creds.......EXCEPT for two tiny little problems. A]] The afflicted person could simply go into a Cake Grindfest and "win" a few Second Winds, then lather/rinse/repeat as many times as necessary. B]] Unfortunately for you, Tokens of Healing are incredibly and surprisingly plentiful at this point in time -personally, I get far more of those than I do of Equipment or even Highest-level Potions/Draughts!!!
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Nov 17 2009, 04:32
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(Thanos008 @ Nov 16 2009, 12:43)  For the Grandmasters, Toekns of Healing would be potentially worth hundreds if not thousands of Creds.......EXCEPT for two tiny little problems.
A]] The afflicted person could simply go into a Cake Grindfest and "win" a few Second Winds, then lather/rinse/repeat as many times as necessary.
B]] Unfortunately for you, Tokens of Healing are incredibly and surprisingly plentiful at this point in time -personally, I get far more of those than I do of Equipment or even Highest-level Potions/Draughts!!!
Yeah, I noticed that the Tokens of Healing are rather common. I've only gotten a grand total of 9 Superior/Godly Mana/Health potions as drops, but I've got 11 Tokens of Healing. I've gotten 2 Tokens of Blood, though, which I know are valuable for grandmasters. I wish I could trade those for stuff like credits/equip that I need now, since i won't be using a Token of Blood for quite some time.
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Nov 17 2009, 05:30
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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QUOTE(coredumperror @ Nov 16 2009, 18:32)  Yeah, I noticed that the Tokens of Healing are rather common. I've only gotten a grand total of 9 Superior/Godly Mana/Health potions as drops, but I've got 11 Tokens of Healing. I've gotten 2 Tokens of Blood, though, which I know are valuable for grandmasters. I wish I could trade those for stuff like credits/equip that I need now, since i won't be using a Token of Blood for quite some time.
You used to be able to sell Tokens of Blood for about 2000C if I recall right. But since then, a lot of ways to make credits by selling certain items have been slashed. I used to think the same way you did, but those tokens will prove useful later on. And I'm starting to wonder if maybe it's better to start challenging bosses earlier. Since you can't buy or sell tokens, anyway, all it costs you is whatever items you use and a little pride. And if I had been doing that all along, I'd have been far better prepared for my first serious boss fight a few levels ago. As it is, I've only beaten one, and that may have been a fluke, but at least now I know it's possible for me, if not probable.
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Nov 17 2009, 05:55
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Hunter the 3rd @ Nov 16 2009, 00:15)  If you're using elemental - you need to put points into the aoe (including 2nd tier aoe and 3rd tier) - it decreases the mp cost of fireball and the like.
QUOTE(Sayo Aisaka @ Nov 16 2009, 10:15)  No. It only reduces the cost of the associated single target spell.
Sayo is correct. With the associated AoE maxed, elemental and magic missile cost the same for me. I may just be at a different rounding place in the percentages than you are. edit: I'm referring to first-tier elementals and second-tier fire. This post has been edited by Panuru: Nov 17 2009, 06:00
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Nov 17 2009, 20:16
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Thanos008
Group: Gold Star Club
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Joined: 28-May 09

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QUOTE QUOTE(cmal @ Nov 14 2009, 21:37)  A) As far as I know, you'll never be able to get back more MP than what it cost to cast. That's how its designed. The average MP drained will be the median of the range/
B/C) I think it only works about 75% of the time. There are times when it'll trigger on the first spell that hits you, other times it won't. IIRC, proficiency only increases your trigger chance closer to the limit, which Tenboro probably mentioned in patch notes that I can't remember. Absorb isn't supposed to be like Silence; its not supposed to work every time. So just how useful is "Absorb" in the real world, anyway?? I have it, and it doesn't seem to be of much real help at first glance despite its long-lasting effects (I have all 5 Ability Points put into it). Man oh man, after all that poo-pooing of the "absorb" Spell that I was doing earlier, I have to correct myself and gladly admit that the Spell is actually quite useful. "Bewilder" isn't the be-all and end-all of MAG DMG reduction spells, but with "absorb" on the job I turned ManBearPig from "fearsome foe" to "relative creampuff who hits really really hard" (and Shadow Whatever helped to take care of that little problem). I didn't even have to use more than a couple of Mana Potions, and I only had to use one Spirit Attack (where I thought that I'd have to use 2 or 3 Spirit Scrolls to zap him more than twice)!! LONG LIVE "ABSORB!!" ( (IMG:[ invalid] style_emoticons/default/tongue.gif) Or at least, until the mercurial God Of Killing HV Fun, Tenboro, decides to move it to Level 200. (IMG:[ invalid] style_emoticons/default/dry.gif) ) This post has been edited by Thanos008: Nov 17 2009, 20:30
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Nov 17 2009, 21:27
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Thanos008 @ Nov 17 2009, 13:16)  Man oh man, after all that poo-pooing of the "absorb" Spell that I was doing earlier, I have to correct myself and gladly admit that the Spell is actually quite useful. "Bewilder" isn't the be-all and end-all of MAG DMG reduction spells, but with "absorb" on the job I turned ManBearPig from "fearsome foe" to "relative creampuff who hits really really hard" (and Shadow Whatever helped to take care of that little problem). I didn't even have to use more than a couple of Mana Potions, and I only had to use one Spirit Attack (where I thought that I'd have to use 2 or 3 Spirit Scrolls to zap him more than twice)!! LONG LIVE "ABSORB!!" ( (IMG:[ invalid] style_emoticons/default/tongue.gif) Or at least, until the mercurial God Of Killing HV Fun, Tenboro, decides to move it to Level 200. (IMG:[ invalid] style_emoticons/default/dry.gif) ) Absorb can be a very situation-specific spell. It only triggers on spells, so you're still taking massive damage from elemental physical attacks (which we now know for certain Barrier and Barrier Rating don't protect against). And it only triggers at best 75% of the time, so there's a 1-in-4 chance you get hit and that may be all that's needed to own your face. It can also be pretty unreliable in mobs with multiple spellcasters -- without due diligence, you'll end up Absorbing a shit mob one turn only to get Horrible Raped or Toddlerguro'd the next because you didn't realize Absorb went down. Or the mob you want to Absorb doesn't and the next turn a shit mob does. Its still a great spell, but its not an "absolute defense" type spell like Shield/Barrier which give you some defense against everything for more than one shot. Its more like Shadow Veil where its a crap shoot about whether or not you're gonna take that massive damage or just barely miss it.
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Nov 18 2009, 05:42
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cappiz
Newcomer
 Group: Recruits
Posts: 17
Joined: 4-January 09

