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HV Questions Thread, For questions about how it works |
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Jul 4 2012, 18:34
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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The cost a spell scales with your character level. Mana tanks raise your total max mana without raising your base mana. Wisdom and Int raise your base mana. I know you get HP per level too (only from the fact the last game update increased that amount) but I can't find mention of it so if there is base mana gain per level I don't know.
What I am really curious is if going up in level also increases the base power of spells. Or if you are just penalized for being a higher level (and the game assumes you will offset it with main attribute buffs)
This post has been edited by mrttao: Jul 4 2012, 19:03
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Jul 4 2012, 18:34
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(mrttao @ Jul 5 2012, 00:26)  http://ehwiki.org/wiki/Item_WorldCODE round(log($level, 1.01)-363) I know how to do logs but wtf is log(x,y)? I looked at Wikipedia and googled it and as far as I can tell that is not a valid log notation. Excel notation. Most of the equations in wiki are in that form. QUOTE(MSimm1 @ Jul 5 2012, 00:32)  Can someone explain to me, why the mana cost to cast a spell has gone up?
http://ehwiki.org/wiki/Spells#Spell_CostsSpell costs are all a percentage of the player's Level, rounded up. This post has been edited by varst: Jul 4 2012, 18:35
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Jul 4 2012, 18:42
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(mrttao @ Jul 4 2012, 12:26)  http://ehwiki.org/wiki/Item_WorldCODE round(log($level, 1.01)-363) I know how to do logs but wtf is log(x,y)? I looked at Wikipedia and googled it and as far as I can tell that is not a valid log notation. Log with base 1.01
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Jul 4 2012, 18:52
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(mrttao @ Jul 5 2012, 00:34)  The cost a spell scales with your character level. It is a % of your base mana. Mana tanks raise your total max mana without raising your base mana. Wisdom and Int raise your base mana. I know you get HP per level too (only from the fact the last game update increased that amount) but I can't find mention of it so if there is base mana gain per level I don't know.
What I am really curious is if going up in level also increases the base power of spells. Or if you are just penalized for being a higher level (and the game assumes you will offset it with main attribute buffs)
It's not true. Cost of spell has no relation with base mana. And mages have three sources of power compared to melees' two. So the increase in power is included in something called 'elemental damage bonus (EDB)'. In other words, your spells don't get more powerful, but your character does.
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Jul 4 2012, 19:00
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(varst @ Jul 4 2012, 11:34)  Excel notation.
QUOTE(Kaosumx @ Jul 4 2012, 11:42)  Log with base 1.01
Thanks QUOTE(varst @ Jul 4 2012, 11:52)  It's not true. Cost of spell has no relation with base mana.
Doh. I said level and then somehow contradicted myself on the very next line. Brainfart. QUOTE(varst @ Jul 4 2012, 11:52)  And mages have three sources of power compared to melees' two. So the increase in power is included in something called 'elemental damage bonus (EDB)'. In other words, your spells don't get more powerful, but your character does.
Yes but its still an arbitrary penalty based on your level, the higher your level the larger the penalty, this smacks of a weak balance patch done as an afterthought rather then tweaking the overpowered balance directly. And it doesn't even reduce the power of mages it just reduces the amount of rounds they can fight in a row before running out of magic and pots. So, a penalty to your ability to fight many consecutive rounds which increases as your level increases. This post has been edited by mrttao: Jul 4 2012, 19:16
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Jul 4 2012, 19:26
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MSimm1
Group: Members
Posts: 45,624
Joined: 26-December 09

