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post Jul 8 2012, 22:40
Post #4061
pureyang



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QUOTE(Kaosumx @ Jul 8 2012, 15:38) *

I love how you seem to parts of posts when its convenient for you (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Or my posts entirely since I already pointed the casts vs uses out.


Bullcrap! You edited that in AFTER I had replied.
And it convenient for me? it made me "lose face" and waste my time.
Also, you love it? This is the first time we are having an argument and I haven't done it with anyone else in the thread.

Also, you are missing half your sentence there.

QUOTE
1. Only at lower levels. By the time you get arcane focus, the bonus from focus staffs will only get you 1% more accuracy.
2. See #1
3. Lol, relying on the RNG? Especially when you'll hit 1% more often and crit 3% more often meaning you average damage doesn't even increased by more than 3% in total while a destruction staff increases your damage 10% ALL THE TIME.


1. I am level 172, I had arcane focus since level 130. It is VERY USEFUL but not absolute. You can still miss and the bonuses still matter.
2. Your #1 argument is not relevant at all to this argument.
3. a. its not 10% bonus to damage, its closer to 5% when your character is level 300 and its much lower at lower levels (because you should be buying a level 300 staff by level 50 and destruction scales down linearly).
b. I'ts not all the time its ONLY when you hit. And your damage is already modified by the RNG.
c. Actually increased to hit REDUCES the effects of the RNG. Since missing does 0 damage. You are reducing the chance of a -100% to damage effect rather then getting a +5% or less percent bonus to damage (which is on an RNG scale as well)

This post has been edited by mrttao: Jul 8 2012, 22:48
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post Jul 8 2012, 22:43
Post #4062
Kaosumx



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QUOTE(Kaosumx @ Jul 8 2012, 16:16) *

You don't get it do you? A focus staff will increase you hit chance by like 1% in total and your crit chance by a few more percent, but a destruction staff will increase your MDB by 10% ALL THE TIME. Much more reliable.

Ignored

QUOTE(Kaosumx @ Jul 8 2012, 16:21) *

You sure think you know it all don't you? casts means its magic. The stuff that doesn't trigger absorb will say uses

Ignored

QUOTE(mrttao @ Jul 8 2012, 16:40) *

Bullcrap! You edited that in AFTER I had replied.
And it convenient for me? it made me "lose face" and waste my time.
Also, you love it? This is the first time we are having an argument and I haven't done it with anyone else in the thread.

Also, you are missing half your sentence there.

Neither of those were edited. And the last one was only edited because you also edited and I quoted you before you edit.
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post Jul 8 2012, 22:43
Post #4063
hitokiri84



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QUOTE(mrttao @ Jul 8 2012, 15:29) *
Arthropod, Avion, Beast, Daimon, Giant, Humanoid, Mechanoid, Reptilian, or Undead simply do not have magical attacks, period. All their X casts Y attacks are physical and cannot trigger.


QUOTE(mrttao @ Jul 8 2012, 15:29) *
All their X casts Y attacks are physical and cannot trigger.


QUOTE(mrttao @ Jul 8 2012, 15:29) *
X casts Y attacks are physical



wat?
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post Jul 8 2012, 22:44
Post #4064
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QUOTE(mrttao @ Jul 9 2012, 04:40) *

And it convenient for me? it made me "lose face" and waste my time.


You're wasting everyone's time by replying to your non-sense (both on the monster attack thing and insistence on focus thing)

And it's the second time you're wasting my time.
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post Jul 8 2012, 22:45
Post #4065
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QUOTE(hitokiri84 @ Jul 8 2012, 16:43) *

wat?

I'm beginning to think that he was just a troll.
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post Jul 8 2012, 22:49
Post #4066
pureyang



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QUOTE(hitokiri84 @ Jul 8 2012, 15:43) *

wat?


I explicitly explained it in the very posts you quote, I missed the X cast Y vs X uses Y distinction.

QUOTE(varst @ Jul 8 2012, 15:44) *

You're wasting everyone's time by replying to your non-sense (both on the monster attack thing and insistence on focus thing)


I made a semantics error, get over it. Rest of explanation why absorb doesn't trigger was accurate.

And my so called "nonsense" about focus is backed by numbers and facts. Yet the counterclaims claim fantastical and unrealistic figures. or don't even give any figures at all.

