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> HV Questions Thread, For questions about how it works

 
post May 31 2012, 21:19
Post #3841
hzqr



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You need to use your user ID (248114), not your username.
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post May 31 2012, 21:22
Post #3842
reaperx



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QUOTE(Tiap @ May 31 2012, 12:19) *

You need to use your user ID (248114), not your username.

where do I find my user ID?
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post May 31 2012, 21:30
Post #3843
hzqr



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Open your profile page, the numbers in the URL are your user ID.

Edit: why are you adding brackets and parentheses?
This is the url you want:

https://e-hentai.org/dmspublic/karma.php?u=248114&k=p

This post has been edited by Tiap: May 31 2012, 21:32
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post May 31 2012, 21:36
Post #3844
reaperx



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QUOTE(Tiap @ May 31 2012, 12:30) *

Open your profile page, the numbers in the URL are your user ID.

Edit: why are you adding brackets and parentheses?
This is the url you want:



Alright I did what you said and the karma link says the same thing "karma user not set"
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post May 31 2012, 21:42
Post #3845
reaperx



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Thank you so much the link works now, but how do I make it say one word like "Karma+"
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post May 31 2012, 21:45
Post #3846
Maximum_Joe



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QUOTE(reaperx @ May 31 2012, 11:42) *

Thank you so much the link works now, but how do I make it say one word like "Karma+"

http://ehwiki.org/wiki/Karma#How_To_Make_A_K.2B_Link
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post May 31 2012, 21:48
Post #3847
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QUOTE(Maximum_Joe @ May 31 2012, 12:45) *

LOL, this karma wiki page screwed with whole setup before, it was TIAP that helped me.
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post May 31 2012, 22:27
Post #3848
4EverLost



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QUOTE(reaperx @ May 31 2012, 19:48) *

LOL, this karma wiki page screwed with whole setup before, it was TIAP that helped me.


[url=https://e-hentai.org/dmspublic/karma.php?u=ID NUMBER HERE&k=p]Karma+[/url]

but you can put a pic or other text where "Karma+" is
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post May 31 2012, 22:40
Post #3849
reaperx



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QUOTE(4EverLost @ May 31 2012, 13:27) *

[url=https://e-hentai.org/dmspublic/karma.php?u=ID NUMBER HERE&k=p]Karma+[/url]

but you can put a pic or other text where "Karma+" is

I think I did it, the karma+ popped up, thank you so much, could you imbue me and then post if it works?
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post Jun 1 2012, 07:02
Post #3850
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QUOTE(Mr. Plow @ May 5 2012, 07:18) *

http://ehwiki.org/wiki/Monster_Lab#Monster....26_Power_Level

Intelligence will do nothing for non Elementals, except raise their level.


Does this inversely mean that DEXERITY will do nothing for Elementals? I noticed that Elemental Monsters are set up with elemental MELEE attack during creation-selection. Does that mean that Elemental Monsters also need STRENGTH and DEXTERITY? Anyone like to clarify?
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post Jun 1 2012, 07:07
Post #3851
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QUOTE(Blacksheep_Eldric @ Jun 1 2012, 01:02) *

Does this inversely mean that DEXERITY will do nothing for Elementals? I noticed that Elemental Monsters are set up with elemental MELEE attack during creation-selection. Does that mean that Elemental Monsters also need STRENGTH and DEXTERITY? Anyone like to clarify?

If by MELEE you mean PHYSICAL. Which means elemental need STR to raise their non-special attack power but don't benefit from DEX which raises the power of the special attack of all other monsters.
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post Jun 1 2012, 07:08
Post #3852
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QUOTE(Blacksheep_Eldric @ Jun 1 2012, 07:02) *

Does this inversely mean that DEXERITY will do nothing for Elementals? I noticed that Elemental Monsters are set up with elemental MELEE attack during creation-selection. Does that mean that Elemental Monsters also need STRENGTH and DEXTERITY? Anyone like to clarify?

