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HV Questions Thread, For questions about how it works |
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Aug 29 2012, 02:36
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Tiap: Hm, but http://ehwiki.org/wiki/Monster_Lab#Monster...s._Player_Level (Whoops, ninja'd...) doesn't mention that monster level will be brought down to the player level. Do you mean the level in here.(Also, that page answers my question about END scaling and usefulness(Yes, it does, yes it is-20 END to little less than double). Should be on monster lab page:p) And by your latter comment, I can only assume that monster's only damage sources are their STR and DEX, pretty much(and this is why their damage lacks compared to player, since they have no equipment). As for my last question about monster lab mechanic: Skill power:How much does this multiply basic attack damage? Something on the scale of Base attack*power/3? MP regen rate: It is what, 10%? Variable? Monsters have rather different MP regen rate than players, coupled with that for players, increasing WIS doesn't really increase MP% regen. This post has been edited by Lement: Aug 29 2012, 02:36
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Aug 29 2012, 04:00
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Lement @ Aug 29 2012, 00:36)  Tiap: Hm, but http://ehwiki.org/wiki/Monster_Lab#Monster...s._Player_Level (Whoops, ninja'd...) doesn't mention that monster level will be brought down to the player level. Do you mean the level in here.(Also, that page answers my question about END scaling and usefulness(Yes, it does, yes it is-20 END to little less than double). Should be on monster lab page:p) And by your latter comment, I can only assume that monster's only damage sources are their STR and DEX, pretty much(and this is why their damage lacks compared to player, since they have no equipment). As for my last question about monster lab mechanic: Skill power:How much does this multiply basic attack damage? Something on the scale of Base attack*power/3? MP regen rate: It is what, 10%? Variable? Monsters have rather different MP regen rate than players, coupled with that for players, increasing WIS doesn't really increase MP% regen. hit 200 and tell me they lack damage lol skills are based on magic damage or physical damage just like plauyer mp regen is a constant %, but cant remember off the top of my head
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Aug 29 2012, 06:10
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Lement
Group: Members
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Joined: 28-February 12

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Indeed, skills are based on magical/psychical damage. I meant, how much does Power = Rnumber deal damage compared to, say, normal attack?
Also, damage problem: Well, being hundreds of plvls higher than you AND being encouraged to make your monsters kill more players and having an upgrade that increases damage without increasing plvl may have something to do with it. In any case, I'm not as much curious how much as would they even do any damage with 0 in STR and DEX.
This post has been edited by Lement: Aug 29 2012, 06:12
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Aug 29 2012, 06:51
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Lement @ Aug 29 2012, 04:10)  Indeed, skills are based on magical/psychical damage. I meant, how much does Power = Rnumber deal damage compared to, say, normal attack?
Undetermined
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Aug 29 2012, 12:04
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midvalley
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Is Arcane Focus of any use to a melee player?
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Aug 29 2012, 16:27
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(midvalley @ Aug 29 2012, 02:04)  Is Arcane Focus of any use to a melee player?
No.
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Aug 29 2012, 22:39
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Lement
Group: Members
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Joined: 28-February 12

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tested some, stats: monster: Hatoyama(plvl 55, mlvl 51) (easy grindfest 1st round, and some damage mitigation but they're all percentile anyway) average damage per hit: 31.797 out of 23 hits average damage per skill: 89.41(6) out of 4. With the increase being 2.81 and skill power for humanoids 30, this brings me to ask:
Do giants even get any damage increase with their first skill?(if so, can you please estimate?) EDIT: Found a giant. Yes they do.
This post has been edited by Lement: Aug 30 2012, 02:24
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Aug 30 2012, 00:46
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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Does white aura's 10% bonus to HP apply to base HP only or does it compound with HP tanks?
that is, if my base is 4235 and final is 10714 Do I get 1071 HP or 424 HP from white aura?
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Aug 30 2012, 01:42
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pureyang
Group: Gold Star Club
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Joined: 6-June 12

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QUOTE(Maximum_Joe @ Aug 29 2012, 18:05)  thank you. And what about mana gems?
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Aug 30 2012, 03:05
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Lement
Group: Members
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Joined: 28-February 12

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Are the skill power ratings for monsters in monster lab in wiki actually used in game as a significant number to how much damage the skill does?
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Aug 30 2012, 03:44
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Maximum_Joe
Group: Gold Star Club
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Yes.
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Aug 30 2012, 07:48
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artsan
Group: Gold Star Club
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Joined: 21-August 10

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Is this a known bug? Whenever I leave a battle at full HP, this happens. At first I thought it was possibly some fractional HP thing but even after waiting many minutes it's still like this. It fixes itself (and uses up a potion) if I click on it though. I guess it's nothing major anyway. edit: actually it seems like even after using a potion to "heal" myself, it returns to this after I visit another page. edit2: upon leveling up, it seems that I can no longer reproduce this This post has been edited by arkhens: Aug 30 2012, 08:42
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Aug 30 2012, 08:14
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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QUOTE(Maximum_Joe @ Aug 30 2012, 04:44)  Yes.
I wonder why then when I ran sprite against a giant and mechanoid I got ~roughly same damage multipliers for all of their skills (IMG:[ invalid] style_emoticons/default/dry.gif) I expected something like *6 for sprite and *2 for giant... Also, are skills not affected by weaken or do they have higher damage multiplier at higher difficulty?
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Aug 30 2012, 15:29
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(arkhens @ Aug 30 2012, 05:48)  Is this a known bug? Whenever I leave a battle at full HP, this happens. At first I thought it was possibly some fractional HP thing but even after waiting many minutes it's still like this. It fixes itself (and uses up a potion) if I click on it though. I guess it's nothing major anyway. edit: actually it seems like even after using a potion to "heal" myself, it returns to this after I visit another page. edit2: upon leveling up, it seems that I can no longer reproduce this Rounding
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Aug 31 2012, 09:49
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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From wiki: QUOTE Dual Wielding
Equipping two one-handed weapons has a chance to proc Offhand Strike on hit, which will cause an extra attack against the targeted enemy with the same damage type as your offhand weapon.
Attack accuracy of the offhand weapon is not added to the base accuracy. Instead half of the attack accuracy is added to the Offhand strike chance. Offhand Strikes have the chance to proc their own weapon proc. The offhand weapon also gets a 50% boost to its Parry. Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:
Offhand Strike chance = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200)
So is it added or is it not added?
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Aug 31 2012, 09:58
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Lement @ Aug 31 2012, 15:49)  From wiki:
So is it added or is it not added?
It is added.
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Aug 31 2012, 11:27
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(skillchip @ Aug 30 2012, 08:29)  Rounding
Problem with that idea is that it happens when it shouldn't (regen 2, had full HP, took no damage on last round) And that sometimes using a pot fails to make it go away... Like, use HP restore it is grey, use MP restore, HP restore becomes active again. I think rounding is involved somehow but not via damage.
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Sep 1 2012, 08:18
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Lement
Group: Members
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Joined: 28-February 12

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I notice the offhand strike damage is lot lower than mainhand. What is it damage formula? Actually, knowing melee damage formula would be nice(it's not on wiki) - My psychical attack hits higher than my melee base damage is, so it leaves me kind of puzzled :s.
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