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HV Questions Thread, For questions about how it works |
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Jul 6 2012, 05:14
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midvalley
Group: Members
Posts: 772
Joined: 22-February 10

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Are there difficulty settings where equipment-grinding levels you up faster than the equipment, thus defeating the purpose? (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by midvalley: Jul 6 2012, 05:17
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Jul 6 2012, 05:39
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(reaperx @ Jul 6 2012, 08:17)  Don' t know if this is the right place to ask, but looking for any information in beating the arena challenge sealed power.
What's the problem? Insufficient mana/SP or other problems? QUOTE(midvalley @ Jul 6 2012, 11:14)  Are there difficulty settings where equipment-grinding levels you up faster than the equipment, thus defeating the purpose? (IMG:[ invalid] style_emoticons/default/huh.gif) Difficult to say. Though it's difficult, there's always the possibility.
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Jul 6 2012, 06:13
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reaperx
Group: Gold Star Club
Posts: 1,944
Joined: 24-December 09

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QUOTE(varst @ Jul 5 2012, 20:39)  What's the problem? Insufficient mana/SP or other problems? Difficult to say. Though it's difficult, there's always the possibility.
I burn up all my health & mana potions around level 70, then I get wiped out. I'm playing as a battlecaster, all my primary attributes are even at 152 and my health & mana tanks are 9 rows full. Any help will be much appreciated.
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Jul 6 2012, 06:23
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(reaperx @ Jul 6 2012, 12:13)  I burn up all my health & mana potions around level 70, then I get wiped out. I'm playing as a battlecaster, all my primary attributes are even at 152 and my health & mana tanks are 9 rows full. Any help will be much appreciated.
The best advice would be NOT to play as a battlecaster. Fcous on either meleeing or maging.
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Jul 6 2012, 06:30
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reaperx
Group: Gold Star Club
Posts: 1,944
Joined: 24-December 09

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QUOTE(varst @ Jul 5 2012, 21:23)  The best advice would be NOT to play as a battlecaster. Fcous on either meleeing or maging.
Which do you suggest, melee or mage? I mean to come out on top with a win.
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Jul 6 2012, 06:33
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(reaperx @ Jul 6 2012, 12:30)  Which do you suggest, melee or mage? I mean to come out on top with a win.
It depends. When you're a battlecaster, what is your primary attack means? And what's your armor?
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Jul 6 2012, 06:44
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reaperx
Group: Gold Star Club
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Joined: 24-December 09

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QUOTE(varst @ Jul 5 2012, 21:33)  It depends. When you're a battlecaster, what is your primary attack means? And what's your armor?
I mostly use elemental attacks (area off effect) and my armor is mostly phase with kevlar leggings.
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Jul 6 2012, 06:53
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varst
Group: Gold Star Club
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Joined: 30-March 10

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QUOTE(reaperx @ Jul 6 2012, 12:44)  I mostly use elemental attacks (area off effect) and my armor is mostly phase with kevlar leggings.
1. Don't mix armor because you'll lose prof. benefits. (you need to have a whole set of cloth/light/heavy armor to enjoy the respective bonus) 2. If you use elemental attacks, then pick a destruction staff (preferably ebony for elemental and katalox for holy/dark) and focus on phases with the same type of EDB.
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Jul 6 2012, 07:07
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reaperx
Group: Gold Star Club
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Joined: 24-December 09

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QUOTE(varst @ Jul 5 2012, 21:53)  1. Don't mix armor because you'll lose prof. benefits. (you need to have a whole set of cloth/light/heavy armor to enjoy the respective bonus)
2. If you use elemental attacks, then pick a destruction staff (preferably ebony for elemental and katalox for holy/dark) and focus on phases with the same type of EDB.
So basically the reason I'm getting my ass kicked is because of my equipment or is it because I'm using the wrong or weak spells?
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Jul 6 2012, 07:18
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(reaperx @ Jul 6 2012, 13:07)  So basically the reason I'm getting my ass kicked is because of my equipment or is it because I'm using the wrong or weak spells?
Or both. Just try to go with full mage first and utilize high-tier + low-tier spell combo (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 6 2012, 07:24
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reaperx
Group: Gold Star Club
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Joined: 24-December 09

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QUOTE(varst @ Jul 5 2012, 22:18)  Or both. Just try to go with full mage first and utilize high-tier + low-tier spell combo (IMG:[ invalid] style_emoticons/default/smile.gif) All right I'll go full mage, then try it again tomorrow, thanks for all the advice, I'll karma you up .
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Jul 6 2012, 23:01
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midvalley
Group: Members
Posts: 772
Joined: 22-February 10

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QUOTE(varst @ Nov 26 2011, 19:00)  Yes. Every 10 points in one-handed prof. will give you 0.5% more block rate.
Does the 0.5% bonus happen all at once after 10 prof points? Or is it a gradual increase? I have the same question for stats, where the wiki says stuff like "every 25 points raises so-and-so by 1%".
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Jul 7 2012, 02:18
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reaperx
Group: Gold Star Club
Posts: 1,944
Joined: 24-December 09

