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> HV Questions Thread, For questions about how it works

 
post Nov 23 2012, 00:27
Post #4561
cdog21



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QUOTE(varst @ Nov 22 2012, 01:23) *

Profile Options -> Find member's posts

You haven't posted that much between Nov 2-14 (IMG:[invalid] style_emoticons/default/smile.gif)

It's a shifting window over 30 days, so that's probably the reason


Thanks. I thought it reset at the first of every month.
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post Nov 24 2012, 07:04
Post #4562
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How much of a difference does accuracy make on weapons?

I have a staff I've been doing item worlds on, but when comparing it to my current weapon I loose about 20% magic accuracy.
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post Nov 24 2012, 10:58
Post #4563
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QUOTE(Drawde @ Nov 24 2012, 01:04) *

How much of a difference does accuracy make on weapons?

I have a staff I've been doing item worlds on, but when comparing it to my current weapon I loose about 20% magic accuracy.


Well, once you have accuracy over 100% you no longer miss (of course). Any Accuracy over 100% is used as Counter-Evade, so with 150% accuracy you will halve monster's evade chances. This is useful, but it doesn't do anything against resist, which is going to screw you more often.

On the other hand, everyone above 200 in Ask the Experts seems to agree that having Accuracy above 150 is pretty damn nice (the melees don't care as much, what's a parry/evade when you have 75%+ mitigation?).
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post Nov 24 2012, 13:36
Post #4564
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Thanks. I have 171.7% magic hit chance, 149.3% with the new weapon. Nice to know that's still good.
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post Nov 25 2012, 09:08
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Is anyone else using Firefox v17 and having trouble with downloadable and local fonts? When I switch to downloadable fonts all the text gets significantly larger and doesn't fit very well (e.g. 'Equipment Shop' on the Bazaar menu wraps and runs into Item Shop) and when I use a custom local font some elements shrink while other grow larger and either readability or layout suffer. Not sure if this is just a version 17 problem as I only started playing recently, though all three font settings look more or less fine on Chrome v23.
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post Nov 29 2012, 01:32
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QUOTE(PK678353 @ Nov 24 2012, 09:58) *

Well, once you have accuracy over 100% you no longer miss (of course). Any Accuracy over 100% is used as Counter-Evade, so with 150% accuracy you will halve monster's evade chances. This is useful, but it doesn't do anything against resist, which is going to screw you more often.

On the other hand, everyone above 200 in Ask the Experts seems to agree that having Accuracy above 150 is pretty damn nice (the melees don't care as much, what's a parry/evade when you have 75%+ mitigation?).



With accuracy u mean "Hit chance"?

Well if yes its good Ive always wondered if accuaracy above 100% has any use.

This post has been edited by Bonebuster: Nov 29 2012, 01:35
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post Nov 29 2012, 07:42
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QUOTE(Bonebuster @ Nov 28 2012, 17:32) *

With accuracy u mean "Hit chance"?

Well if yes its good Ive always wondered if accuaracy above 100% has any use.


http://ehwiki.org/wiki/Character_Stats#Accuracy_.26_Crit
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post Nov 29 2012, 19:14
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Quick question:

How much AGI is considered not recommended/useless (with Haste on)? I have 351 now.

This post has been edited by kserox: Nov 29 2012, 19:15
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post Nov 29 2012, 19:53
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QUOTE(kserox @ Nov 30 2012, 01:14) *

Quick question:

How much AGI is considered not recommended/useless (with Haste on)? I have 351 now.


With haste on, 500 AGI should reach the action speed cap. However, AGI still provides evade/crit rate beyond that.
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post Nov 30 2012, 12:28
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Is it just me or are Adept Learner training and Experience Bonus abilities kind of a waste? Leveling faster doesn't strike me as an especially good thing, because it means that your XP:credits ratio skews away from credits. That means less gear upgrades, training, and everything else credits buy before you hit 200 and things get difficult. Even after that you're still getting less credits per level. Does leveling slow down enough later on that this is no longer a concern?
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post Nov 30 2012, 12:54
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QUOTE(lemonmerchant @ Nov 30 2012, 11:28) *

Is it just me or are Adept Learner training and Experience Bonus abilities kind of a waste? Leveling faster doesn't strike me as an especially good thing, because it means that your XP:credits ratio skews away from credits. That means less gear upgrades, training, and everything else credits buy before you hit 200 and things get difficult. Even after that you're still getting less credits per level. Does leveling slow down enough later on that this is no longer a concern?


It might not be great now, but when you're level 200-250+, it really helps. You need more and more experience per level after all.
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post Nov 30 2012, 17:55
Post #4572
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QUOTE(lemonmerchant @ Nov 30 2012, 18:28) *

Is it just me or are Adept Learner training and Experience Bonus abilities kind of a waste? Leveling faster doesn't strike me as an especially good thing, because it means that your XP:credits ratio skews away from credits. That means less gear upgrades, training, and everything else credits buy before you hit 200 and things get difficult. Even after that you're still getting less credits per level. Does leveling slow down enough later on that this is no longer a concern?


