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HV Questions Thread, For questions about how it works |
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Sep 3 2012, 02:18
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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Getting gold aura has increased my monster lab slots from 1 to 2 and the thumbnail rows I can get from 8 to 26 (I have The Big Picture but not Thumbs up). I am told that the thumbnail increase is also available in silver. If others could specify their info we could figure out the exact increases are and add them to the wiki
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Sep 3 2012, 16:18
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(Lement @ Sep 1 2012, 08:18)  I notice the offhand strike damage is lot lower than mainhand. What is it damage formula? Actually, knowing melee damage formula would be nice(it's not on wiki) - My psychical attack hits higher than my melee base damage is, so it leaves me kind of puzzled :s.
I'm not using dualwielding, so I can't say for sure, but I think it's supposed to do the same damage. Possibly that main-hand weapon damage applies to main-hand attack and off-hand weapon to off-hand attack? But I doubt it. And the damage formula is on the wiki, just a bit spread out. Every point of strength gives 2 damage (physical). Every point of dexterity gives 1 damage. To that is added proficency, for every point of proficiency you get 1h - 3 damage 2h - 3 damage DW - 5 damage Staff - 1 damage. And then the weapons damage bonus is added. For dualwielding, you only get half the damage bonus from the off-hand weapon. So for you it should be: Str*2 + DEX + prof*5 + main-hand + off-hand / 2 For Niten Ichiryu, it appears that it picks the lowest bonus (probably not the lowest skill value) from either DW or 2H. This post has been edited by Randommember: Sep 3 2012, 16:21
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Sep 4 2012, 17:12
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Blacksheep_Eldric
Group: Members
Posts: 1,634
Joined: 3-August 11

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How are fight rounds configured, particularly the selection of monsters-to-be-fought?
The reason I ask is because it seems that Higher PL monsters appear frequently then lower rank monsters. For example, Eila Ilmatar Juutilainen 501st & Itchy appears 3 or 4 times within a 30 round arena battle (regardless of difficulty). Does the system "disable" non-active player's monster or somehow we don't have enough monster to rotate with?
This post has been edited by Blacksheep_Eldric: Sep 4 2012, 17:15
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Sep 4 2012, 17:22
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Blacksheep_Eldric @ Sep 4 2012, 23:12)  How are fight rounds configured, particularly the selection of monsters-to-be-fought?
The reason I ask is because it seems that Higher PL monsters appear frequently then lower rank monsters. For example, Eila Ilmatar Juutilainen 501st & Itchy appears 3 or 4 times within a 30 round arena battle (regardless of difficulty). Does the system "disable" non-active player's monster or somehow we don't have enough monster to rotate with?
At lv.200+ monsters with any PL can appear in battle, and it should be concentrated around the formula ((Player's current level ^ 1.2) - 151. If you feel like Elia and Ichy appears more often, that's probably because they're more difficult to deal with, thus you 'remember' them better.
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Sep 4 2012, 17:23
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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The system is biased towards picking monsters with the highest PL. Also: QUOTE(Tenboro @ Jul 29 2012, 08:47)  - The system now tracks which custom monsters are spawned in each round, and prevents a monster from appearing more often than once roughly every ten rounds. Spawn rate has already been nerfed twice, we don't need any more nerfs. And yes, Itchy can be a bitch. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Sep 4 2012, 17:23
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(Blacksheep_Eldric @ Sep 4 2012, 17:12)  How are fight rounds configured, particularly the selection of monsters-to-be-fought?
The reason I ask is because it seems that Higher PL monsters appear frequently then lower rank monsters. For example, Eila Ilmatar Juutilainen 501st & Itchy appears 3 or 4 times within a 30 round arena battle (regardless of difficulty). Does the system "disable" non-active player's monster or somehow we don't have enough monster to rotate with?
There seem to be some mechanism that prioritizes higher lvl monsters, so Eila gets a lot of action. Which means that those with lots of lvls and resources can get high-lvl mosnters, and not only get better quality salvage but also due to more kills a lot more salvage. Meaning they can upgrade their gear better, giving them an even bigger advantage. And then it just snowballs from there.
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Sep 4 2012, 17:26
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(varst @ Sep 4 2012, 17:22)  At lv.200+ monsters with any PL can appear in battle, and it should be concentrated around the formula ((Player's current level ^ 1.2) - 151. If you feel like Elia and Ichy appears more often, that's probably because they're more difficult to deal with, thus you 'remember' them better.
They are indeed harder, and you do indeed notice them more. And of course, it doesn't help that there are 2 monsters called Eila Ilmatar Jutilainen. One with the 501st suffix, and one without. But still, since I use HVstat to track monsters, and scan new ones, I can get a feel for how often certain monsters show up. There are a lot of monsters out there in my level range, yet a few shows up very, very often.
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Sep 4 2012, 17:41
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Blacksheep_Eldric
Group: Members
Posts: 1,634
Joined: 3-August 11

