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> HV Questions Thread, For questions about how it works

 
post Aug 22 2012, 09:08
Post #4241
varst



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QUOTE(idler1984 @ Aug 22 2012, 14:50) *

Another stupid question here... How PMI stacking up?
I tried to calculate it as (sum_of_armor_PMI) * (1.0004 ^ STR) * (1.0007 ^ END) * all_other_bonus_though_I_don't_have_any, but it doesn't match?

For example my stats are:
(10.78 + 13.68 + 10.15 + 12.58 + 9.26)*(1.0004^192)*(1.0007^199) = 70.06

But actually it shows 57.7


They're all stacked multiplicatively.

Total PMI = 1 - (1 - armor 1)...(1 - armor 5) (1 - STR bonus) (1 - END bonus) (other bonuses)

Which means your PMI is

PMI = 1 - (1 - 0.1078) (1 - 0.1368) (1 - 0.1015) (1 - 0.1258) (1 - 0.0926) (1 - 0.0004 * 192) (1 - 0.0007 * 199) = 0.5638

The discrepancy's probably from green aura, which also provides some PMI. You have 3 ranks in that?
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post Aug 22 2012, 09:17
Post #4242
idler1984



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QUOTE(varst @ Aug 22 2012, 09:08) *

They're all stacked multiplicatively.

Total PMI = 1 - (1 - armor 1)...(1 - armor 5) (1 - STR bonus) (1 - END bonus) (other bonuses)

Which means your PMI is

PMI = 1 - (1 - 0.1078) (1 - 0.1368) (1 - 0.1015) (1 - 0.1258) (1 - 0.0926) (1 - 0.0004 * 192) (1 - 0.0007 * 199) = 0.5638

The discrepancy's probably from green aura, which also provides some PMI. You have 3 ranks in that?


Yes, I did overlook the aura.
Thank you for the answer, my understanding of multiplicatively was wrong
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post Aug 24 2012, 04:57
Post #4243
Golden Sun



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Protect + Veil of the Fallen = 100% mitigation?
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post Aug 24 2012, 05:24
Post #4244
skillchip



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QUOTE(Golden Sun @ Aug 24 2012, 02:57) *

Protect + Veil of the Fallen = 100% mitigation?


Nope, diminishing.
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post Aug 27 2012, 22:30
Post #4245
dreammag



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Im kinda new here, so i dont scare to ask:
What gonna be, if i create multiple accounts, but lead them different path? (i mean i create 1 warrior in heavy armor with dual, 1 warrior in light armor with dual, 1 mage)

Somewhere i seen the post which say "do not create multiple accounts, cause they may be deleted" is it true?
And if it is true... well... I shall say "Farewell my mage and warrion in light armor".
But what to do with weapon which i sell to them and to my main account?
Will it be deleted too?
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post Aug 28 2012, 00:26
Post #4246
Maximum_Joe



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QUOTE(dreammag @ Aug 27 2012, 12:30) *

Somewhere i seen the post which say "do not create multiple accounts, cause they may be deleted" is it true?

Yes.
http://ehwiki.org/wiki/Technical_Issues#Universal
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post Aug 28 2012, 01:07
Post #4247
海想列車



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QUOTE(dreammag @ Aug 27 2012, 13:30) *
(i mean i create 1 warrior in heavy armor with dual, 1 warrior in light armor with dual, 1 mage)

You can do all three with one account. All you need to do is change your armor whenever you want to play in one style. At a low level though, you probably won't have enough ability points to learn both melee and mage skills.
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post Aug 28 2012, 02:06
Post #4248
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QUOTE(aurabolt @ Aug 28 2012, 02:07) *

You can do all three with one account. All you need to do is change your armor whenever you want to play in one style. At a low level though, you probably won't have enough ability points to learn both melee and mage skills.


Yeah, thats what I thought. In low-lvl character you are supposed to make a choise, who you would be (warior or mage) and I create more account to see, which are the best for me. Well...
:/
Farewell, warior in light and mage.
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post Aug 28 2012, 02:19
Post #4249
jacksonville



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Using my stats, I calculated power to increase by ~0.30 for every forum post. Can somebody confirm this?
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post Aug 28 2012, 04:36
Post #4250
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QUOTE(jacksonville @ Aug 27 2012, 16:19) *

Using my stats, I calculated power to increase by ~0.30 for every forum post. Can somebody confirm this?

Should be 0.002...
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post Aug 28 2012, 05:33
Post #4251
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QUOTE(Maximum_Joe @ Aug 28 2012, 02:36) *

Should be 0.002...


