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> HV Questions Thread, For questions about how it works

 
post Jul 31 2012, 07:03
Post #4181
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QUOTE(midvalley @ Jul 31 2012, 12:37) *

Has equipment drop rate gone down after the latest update? Feels like Arena-clearing has hardly gotten me anything today, whereas I had been getting quite a bit on previous days. I might just be unlucky today though.


Probably RNG.
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post Aug 1 2012, 04:26
Post #4182
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Is levelling up your gear's potency in item world worth it? At the moment I can only clear item world in easy mode, and I lose a lot of stamina doing that.
Also, why is it that sometimes when I finish the Arena, my health and mana are fully recovered, but sometimes they aren't?


This post has been edited by obamarox: Aug 1 2012, 04:34
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post Aug 1 2012, 05:12
Post #4183
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Is there a way to sell multiple equipment in the bazaar instead of doing one by one. I also meant to sell specific equipment not all with "sell all" .Thanks

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post Aug 1 2012, 05:42
Post #4184
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QUOTE(Crack000 @ Jul 31 2012, 19:12) *

Is there a way to sell multiple equipment in the bazaar instead of doing one by one.

No.
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post Aug 1 2012, 05:43
Post #4185
Maximum_Joe



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QUOTE(obamarox @ Jul 31 2012, 18:26) *

why is it that sometimes when I finish the Arena, my health and mana are fully recovered, but sometimes they aren't?

http://ehwiki.org/wiki/Arena#Rewards
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post Aug 4 2012, 03:19
Post #4186
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QUOTE(obamarox @ Jul 31 2012, 21:26) *

Is levelling up your gear's potency in item world worth it? At the moment I can only clear item world in easy mode, and I lose a lot of stamina doing that.
Also, why is it that sometimes when I finish the Arena, my health and mana are fully recovered, but sometimes they aren't?


It gives some large bonuses but you probably should not bother wasting your time on lowbie items.
Use money to buy awesome items on the for sale forum. Really good items will be 150 to 200 rounds to level and as such you should really level up some and get stronger before trying them.
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post Aug 4 2012, 04:25
Post #4187
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QUOTE(mrttao @ Aug 3 2012, 18:19) *

It gives some large bonuses but you probably should not bother wasting your time on lowbie items.
Use money to buy awesome items on the for sale forum. Really good items will be 150 to 200 rounds to level and as such you should really level up some and get stronger before trying them.

I see, should I focus on only getting ethereal items?
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post Aug 4 2012, 04:39
Post #4188
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QUOTE(obamarox @ Aug 4 2012, 10:25) *

I see, should I focus on only getting ethereal items?


Ethereal is always better, but you also need to see what equips you're going to buy.

Shortswords are useless anyway, staffs don't get much from ethereal (other than evade boost, but usually with a bit lower MDB), while some other weapons get more benefits from ethereal (especially mace and club).
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post Aug 4 2012, 04:41
Post #4189
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QUOTE(obamarox @ Aug 3 2012, 21:25) *

I see, should I focus on only getting ethereal items?


Only weapon can be ethereal sadly (I wanted ethereal power armor)

Ethereal or elemental serves as an additional (and pretty good) bonus over the item's baseline stats. But its not necessarily enough to offset the difference between a bad ethereal weapon and a good regular item
Its really on a case by case judgement.

Recommended prefixes and suffixes merely help you refine your search since there is a LOT to choose from.

That all being said, an legendary ethereal weapon with the right stats is a worthwhile investment.

EDIT: I was thinking about it. Doesn't 0.7 make elemental weapons superior to ethereal ones for melee?

A weapon with 500 damage that is ethereal does 500 void damage, while elemental does 500 physical + 250 element.
But at level 10 it changes to 500 void + 250 element. Void is better then physical so they are kinda balanced (and the ethereal also gets no interference nor burden) But a little interference and burden are not that big a deal for a melee player when it gives you +50% damage, ya?
However, the elemental bonus does not apply to domino effect. But it is still nice to have.

This post has been edited by mrttao: Aug 4 2012, 05:03
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post Aug 4 2012, 09:11
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QUOTE(mrttao @ Aug 3 2012, 19:41) *

EDIT: I was thinking about it. Doesn't 0.7 make elemental weapons superior to ethereal ones for melee?

A weapon with 500 damage that is ethereal does 500 void damage, while elemental does 500 physical + 250 element.
But at level 10 it changes to 500 void + 250 element. Void is better then physical so they are kinda balanced (and the ethereal also gets no interference nor burden) But a little interference and burden are not that big a deal for a melee player when it gives you +50% damage, ya?
However, the elemental bonus does not apply to domino effect. But it is still nice to have.


What do you think happens when an ethereal weapon reaches level 10?
It gains an elemental attack too (though obviously the element is chosen at random).
At level 10:
Weapon that is originally ethereal has damage type void and elemental strike.
Weapon that is originally elemental has damage type void and elemental strike.
Weapon that is originally ethereal still has 0 B/I.

Ethereal still wins.

Besides, as you level that "little interference and burden" get larger and larger.
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post Aug 4 2012, 12:33
Post #4191
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QUOTE(Mr. Plow @ Aug 4 2012, 15:11) *

What do you think happens when an ethereal weapon reaches level 10?
It gains an elemental attack too (though obviously the element is chosen at random).
At level 10:
Weapon that is originally ethereal has damage type void and elemental strike.
Weapon that is originally elemental has damage type void and elemental strike.
Weapon that is originally ethereal still has 0 B/I.