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QUOTE(mrttao @ Jul 4 2012, 12:00)  Thanks Doh. I said level and then somehow contradicted myself on the very next line. Brainfart. Yes but its still an arbitrary penalty based on your level, the higher your level the larger the penalty, this smacks of a weak balance patch done as an afterthought rather then tweaking the overpowered balance directly. And it doesn't even reduce the power of mages it just reduces the amount of rounds they can fight in a row before running out of magic and pots. So, a penalty to your ability to fight many consecutive rounds which increases as your level increases.
You got that right, mrttao (IMG:[ invalid] style_emoticons/default/biggrin.gif) Fighting as a mage, with mediocre cloth armor at best, right now anyway at hard or heroic difficulty levels (IMG:[ invalid] style_emoticons/default/rolleyes.gif) You need to carry at least 1000 godly health pots and twice that many mana pots just to go 30 rounds (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jul 4 2012, 20:23
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(MSimm1 @ Jul 4 2012, 12:26)  You need to carry at least 1000 godly health pots and twice that many mana pots just to go 30 rounds (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Don't carry ANY health pots, they are useless for combat and nobody uses them (only use them for out of combat healing). In combat use only mana pots and cure spells. You should also max out your health and mana tanks as a highest priority. And use the exploding debuffs. The strings are: 1. lightening-fire-ice-wind-lightening... 2. dark-holy-dark... 3. soul-soul... That is, lightening puts a debuff (each one causing a small penalty on enemy power) on an enemy that, if hit by any fire spell, explodes for (significant) additional lightening damage AND also decreases fire resistance/increases fire vulnerability causing the fire spell to cause additional fire damage. By alternating your highest level AoEs of elemental types in such a manner you chew through enemies much more easily and cheaply. Biggest and bestest way to save mana & increase staying power is to get the innate arcana perks. Also, keep in mind that you do NOT need lower level attacks spells for higher level ones (unlike cures). So when you get tier 2 restat and get rid of the tier 1 spells, same on tier 3. This post has been edited by mrttao: Jul 4 2012, 20:28
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Jul 4 2012, 20:45
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Lower tier spells are faster and cost less mana, so it's appropriate as an complement spell. Especially with the enhanced monsters now.
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Jul 4 2012, 21:16
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MSimm1
Group: Members
Posts: 45,624
Joined: 26-December 09

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QUOTE(mrttao @ Jul 4 2012, 13:23)  Don't carry ANY health pots, they are useless for combat and nobody uses them (only use them for out of combat healing). In combat use only mana pots and cure spells.
You should also max out your health and mana tanks as a highest priority.
And use the exploding debuffs. The strings are: 1. lightening-fire-ice-wind-lightening... 2. dark-holy-dark... 3. soul-soul...
That is, lightening puts a debuff (each one causing a small penalty on enemy power) on an enemy that, if hit by any fire spell, explodes for (significant) additional lightening damage AND also decreases fire resistance/increases fire vulnerability causing the fire spell to cause additional fire damage.
By alternating your highest level AoEs of elemental types in such a manner you chew through enemies much more easily and cheaply.
Biggest and bestest way to save mana & increase staying power is to get the innate arcana perks.
Also, keep in mind that you do NOT need lower level attacks spells for higher level ones (unlike cures). So when you get tier 2 restat and get rid of the tier 1 spells, same on tier 3.
Thanks for the advice, mrttao (IMG:[ invalid] style_emoticons/default/biggrin.gif) I've got my health and mana tanks max'd out (IMG:[ invalid] style_emoticons/default/biggrin.gif) So I should re-do my ability stats, dumping the tier 1 spells and start maxing out the tier 2 AoEs? Example: Fireball for Flare, etc etc etc ?
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Jul 4 2012, 22:30
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(MSimm1 @ Jul 4 2012, 13:26)  Fighting as a mage, with mediocre cloth armor at best, right now anyway at hard or heroic difficulty levels (IMG:[ invalid] style_emoticons/default/rolleyes.gif) You need to carry at least 1000 godly health pots and twice that many mana pots just to go 30 rounds (IMG:[ invalid] style_emoticons/default/rolleyes.gif) youredoingitwrong.jpg
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Jul 4 2012, 23:05
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MSimm1
Group: Members
Posts: 45,624
Joined: 26-December 09

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QUOTE(derpymal @ Jul 4 2012, 15:30)  youredoingitwrong.jpg
How should it be done? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jul 5 2012, 01:30
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Blacksheep_Eldric
Group: Members
Posts: 1,634
Joined: 3-August 11