Is that the new number?
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post Aug 28 2012, 05:50
Post #4252
Lement



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Since this seems the place to ask this:
How much is monster( lab) damage affected by monster's STR/DEX/INT/WIS scores?
Kind of interesting due the ceiling(glass and otherwise) on monster stats, and all other things provided are somewhere in the range of half a percent to percent, sans agility(albeit with the crux of battle lasting long enough for extra strike).

Also, at high Plevels for monsters is the health bonus provided by their END anything notable(does it scale)?(Since by level 25, 60 HP boost isn't very impressive)
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post Aug 28 2012, 05:59
Post #4253
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QUOTE(skillchip @ Aug 27 2012, 19:33) *

Is that the new number?

Actually nvm. It was changed to be not based on post count:
QUOTE(Tenboro @ Jun 10 2012, 00:45) *

The power bonus from posting has similarly been replaced by a factor based on total number of active days.
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post Aug 28 2012, 06:02
Post #4254
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QUOTE(Lement @ Aug 28 2012, 03:50) *
Also, at high Plevels for monsters is the health bonus provided by their END anything notable(does it scale)?(Since by level 25, 60 HP boost isn't very impressive)

Spawned Monster B: MID=26546 (Honjou Kamatari) LV=322 HP=6736
Monster Class: Humanoid, Power Level 450

Spawned Monster E: MID=27440 (Eila Ilmatar Juutilainen 501st) LV=321 HP=16576
Monster Class: Humanoid, Power Level 1345

Though the latter was buffed with Chaos Tokens
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post Aug 28 2012, 06:27
Post #4255
Lement



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Chaos tokens, indeed, but one is level 450, other 1345. I get +5 HP for each END in any level, while there's a dynamic level bonus for my HP. I wonder if that is same for monsters which would make END pretty weak for them.
Actually, it is interesting that when one compares their HP and levels, ratio is actually in favor of Kamatari.

This post has been edited by Lement: Aug 28 2012, 06:29
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post Aug 28 2012, 12:43
Post #4256
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QUOTE(Lement @ Aug 28 2012, 00:27) *

Chaos tokens, indeed, but one is level 450, other 1345. I get +5 HP for each END in any level, while there's a dynamic level bonus for my HP. I wonder if that is same for monsters which would make END pretty weak for them.
Actually, it is interesting that when one compares their HP and levels, ratio is actually in favor of Kamatari.

... What is the point of comparing those ratios?
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post Aug 28 2012, 19:24
Post #4257
Lement



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The reason for these questions?
To know, when choosing monster type, is it is how dangerous it is pretty much defined by it's STR and DEX score(sorry, Elemental, you're dangerous too, in fact, equal to giant in basic attack damage) and damage resistances or does the initial END matter?

Also, stuff like which does more damage per round, giant or sprite.

This post has been edited by Lement: Aug 28 2012, 19:26
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post Aug 28 2012, 19:30
Post #4258
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You are confusing power levels with monster levels.
Power Level is increased through crystal upgrades, monster level just follows the player's level.
The two monsters I showed you were at around the same level (321-322), but with vastly different power levels, meaning the latter had more upgrades and more STR/END than the former.

And Sprites are terrible.
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post Aug 28 2012, 20:56
Post #4259
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QUOTE(jacksonville @ Aug 27 2012, 19:19) *

Using my stats, I calculated power to increase by ~0.30 for every forum post. Can somebody confirm this?


but, we don't have your stats.
Did you mean to say that this is the base increase?

This post has been edited by mrttao: Aug 28 2012, 20:58
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post Aug 29 2012, 02:29
Post #4260
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QUOTE(Lement @ Aug 28 2012, 03:50) *

Since this seems the place to ask this:
How much is monster( lab) damage affected by monster's STR/DEX/INT/WIS scores?
Kind of interesting due the ceiling(glass and otherwise) on monster stats, and all other things provided are somewhere in the range of half a percent to percent, sans agility(albeit with the crux of battle lasting long enough for extra strike).

Also, at high Plevels for monsters is the health bonus provided by their END anything notable(does it scale)?(Since by level 25, 60 HP boost isn't very impressive)


Each increase of stats at the monster lab is increased by the level/10 of the monster in the feild.

So if your monster has 10 END, and is level 200, it has 200 END (not including the other bonus based on level)
if that same one has 11 END, and is level 200, it has 220 END (not including the other bonus based on level)

20 more endurance, or 100 HP and some more mitigation. it scales well with level as well.
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