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> HV Questions Thread, For questions about how it works

 
post Aug 29 2012, 02:36
Post #4261
Lement



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Tiap: Hm, but http://ehwiki.org/wiki/Monster_Lab#Monster...s._Player_Level (Whoops, ninja'd...)
doesn't mention that monster level will be brought down to the player level. Do you mean the level in here.(Also, that page answers my question about END scaling and usefulness(Yes, it does, yes it is-20 END to little less than double). Should be on monster lab page:p)

And by your latter comment, I can only assume that monster's only damage sources are their STR and DEX, pretty much(and this is why their damage lacks compared to player, since they have no equipment).

As for my last question about monster lab mechanic:
Skill power:How much does this multiply basic attack damage? Something on the scale of Base attack*power/3?
MP regen rate: It is what, 10%? Variable? Monsters have rather different MP regen rate than players, coupled with that for players, increasing WIS doesn't really increase MP% regen.

This post has been edited by Lement: Aug 29 2012, 02:36
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post Aug 29 2012, 04:00
Post #4262
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QUOTE(Lement @ Aug 29 2012, 00:36) *

Tiap: Hm, but http://ehwiki.org/wiki/Monster_Lab#Monster...s._Player_Level (Whoops, ninja'd...)
doesn't mention that monster level will be brought down to the player level. Do you mean the level in here.(Also, that page answers my question about END scaling and usefulness(Yes, it does, yes it is-20 END to little less than double). Should be on monster lab page:p)

And by your latter comment, I can only assume that monster's only damage sources are their STR and DEX, pretty much(and this is why their damage lacks compared to player, since they have no equipment).

As for my last question about monster lab mechanic:
Skill power:How much does this multiply basic attack damage? Something on the scale of Base attack*power/3?
MP regen rate: It is what, 10%? Variable? Monsters have rather different MP regen rate than players, coupled with that for players, increasing WIS doesn't really increase MP% regen.


hit 200 and tell me they lack damage lol

skills are based on magic damage or physical damage just like plauyer

mp regen is a constant %, but cant remember off the top of my head
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post Aug 29 2012, 06:10
Post #4263
Lement



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Indeed, skills are based on magical/psychical damage. I meant, how much does Power = Rnumber deal damage compared to, say, normal attack?

Also, damage problem: Well, being hundreds of plvls higher than you AND being encouraged to make your monsters kill more players and having an upgrade that increases damage without increasing plvl may have something to do with it. In any case, I'm not as much curious how much as would they even do any damage with 0 in STR and DEX.

This post has been edited by Lement: Aug 29 2012, 06:12
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post Aug 29 2012, 06:51
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QUOTE(Lement @ Aug 29 2012, 04:10) *

Indeed, skills are based on magical/psychical damage. I meant, how much does Power = Rnumber deal damage compared to, say, normal attack?


Undetermined
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post Aug 29 2012, 12:04
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Is Arcane Focus of any use to a melee player?
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post Aug 29 2012, 16:27
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QUOTE(midvalley @ Aug 29 2012, 02:04) *

Is Arcane Focus of any use to a melee player?

No.
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post Aug 29 2012, 22:39
Post #4267
Lement



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tested some, stats:
monster: Hatoyama(plvl 55, mlvl 51)
(easy grindfest 1st round, and some damage mitigation but they're all percentile anyway)
average damage per hit: 31.797 out of 23 hits
average damage per skill: 89.41(6) out of 4.
With the increase being 2.81 and skill power for humanoids 30, this brings me to ask:

Do giants even get any damage increase with their first skill?(if so, can you please estimate?)
EDIT: Found a giant. Yes they do.