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QUOTE(MSimm1 @ Jul 4 2012, 18:47)  They must be using the US Federal Government formula for the economy (IMG:[ invalid] style_emoticons/default/laugh.gif) Sorry to bust your bubble but all of the formulas that are used in here is below or at algebra level, not even at Calculus level as you claim. QUOTE(MSimm1 @ Jul 4 2012, 23:05)  How should it be done? (IMG:[ invalid] style_emoticons/default/unsure.gif) Everyone already gave you golden advice, but your still missing good (not mediocre) gears, like a dam good staff and phase armor; buy them from player shops if necessary. This post has been edited by Blacksheep_Eldric: Jul 5 2012, 01:31
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Jul 5 2012, 02:02
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MSimm1
Group: Members
Posts: 45,624
Joined: 26-December 09

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QUOTE(Blacksheep_Eldric @ Jul 4 2012, 18:30)  Sorry to bust your bubble but all of the formulas that are used in here is below or at algebra level, not even at Calculus level as you claim. Everyone already gave you golden advice, but your still missing good (not mediocre) gears, like a dam good staff and phase armor; buy them from player shops if necessary.
I know about the formulas, it was just a weak attempt at a little sarcasm (IMG:[ invalid] style_emoticons/default/cool.gif) I appreciate every word of the advice given (IMG:[ invalid] style_emoticons/default/biggrin.gif) Still looking around at the different shops on the forums for some decent equipment (IMG:[ invalid] style_emoticons/default/biggrin.gif) I'm still trying to get a good handle on this game, it's been awhile since I've delved into any game except for the occasional game of solitaire or an hidden object game (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jul 5 2012, 02:26
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coykili
Group: Members
Posts: 694
Joined: 2-August 10

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I'm curious, anyone know what the exact % is for the arena token at the end of the arena? Nm, forgot i could just check HVstat, months and months of data gives a decent sample size
This post has been edited by coykili: Jul 5 2012, 02:28
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Jul 5 2012, 03:11
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MisterLemon
Group: Members
Posts: 531
Joined: 29-November 10

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QUOTE(MSimm1 @ Jul 4 2012, 19:02)  I know about the formulas, it was just a weak attempt at a little sarcasm (IMG:[ invalid] style_emoticons/default/cool.gif) I appreciate every word of the advice given (IMG:[ invalid] style_emoticons/default/biggrin.gif) Still looking around at the different shops on the forums for some decent equipment (IMG:[ invalid] style_emoticons/default/biggrin.gif) I'm still trying to get a good handle on this game, it's been awhile since I've delved into any game except for the occasional game of solitaire or an hidden object game (IMG:[ invalid] style_emoticons/default/wink.gif) Let me just say, getting a Superior or Exquisite grade staff of Focus with AT LEAST 15% Mana Conservation is a must. Together with maxed out Magic Tank upgrades, you can go 30, maybe 35 rounds in the arena without consuming a single Mana potion. I think the last one I consumed was three days ago.
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Jul 5 2012, 03:13
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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Just throwing it out there that the formulas in this game may not use calculus, but the probability distributions of drops and optimum growth over time analysis are definitely at least college level math. I remember Tenboro posting something about the monster lab a while back.
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Jul 5 2012, 03:14
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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QUOTE(MisterLemon @ Jul 4 2012, 20:11)  Let me just say, getting a Superior or Exquisite grade staff of Focus with AT LEAST 15% Mana Conservation is a must. Together with maxed out Magic Tank upgrades, you can go 30, maybe 35 rounds in the arena without consuming a single Mana potion. I think the last one I consumed was three days ago.
Past a certain level you will get more godly mana pots even if you burn them every round, and you can ET on the arenas you can't pot spam on.
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Jul 5 2012, 03:16
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MSimm1
Group: Members
Posts: 45,624
Joined: 26-December 09

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QUOTE(MisterLemon @ Jul 4 2012, 20:11)  Let me just say, getting a Superior or Exquisite grade staff of Focus with AT LEAST 15% Mana Conservation is a must. Together with maxed out Magic Tank upgrades, you can go 30, maybe 35 rounds in the arena without consuming a single Mana potion. I think the last one I consumed was three days ago.
I sure could use it (IMG:[ invalid] style_emoticons/default/biggrin.gif) But so far, all the equip I've come across is way above my current level, to the point it just doesn't have any real benefit (IMG:[ invalid] style_emoticons/default/cry.gif) But, I'll keep looking, it's out there..... somewhere (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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