This post has been edited by mrttao: Jul 8 2012, 22:51
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post Jul 8 2012, 22:50
Post #4067
hitokiri84



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Well, judging from this and several other threads, it's apparent that mrttao is just another lowbie idiot that runs their mouth without actually knowing what they're talking about most of the time.
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post Jul 8 2012, 22:50
Post #4068
MSimm1



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QUOTE(mrttao @ Jul 8 2012, 15:35) *

Hardly a facepalm moment.
But yea ok...
X uses Y = physical
X cast Y = magical

An important distinction. He should have actually pointed out that distinction.
The issue with that is:
1. Bonus from focus are HUGE, bonus from destruction are small.
2. Bonus from focus scale excellently to lower levels allowing you to purchase a staff higher level then you for great success.
3. Focus increases to hit and to crit which increases the average damage you deal to monsters even though they don't increase the base damage you deal.


It does seem that the "Focus" staff is more advantageous than the "Destruction" staff

But, I don't have Arcane Focus yet, to have anything to compare the two (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 8 2012, 22:51
Post #4069
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QUOTE(MSimm1 @ Jul 8 2012, 16:50) *

It does seem that the "Focus" staff is more advantageous than the "Destruction" staff

But, I don't have Arcane Focus yet, to have anything to compare the two (IMG:[invalid] style_emoticons/default/tongue.gif)

You'll get it in 2 levels.
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post Jul 8 2012, 23:03
Post #4070
MSimm1



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QUOTE(Kaosumx @ Jul 8 2012, 15:51) *

You'll get it in 2 levels.


I can hardly wait

I've been busting my fanny, trying to get enough experience to level up and save credits for training, at
least in Adept Learner which is at 74/300 and Refined Aura which is at 3/4

Along with credits to spend on some decent equipment

But, I guess that's what every HentaiVerse player does (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 8 2012, 23:06
Post #4071
pureyang



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QUOTE(MSimm1 @ Jul 8 2012, 15:50) *

It does seem that the "Focus" staff is more advantageous than the "Destruction" staff

But, I don't have Arcane Focus yet, to have anything to compare the two (IMG:[invalid] style_emoticons/default/tongue.gif)


in 2 levels, its a very useful ability
http://ehwiki.org/wiki/Spells
Magical damage bonus: 25%
Magical hit chance bonus: 50%
Magical crit chance bonus: 10%

Because to hit bonuses are actual reductions in to miss, activating arcane focus effectively halves the pp (percentage points) other bonuses provide.
That is, since the base to miss is 20% a single +50% to hit bonus makes it 10% to miss (aka 90% to hit)
Two +50% bonuses make it 5% to miss aka 95% to hit. So the second +50% added only 5pp vs 10pp from the first.

While it makes a big difference I do not think it nullifies the boost completely...

BTW, Lets take the focus argument to the next level here. I still don't agree that destruction is superior to focus at level 300... but what of lower levels?
Say, sub 200 levels?

Any player over level 50 should have bought a decent level 300 staff by now. The arcane focus spell argument doesn't apply at all until level 130, and from level 130 to 200 there is still the issue of damage bonus scaling poorly while to hit, to crit, and mana conservation scale very well.

QUOTE
least in Adept Learner which is at 74/300 and Refined Aura which is at 3/4

You might want to save some credits for buying hath to get innate arcana, quite useful.
I also recommend you try playing at higher difficulties if you don't already, HUGE bonuses to XP.

And I don't understand why the recommendation to max refined aura by level 150.
Auras give you:
1. 1 ability point worth of elemental damage reduction (considered the worst use of ability points)
2. small boost to power/exp (faster and cheaper to train power tank or learner)
3. small boost to ability scores (int, wis, etc)... drop in the ocean. 2 of which are useless for either mages or melee
4. unique (to each aura type) 2 of which are useless to mages and 2 different ones useless to meleers.

#4 is the big seller but 2 of those bonuses are going to be worthless (either the physical or magic ones) and there is no point wasting your hard earned credits/hath on them until much later.
You can sit on points from 150 to 190 and then fully upgrade all relevant auras when unlocking the next rank. Eventually get them all, yes... but level 150 is way too early as it costs 175,000 credits to get those last two levels.

This post has been edited by mrttao: Jul 8 2012, 23:24
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post Jul 8 2012, 23:25
Post #4072
MSimm1



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QUOTE(mrttao @ Jul 8 2012, 16:06) *

in 2 levels, its a very useful ability
http://ehwiki.org/wiki/Spells
Magical damage bonus: 25%
Magical hit chance bonus: 50%
Magical crit chance bonus: 10%

Because to hit bonuses are actual reductions in to miss, activating arcane focus effectively halves the pp (percentage points) other bonuses provide.
That is, since the base to miss is 20% a single +50% to hit bonus makes it 10% to miss (aka 90% to hit)
Two +50% bonuses make it 5% to miss aka 95% to hit. So the second +50% added only 5pp vs 10pp from the first.

While it makes a big difference I do not think it nullifies the boost completely...

BTW, Lets take the focus argument to the next level here. I still don't agree that destruction is superior to focus at level 300... but what of lower levels?
Say, sub 200 levels?

