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> HV Questions Thread, For questions about how it works

 
post Dec 8 2011, 23:52
Post #3281
Bunko



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QUOTE(atomicity @ Dec 8 2011, 23:32) *

I was wondering... Why is everyone crazy about xp bonuses? Given that everything (including monsters) scales with level, wouldn't one want to raise one's level as slowly as possible (so that monsters stay the same size) and get better with gold/hath/equipment?

So, on that note, isn't then playing normal the only sensible thing to do?

Also, NPM.

That's how games work.
You become higher level to fight nastier monsters.
People who can enjoy the fun at low levels are few, but know the meaning of life.
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post Dec 8 2011, 23:58
Post #3282
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QUOTE(atomicity @ Dec 9 2011, 00:32) *

I was wondering... Why is everyone crazy about xp bonuses? Given that everything (including monsters) scales with level, wouldn't one want to raise one's level as slowly as possible (so that monsters stay the same size) and get better with gold/hath/equipment?

So, on that note, isn't then playing normal the only sensible thing to do?

Also, NPM.


On your level - you may be right.
But... as one gets higher and higher level exp begins to flow much slower - I am even beginning to feel that, so imagine someone over 200 lvl.
Second reason is getting new abilities - monsters only scale statistics, they don't have any other bonuses, so this is huge advantage.
Third reason would probably be getting more and better arenas to complete - as they give better drop bonuses (and greater challenge too!).

And one more thing - people who just increase difficulty, not other exp bonuses do it for other rewards - higher drop chances and qualities.
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post Dec 9 2011, 00:04
Post #3283
atomicity



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Thanks, both of you.
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post Dec 10 2011, 11:50
Post #3284
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Something I just realized, do Banshee weapons drain spirit from common mobs? They don't have displayed SP bars.
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post Dec 10 2011, 12:11
Post #3285
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QUOTE(Anomtai @ Dec 10 2011, 10:50) *

Something I just realized, do Banshee weapons drain spirit from common mobs? They don't have displayed SP bars.

Yes.
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post Dec 10 2011, 17:54
Post #3286
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"Drain" is misleading, they can have 0 mana and an illithid weapon can still give you mana on proc.
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post Dec 10 2011, 19:15
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They don't say drain anymore, they say siphon.
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post Dec 10 2011, 19:29
Post #3288
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Why don't Tenb use the word 'suck'? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 11 2011, 20:16
Post #3289
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I'd like to get the latest opinions on a few things as I make some decisions about my HV future:

Effectiveness vs. cost on a few spells:

Shadow Veil
Arcane Meditation
Heartseeker

I play melee using DW Void Rapier/Waki, using Regen II and Haste all the time, Protection once in a while, Cure II emergency, add some deprecating spells to taste. Gonna add Holy spells to my Warrior eventually but haven't really done anything with that prof yet.

Also Penny Pincher vs. Auto-cast for a good use of Hath...and if Auto-cast which spell is best for a melee player?

I appreciate any/all feedback!

MANY THX

- JC

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post Dec 11 2011, 20:25
Post #3290
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QUOTE(jcullinane @ Dec 11 2011, 10:16) *

Shadow Veil
Arcane Meditation
Heartseeker

Heartseeker is a must once you get it. AM is only for mages. SV is worth it almost all the time.
QUOTE

Also Penny Pincher vs. Auto-cast for a good use of Hath...and if Auto-cast which spell is best for a melee player?

Auto-cast; Haste or SV should be your first choice.
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post Dec 11 2011, 21:47
Post #3291
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QUOTE(derpymal @ Dec 10 2011, 18:15) *

They don't say drain anymore, they say siphon.