For Elemental, DEX is what determine its magical attack damage (the one that require MP to use), not the other magical attack. Same for STR
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post Jun 1 2012, 07:18
Post #3853
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QUOTE(Kaosumx @ Jun 1 2012, 07:07) *

If by MELEE you mean PHYSICAL. Which means elemental need STR to raise their non-special attack power but don't benefit from DEX which raises the power of the special attack of all other monsters.



QUOTE(Coma @ Jun 1 2012, 07:08) *

For Elemental, DEX is what determine its magical attack damage (the one that require MP to use), not the other magical attack. Same for STR


I see. That explains alot. Thanks.
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post Jun 2 2012, 00:33
Post #3854
Wiser Guy



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Two questions:

1) If I have a default 30% crit chance and my burden is below 75, does Heartseeker's 10% crit chance bonus give me:
A) 40% crit chance (30 + 10)
B) 33% crit chance (30 * 1.1)
C) 37% crit chance (30 + 70 * 0.1)
D) Other?

2) Does % hit chance for magical attacks effect the accuracy of depreciating spells?

This post has been edited by Wiser Guy: Jun 2 2012, 00:33
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post Jun 2 2012, 04:45
Post #3855
skillchip



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QUOTE(Wiser Guy @ Jun 1 2012, 22:33) *

Two questions:

1) If I have a default 30% crit chance and my burden is below 75, does Heartseeker's 10% crit chance bonus give me:
A) 40% crit chance (30 + 10)
(IMG:[invalid] style_emoticons/default/cool.gif) 33% crit chance (30 * 1.1)
C) 37% crit chance (30 + 70 * 0.1)
D) Other?

2) Does % hit chance for magical attacks effect the accuracy of depreciating spells?


1. C, think of it as 10% of your non-crits becoming crits

Also we do not know if it is diminished by burden.

2. Yes.

3. LEMON DROP
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post Jun 2 2012, 05:20
Post #3856
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QUOTE(Coma @ Jun 1 2012, 12:08) *

For Elemental, DEX is what determine its magical attack damage (the one that require MP to use)


I thought it was INT...? (IMG:[invalid] style_emoticons/default/huh.gif) At least that's what it said in the monster's stats page...
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post Jun 2 2012, 06:17
Post #3857
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QUOTE(buktore @ Jun 2 2012, 05:20) *

I thought it was INT...? (IMG:[invalid] style_emoticons/default/huh.gif) At least that's what it said in the monster's stats page...

For Elementals, INT determines its regular attack damage, while DEX its Skill attack damage, just like the inverse Humanoid
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post Jun 2 2012, 06:40
Post #3858
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QUOTE(Coma @ Jun 2 2012, 12:17) *

For Elementals, INT determines its regular attack damage, while DEX its Skill attack damage, just like the inverse Humanoid


Wrong.

QUOTE(Tenboro @ May 15 2011, 17:05) *

0.5.3
Monster Lab
- A rudimentary Skill Editor has been added. For now, it will only allow you to add one skill to your monster at the default settings and with the same damage type as their main attack.
-- Monsters with a physical attack damagetype gets a Dex/Physical type skill, while those with an elemental attack type get an Int/Magical type skill. These will eventually be customizable.
-- (Dex/Physical means a physical attack skill that gets boosted by the Dexterity stat. Int/Magical means a magical attack skill that gets boosted by Intelligence.)

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post Jun 2 2012, 06:50
Post #3859
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QUOTE(Coma @ Jun 2 2012, 11:17) *

For Elementals, INT determines its regular attack damage, while DEX its Skill attack damage


But in the Elemental's stats page it said...

QUOTE(Coma @ Jun 2 2012, 11:17) *

just like the inverse Humanoid


wat
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post Jun 2 2012, 07:17
Post #3860
reaperx



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Just wondering, where does it reflect your +50% Health/Magic/Spirit Points regeneration with the Gold aura, because my stat page has been the same and I've had it for awhile?
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