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> HV Questions Thread, For questions about how it works

 
post Nov 26 2011, 19:00
Post #3261
varst



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Yes. Every 10 points in one-handed prof. will give you 0.5% more block rate.
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post Nov 27 2011, 04:34
Post #3262
cyberstein



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Does harder Challenge Level gain more credits?

http://ehwiki.org/wiki/HentaiVerse_Settings
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post Nov 27 2011, 04:52
Post #3263
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QUOTE(cyberstein @ Nov 27 2011, 10:34) *

Does harder Challenge Level gain more credits?

http://ehwiki.org/wiki/HentaiVerse_Settings


yes
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post Nov 28 2011, 05:04
Post #3264
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Hmm search yielded nothing but does battlecaster items increase all spell damage - using a battlecaster mace while putting poison on enemy, does poison damage increase?
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post Nov 28 2011, 05:17
Post #3265
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Nope.
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post Nov 28 2011, 05:25
Post #3266
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Oh, so the battlecaster magic bonus does not apply to deprecating spell accuracy and damage, is there anything that does that apart from depre proficiency?
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post Nov 28 2011, 06:01
Post #3267
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I have a quick question about about the elementals made in the monster lab. I read the wiki and it said that intelligence increases magic attack strength for elementals which I'm assuming is the dmg their special ability does since dexterity increases physical ability dmg. I'm just wondering does intelligence also increase the dmg they do with normal attacks since they do all magical hits, or do you have to increase their strength to get more normal attack damage? This might be a stupid question, and if so I apologize; I'm just curious because I don't want to waste str crystals early on if int is their main stat.
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post Nov 28 2011, 07:10
Post #3268
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QUOTE(zzc @ Nov 28 2011, 11:25) *

Oh, so the battlecaster magic bonus does not apply to deprecating spell accuracy and damage, is there anything that does that apart from depre proficiency?


http://ehwiki.org/wiki/Spells#Deprecating_Magic
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post Nov 28 2011, 15:52
Post #3269
Randommember



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QUOTE(zzc @ Nov 28 2011, 04:25) *

Oh, so the battlecaster magic bonus does not apply to deprecating spell accuracy and damage, is there anything that does that apart from depre proficiency?

Nope.
Apart from accuracy, where it affects all targetted spells equally.

You got three attack stats each for magical and physical attacks. Damage, accuracy and critical chance.
For melee attacks this is simple, damage is how much damage you deal, accuracy is your chance to hit (modified by the targets chance to evade, which is also shown as a miss) and crit is the chance to do a critical attack.

For magical attacks, it is a little harder, since you don't attack directly with magic, like with melee, but cast a spell. Accuracy is used the same way, determining the chance to hit. But damage and critical only applies to direct damage spells from divine, forbidden and elemental spells, where critical is the chance for a critical hit, and damage is a value that is modified by the spells damage modifier to give the total damage.
Deprecating spells are only affected by accuracy, and supportive and curative doesn't use any of those values but rely entirely on the proficiency in the skill.


You can go a hybrid battlecaster, but ironically that means using a staff and light armor, not using a battle-caster weapon.
With light armor instead of cloth armor, you sacrifice spell proficiency in exchange for physical mitigation.
It works quite nicely actually, with staff you can recharge your mana and can have multiple supportive spells running and you are very hard to kill, but your damage output suffers from it.
Makes it slow but steady, kind of like an alternative to heavy armor and 1H, except the main advantage is that you can go on forever, since running out of mana isn't a problem with use of magic missile and a good ether theft staff.
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post Nov 29 2011, 12:19
Post #3270
cryomorph



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Is it true that Scavenger affects artifact drop chance as they are also loot?
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post Nov 29 2011, 12:34
Post #3271
Evil Scorpio



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QUOTE(cryomorph @ Nov 29 2011, 14:19) *

Is it true that Scavenger affects artifact drop chance as they are also loot?

Check here: http://ehwiki.org/wiki/Loot_Drop_Rolls
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post Nov 29 2011, 19:28
Post #3272
cryomorph



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QUOTE(Evil Scorpio @ Nov 29 2011, 18:34) *

Thank you, I've missed this topic somehow.
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post Nov 29 2011, 21:05
Post #3273
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QUOTE(cryomorph @ Nov 29 2011, 09:28) *

Thank you, I've missed this topic somehow.

It was added fairly recently.
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post Dec 2 2011, 05:31
Post #3274
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I get nothing in equipment drops when I set the difficulty to battletoads when I do grindfest runs. I do get equipment drops only when I set the difficulty on normal. I have been doing about 200+ runs, each run about 20 or so rounds each run. The exp multiplies like it says it does, just not anything else.