QUOTE(varst @ Dec 10 2011, 18:29) *

Why don't Tenb use the word 'suck'? (IMG:[invalid] style_emoticons/default/tongue.gif)

All three are wrong really, suck, siphon and drain all really mean a transfer of something from one place to another.
Create, or gives, would be more accurate, since the thing in question is created.
Question is if a real drain would make it better or worse. Worse since you might get nothing if the monster has nothing, better since it will take it away from the monster if it has some.
Meaning you could keep a monster drained to nothing, essentially working as a form of silence, since it can never get enough mana to cast a spell.
Health drain would be better, since it not only gives you health, but also then does damage to the monster, effectively giving a damage increase to the weapon.
The problem would be spirit drain against a monster that doesn't have spirit.

As well as the fact that monsters doesn't seem to have points in mana and spirit, like it does in health, but instead uses percentages.

QUOTE(jcullinane @ Dec 11 2011, 19:16) *

I'd like to get the latest opinions on a few things as I make some decisions about my HV future:

Effectiveness vs. cost on a few spells:

Shadow Veil
Arcane Meditation
Heartseeker

I play melee using DW Void Rapier/Waki, using Regen II and Haste all the time, Protection once in a while, Cure II emergency, add some deprecating spells to taste. Gonna add Holy spells to my Warrior eventually but haven't really done anything with that prof yet.

Also Penny Pincher vs. Auto-cast for a good use of Hath...and if Auto-cast which spell is best for a melee player?

I appreciate any/all feedback!

MANY THX

- JC

Heartseeker is very good value for cost, it increases your damage by quite a bit (25%, dunno if that works properly, considering all the problems with percentage-based increases to damage since the big change), gives a good bonus to crit chance (10%, which probably stacks multiplicatively instead of additive, meaning a base crit chance of 30% would not become 40% but instead 37%, in worst case, it gives 10% bonus to the existing crit chance, so only 33%) and most importantly perhaps, it gives a huge hit chance bonus of 50%, which does work multiplicative meaning it halves your chances to miss (so a hit chance of 90% becomes 95%, or for a DWer, 95% becomes 97,5%.

Arcane meditation does the same thing but for magical attacks, and you can't have both running at the same time, the last one casted cancels out the other.

Heartseeker/arcane meditation is basically a must have, once you get them.

Then you have a slew of damage reducing buffs, like haste, shadow veil, protection and spirit shield, which are the main ones.
Spirit shield stands out, since it clips off high hits and is a must in fights with bosses that hits really hard or at higher difficulties, to avoid being killed in a single hit.
The others, haste, shadow veil and protection are more similar, especially the last two, and there is some discussion as to which one is best.
Shadow veil increases evasion, and probably works best with an evasion-based defense. Protection is sometimes scorned by the higher players, probably because they are mostly mages or using evasion-based gear, while protection is based on you having a high physical mitigation from your gear.
Haste is a bit difference, since it makes you faster, and by comparison makes the mobs slower, meaning they get off less hits against you between your hits, thereby decreasing damage done to you.
The bonus to haste is also that deprecative spells and weapon procs last longer (good for stun, less so for bleed).


Personally, I use haste as my "defense", and complete that with heartseeker as I am a melee most of the time. And spirit shield when going up against bosses.



As for some suggestion to your playstyle, I would suggest dropping DW and going 2-H mace. It's better in pretty much all situations except ring of blood, due to domino strikes splash damage (niten ichiryu is crippled in this, since it only does the weakest possible domino strikes, meaning it doesn't get bonuses to numbers of targets or smaller reduction of splash damage, with higher proficiency).
Mace for stun, since that is quite simply the best in most cases.
Doing holy spells, or any offensive spells, with your warrior is a bit of waste. As a melee you need mana for buffs, mages uses staffs and cloth to increase their damage from spells considerably and can regain their mana with ether theft. Or at the very least decrease the casting cost of offensive spells with the coalesced mana proc.

As for for hath perks, penny pincher isn't worth it. It costs a lot of hath and gives some very small bonuses.
To make an easy comparison, you can check the hath exchange and see that the value of hath is up to 12.5K credits. Meaning that the 100 hath that the first level of penny pincher costs, would equal 12'500'000 credits.
12,5 million credits.
Just imagine how much you'd have to gain from credit drops and bazaar sales in order to even balance it out, since it only gives 1% to credit drops and 2% to bazaar sales.

