QUOTE(Ichy @ Jul 9 2012, 14:14)

No, I was typing up a long response that I started before and finished after you had made an additional post.
QUOTE(Ichy @ Jul 9 2012, 13:54)

Since Accuracy does not mean that much for Higher leveled people it will come down to Mana Conservation vs Damage output.
Damage Output ---> faster clears = less hits taken from mobs with one hit kill attacks.
Mana Conservation ---> Mana saved but more hits taken so you will spend your time refilling your Spirit.
There is a reason why everyone wants Destruction over Focus.
Even if we are going by level 300+ only. 1pp to hit is not trivial. It means 1/100 attacks deals damage rather then 0% damage.
There is also the to crit bonus which also increases damage. Both of those result in faster clears.
And the damage bonus is small enough that it doesn't ALWAYS mean a faster clear, it means sometimes you clear it faster by one round. Also, recall that the damage bonus doesn't help if the attack misses or is resisted. And people here are complaining about monsters resisting 8 attacks in a row. Also also, damage is pretty massive already, so it needs quite a bit of luck for that 5% extra to be the difference between a dead and a living monsters.
The damage bonus IS USEFUL, I never said it isn't. My argument is that the 3 bonuses combined outweigh its benefit when considered in an overall manner. With a primary focus on lower levels (since the argument was started when a player under level 150 was told to get a destruction staff as a solution for his running out of mana on long fights)
QUOTE(varst @ Jul 9 2012, 14:04)

And there's a time when there's no mana conservation bonus on staffs. We've people who tried and said their ability to survive greatly improves after changing to destruction staff at lv. 130. That's why we can conclude that the accuracy is an non-issue. It's after the addition of mana conservation bonus that makes focus a viable weapon again.
Survive what? I have only died once since getting spark of life and that was when I ran out of mana just as it was expiring and decided to see if I can do one more round using magic missile.
QUOTE(skillchip @ Jul 9 2012, 15:06)

It all comes down to this. If it takes you 4 rounds with a 25% mana conservation focus, and 3 rounds with anything else. You are better off with anything else, because you will be spending the same amount of mana in both cases on damage, and be taking more damage with focus.
Thats a good bit of ifs there. The claim varst made is that it takes 6-7 rounds with focus and 3 rounds with destruction. exact numbers he used.
And I agree with you that given the choice between 4 rounds with conservation and 3 rounds without I will go 3 without. But switching to destruction does not reliably guarantee such an improvement in round count.
It adds a little, but focus ALSO adds a little with its crits and to hit. And the destruction might be a little more overall when averaged out. But there is still the big issue of it being a small enough increase that most time it will take the same amount of rounds regardless, SOME rounds will be shorter by 1 round if you luck out. Instead of a near dead monster you will get a dead monster, that is good.
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What it honestly comes down to is players preference, and the rest of their gear. Destruction is nice for many players. Just like Katalox is highly valued. I right now am using neither destruction or Katalox. I am using this
Magnificent Hallowed Oak Staff of Heimdall and it is serving me quite well, and I like the idea of using a focus staff, but only if I can actually save mana by using it and not lose it due to having to cure or cast regen, or losing to much spirit due to getting hit by monsters that didn't die fast enough.
I agree there, and that is one nice staff. (IMG:[
invalid]
style_emoticons/default/smile.gif)
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What people are trying to tell you about the damage difference is this: When you lose 200 damage due to a lower Magic Damage Bonus, it equates to about 1400-1800 damage (before mitigation) due to the multiplicative effects from proficiency and elemental damage bonuses. If people have really high PABs then they are most likely going to benefit more from a prof staff or EDB staff.
I know and understand these figures. This isn't what they have been trying to tell me, they have been trying to tell me: (EXACT FIGURES) that switching focus to destruction turns a 6-7 round fight into a 3 round fight.
And I disagreed.
Yes 200 turns into 1400-1800... I argued that it is much lower then 200 at lower level, that even at level 300, its still probably closer to 100-150 point difference. That at level 300 you already are dealing a lot of damage such that that 100-150 comes out to about 5% increase and comes at the price of 1pp reduction in accuracy (costing 100% of damage per miss) and reduction in crits (costing you additional damage) AND reduction in mana conservation which all combine together.
Please notice I have pointed out the randomness in generating equipment stats. 200 additional points of base damage is possible but only if you compare a high base magic damage destruction staff with a low base magic damage focus staff. I personally went for a focus staff that has good base magic damage, EBD, accuracy, and crit bonus; as well as decent int and wisdom. But only mediocre mana conservation (I aim at a min of 10).
So base magic damage, accuracy, and crit chance all work together to increase lethality and the mana reduction is icying on that cake.
It's all about the overall stats of the item rather then focusing on one stat to the exclusion of all others.
The hypothetical 200 point difference comes with a destruction staff fully focused on base magic damage compared to a focus staff fully focused on mana conservation is unhealthy.
Oh, and proficiency bonuses and stat bonuses (dexterity vs intelligence) also matter a lot.
Reducing such a complex calculation to a "get of destruction" is doing a disservice to those asking advice.
Especially because this was a real advice given to a real person with a sub level 150 character (prime stats were 152, he didn't specify his actual level)
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Finally, the reason why people got angry about what you said about EXP bonuses is all in how you worded it.
They have been cussing me out before I said anything about EXP bonuses.
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It sounded like you were just saying 7% is 7%. In your most recent post you cleared that up
Yea, I worded it non ideally at first which is why I clarified.
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but still you ignored the other benefit players get by opening up more auras. They get an increase in SP, which is minimal, and get other benefits like mitigation and endurance.
I had explicitly gone through point by point on everything the auras give. By focusing on auras that are pertinent to your playstyle you are getting equivalent benefits.
Also, auras do not boost SP they boost Power, according the wiki total power then boosts your
base SP which is almost useless (decreases the relative effect of spirit stance), since both spirit shield and spark of life consume a percentage of your base spirit per use. Increasing base SP increases the consumption of spirit shield and spark of life to match.
Spirit tanks on the other hand multiple your base SP and increase available SP without increasing base SP, which helps spark of life and spirit shield.
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But not every player should go right for the auras cause they only get so many Aura points, and might be better off focusing on leveling the ones they already have. Once again, it comes down to the player and all we can do is advise on a general level unless they post details with specifics. I would suggest most players get all auras and play a balanced style, but people who want to be just melee might just ignore getting the Indigo aura cause it would not benefit them.
That is all I said really.
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If you want me to come back with math or want to talk to me through PM feel free to message me, and try to keep this post for what it is meant for. Questions, not arguments.
~Chip
Thank you, for being accepting of alternative play styles and for not making personal attacks.
I don't contest any of your math so its not needed for you to provide it.
QUOTE(varst @ Jul 9 2012, 15:46)

unless players are powerleveling from lv. 1
Why wouldn't they?
This isn't my first RPG so I have been powerleveling from level 1.
I think I started using nintendo on like, my 2nd or 3rd day and IWBTH when I got spark of life.
This post has been edited by mrttao: Jul 10 2012, 01:49