This post has been edited by Lement: Aug 30 2012, 02:24
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post Aug 30 2012, 00:46
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Does white aura's 10% bonus to HP apply to base HP only or does it compound with HP tanks?

that is, if my base is 4235 and final is 10714
Do I get 1071 HP or 424 HP from white aura?
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post Aug 30 2012, 01:05
Post #4269
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QUOTE(mrttao @ Aug 29 2012, 14:46) *

Does white aura's 10% bonus to HP apply to base HP only or does it compound with HP tanks?

http://ehwiki.org/wiki/Character_Stats#Points
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post Aug 30 2012, 01:42
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QUOTE(Maximum_Joe @ Aug 29 2012, 18:05) *


thank you.
And what about mana gems?
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post Aug 30 2012, 02:50
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QUOTE(mrttao @ Aug 29 2012, 15:42) *

And what about mana gems?

http://ehwiki.org/wiki/Items#Battle_Powerups
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post Aug 30 2012, 03:05
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Lement



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Are the skill power ratings for monsters in monster lab in wiki actually used in game as a significant number to how much damage the skill does?
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post Aug 30 2012, 03:44
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Yes.
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post Aug 30 2012, 07:48
Post #4274
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Attached Image
Is this a known bug? Whenever I leave a battle at full HP, this happens. At first I thought it was possibly some fractional HP thing but even after waiting many minutes it's still like this. It fixes itself (and uses up a potion) if I click on it though. I guess it's nothing major anyway.

edit: actually it seems like even after using a potion to "heal" myself, it returns to this after I visit another page.

edit2: upon leveling up, it seems that I can no longer reproduce this

This post has been edited by arkhens: Aug 30 2012, 08:42
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post Aug 30 2012, 08:14
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QUOTE(Maximum_Joe @ Aug 30 2012, 04:44) *

Yes.

I wonder why then when I ran sprite against a giant and mechanoid I got ~roughly same damage multipliers for all of their skills (IMG:[invalid] style_emoticons/default/dry.gif)
I expected something like *6 for sprite and *2 for giant...

Also, are skills not affected by weaken or do they have higher damage multiplier at higher difficulty?
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post Aug 30 2012, 15:29
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QUOTE(arkhens @ Aug 30 2012, 05:48) *

Attached Image
Is this a known bug? Whenever I leave a battle at full HP, this happens. At first I thought it was possibly some fractional HP thing but even after waiting many minutes it's still like this. It fixes itself (and uses up a potion) if I click on it though. I guess it's nothing major anyway.

edit: actually it seems like even after using a potion to "heal" myself, it returns to this after I visit another page.

edit2: upon leveling up, it seems that I can no longer reproduce this


Rounding
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post Aug 31 2012, 09:49
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Lement



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From wiki:
QUOTE
Dual Wielding

Equipping two one-handed weapons has a chance to proc Offhand Strike on hit, which will cause an extra attack against the targeted enemy with the same damage type as your offhand weapon.

Attack accuracy of the offhand weapon is not added to the base accuracy. Instead half of the attack accuracy is added to the Offhand strike chance.
Offhand Strikes have the chance to proc their own weapon proc. The offhand weapon also gets a 50% boost to its Parry.
Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:

Offhand Strike chance = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200)

So is it added or is it not added?
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post Aug 31 2012, 09:58
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QUOTE(Lement @ Aug 31 2012, 15:49) *

From wiki:

So is it added or is it not added?


It is added.
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post Aug 31 2012, 11:27
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QUOTE(skillchip @ Aug 30 2012, 08:29) *

Rounding


Problem with that idea is that it happens when it shouldn't (regen 2, had full HP, took no damage on last round)
And that sometimes using a pot fails to make it go away...
Like, use HP restore it is grey, use MP restore, HP restore becomes active again.

I think rounding is involved somehow but not via damage.
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post Sep 1 2012, 08:18
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Lement



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I notice the offhand strike damage is lot lower than mainhand.
What is it damage formula?
Actually, knowing melee damage formula would be nice(it's not on wiki) - My psychical attack hits higher than my melee base damage is, so it leaves me kind of puzzled :s.
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