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HV Questions Thread, For questions about how it works |
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Dec 4 2012, 19:43
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galdon
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Posts: 181
Joined: 15-November 12

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QUOTE(Maximum_Joe @ Dec 4 2012, 10:53)  Chance, not quality.
Ahh ok. Same concept though; it's a big jump in difficulty all at once, but you get rewarded much better too, which allows the player to eventually get back to winning again. A ramp seems like it would do better to get players onto that difficulty level with less jarring than just moving the wall back further. Just a thought, obviously I don't know what hitting 200 is like from practical experience. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by galdon: Dec 4 2012, 19:45
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Dec 4 2012, 22:23
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chamois
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Posts: 400
Joined: 12-November 10

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QUOTE(galdon @ Dec 4 2012, 19:43)  Ahh ok. Same concept though; it's a big jump in difficulty all at once, but you get rewarded much better too, which allows the player to eventually get back to winning again. A ramp seems like it would do better to get players onto that difficulty level with less jarring than just moving the wall back further. Just a thought, obviously I don't know what hitting 200 is like from practical experience. (IMG:[ invalid] style_emoticons/default/tongue.gif) I have fought 50 level from 200 mostly on IWBTH with 10 points Luck of the Draw but i haven't got anything worth using or selling. The best equipments i got are 2 magnificent armors that can be sold 50k at most. You don't need good items to survive. Just good to a free shop in WTS and get some defensive equipments.
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Dec 4 2012, 22:35
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galdon
Group: Members
Posts: 181
Joined: 15-November 12

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QUOTE(chamois @ Dec 4 2012, 14:23)  I have fought 50 level from 200 mostly on IWBTH with 10 points Luck of the Draw but i haven't got anything worth using or selling. The best equipments i got are 2 magnificent armors that can be sold 50k at most.
You don't need good items to survive. Just good to a free shop in WTS and get some defensive equipments.
RNG can be a cruel mistress. I'm not currently wearing a single item I found myself xD I had such terrible junk, people started throwing gear at me just to get me to stop wearing it. Kinda the exact opposite of what would usually happen when you show up to a party dressed in rags. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by galdon: Dec 4 2012, 22:37
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Dec 5 2012, 00:14
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Well, when you're running a shop that you've realized is for all intents and purposes a Goodwill (seriously, over half of my stock is marked 'free for <75') and someone walks in the door in rags. . .
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Dec 5 2012, 17:08
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exadow
Newcomer
 Group: Members
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Joined: 6-December 11

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It's purely curiosity here.... Is it just my luck or coincidence or what but it seems to me that parry, evade, block, and resist occur more frequently in harder difficulties. In BT or IWBTH, only 2~3 from 10 attack got me. But in hell it's almost 4~5 from 10. Is it only me or what?
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Dec 5 2012, 21:26
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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You just notice it more since they have more health and thus more chances for them to happen.
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Dec 5 2012, 22:53
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galdon
Group: Members
Posts: 181
Joined: 15-November 12

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So I was looking at the wiki some more and found the equipment charts, but I can't help but feel like I'm missing something. All the charts seem to be filled with differently colored shapes rather than numbers or descriptions, and the page has no legend chart to explain them.
What do those symbols mean? And would it be possible to add a legend to the page to lessen confusion?
This post has been edited by galdon: Dec 5 2012, 22:54
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Dec 5 2012, 23:00
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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A green arrow pointing up means "increased" A red arrow pointing down means "decreased"
multiple arrows signify extra large increase/decrease.
Exact figures are unknown, but are estimated on the equipment ranges page which is far too verbose to fit into a single small chart (hence the arrows)
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Dec 5 2012, 23:06
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galdon
Group: Members
Posts: 181
Joined: 15-November 12