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QUOTE(varst @ Sep 4 2012, 17:22)  At lv.200+ monsters with any PL can appear in battle, and it should be concentrated around the formula ((Player's current level ^ 1.2) - 151. If you feel like Elia and Ichy appears more often, that's probably because they're more difficult to deal with, thus you 'remember' them better.
Nah, not really. I remember "Balrog", "Magic The Gandhi", "Ouzai Shadow Killer Black" & "Old Turtle 6" since they resist my initial offensive spells, and they don't appear that often. Ichy and Lisette Vertorre can sometimes be one shot @ normal difficulty. QUOTE(Tiap @ Sep 4 2012, 17:23)  The system is biased towards picking monsters with the highest PL. Also:Spawn rate has already been nerfed twice, we don't need any more nerfs.
That's what I wanted to hear, but what's the actual mechanics like? QUOTE(Randommember @ Sep 4 2012, 17:26) 
And of course, it doesn't help that there are 2 monsters called Eila Ilmatar Jutilainen. One with the 501st suffix, and one without.
I know the difference with Hitokiri's and Tornprince's monster, Tornprince's has that SMG move that usually picks off 1/2 of my life. This post has been edited by Blacksheep_Eldric: Sep 4 2012, 17:48
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Sep 4 2012, 18:04
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Tiap @ Sep 4 2012, 23:23)  The system is biased towards picking monsters with the highest PL.
Um...any reference for this? I'm not sure about this; this basically means the system will tend to pick Lisi, Eliz, Elia 501 and other named monsters in the first round.
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Sep 4 2012, 18:23
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(varst @ Sep 4 2012, 16:04)  this basically means the system will tend to pick Lisi, Eliz, Elia 501 and other named monsters in the first round. As far as I can tell, it does. Anyway: QUOTE(Tenboro @ Apr 25 2011, 08:46)  -- The algorithm is now biased towards picking monsters that are closer to your PL cap. I always assumed that applied to level 200+ players as well (using PL cap = ∞)
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Sep 4 2012, 18:36
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Tiap @ Sep 5 2012, 00:23)  As far as I can tell, it does.
Anyway:
I always assumed that applied to level 200+ players as well (using PL cap = ∞)
And I mean all of them appearing in the first round if it picks those with highest PL. But then it's quite difficult to determine at lv. 300+....or not. Assuming PL cap = ∞, lv.200+ players should have almost the same spawning rate if we compare the monster PL. One way to differentiate is to find a lv.200 player and ask him to plot the spawn frequency of the PL 550+ monsters and compare that with 300+ players. If that's almost the same, then very probably it's using PL cap = ∞. About 1000-2000 monsters (200 rounds) should probably be enough to notice the difference. This post has been edited by varst: Sep 4 2012, 18:37
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Sep 4 2012, 18:56
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(varst @ Sep 4 2012, 16:36)  And I mean all of them appearing in the first round if it picks those with highest PL. But then it's quite difficult to determine at lv. 300+....or not. No, biased as in they have a higher chance of spawning, not they are certain to spawn.
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Sep 4 2012, 19:01
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MSimm1
Group: Members
Posts: 45,620
Joined: 26-December 09

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QUOTE(varst @ Sep 4 2012, 10:22)  At lv.200+ monsters with any PL can appear in battle, and it should be concentrated around the formula ((Player's current level ^ 1.2) - 151. If you feel like Elia and Ichy appears more often, that's probably because they're more difficult to deal with, thus you 'remember' them better.
I'd like to forget Eila, Ichy, Elizabeth, Ao Kjii, Aasta plus a few others (IMG:[ invalid] style_emoticons/default/ohmy.gif) - Edit - Crap, forgot to ask my question How you scroll down the "hath perks" page from HentaiVerse Home page? Every time I attempt to go the hath page, it stops at the length of the HV page and has no scroll bar (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by MSimm1: Sep 4 2012, 19:05
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Sep 7 2012, 02:57
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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How are the bonuses from penny pincher rounded? Training cost deals with sufficiently large numbers to not matter. But unless credit income and sale price are always rounded up then 99% of combat rounds / item sales would round out to +0 credits under normal rounding rules.
This post has been edited by mrttao: Sep 7 2012, 02:57
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Sep 7 2012, 03:13
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE(mrttao @ Sep 6 2012, 20:57)  How are the bonuses from penny pincher rounded? Training cost deals with sufficiently large numbers to not matter. But unless credit income and sale price are always rounded up then 99% of combat rounds / item sales would round out to +0 credits under normal rounding rules.
They're not rounded. Credits are stored in float, irrc.
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Sep 7 2012, 08:55
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Golden Sun @ Sep 6 2012, 20:13)  They're not rounded. Credits are stored in float, irrc.
Great (IMG:[ invalid] style_emoticons/default/smile.gif). Although, since you are not sure and going off of uncertain recollections, can anyone confirm this?
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Sep 7 2012, 10:35
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Well item's purchase price is rounded normally. (0.5 rule). Item's selling price is tricky. Can't find anything suitable to test, but it seems everything's rounded EXCEPT greater health/SP potion, which may be rounded up.
Confirm equip price later.
Edit: Tested with a equip, seems normal rounding rule applies.
This post has been edited by varst: Sep 7 2012, 15:51
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Sep 7 2012, 16:32
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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thanks varst. Do you know about credit income from battles?
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Sep 7 2012, 17:27
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Actually, sort of related: Has equipment sale value to bazaar ever increased?
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Sep 7 2012, 17:30
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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It was nerfed to dust two patches ago.
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