Any player over level 50 should have bought a decent level 300 staff by now. The arcane focus spell argument doesn't apply at all until level 130, and from level 130 to 200 there is still the issue of damage bonus scaling poorly while to hit, to crit, and mana conservation scale very well.
You might want to save some credits for buying hath to get innate arcana, quite useful.
I also recommend you try playing at higher difficulty, HUGE bonuses to XP.

And I don't understand why the recommendation to max refined aura by level 150.
Auras give you:
1. small elemental reduction (considered the worst use of ability points)
2. small boost to power/exp (too small to be worth it & 2 of which are useless for either mages or melee)
3. small boost to ability scores (int, wis, etc)... drop in the ocean.
4. unique bonus which includes +phys to hit +phys damage +magic to hit +magic damage.

#4 is the big seller but 2 of those bonuses are going to be worthless (either the physical or magic ones) and there is no point wasting your hard earned credits/hath on them until much later.
You can sit on points from 150 to 190 and then fully upgrade all relevant auras when unlocking the next rank. Eventually get them all, yes... but level 150 is way too early as it costs 175,000 credits to get those last two levels.


100,000 credits and a 24 hour training time is a little steep

I'm working on the Hath for the innate arcana hath perk

Every artifact I get, which seems to be few and far between, I ask Snowflake for Hath instead of crystals
but she seems to be stubborn (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 9 2012, 00:20
Post #4073
pureyang



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QUOTE(MSimm1 @ Jul 8 2012, 16:25) *

100,000 credits and a 24 hour training time is a little steep

I'm working on the Hath for the innate arcana hath perk

Every artifact I get, which seems to be few and far between, I ask Snowflake for Hath instead of crystals
but she seems to be stubborn (IMG:[invalid] style_emoticons/default/tongue.gif)

Yea, I hate when I get crystals for an artifact.

You can also buy hath at the hath exchange for about 15k credits a pop.
https://e-hentai.org/hathexchange.php
And in the WTS forum.

This post has been edited by mrttao: Jul 9 2012, 00:20
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post Jul 9 2012, 04:54
Post #4074
Ichy



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QUOTE(mrttao @ Jul 8 2012, 22:35) *

The issue with that is:
1. Bonus from focus are HUGE, bonus from destruction are small.
2. Bonus from focus scale excellently to lower levels allowing you to purchase a staff higher level then you for great success.
3. Focus increases to hit and to crit which increases the average damage you deal to monsters even though they don't increase the base damage you deal.

1. The Bonus from Focus is not huge when you already have Tons of Magic Accuracy on your phase gear. You are probably using Cotton. Or given how stupid you are you may even use Heavy Armor.
2. Yeah it is good for low levels but when you are big you want to change your Toy for a real weapon.
3. Yeah yeah but what you don't get is is the following. On 200+ gameplay you are not missing but the monsters are resisting. Even with 2342434345345646474% Accuracy they will still resist you.

This post has been edited by Ichy: Jul 9 2012, 04:55
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post Jul 9 2012, 08:30
Post #4075
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QUOTE(mrttao @ Jul 9 2012, 04:49) *

And my so called "nonsense" about focus is backed by numbers and facts. Yet the counterclaims claim fantastical and unrealistic figures. or don't even give any figures at all.


Unrealistic numbers?

lv.300
http://hentaiverse.org/pages/showequip.php...;key=8b0bc46c92
Magic Damage Bonus: 494.55
http://hentaiverse.org/pages/showequip.php...;key=da44f4ccf0
Magic Damage Bonus: 328.67

And the focus one have even better quality. I should really pick a staff at around 35.5~36 MDB for comparison.

With my (fine) destruction set: Magic Accuracy Bonus + 27.6%, 97.5 % hit chance, 98.7% with AF
With my (exquisite) focus set: Magic Accuracy Bonus + 76.4%, 99.2% hit chance 99.6% with AF

Again, the focus one have much better quality.

QUOTE(mrttao @ Jul 9 2012, 05:06) *

And I don't understand why the recommendation to max refined aura by level 150.
Auras give you:
2. small boost to power/exp (faster and cheaper to train power tank or learner)


I just loled. You really know the difference between EXP bonus from auras and EXP bonus from adept learner?

QUOTE(mrttao @ Jul 9 2012, 05:06) *

BTW, Lets take the focus argument to the next level here. I still don't agree that destruction is superior to focus at level 300... but what of lower levels?
Say, sub 200 levels?


I have been suggesting people to start with focus staff and change to destruction staff when you get arcane focus ALL THE TIME. And you're the only one who says focus staff works better because of hit chance; most others value the mana conservation.