The only thing that drop on battletoads difficulty are pots and power gems and a few crystals. I don't see a large difference in credit drops either, only like 10 credits more for what I am at the moment.

Is something about the drops and credits for higher difficulties broken?

This post has been edited by trikon000: Dec 2 2011, 05:33
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post Dec 2 2011, 06:01
Post #3275
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1. EXP modifier is different from credits modifier.
At battletoads difficulty, while you'll get x10 exp modifier, you'll only get x3 credits modifier.

You can check the credits/crystals modifier at the following wiki page (they're basically the same)
http://ehwiki.org/wiki/HentaiVerse_Settings

2. As for equipment drops, the base chance for 1 monster to drop an equipment is about 0.1%, without any other modifiers.
Assuming you've played for about 20 rounds per run, with about 5 monsters per round, there's 10% chance for you to get any equipment per run.

But since it's totally random, so....
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post Dec 2 2011, 06:24
Post #3276
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QUOTE(varst @ Dec 1 2011, 20:01) *

You can check the credits/crystals modifier at the following wiki page (they're basically the same)

Got citation? Would be nice to add credits to that table.
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post Dec 2 2011, 07:21
Post #3277
trikon000



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Even after 200+ runs, I should have at least 1 drop. I always have to drop the difficulty to normal to farm for items to sell for credits between arena cooldowns.

[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr...letoads_01b.png
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr...letoads_02b.png
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr...letoads_03b.png
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr...letoads_04b.png
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr...letoads_05b.png
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr...letoads_06b.png

[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr..._normal_01b.png
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr..._normal_02b.png
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr..._normal_03b.png
[i186.photobucket.com] http://i186.photobucket.com/albums/x151/tr..._normal_04b.png

I average about only a little over 1.5x - 2x more credits only in battletoads. It only spikes to a 3x when I encounter a Mini-boss only. It is nowhere near 3x all the time.

The range I get for normal is 19 to 38 (based on 3 monsters).
A 3x all the time, I should be getting 57 to 114 based on 3 monster in battletoads, which I am not.

This post has been edited by trikon000: Dec 2 2011, 07:26
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post Dec 2 2011, 07:52
Post #3278
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QUOTE(Maximum_Joe @ Dec 2 2011, 12:24) *

Got citation? Would be nice to add credits to that table.


No concrete citation right now, and difficult to test since monsters are dropping credits in a random way.
But shouldn't be far from the actual multiplier.
(Something like EXP modifier and monster HP modifier: there's some difference, but overall it's about the same)
From 0.4.8 patch

QUOTE

- The formula for credit drops from monsters has been revised. Monsters now drop a random amount of credits determined by their class (common/rare/legendary/usw), but with no additional modifiers for level or stats.
-- This means that the same monster will drop the same amount of credits at Level 1 as it will at Level 200.
-- Note that the modifier for difficulty is still in place.
-- The modifiers for level/stats/power have not changed for EXP/loot.


QUOTE(trikon000 @ Dec 2 2011, 13:21) *

Even after 200+ runs, I should have at least 1 drop. I always have to drop the difficulty to normal to farm for items to sell for credits between arena cooldowns.

I average about only a little over 1.5x - 2x more credits only in battletoads. It only spikes to a 3x when I encounter a Mini-boss only. It is nowhere near 3x all the time.

The range I get for normal is 19 to 38 (based on 3 monsters).
A 3x all the time, I should be getting 57 to 114 based on 3 monster in battletoads, which I am not.


If you don't have equipment drop, you may have some really bad luck.
There's at least several thousands of HV players, so it's bound to happen.

As for that x2.5 bonus in BT (x3 is for IWBTH, I made a mistake there), it's just a vague multiplier which maybe affected by the randomness of credits drop.
The main idea is that x10 difficulty isn't going to give you x10 more credits.

This post has been edited by varst: Dec 2 2011, 07:59
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post Dec 2 2011, 08:06
Post #3279
trikon000



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I wasn't expecting 10x credits. I was expecting 3x to 5x in that range, but it is far less without mini-bosses.

I have been pumping the trainer as much as I could at this level for Scavenger. Even under a bell curve statistic, I should have gotten at least 1 crappy low end drop.

I use the battletoads difficulty to level like 2 to 3 levels a day at the moment, I really don't use it for anything else since the drop rate is broken on higher difficulties for me.
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post Dec 8 2011, 23:32
Post #3280
atomicity



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I was wondering... Why is everyone crazy about xp bonuses? Given that everything (including monsters) scales with level, wouldn't one want to raise one's level as slowly as possible (so that monsters stay the same size) and get better with gold/hath/equipment?

So, on that note, isn't then playing normal the only sensible thing to do?

Also, NPM.

This post has been edited by atomicity: Dec 8 2011, 23:33
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