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> HV Questions Thread, For questions about how it works

 
post Oct 8 2012, 07:07
Post #4421
teddy.bear



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OK, would be nice if it did though because if someone stops playing then their monster/s are taking kills from other players monsters who are playing actively. Though I doubt it would improve what my monsters get much... need to spend more time on them.
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post Oct 9 2012, 00:34
Post #4422
4EverLost



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QUOTE(teddy.bear @ Oct 8 2012, 05:07) *

OK, would be nice if it did though because if someone stops playing then their monster/s are taking kills from other players monsters who are playing actively. Though I doubt it would improve what my monsters get much... need to spend more time on them.


If I stop playing for a while I want my monsters to keep kicking the shit out of you (IMG:[invalid] style_emoticons/default/tongue.gif) Even if someone doesn't play or post in the forums they still could be checking their monsters. If they only check their monsters once a week, maybe they will get something good at last.
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post Oct 9 2012, 02:16
Post #4423
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Regarding a monster's Win count, does the monster need to survive the fight to gain a point?
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post Oct 9 2012, 03:09
Post #4424
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Nope.
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post Oct 9 2012, 03:50
Post #4425
midvalley



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QUOTE(Lement @ Oct 9 2012, 03:09) *

Nope.

Thanks; that helps explain my human outpacing my mech.
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post Oct 9 2012, 04:04
Post #4426
Lement



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Well, tbh there's also the fact that mechs almost by itself make elec the 3rd best element.
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post Oct 9 2012, 04:57
Post #4427
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QUOTE(Lement @ Oct 8 2012, 21:04) *

Well, tbh there's also the fact that mechs almost by itself make elec the 3rd best element.


Yea, mechs are ridiculously powerful against everything except electricity to which they are ridiculously weak against. And human players know to exploit such vulnerabilities.

This post has been edited by mrttao: Oct 9 2012, 05:03
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post Oct 9 2012, 05:51
Post #4428
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QUOTE(4EverLost @ Oct 9 2012, 00:34) *

If I stop playing for a while I want my monsters to keep kicking the shit out of you (IMG:[invalid] style_emoticons/default/tongue.gif) Even if someone doesn't play or post in the forums they still could be checking their monsters. If they only check their monsters once a week, maybe they will get something good at last.

I would consider people checking their monsters as still actively playing, what I meant was for people who are not doing anything in the hentaiverse, then at some point their monsters are dropped from the active list until they are next deemed as active whether they only check their monsters or whatever.
Also the only monster that ever really hurts me is elia and only if I don't have enough overcharge to kill it the moment it appears (I really should learn to debuff her...) so your monsters wouldn't be able to hurt me (IMG:[invalid] style_emoticons/default/tongue.gif). That being said my monsters cant hurt you either as they cant even face you yet (IMG:[invalid] style_emoticons/default/sad.gif)
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post Oct 9 2012, 07:31
Post #4429
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The whole point of player monsters is to have a wide selection of monsters rather then fighting the same ones.
This is why you cannot delete a monster once it goes over PL100.

And an inactive person is going to have a weaker monster, deactivating those means MORE encounters with the overpowered monsters.

So frankly, I would rather not see such a change.
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post Oct 9 2012, 13:59
Post #4430
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QUOTE(varst @ Oct 6 2012, 08:25) *

Really, try to lower the difficulty. Yes you're going to get slightly worse drops from BT, but you're going to finish more rounds, which is enough to compensate the disadvantage. Play IWBTH only when you can kill them in 2-3 casts, especially when it's beyond level 200.

Also, this doesn't really help me with random encounters. Where one of the antimagic monsters can make a wave pretty much unkillable.
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post Oct 9 2012, 14:17
Post #4431
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QUOTE(blueeyedcolossus @ Oct 9 2012, 19:59) *

Also, this doesn't really help me with random encounters. Where one of the antimagic monsters can make a wave pretty much unkillable.


Be creative with random encounter. Tried deliberately letting spark to proc and using that few turns with extra defense to clear most of the mobs?
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post Oct 9 2012, 18:50
Post #4432
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QUOTE(blueeyedcolossus @ Oct 9 2012, 06:59) *

Also, this doesn't really help me with random encounters. Where one of the antimagic monsters can make a wave pretty much unkillable.


wot?
Did you get all the tanks and you have SoL on IA?
SoL on IA gives you 5 turns of "safety" per 50% of base SP (of which you should have more then just base).
Hit the enemies hard and fast with AoE to kill a couple so you can survive combat more traditionally.

Here is how you kill IWBTH random encounters even post level 200 without using a single potion:
Get SoL on IA (at a minimum) and if you can also get protection on IA (if you do not have 2 IA slots do not use protection for random encounters, period! too long a cast time)
Immediately on combat start cast haste, SS, shadow veil and arcane focus in that order. (if you have extra IA slots then obviously you can replace "cast" with "IA")

Then hit enemies with X-nerf (they will hit you due to its casting speed but thanks to xnerf you will mostly likely survive that thus not wasting Spirit on SoL), then cure (if needed) and use regen 2 (trigger second enemy attack since battle started).

Then spam AoEs with a cure as needed until they are all dead. Do not use any debuffs other then that initial xnerf (you don't need to get them all, just enough so they do not one shot you even with your SS).

