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HV Questions Thread, For questions about how it works |
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Nov 4 2009, 23:11
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Could somebody be a bro and post the log lines when Coalesced Mana, Ether Theft, and Channeling proc?
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Nov 5 2009, 01:37
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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QUOTE(cmal @ Nov 4 2009, 13:11)  Could somebody be a bro and post the log lines when Coalesced Mana, Ether Theft, and Channeling proc?
I would, if I had ever seen it myself... Neither striking nor casting ever seems to produce anything from a monster with Ether Theft. I'm pretty sure I don't ALWAYS kill the monster with that hit, though it may be a close thing... This post has been edited by dap00: Nov 5 2009, 01:40
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Nov 5 2009, 02:26
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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23 11 Regen restores you with 161 points of health. 23 10 The effect Ether Theft on Fire Fox has expired. 23 9 Ether Theft drains 15 points of mana from Fire Fox 23 8 Fire Fox hits you for 226 slashing damage. 23 7 You gain the effect Channeling. 23 6 Tentacle Monster has been defeated. 23 5 Soul Harvest hits Tentacle Monster for 1650 soul damage. 23 4 You gain the effect Channeling. 23 3 Soul Harvest hits Fire Fox for 2138 soul damage. 23 2 You cast Soul Harvest. 23 1 You gain 0.03 points of forbidden magic proficiency. 22 12 Regen restores you with 161 points of health. 22 11 Tentacle Monster misses the attack against you. 22 10 Ether Theft drains 15 points of mana from Fire Fox 22 9 You evade the attack from Fire Fox. 22 8 Fire Fox uses Burning Tail 22 7 Tentacle Monster hits you for 756 piercing damage. 22 6 You gain the effect Channeling. 22 5 Soul Harvest hits Tentacle Monster for 922 soul damage. 22 4 Fire Fox gains the effect Ripened Soul. 22 3 Soul Harvest hits Fire Fox for 1672 soul damage. 22 2 You cast Soul Harvest. 22 1 You gain 0.02 points of forbidden magic proficiency. 21 5 Regen restores you with 161 points of health. 21 4 Ether Theft drains 15 points of mana from Fire Fox 21 3 You evade the attack from Fire Fox. 21 2 You hit Tentacle Monster for 524 crushing damage. 21 1 You drain 104 points of health from Tentacle Monster 20 4 Regen restores you with 161 points of health. 20 3 You evade the attack from Tentacle Monster. 20 2 Fire Fox gains the effect Ether Theft. 20 1 You hit Fire Fox for 395 crushing damage. 19 5 Regen restores you with 161 points of health. 19 4 Fire Fox hits you for 309 slashing damage. 19 3 You evade the attack from Tentacle Monster. 19 2 You hit Fire Fox for 507 crushing damage. 19 1 You drain 104 points of health from Fire Fox 18 9 Regen restores you with 161 points of health. 18 8 Fire Fox misses the attack against you. 18 7 Tentacle Monster misses the attack against you. 18 6 Tentacle Monster gains the effect Ripened Soul. 18 5 Soul Harvest blasts Tentacle Monster for 1266 soul damage. 18 4 Fire Fox gains the effect Coalesced Mana. 18 3 Fire Fox gains the effect Ripened Soul. 18 2 Soul Harvest hits Fire Fox for 1315 soul damage.
interesting note you can use channeling on cure too.
This post has been edited by uth: Nov 5 2009, 02:32
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Nov 5 2009, 02:34
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Cool, thanks uth.
Needed to gather data to determine whether or not I'd be able to add any sort of usable statistics on the new magecraft mechanics in my new script.
Now if only Domino Strikes was easier to read off the battle log....
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Nov 5 2009, 02:48
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masquepiph
Group: Gold Star Club
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QUOTE(cmal @ Nov 4 2009, 21:34)  Cool, thanks uth.
Needed to gather data to determine whether or not I'd be able to add any sort of usable statistics on the new magecraft mechanics in my new script.
Now if only Domino Strikes was easier to read off the battle log....