Try and figure out if you have even earned that much in total from credit drops and bazaar sales....

Auto-cast slots are nice. The first one is pretty cheap, but isn't all that fantastic really. It just means you get a spell casted on you from the very start, and you don't have to spend a turn every now and then to recast it, but the cost/turn is still the same.
And it disappears if your mana goes a bit low (10%) and then you have to wait to get your mana above 25% for it to be recasted again.
And you have no chance of getting a "Free cast" with channeling, since you don't cast it.

From level 2 and onwards however, you get a decrease to upkeep, so then it becomes a mana-saver, even if you're only using one of the slots.
Also, heartseeker can't be put on auto-cast for some reason.

You should also check into the aura perks, those gives some considerable bonuses as well, they all boost your exp and increases your stats, and the white and black aura gives a bonus to HP or MP, depending on which one you pick and rainbow aura gives a permanent bonus to your hp, mana and spirit regen. Which is quite considerable for a melee.



I'd say auto-cast slots and auras are the best investment for most people, and then crystarium for those that already have those and want to boost their incomes and organized mind for even more experience. And penny pincher and daemon duality for those that have way too much income and doesn't know what to do with it.

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post Dec 12 2011, 07:28
Post #3292
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In my experience the choice between Shadow Veil and Protection depends on two things. Whether your build is based on mitigation or evasion, and how likely a single round will kill you.

If you're playing plate or higher-mitigation light armor, use Protection. The bonus from Shadow Veil may be greater over time, but is very streaky. There will be times where you don't get hit for many rounds, and times where you get hit every time. The mana you'd normally save when healing while using Shadow Veil will be lower than the amount actually spent trying to make sure that next hit won't kill you. You'll be casting Cure more often because you can't risk the monsters getting lucky and getting several hits in one round, which will happen statistically sooner or later. I've noticed myself using more mana potions overall when using Shadow Veil while in plate or light armor than when I used Protection.

Although you'll be hit a little more often when using Protection, you'll be taking less damage each hit. You'll have a little more breathing room in when you have to cure yourself.

Note that this is only if you have a high enough mitigation from your armor.

If you're in cloth armor or low-mitigation light armor, Protection doesn't prevent enough damage. Shadow Veil, despite it's streakyness, will keep you alive better since it's preventing more damage. Or if you're playing at a high difficulty where two or three hits will kill you, Protection is never going to prevent enough damage. So in these cases getting hit less is more important.
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post Dec 13 2011, 07:28
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Hey guys, I'm kind of new here (obviously first post) but I had a question about GP (sorry since this isn't directly pertaining to the HV I can delete my post if need be).
Say I were to seed a gallery that was moderately popular. Would the decrease in bandwidth available for my H@H client make it worthwhile?
It seems I'm receiving GP for H@H based on my connection and seeding would in theory lower this connection speed and thus my H@H GP revenue, I'm just not sure if it would reduce my total GP (chances are it'll depend on the speed I allow each program to run at, right?).

Thanks!
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post Dec 13 2011, 21:27
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QUOTE(jewboy606 @ Dec 13 2011, 06:28) *

Hey guys, I'm kind of new here (obviously first post) but I had a question about GP (sorry since this isn't directly pertaining to the HV I can delete my post if need be).
Say I were to seed a gallery that was moderately popular. Would the decrease in bandwidth available for my H@H client make it worthwhile?
It seems I'm receiving GP for H@H based on my connection and seeding would in theory lower this connection speed and thus my H@H GP revenue, I'm just not sure if it would reduce my total GP (chances are it'll depend on the speed I allow each program to run at, right?).

Thanks!