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A snowball has a better chance in hell than me while trying to beat "Blazing Field" and I probably never will, unless there is this HUGE change in spells/abilities/etc when I hit lvl40 (I Keep reading that things will look different then? :/ ). I've spent 3k of hard earned credits already. Even used ELIXIRS and God scroll.
I have +12 ability from trainer. My AP was spent on Cure,Shield, More mana, More HP, bigger pockets, Aura, All the excessive points goes to spirit. I use 1H+Shield and 75% heavy Armor with capped profs, they are all atleast Average quality, rest is 1 cloth head and leather chest, thos profs are not very high atm, like 4% so far. Only have 2 lowlevel items that are 2 levels below my own. About my stats, my only regret is the +31 on INT, others I increase equally, they are currently on 33.
My tactic is usually the same on all encounters. I kill the strongest one first for the Absorption to be more effective against the weaker hitting mobs.
Question: Wtf?
This post has been edited by cappiz: Nov 18 2009, 06:23
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Nov 18 2009, 07:13
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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QUOTE(cappiz @ Nov 17 2009, 19:42)  A snowball has a better chance in hell than me while trying to beat "Blazing Field" and I probably never will, unless there is this HUGE change in spells/abilities/etc when I hit lvl40 (I Keep reading that things will look different then? :/ ). I've spent 3k of hard earned credits already. Even used ELIXIRS and God scroll.
I have +12 ability from trainer. My AP was spent on Cure,Shield, More mana, More HP, bigger pockets, Aura, All the excessive points goes to spirit. I use 1H+Shield and 75% heavy Armor with capped profs, they are all atleast Average quality, rest is 1 cloth head and leather chest, thos profs are not very high atm, like 4% so far. Only have 2 lowlevel items that are 2 levels below my own. About my stats, my only regret is the +31 on INT, others I increase equally, they are currently on 33.
My tactic is usually the same on all encounters. I kill the strongest one first for the Absorption to be more effective against the weaker hitting mobs.
Question: Wtf?
I've talked to a few people that had trouble with Blazing Field, myself included. All I can tell you is that it got easier for me once I was able to get better equipment. Also, I had leveled up a bit since my last attempt. Don't assume that just because your level is high enough to attempt an Arena that you'll be able to beat it. They're supposed to be more difficult than grindfest battles. One tactic that seems to be working for me is to increase my STR and END about 5-7 points ahead of the others. END means more HP, STR means more attack power. Blazing Field is also about the point I stopped using 1H and shield. Yes, it keeps you alive longer, but it limits your attack options. You might want to experiment with dual wielding or magic (not on the Arenas, you don't want to lose more money). And if I read your post right, you put many AP into either Overcharge or Spirit Points. Points in Overcharge actually gives you a little more damage when you attack, and Spirit Points increase your Spirit Attack, but you don't use it often enough for it to take up all of your points. You might redistribute some of that AP elsewhere, like to spells (though if your armor has too much burden, this will interfere with attack magic). If all else fails, level up and try again. It can only make you stronger.
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Nov 18 2009, 11:26
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(dap00 @ Nov 17 2009, 21:13)  If all else fails, level up and try again. It can only make you stronger.
Unfortunately, it also potentially makes the monsters stronger since they level up with you >_<. As for Blazing Field, I agree about it being radically more difficult than A Rolling Stone. I beat Stone every day using only 2-4 avg/greater consumables, but even if I bring and use a full load-out of godlies, I can't beat Blazing Field (except the first time I tried, in which I got stupidly lucky on monster levels and evading/blocking attacks, winning with 45 HP and 0 MP left).
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Nov 18 2009, 14:52
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cappiz
Newcomer
 Group: Recruits
Posts: 17
Joined: 4-January 09

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Think I'll try to go all leather to reduce the burden for spells then, Sleep on any strongest mob can be a life saver. Wish me and my credits good luck (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(coredumperror @ Nov 18 2009, 12:26)  Unfortunately, it also potentially makes the monsters stronger since they level up with you >_<.
This is probably the most sane words I've ever read so far about experience-gain. Everyone else just goes "Omg! Finally an exp-farming place (ItemWorld)". This post has been edited by cappiz: Nov 18 2009, 14:54
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