If you die when casting xnerf then skip casting regen2 and instead use up your cloak of fallen to cast AoEs (or 1 cure and and then AoEs)

This post has been edited by mrttao: Oct 10 2012, 01:08
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post Oct 9 2012, 19:46
Post #4433
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QUOTE(mrttao @ Oct 9 2012, 18:50) *

[A whole lot of stuff]

Just cast Haste, Arcana Focus, Regen II and Shadow Veil, then Ragnarok + Banish. Carry 2-3 Godly Spirit Potions.
Dying is pretty much impossible unless you have really really bad luck.
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post Oct 9 2012, 20:07
Post #4434
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Arcane Focus: Not really required, you're not getting better accuracy.

Regen 2: That's just one-round staff, so cure's instant recover is better than the continuous effect.

People can also try pestilence + purge...no I'm serious. Unless you're under cloak of fallen, it's one of the way to avoid being double-hit.

There's actually tons of ways to do that safely.
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post Oct 9 2012, 21:02
Post #4435
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QUOTE(varst @ Oct 9 2012, 15:17) *

Be creative with random encounter. Tried deliberately letting spark to proc and using that few turns with extra defense to clear most of the mobs?

That's what I used to do and still do, but if I can't hit the target (the few antimagic mobs) cloak falls off and they hit HARD (and have 2 to 3 times more hp than the rest of the monsters).

The problem isn't that they're unbeatable, but rather that they're a lot more difficult to beat than most monsters. They're rare enough that it seems to come down to luck on how often you face them.

This post has been edited by blueeyedcolossus: Oct 9 2012, 21:08
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post Oct 9 2012, 21:17
Post #4436
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Well...they do have better chance to drop things.
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post Oct 10 2012, 01:00
Post #4437
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QUOTE(Thot @ Oct 9 2012, 12:46) *

Just cast Haste, Arcana Focus, Regen II and Shadow Veil, then Ragnarok + Banish. Carry 2-3 Godly Spirit Potions.
Dying is pretty much impossible unless you have really really bad luck.


If you carry potions and have SoL then dying is impossible even with bad luck (IMG:[invalid] style_emoticons/default/smile.gif)
My descriptioin allows winning IWBTH without using a single pot 99% of the time.

Thanks for reminidng me about Arcane focus though, that should go before you cast regen or xnerf. As it has a short cast duration

Also you made an error. Shadow veil should be cast before regen 2.
This is because shadow veil has a very fast cast time and thus can be chained with other fast buffs without triggering enemy retaliation. Thus you have more buffs active when the first enemy turn occurs.

QUOTE(blueeyedcolossus @ Oct 9 2012, 14:02) *
cloak falls off and they hit HARD

Allowing yourself to be caught without SoL or cloak is your problem. Put SoL on IA slot 1 (or even cast it manually... high mana cost but you can use a man pot) and this will never be an issue as long as you have spirit (if you run out of spirit, use a pot)

This post has been edited by mrttao: Oct 10 2012, 01:02
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post Oct 10 2012, 01:17
Post #4438
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QUOTE(mrttao @ Oct 10 2012, 02:00) *

If you carry potions and have SoL then dying is impossible even with bad luck (IMG:[invalid] style_emoticons/default/smile.gif)
My descriptioin allows winning IWBTH without using a single pot 99% of the time.

Thanks for reminidng me about Arcane focus though, that should go before you cast regen or xnerf. As it has a short cast duration

Also you made an error. Shadow veil should be cast before regen 2.
This is because shadow veil has a very fast cast time and thus can be chained with other fast buffs without triggering enemy retaliation. Thus you have more buffs active when the first enemy turn occurs.
Allowing yourself to be caught without SoL or cloak is your problem. Put SoL on IA slot 1 (or even cast it manually... high mana cost but you can use a man pot) and this will never be an issue as long as you have spirit (if you run out of spirit, use a pot)

You don't seem to understand: the moment cloak falls off almost any one of the mobs alone can one hit me on a critical hit. This means that unless I kill them all during the entire times I have with cloak I won't be able to make it. There's a huge difference if a monster has 3x more hp or not while being able to avoid a lot of magical hits.

It wasn't this bad in January. I think the chaos upgrades made it a lot more luck based for mages.

Dying is not impossible. Not even close to impossible. My SoL has been proced while cloak is up many times before without me being low hp.

This post has been edited by blueeyedcolossus: Oct 10 2012, 01:19
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post Oct 10 2012, 02:09
Post #4439
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QUOTE(blueeyedcolossus @ Oct 9 2012, 18:17) *

You don't seem to understand: the moment cloak falls off almost any one of the mobs alone can one hit me on a critical hit.

Of course I understand, when that happens a NEW cloak is created as a second spark of life triggers.
You can cast SoL WHILE under the effects of cloak of the fallen. And if you have it on IA it is done automatically (not wasting a round of CoF nor wasting mana)

Do you have any spirit tanks? Without them you MUST drink a spirit potion as soon as spark of life triggers to ensure you don't fall below 50% base spirit.

This post has been edited by mrttao: Oct 10 2012, 02:12
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post Oct 10 2012, 05:36
Post #4440
Lement



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Honestly, I don't know what would be the ṕroblem - at 9 AP per tier you should already have 17 tiers of spirit, mana and health tanks maxed - that is five sparks. Do you die six times?
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