How do you mean seeding?
If you are talking about the torrents, then you get GP for numbers of downloads and based on the size of the gallery, IF you are the one that created the torrent or the one that posted the gallery (double if you did both).
Anyone else being nice and seeding a downloaded torrent gets nothing.

If you post a gallery, and people download it with doggybag, meaning not via torrent, then you get GP for it, but it doesn't download it from your computer, but from the servers, so no extra pressure your connection.


And yes, that means you get nothing from contiuing to seed a torrent when it is finished, unless it is your gallery or your torrent.
The reason for that is because seeding rates are too easy to manipulate.
Personally, I'd like to see an easy formula, something like number of downloads and size of it, divided by number of seeders, giving a certain bonus in fractions of a hath for every minute you're seeding it.

This post has been edited by Randommember: Dec 13 2011, 21:31
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post Dec 13 2011, 23:30
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Ah right, sorry I did mean with the torrents.
After reading the wiki I do understand the ways I can receive GP, I guess I was just wondering how much I would receive (compared to just running H@H)...but it looks like that's still kind of unknown?

I suppose a better question may be, do you guys seed your own torrents/galleries and run H@H at the same time or choose one or the other (probably H@H as you can earn Hath and GP this way)?
Thanks for the response though.
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post Dec 14 2011, 00:40
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QUOTE(jewboy606 @ Dec 13 2011, 23:30) *

Ah right, sorry I did mean with the torrents.
After reading the wiki I do understand the ways I can receive GP, I guess I was just wondering how much I would receive (compared to just running H@H)...but it looks like that's still kind of unknown?

I suppose a better question may be, do you guys seed your own torrents/galleries and run H@H at the same time or choose one or the other (probably H@H as you can earn Hath and GP this way)?
Thanks for the response though.

While I did not read your other posts. Let me tell you this.
You get hath for running H@H. you can see your hath by decimal here.
https://e-hentai.org/hathperks.php (before the list of stuff)

When you got a hath. go here:
https://e-hentai.org/hathexchange.php
To sell it for maximum profit, put the starting bid to 100, leave buyout empty. Choose auction time of 4 hours.
After 4 hours, you got so many credits, you'll wonder why you ever thought about GP (credits are worth quite a bit more)

This post has been edited by Bunko: Dec 14 2011, 00:40
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post Dec 14 2011, 14:34
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QUOTE(jewboy606 @ Dec 13 2011, 22:30) *

Ah right, sorry I did mean with the torrents.
After reading the wiki I do understand the ways I can receive GP, I guess I was just wondering how much I would receive (compared to just running H@H)...but it looks like that's still kind of unknown?

I suppose a better question may be, do you guys seed your own torrents/galleries and run H@H at the same time or choose one or the other (probably H@H as you can earn Hath and GP this way)?
Thanks for the response though.

H@H is the best. It earns both GP and Hath, at a fairly steady rate.

Torrents only earn you GP if it is your gallery, or your torrent (you can create a torrent for a gallery that someone else posted, and you will get half the reward and the gallery poster will get the other half).
And you earn that GP based on the size of it and how many times it is downloaded.
But you actually earn nothing in running torrents by itself, you earn the same amount of GP if it is you seeding the torrent, or if it is someone else seeding your torrent.

So basically, all you have to do is seed your torrent long enough so that a few others have it, and will continue to re-seed it, and then you can turn off your torrent client but still earn the same amount of GP.
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post Dec 16 2011, 05:08
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Just a quick question regarding equipment sets: Why are weapons and shields restricted to just one set?
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post Dec 16 2011, 05:30
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Um.....that's programming problem.
Don't ask Tenb since he noticed that for a long time.
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post Dec 19 2011, 21:40
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I've just bought the trained the first rank of Pack Rat.

You start with 3 battle inventory slots (according to the wiki).
I have another 4 from abilities.
Now I should have, having trained pack rat, another 1, leading to a total of 8, but I only have 7 battle inventory slots.

Did I miss something?
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