You're going to have enough ability points/credits that this is no longer a concern (IMG:[invalid] style_emoticons/default/cool.gif)
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post Nov 30 2012, 20:09
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QUOTE(varst @ Nov 30 2012, 16:55) *

You're going to have enough ability points/credits that this is no longer a concern (IMG:[invalid] style_emoticons/default/cool.gif)

I've wondered a bit about this, the high-lvled players claiming that ability boost is unnecessary because they got lots of AP just lying around, having filled up the entire ability tree.

I've gotten quite high in lvls lately, but it's just in the last few lvls that I've gotten spare AP to put into the resistance tanks, and then I'm nowhere near in filling out all the spells.

I don't even have all the deprecating spells, having completely bypassed magnet, nerf and some of the others that are seldomly used, and no point whatsoever in any of the elemental spells.


So where are all those extra AP coming from?
Have you all farmed artifacts massively and gotten tons of AP from those, or do you have them from before, when there was no crystals and AP therefore was way more common as a result when shrining artifacts?
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post Nov 30 2012, 20:35
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QUOTE(Randommember @ Nov 30 2012, 10:09) *

farmed artifacts massively and gotten tons of AP from those, or do you have them from before, when there was no crystals and AP therefore was way more common as a result when shrining artifacts?

Both.
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post Nov 30 2012, 21:24
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QUOTE(Randommember @ Dec 1 2012, 02:09) *

I don't even have all the deprecating spells, having completely bypassed magnet, nerf and some of the others that are seldomly used, and no point whatsoever in any of the elemental spells.
So where are all those extra AP coming from?


I'm not counting in those who have excessive APs, but you should have enough AP at around lv.200 to pick most of the things if you stick on one particular style, if you have ability boost at around 50.

Assume full HP/SP/MP tanks -> 153 AP
pick necessary spells -> around 60 AP
mage's offensive spells -> 48 AP
melee's OC -> 85 AP

Assuming no AP from artifacts, you'll have 250 AP at lv. 200. That's enough to pick all but 11 AP for mages. There's a 48 AP gap for melees, but as melees can give up a few MP/SP tanks for the OC bonus and fill that later, that's not some important issue. My conclusion is that you're going to have all the necessary things you need at lv.200~lv.250, and therefore training more than 50 ability boost can become a bit unnecessary if you aim at high levels.
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post Nov 30 2012, 22:45
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QUOTE(Randommember @ Nov 30 2012, 18:09) *

I've wondered a bit about this, the high-lvled players claiming that ability boost is unnecessary because they got lots of AP just lying around, having filled up the entire ability tree.

I've gotten quite high in lvls lately, but it's just in the last few lvls that I've gotten spare AP to put into the resistance tanks, and then I'm nowhere near in filling out all the spells.

I don't even have all the deprecating spells, having completely bypassed magnet, nerf and some of the others that are seldomly used, and no point whatsoever in any of the elemental spells.
So where are all those extra AP coming from?
Have you all farmed artifacts massively and gotten tons of AP from those, or do you have them from before, when there was no crystals and AP therefore was way more common as a result when shrining artifacts?



part of the problem is you can hit 200 in a week where before it could take over 4-5 months or more. So in that time you could find a lot more artifacts.

I stopped using artifacts when I hit 180 or so because I wanted to use the AP I got from leveling up to fill my tree for the level 250 spells & the rest of OC. By level 285 I only had 5 AP unused with only 60/100 in Ability Boost. I started using them once crystals were added but I still only have 173 AP where some have 300-400 unused.

So if you want to fill out your tree quick start buying +1000 artifacts or Train & grind or just let them build up over the next year like the people did with maxed trees.
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post Nov 30 2012, 23:28
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Drksrpnt: Admittedly, if you're a mage you might not want to after 200 as well, as although you get more drops you get weaker compared to monsters as well (IMG:[invalid] style_emoticons/default/tongue.gif).
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post Dec 1 2012, 07:50
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QUOTE(varst @ Nov 30 2012, 07:55) *

You're going to have enough ability points/credits that this is no longer a concern (IMG:[invalid] style_emoticons/default/cool.gif)

That's good to know; thanks.
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post Dec 1 2012, 10:58
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QUOTE(Lement @ Nov 30 2012, 22:28) *

Drksrpnt: Admittedly, if you're a mage you might not want to after 200 as well, as although you get more drops you get weaker compared to monsters as well

I've wondered about this. I've heard player stats scale somewhat less than monster stats, but considering there's equipment and proficiencies for players, which have a multiplicative effect on damage and scale, too, I somewhat doubt that you actually get weaker by leveling up.
Anyone ever run the actual numbers on this?
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post Dec 1 2012, 12:15
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skillchip ran them.

Melee players don't get weaker, as they have estoc.
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