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QUOTE(mrttao @ Dec 5 2012, 15:00)  A green arrow pointing up means "increased" A red arrow pointing down means "decreased"
multiple arrows signify extra large increase/decrease.
Exact figures are unknown, but are estimated on the equipment ranges page which is far too verbose to fit into a single small chart (hence the arrows)
There were also circles, and blank boxes too in the charts.
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Dec 5 2012, 23:08
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Circles = It has that stat Blank = It doesn't
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Dec 6 2012, 06:20
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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I'm writing a spreadsheet to approximate my stat changes when I change my equipment, what with the effects of PABs and all that. I've primarily been taking the derivatives of the functions given in the wiki to calculate the change with respect to each stat, but I'm a little concerned that some of these functions are more than just a little bit off. Using PMI as an example, from the wiki: CODE Physical Mitigation = 1 - (1 - equip_bonus) * (1 - aura_bonus) * (1 - STR * 0.04%) * (1 - END * 0.07%) I convert % to decimals for equip_bonus (so 15% = 0.15) I convert % to decimals for aura_bonus (so 3 levels in green = 0.03) I convert % to ten thousandth place for PAB bonuses (so STR*0.0004 and END*0.0007) With my stats and gear the formula tells me I should have 65.4% PMI. In reality I have 60.5%. That's a relatively big difference. Am I applying the formula wrongly or is it known that the formula is a very rough approximation?
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Dec 6 2012, 06:35
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(loserneo @ Dec 6 2012, 00:20)  I'm writing a spreadsheet to approximate my stat changes when I change my equipment, what with the effects of PABs and all that. I've primarily been taking the derivatives of the functions given in the wiki to calculate the change with respect to each stat, but I'm a little concerned that some of these functions are more than just a little bit off. Using PMI as an example, from the wiki: CODE Physical Mitigation = 1 - (1 - equip_bonus) * (1 - aura_bonus) * (1 - STR * 0.04%) * (1 - END * 0.07%) I convert % to decimals for equip_bonus (so 15% = 0.15) I convert % to decimals for aura_bonus (so 3 levels in green = 0.03) I convert % to ten thousandth place for PAB bonuses (so STR*0.0004 and END*0.0007) With my stats and gear the formula tells me I should have 65.4% PMI. In reality I have 60.5%. That's a relatively big difference. Am I applying the formula wrongly or is it known that the formula is a very rough approximation? Stats. Gear. Auras. Post em, then skillchip will tell you you're doing the math wrong. (IMG:[ invalid] style_emoticons/default/tongue.gif) If I had to guess, you've added the PMI from your equipment instead of multiplying. 5 10% pieces would be 41% (1-(0.9*0.9*0.9*0.9*0.9)) rather than 50%, for example. This post has been edited by PK678353: Dec 6 2012, 06:39
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Dec 6 2012, 06:41
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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QUOTE(PK678353 @ Dec 5 2012, 22:35)  Stats. Gear. Auras. Post em, then skillchip will tell you you're doing the math wrong. (IMG:[ invalid] style_emoticons/default/tongue.gif) If I had to guess, you've added the PMI from your equipment instead of multiplying. 5 10% pieces would be 41% (1-(0.9*0.9*0.9*0.9*0.9)) rather than 50%, for example. Bingo. Thanks for the quick response. Is that in the wiki somewhere? If so, I am ashamed. Edit: Wow it was right above the thing. Edit2: Never mind, you had just added it. Phew. This post has been edited by loserneo: Dec 6 2012, 06:55
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Dec 6 2012, 06:50
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Well, it is now. I just added it. The full formula is more like this: CODE Physical Mitigation = 1 - (1 - head_equip_bonus) * (1 - body_equip_bonus) * (1 - hands_equip_bonus) * (1 - legs_equip_bonus) * (1 - feet_equip_bonus) * (1 - aura_bonus) * (1 - STR * 0.04%) * (1 - END * 0.07%) However, that's cumbersome and inelegant to read, so, "equip_bonus" it is. Edit: Just checked the formula with my Heavy set and running the numbers is getting me 62.98% PMI with 63% displayed in EH, which is close enough I'm willing to chalk it up rounding errors (Effective PAs don't show decimals, but we get decimal boosts from our gear, so close enough). How large of an error are you getting, and are you using your post-equip primary attributes? This post has been edited by PK678353: Dec 6 2012, 07:01
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Dec 6 2012, 06:57
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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Damn, that makes the analytical derivative a gigantic pain without the initial conditions. Nvm, easy to cheat.
Edit: My cheat was incredibly poorly thought through, this may become a bigger project than I originally intended.
This post has been edited by loserneo: Dec 6 2012, 07:10
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Dec 6 2012, 07:17
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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What exactly is it you're trying to do here? Hunting a general solution or something specific to your own build?
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Dec 6 2012, 07:27
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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I'm trying to build a spreadsheet (and eventually javascript it and share it with the rest of HV) that will tell you how your stats will change based ONLY ON THE DIFFERENCES IN STATS between your current gear and the one you are considering using.
But it's not going to work, you need the intial conditions for PMI, MMI, Evade, PCrit and MCrit. So now I'm thinking of making a parser whereby you copypasta all your gear, hit next, copypasta your suggested changes, and then it tells you the difference. And then if I was feeling motivated I might make it tell you the difference at level x as well.
Edit: Hey, didn't you say you already had 6 Nif Phase Caps? Why are you bidding on another one =P
This post has been edited by loserneo: Dec 6 2012, 07:34
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Dec 6 2012, 07:51
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Because 4 PAB (or, for Ichigoichie's, because high INT is high). But actually, because cheap and different variations on 'pretty good' from the one I'm using. I need to go find one that's actually a cut above the Exquisite pack so I can stop looking at every variation on 'pretty good' and trying to snag it, like I've got with my Staff, Robe and to a lesser extent Pants. At least with everything at the level it's at I can ignore the entire sub-Exquisite market.
This post has been edited by PK678353: Dec 6 2012, 07:56
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Dec 6 2012, 08:56
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(loserneo @ Dec 6 2012, 13:27)  I'm trying to build a spreadsheet (and eventually javascript it and share it with the rest of HV) that will tell you how your stats will change based ONLY ON THE DIFFERENCES IN STATS between your current gear and the one you are considering using.
But it's not going to work, you need the intial conditions for PMI, MMI, Evade, PCrit and MCrit. So now I'm thinking of making a parser whereby you copypasta all your gear, hit next, copypasta your suggested changes, and then it tells you the difference. And then if I was feeling motivated I might make it tell you the difference at level x as well.
I did something like that with my poor VBA knowledge. But that's a long time ago and the script needs some serious updates. If you're interested I can send you my file for reference (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 6 2012, 16:26
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(loserneo @ Dec 6 2012, 01:27)  I'm trying to build a spreadsheet (and eventually javascript it and share it with the rest of HV) that will tell you how your stats will change based ONLY ON THE DIFFERENCES IN STATS between your current gear and the one you are considering using.
But it's not going to work, you need the intial conditions for PMI, MMI, Evade, PCrit and MCrit. So now I'm thinking of making a parser whereby you copypasta all your gear, hit next, copypasta your suggested changes, and then it tells you the difference. And then if I was feeling motivated I might make it tell you the difference at level x as well.
QUOTE(varst @ Dec 6 2012, 02:56)  I did something like that with my poor VBA knowledge. But that's a long time ago and the script needs some serious updates. If you're interested I can send you my file for reference (IMG:[ invalid] style_emoticons/default/smile.gif) I wrote a character simulator that did exactly that a long time ago. Then I said fuck it, I hate everyone anyway so why bother.
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