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> HV Questions Thread, For questions about how it works

 
post Oct 24 2009, 22:04
Post #361
hitokiri84



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I think it's more likely to be a function of your level and the monster's status, not it's max MP. Some of the legendaries have less MP than some of the other lesser monsters, yet they still give a constant higher amount. Right now I'm getting 11 from mid-bosses and 16 from legendaries, although I'm fairly sure the legendaries were only giving me 15 at first and then increased mid-round.
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post Oct 24 2009, 22:08
Post #362
marcho



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Huh, how have you been checking the max mp? It's been a long time since I've been able to, I havn't been able to make a solid guess on actual max mp for a while, since Tenb made enemies start with random mp and spirit.

I've never seen a boss that looked like it had less max mp than a regular monster (taking its starting mp and multiplying on a guess my how much of the bar is missing).

The only time I've seen mp drain increase mid round is that a low mp creature (10-20% or less) does give less mp per tick. But past 20% it stays the same from 21%-100% for me.

This post has been edited by marcho: Oct 24 2009, 22:19
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post Oct 25 2009, 04:24
Post #363
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Does anybody know for sure if, as your Overcharge Value % builds up, you get the extra DMG put into your attacks as that happens, or do you always have that extra DMG value once you put the Ability Points into it??

Just a little curious.
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post Oct 25 2009, 04:40
Post #364
marcho



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Increases with overcharge during combat. The bonus is related to current OC not max.
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post Oct 27 2009, 04:07
Post #365
Charkan



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One could list all the bonus given by the titles? Until Godslayer.
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post Oct 27 2009, 04:12
Post #366
marcho



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every standard title is an incremental 0.5% damage increase (tops at 5%). ascended is 5% damage and 2% evade. I couldn't tell you destined and godslayer, I don't know D:
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post Oct 27 2009, 05:51
Post #367
hitokiri84



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-10% burden and interference, respectively.
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post Oct 30 2009, 22:24
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Per what fraction of time Regeneration values on Character tab are?

This post has been edited by hen_Z: Oct 30 2009, 22:25
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post Oct 30 2009, 22:38
Post #369
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QUOTE(hen_Z @ Oct 30 2009, 16:24) *

Per what fraction of time Regeneration values on Character tab are?

They are by minute.
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post Nov 2 2009, 03:30
Post #370
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IF we're selling Things for C in the Trade Threads, how exactly does the exchange of Credits and Money work??

I understand how to stuff Items and Weapons and Armor into Moogle Mail, but how do we give the "money" to somebody that we want to buy from??
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post Nov 2 2009, 03:35
Post #371
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QUOTE(Thanos008 @ Nov 1 2009, 19:30) *

IF we're selling Things for C in the Trade Threads, how exactly does the exchange of Credits and Money work??

I understand how to stuff Items and Weapons and Armor into Moogle Mail, but how do we give the "money" to somebody that we want to buy from??

You can indicate a C.O.D. price on Moogle Mail, as well. The item and money are traded when it's paid.
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post Nov 2 2009, 07:43
Post #372
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QUOTE(Panuru @ Nov 1 2009, 18:35) *

You can indicate a C.O.D. price on Moogle Mail, as well. The item and money are traded when it's paid.
Thanks for the info.

And on a related note:

How are you folks accessing the Equipment Screen in the WTS/WTB Threads -and by that I mean the pictures of Item/Weapon Stats that are neat and clean and all by themselves and not part of another Equipment/Item/Weapon/Armor page??
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post Nov 2 2009, 07:48
Post #373
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QUOTE(Thanos008 @ Nov 2 2009, 00:43) *

Thanks for the info.

And on a related note:

How are you folks accessing the Equipment Screen in the WTS/WTB Threads -and by that I mean the pictures of Item/Weapon Stats that are neat and clean and all by themselves and not part of another Equipment/Item/Weapon/Armor page??

Are you talking about the equipment popup links like [hv.e-hentai.org] this one? Mouse-over, Ctrl-C. If it doesn't work, something is probably eating your pop-ups so you'll need to make exception rules.
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post Nov 2 2009, 22:27
Post #374
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Okay, so after the whole "Oops, my bad, those spells aren't supposed to be cheaper" fiasco, Silence is now more expensive than Weaken, among other things. How's Bewilder? Better to use than Silence? Because I'd rather not get hit by Skills/Spirits, but spend more MP, than the cheaper LOLMagicWeaken. They're both targeting deprecating, so I'd still get fucked by Interference.
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post Nov 2 2009, 22:37
Post #375
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QUOTE(cmal @ Nov 2 2009, 17:27) *

Okay, so after the whole "Oops, my bad, those spells aren't supposed to be cheaper" fiasco, Silence is now more expensive than Weaken, among other things. How's Bewilder? Better to use than Silence? Because I'd rather not get hit by Skills/Spirits, but spend more MP, than the cheaper LOLMagicWeaken. They're both targeting deprecating, so I'd still get fucked by Interference.

Holy fuck silence costs 29MP for me now, wtf. I think it's clear tenb wants us using bewilder, and it has its high points. Being able to use weaken with bewilder alone is probably enough to make it worthwhile over silence unless your enemy's physical attack is negligent. But with bewilder costing 16mp and silence 29, I know what I'm using (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by DemonEyesBob: Nov 2 2009, 22:41
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post Nov 2 2009, 23:06
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QUOTE(DemonEyesBob @ Nov 2 2009, 15:37) *

Holy fuck silence costs 29MP for me now, wtf. I think it's clear tenb wants us using bewilder, and it has its high points. Being able to use weaken with bewilder alone is probably enough to make it worthwhile over silence unless your enemy's physical attack is negligent. But with bewilder costing 16mp and silence 29, I know what I'm using (IMG:[invalid] style_emoticons/default/dry.gif)

I hardly cast Weaken because of said Interference fucking me in the ass. If I take that one turn to use Focus, I'm basically opening myself up to rape. And with the super-nerfed equipment, it hurts more. Silence costs nearly double now of what it used to, but I really only ever use it against Bosses or at the end of a battle to spend leftover MP. Unless its a boss, casting Silence isn't that big a deal since I can usually dispatch mobs before they can fire off too many spells -- bosses can build up MP several times over the course of chipping them to death and I can avoid enough of their attacks to be able to Cure II myself back to a safe health level.
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post Nov 4 2009, 04:47
Post #377
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Did Tenboro ever say whether or not increased Difficulties increases your chances of getting an Artifact??
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post Nov 4 2009, 05:02
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QUOTE(Thanos008 @ Nov 3 2009, 23:47) *

Did Tenboro ever say whether or not increased Difficulties increases your chances of getting an Artifact??

They don't. Artifacts have a raw drop chance, that's all.
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post Nov 4 2009, 17:14
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Is there any use for the Sleep? Does it drops from damage? Including AoE damage? DoT damage?
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post Nov 4 2009, 17:45
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I find Sleep very useful for any battle fought on Heroic or above. It makes things much easier when you're only taking damage from one opponent. Any damage done to a sleeping monster has a chance of waking it up, including DoT effects such as Poison or Searing Skin, and putting more points into the spell reduces that chance. 5 points = 50% chance.
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