Well, essentially you're looking to see if you have two or more successive attacks in the same turn, and that they're against different monsters. ... 2 2 You hit Giant Panda for 487 crushing damage. 2 1 You crit Rabid Hamster for 742 crushing damage. Do you need help with it? I'd put a little counter, and when the script reads one of your attacks, increment it, and if it gets above 1, it's domino strikes. When it detects the next turn, reset the counter. This post has been edited by DemonEyesBob: Nov 5 2009, 02:52
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Nov 5 2009, 03:23
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(DemonEyesBob @ Nov 4 2009, 19:48)  Well, essentially you're looking to see if you have two or more successive attacks in the same turn, and that they're against different monsters.
... 2 2 You hit Giant Panda for 487 crushing damage. 2 1 You crit Rabid Hamster for 742 crushing damage.
Do you need help with it?
I'd put a little counter, and when the script reads one of your attacks, increment it, and if it gets above 1, it's domino strikes. When it detects the next turn, reset the counter.
That's basically what I'd been thinking, but I'm trying to go through all my options to find an efficient method that's the least roundabout.
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Nov 5 2009, 22:16
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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Do you Old-Timers ever have a problem where, in order to boost yourself to the next highest number in one of your Primary Stats, you have to fight through one or more entire Levels as a character (i.e., are any of you at a point where you have to go from Level 150 to 151 or 152 or 153 just to get enough EXP to raise your, say, STR stat by 1)??
Or, do you find that the Level Progression is balanced enough so that you always gain enough EXP to up your Primary Stats (assuming that you haven't taken one or more of them waaaaay beyond your current Level)??
Just a little curious as to how well (or badly) Tenboro has balanced his Level Progression with his Stats Progression.
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Nov 5 2009, 22:16
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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Do you Old-Timers ever have a problem where, in order to boost yourself to the next highest number in one of your Primary Stats, you have to fight through one or more entire Levels as a character (i.e., are any of you at a point where you have to go from Level 150 to 151 or 152 or 153 just to get enough EXP to raise your, say, STR stat by 1)??
Or, do you find that the Level Progression is balanced enough so that you always gain enough EXP to up your Primary Stats (assuming that you haven't taken one or more of them waaaaay beyond your current Level)??
Just a little curious as to how well (or badly) Tenboro has balanced his Level Progression with his Stats Progression.
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Nov 5 2009, 22:21
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I can raise 5 of my 6 stats (LOL INT) once per level with Exp to spare, which usually goes toward bumping a stat up another point. Supposedly, the amount of experience needed to level and to raise your stats by 1 point hits a point about level 100 where you have more leftover Exp at the end depending on how your stats are distributed. I can't tell you if this is true because I haven't noticed it, but unless you jack up one or two of your stats way above your level and leave your other stats behind, this shouldn't be a problem.
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Nov 5 2009, 22:36
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Thanos008
Group: Gold Star Club
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QUOTE(cmal @ Nov 5 2009, 13:21)  I can raise 5 of my 6 stats (LOL INT) once per level with Exp to spare, which usually goes toward bumping a stat up another point. Supposedly, the amount of experience needed to level and to raise your stats by 1 point hits a point about level 100 where you have more leftover Exp at the end depending on how your stats are distributed. I can't tell you if this is true because I haven't noticed it, but unless you jack up one or two of your stats way above your level and leave your other stats behind, this shouldn't be a problem. Nice to know. I had hellish visions of you Grandmasters toiling away for weeks at a time and through multiple Levels just to get enough EXP for a raise of 1 point to one of your Stats. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 5 2009, 22:41
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grumpymal
Group: Gold Star Club
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QUOTE(Thanos008 @ Nov 5 2009, 15:36)  Nice to know. I had hellish visions of you Grandmasters toiling away for weeks at a time and through multiple Levels just to get enough EXP for a raise of 1 point to one of your Stats. (IMG:[ invalid] style_emoticons/default/tongue.gif) Have you SEEN hito's stats? Not only will they make your e-peen shrink, but he's doing just fine with his stats being over-level. By a lot. On both accounts.