Ethereal still wins.

Besides, as you level that "little interference and burden" get larger and larger.

Well, one featherweight per day will not hurt you much, while ethereal weapon will be tens or even hundreds of times more expensive than equally strong elemental one. Depends on the size of your wallet, i guess...
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post Aug 5 2012, 02:24
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QUOTE(Everyone`s favorite @ Aug 4 2012, 03:33) *

Well, one featherweight per day will not hurt you much, while ethereal weapon will be tens or even hundreds of times more expensive than equally strong elemental one. Depends on the size of your wallet, i guess...

The question (or statement), as I read it, was just which weapon was better. I think we can agree that an ethereal weapon itself is better, regardless of what the market is.
I actually just replace my weapons with what I find, so I don't really pay attention to the market price for big ticket items.
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post Aug 5 2012, 04:13
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Has anyone been keeping track of how much Butcher/Archmage has been adding to their damage?
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post Aug 5 2012, 04:41
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QUOTE(Mr. Plow @ Aug 4 2012, 19:24) *

I actually just replace my weapons with what I find, so I don't really pay attention to the market price for big ticket items.

This. I think the only time I bought something was a battlecaster rapier like three years ago.
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post Aug 5 2012, 07:15
Post #4195
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QUOTE(Mr. Plow @ Aug 5 2012, 08:24) *

I think we can agree that an ethereal weapon itself is better, regardless of what the market is.

Yes, of course, I never intended to disagree with that. The difference, however, is still somewhat small all things considered.
QUOTE(Mr. Plow @ Aug 5 2012, 08:24) *

I actually just replace my weapons with what I find, so I don't really pay attention to the market price for big ticket items.

I wish RNG was that nice to me, but i mostly get some random crap or stuff i can`t properly utilize, hence the need for trading and buying. It`s just easier this way.
QUOTE
Has anyone been keeping track of how much Butcher/Archmage has been adding to their damage?

Magnificent Shocking Mace of Slaughter
Butcher Lv.1
Base WD: 69.95 -> 71.32
WD: 817 -> 833

This post has been edited by Everyone`s favorite: Aug 5 2012, 07:42
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post Aug 5 2012, 10:30
Post #4196
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Tried tracking Archmage
Level 320

CODE
Original MDB      Archmage 1      Archmage 2      Archmage 3
   140.75           143.46            ?             148.88
     9.34             9.52            ?               9.88     (base values)

Got 2 and 3 at the same time by mistake (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by Tiap: Aug 5 2012, 10:33
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post Aug 5 2012, 15:23
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Archmage/Butcher give 2% per level, which does not multiply quality on weapon damage/magic damage.

69.95*1.02=71.35 not right
69.95/.854=81.9 (81 roll + 0.9 quality)
81*1.02=82.62
82.62*.854+.9*.854=71.326 rounds to 71.33, which is close enough for rounding errors.

9.34/.7496=12.46 (12 roll + .46 quality)
12*1.02=12.24
12.24*.7496+.46*.7496=9.52

12*1.06=12.72
12.72*.7496+.46*.7496=9.88
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post Aug 5 2012, 17:22
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QUOTE(Tiap @ Aug 5 2012, 04:30) *

Tried tracking Archmage
Level 320

CODE
Original MDB      Archmage 1      Archmage 2      Archmage 3
   140.75           143.46            ?             148.88
     9.34             9.52            ?               9.88     (base values)

Got 2 and 3 at the same time by mistake (IMG:[invalid] style_emoticons/default/dry.gif)

Yeah, I've been getting values slightly less than 2%, which might be because of this:
QUOTE(skillchip @ Aug 5 2012, 09:23) *

Archmage/Butcher give 2% per level, which does not multiply quality on weapon damage/magic damage.

69.95*1.02=71.35 not right
69.95/.854=81.9 (81 roll + 0.9 quality)
81*1.02=82.62
82.62*.854+.9*.854=71.326 rounds to 71.33, which is close enough for rounding errors.

9.34/.7496=12.46 (12 roll + .46 quality)
12*1.02=12.24
12.24*.7496+.46*.7496=9.52

12*1.06=12.72
12.72*.7496+.46*.7496=9.88

Could you explain this? All I see are a bunch of numbers with no context.
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post Aug 5 2012, 17:40
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QUOTE(derpymal @ Aug 5 2012, 23:22) *

Yeah, I've been getting values slightly less than 2%, which might be because of this:

Could you explain this? All I see are a bunch of numbers with no context.


Well, the point is where the bonus point is applied in the whole equation:
1. (Base roll + quality)* base multiplier * potency bonus = final base
2. (Base roll * potency bonus + quality) * base multiplier = final base

Which one is correct? It seems formula 1 is correct from the data.
It can also explain why it's slightly less than 2% per level (quality part is not multiplied by potenncy bonus)

In short: just treat the potency bonus as addition to the base, don't treat it as a multiplier.

This post has been edited by varst: Aug 5 2012, 17:41
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post Aug 6 2012, 02:25
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QUOTE(varst @ Aug 5 2012, 15:40) *

Well, the point is where the bonus point is applied in the whole equation:
1. (Base roll + quality)* base multiplier * potency bonus = final base
2. (Base roll * potency bonus + quality) * base multiplier = final base

Which one is correct? It seems formula 1 is correct from the data.
It can also explain why it's slightly less than 2% per level (quality part is not multiplied by potenncy bonus)

In short: just treat the potency bonus as addition to the base, don't treat it as a multiplier.


Sorry, was tired when i typed that
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