I'm not saying people shouldn't ask, but 'asking' with such a pre-defined opinion (how you think something works instead of how those thing really works) will just be annoying to everyone. Combined with the usual way you want to see the evidence for everything you want to argue...

This post has been edited by varst: Jul 9 2012, 08:50
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post Jul 9 2012, 12:06
Post #4076
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QUOTE(Ichy @ Jul 9 2012, 08:24) *

3. Yeah yeah but what you don't get is is the following. On 200+ gameplay you are not missing but the monsters are resisting. Even with 2342434345345646474% Accuracy they will still resist you.


may be with +1% they might not be able to resist. (IMG:[invalid] style_emoticons/default/laugh.gif)

On a serious note , i have seen one monster "regna the bloodhound" Resist 8 Times in a row , not block , Resist your attack , my attack Accuracy is 92%

Was this even possible !!!! (IMG:[invalid] style_emoticons/default/cry.gif) I eventually Lost the Round on IWBTH.

I saved this Infos in my comp as it was something which i never say :

HP: 29245/49032 MP: 323/426 SP: 188/188
Monster Class: Undead, Power Level 337
Monster Trainer: dan santiago
Melee Attack: Slashing
Weak against: Fire, Holy
Resistant to: Piercing, Cold, Elec, Wind, Dark
Impervious to: Nothing

This post has been edited by AbaDe: Jul 9 2012, 12:13
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post Jul 9 2012, 12:19
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QUOTE(AbaDe @ Jul 9 2012, 18:06) *

may be with +1% they might not be able to resist. (IMG:[invalid] style_emoticons/default/laugh.gif)

On a serious note , i have seen one monster "regna the bloodhound" Resist 8 Times in a row , not block , Resist your attack , my attack Accuracy is 92%

Was this even possible !!!! (IMG:[invalid] style_emoticons/default/cry.gif) I eventually Lost the Round on IWBTH.


(IMG:[dilbert.com] http://dilbert.com/dyn/str_strip/000000000/00000000/0000000/000000/00000/2000/300/2318/2318.strip.gif)
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post Jul 9 2012, 15:44
Post #4078
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QUOTE(varst @ Jul 9 2012, 05:19) *


Sweet, that reminds me of the dice in hand Dungeon & Dragon days (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 9 2012, 20:24
Post #4079
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QUOTE(varst @ Jul 9 2012, 01:30) *

Unrealistic numbers?

lv.300
http://hentaiverse.org/pages/showequip.php...;key=8b0bc46c92
Magic Damage Bonus: 494.55
http://hentaiverse.org/pages/showequip.php...;key=da44f4ccf0
Magic Damage Bonus: 328.67

And the focus one have even better quality. I should really pick a staff at around 35.5~36 MDB for comparison.

With my (fine) destruction set: Magic Accuracy Bonus + 27.6%, 97.5 % hit chance, 98.7% with AF
With my (exquisite) focus set: Magic Accuracy Bonus + 76.4%, 99.2% hit chance 99.6% with AF


You know damn well that the difference between an average and exquisite item is the sum of the bonuses they provide not whether an individual bonus is guarenteed to roll high.
I have looked at the shop before making my statements, I saw superior and exquisite staffs of destruction and most offered lower damage bonus than that one.
And it still only is a 165.88 point difference. Which is noticeably lower then 200.

QUOTE
I just loled. You really know the difference between EXP bonus from auras and EXP bonus from adept learner?

http://ehwiki.org/wiki/Experience_Points
roundup($get_exp * $aurabonus * (1 + $hathperkbonus / 100) * (1 + ($skillbonus + $trainbonus + $toplistbonus + $postbonus) / 100))
7% from aura and 7% from training have identical benefits.
And is too small to justify the cost at level 150 either way. Eventually it will be worth it, but "must get by level 150" is wrong.
And by only getting 2/4 levels you can focus on the auras that are actually useful to you.

QUOTE
I have been suggesting people to start with focus staff and change to destruction staff when you get arcane focus ALL THE TIME.

Oh good, we agree on something (we agree that prior to level 130 you should use focus)

QUOTE
And you're the only one who says focus staff works better because of hit chance; most others value the mana conservation.

No, I am saying it works better because:
1. It gives 3 bonuses instead of 1.
2. the values of these 3 bonuses is large instead of small.
3. those 3 bonuses scale down adventitiously (unlike destruction) if you are a lower level player who purchased a high level staff in market.

QUOTE(AbaDe @ Jul 9 2012, 05:06) *

may be with +1% they might not be able to resist. (IMG:[invalid] style_emoticons/default/laugh.gif)


I am well aware of resistance, and yes it is more pertinent then missing.
Missing still occurs though and should be minimized or eliminated if possible.

This post has been edited by mrttao: Jul 9 2012, 20:26
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post Jul 9 2012, 20:26
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