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Nov 5 2009, 22:44
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Thanos008
Group: Gold Star Club
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Joined: 28-May 09

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QUOTE(cmal @ Nov 5 2009, 13:41)  Have you SEEN hito's stats? Not only will they make your e-peen shrink, but he's doing just fine with his stats being over-level. By a lot. On both accounts. I've heard about that feller. I think somebody once said that just about every Primary Stat or Level Up or even Training Perk that he wants to attain or earn has the word "millions" in front of it. (IMG:[ invalid] style_emoticons/default/blink.gif) (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 5 2009, 23:29
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uth
Group: Gold Star Club
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Joined: 28-December 08

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My next level requires about 1.8 million exp, while my highest stat increase requires about 365k, so you can pretty much level all your stats once per level still
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Nov 6 2009, 21:33
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Thanos008
Group: Gold Star Club
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Is there ever a chance, however rare, of of the highest quality materials (Prism/Diamond/Phase/etc.) being dropped in the Arenas or Grindfests or Item Worlds??
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Nov 6 2009, 21:56
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Sayo Aisaka
Group: Members
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Prism and Diamond are level indicators, not materials as such. That aside, if you look at the Equipment thread, it appears the answer is "yes".
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Nov 6 2009, 21:58
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uth
Group: Gold Star Club
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QUOTE(Thanos008 @ Nov 6 2009, 14:33)  Is there ever a chance, however rare, of of the highest quality materials (Prism/Diamond/Phase/etc.) being dropped in the Arenas or Grindfests or Item Worlds??
not sure what you mean considering prism and diamond are based on level, and have nothing to do with quality.... But phase cloth, and kevlar can drop anywhere... well they could before, now I'm not so sure with all the equip quality changes, not sure if the type got nerfed like the quality, since it's nearly impossible to get a superior item now... it might be the same for equip type, which would explain the vast increase in my cotton drops.../sigh Has anyone gotten any phase/kevlar drops since the 4.0 update??? This post has been edited by uth: Nov 6 2009, 21:59
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Nov 6 2009, 22:05
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Thanos008
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QUOTE(uth @ Nov 6 2009, 12:58) 
not sure what you mean considering prism and diamond are based on level, and have nothing to do with quality....
But phase cloth, and kevlar can drop anywhere... well they could before, now I'm not so sure with all the equip quality changes, not sure if the type got nerfed like the quality, since it's nearly impossible to get a superior item now... it might be the same for equip type, which would explain the vast increase in my cotton drops.../sigh
Has anyone gotten any phase/kevlar drops since the 4.0 update??? I just want to know if Armors/Weapons made of those materials ever drops at random, or if they can only appear in the Bazaar. Come to think of it, I don't think that I've ever seen Mithril drop in Arena/Grindfest/Item World, either -just the other various Metals ranging from Bronze to Steel. Likewise for Cloth, I've only seen Cotton/Silk as a random drop....not Gossamer or Phase or Kevlar.
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Nov 6 2009, 22:15
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grumpymal
Group: Gold Star Club
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Material is a level indicator. A material out of your level will never ever drop. Anything that pops up in the Bazaar that is OVER level 100 was sold there; Tenboro capped shop spawn to below level 100 equip only.
Silk\Gossamer\Phase\Dragonhide\Kevlar are types of equipment, not indicative of level at all. They're just higher qualities of loot. They can drop any time the loot generator falls on equipment, its just that recent tweaks may have made it more difficult for the good stuff to drop. The two types of heavy armor are exempt, since both types seem to drop fairly easily (probably intentional along with no special type of heavy armor).
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Nov 6 2009, 22:26
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(cmal @ Nov 6 2009, 13:15)  Material is a level indicator. A material out of your level will never ever drop. Anything that pops up in the Bazaar that is OVER level 100 was sold there; Tenboro capped shop spawn to below level 100 equip only.
Silk\Gossamer\Phase\Dragonhide\Kevlar are types of equipment, not indicative of level at all. They're just higher qualities of loot. They can drop any time the loot generator falls on equipment, its just that recent tweaks may have made it more difficult for the good stuff to drop. The two types of heavy armor are exempt, since both types seem to drop fairly easily (probably intentional along with no special type of heavy armor). Ah ha.....THERE was the info that I wanted to know. Thank you. EDIT: Piggybacking off that answer, I have a corollary question: Those of you who have put Creds into training that "Better Item/Loot Quality" Perk.... ....did you find it to be a good (if expensive) investment over the long term?? This post has been edited by Thanos008: Nov 6 2009, 22:54
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Nov 6 2009, 23:02
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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was before since I got superior/exquisite stuff pretty often, now not so much.
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