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QUOTE(varst @ Jul 5 2012, 22:18)  Or both. Just try to go with full mage first and utilize high-tier + low-tier spell combo (IMG:[ invalid] style_emoticons/default/smile.gif) Did what you said, I went full mage and I kicked ass - I'm now destined. Thanks for all the advice dude, it helped alot.
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Jul 7 2012, 04:48
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(midvalley @ Jul 6 2012, 21:01)  Does the 0.5% bonus happen all at once after 10 prof points? Or is it a gradual increase?
I have the same question for stats, where the wiki says stuff like "every 25 points raises so-and-so by 1%".
its all gradual
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Jul 7 2012, 05:57
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(midvalley @ Jul 7 2012, 05:01)  Does the 0.5% bonus happen all at once after 10 prof points? Or is it a gradual increase?
I have the same question for stats, where the wiki says stuff like "every 25 points raises so-and-so by 1%".
The only thing that looks not gradual, AFAIK, is MP from INT/WIS. This post has been edited by varst: Jul 7 2012, 05:58
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Jul 7 2012, 07:30
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midvalley
Group: Members
Posts: 772
Joined: 22-February 10

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QUOTE(skillchip @ Jul 7 2012, 04:48)  its all gradual
QUOTE(varst @ Jul 7 2012, 05:57)  The only thing that looks not gradual, AFAIK, is MP from INT/WIS.
Thanks!
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Jul 8 2012, 12:43
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sarofa
Group: Members
Posts: 325
Joined: 13-December 11

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QUOTE(reaperx @ Jul 6 2012, 08:17)  Don' t know if this is the right place to ask, but looking for any information in beating the arena challenge sealed power.
any luck with the arena now? This post has been edited by sarofa: Jul 8 2012, 12:44
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Jul 8 2012, 21:04
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE Confuses the target, making it lunge out wildly and strike friends and foes alike. Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed So, every AP you add REDUCES the chance of a confused monster hitting itself? That sounds backwards. QUOTE(varst @ Jul 5 2012, 23:53)  2. If you use elemental attacks, then pick a destruction staff (preferably ebony for elemental and katalox for holy/dark) and focus on phases with the same type of EDB.
I disagree 1. Destruction adds little actual damage. 2. You are already gonna do a ton of damage. 3. Focus gives you improved chance to hit AND mana conservation. Both of which are individually superior to a damage bonus. This post has been edited by mrttao: Jul 8 2012, 21:13
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Jul 8 2012, 21:15
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(mrttao @ Jul 9 2012, 03:04)  I disagree 1. Destruction adds little actual damage. 2. You are already gonna do a ton of damage. 3. Focus gives you improved chance to hit AND mana conservation. Both of which are individually superior to a damage bonus.
Only true when you play on difficulty that can kill almost all (lower difficulty) or kill nothing (IWBTH). And the 'little' damage you said is the difference between monsters with a bit HP left and monsters killed. Focus only exchanges MP consumption with SP consumption once you hit 200, and you're going to spend way more turns because you kill everything in 6-7 turns instead of 3. QUOTE(mrttao @ Jul 9 2012, 03:04)  So, every AP you add REDUCES the chance of a confused monster hitting itself? That sounds backwards.
No, because the spell breaks when monster is dealt damage. This post has been edited by varst: Jul 8 2012, 21:21
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Jul 8 2012, 21:31
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(varst @ Jul 8 2012, 14:15)  No, because the spell breaks when monster is dealt damage.
Ah, I see the logic. Still, hitting itself might break the debuff but then it is closer to dying and debuffing is faster AND cheaper then attack spells. Debuffs are pointless for mooks so you are only going to cast it on bosses. And this reduction increases the chance of it attacking YOU. (to 100% if fighting a singular opponent) QUOTE(varst @ Jul 8 2012, 14:15)  Only true when you play on difficulty that can kill almost all (lower difficulty) or kill nothing (IWBTH). And the 'little' damage you said is the difference between monsters with a bit HP left and monsters killed. Focus only exchanges MP consumption with SP consumption once you hit 200, and you're going to spend way more turns because you kill everything in 6-7 turns instead of 3. I play nightmare to IWBTH (random encounters and sub 10 rounds arena) depending on expected round count. While I am not at 200+ where spirit shield comes into play, I am aware of the tremendous costs of each combat round (buffs, healing, etc). And grasp the theoretical costs of spirit shield (I read all about it) The first problem with your assertion is that you are looking only at the mana reduction. Focus gives 3 seperate bonuses: a. Magical Accuracy Bonus b. Magical Critical Bonus c. Mana Conservation bonus The second problem is that destruction adds very little actual damage compared to the damage bonus of other staves, definitely not enough to HALF the rounds needed to kill enemies. I would say it has a small chance of reducing combat rounds by 1 and a large chance of making no effect on combat round count. Monsters surviving and longer combat is most often not due to dealing 5% too little damage... but due to missing them with the AoEs. A focus staff gives both a reduction in mana consumption (on every spell, including healing, buffs and debuffs) AND simultaneously gives better to hit which is also an effective way of reducing monster survival and shortening combat. This post has been edited by mrttao: Jul 8 2012, 21:43
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