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> HV Questions Thread, For questions about how it works

 
post Nov 20 2011, 19:39
Post #3241
varst



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I just hope nobody's asking 'what is that loot quality bonus? And what does this and that mean?' later in other threads. (IMG:[invalid] style_emoticons/default/sad.gif)
The ambiguity of terms at least keep people from asking such questions, if I have to say.

As I've said, we don't know how every terms in the equation interact.
Since almost everything's guessing work, I would say it's not so appropriate to put that into wiki, where information should be fairly accurate and certain.

Just leave those reference to people who want to learn more.

This post has been edited by varst: Nov 20 2011, 19:48
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post Nov 20 2011, 19:58
Post #3242
Ichizon



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QUOTE(varst @ Nov 20 2011, 18:39) *
I just hope nobody's asking 'what is that loot quality bonus? And what does this and that mean?' later in other threads. :(


Okay, I've edited it a bit again to try and avoid this to the maximum extent.

[Take a look]
  • I consciously used the same words over and over again in the explaining text and the formula, so there should be no confusion about them.
  • All the four bonuses now have specific citations to Tenboro posts, where he mentions what we know (or rather, knew in 2009).
  • There is a disclaimer saying information may be outdated, as well as acknowledging that little is known about how the base bonuses are calculated.
  • The formula itself has a specific citation to a semi-confirmed version of it, but with the then unmentioned (but now sourced) Arena and Difficulty bonuses added to the equation.

I'm sure some people will ask regardless, but it seems much clearer now than before, even if the whole formula is driven by speculation and scattered citations. The bonuses people need to take note of are, in my humble opinion, very clear and easy to understand.
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post Nov 20 2011, 20:06
Post #3243
Maximum_Joe



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Maybe just move LotD to its own page.
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post Nov 20 2011, 20:21
Post #3244
Ichizon



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Naw, I don't see what that would help. Less people would see it, and the main reason it's there is to see what LotD, a trained skill, affects. It does go into a bit of detail... If anything, move the LQB to its own page, referencing it from LotD and explaining only what LotD does.

I don't really think it's necessary though, as it's just a short paragraph of gathered information. Just scatters information around, which in my opinion makes it harder to grasp. If it was longer and involved several complex formulae, I'd agree.
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post Nov 20 2011, 20:24
Post #3245
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QUOTE(Maximum_Joe @ Nov 21 2011, 02:06) *

Maybe just move LotD to its own page.


Good idea.

@Ichizon:
Sorry if you feel I'm too modest on this matter.
I really appreciate your work, which makes HV-wiki more informative.
However, as I view from the top of the page, I can see those training information and costs stated with utmost certainty.
Which makes me wonder if those LotD information, which are fairly uncertain and difficult to test, should be put there.

And it won't hurt to separate LotD into individual page, as long as there's a link to the correct page so people can read them.

It's like the equipment numbers page; there's some interesting information on equipments, but those outdated comments make me difficult to recommend it to other players, as long as those comments' not separated from the facts.

This post has been edited by varst: Nov 20 2011, 20:31
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post Nov 20 2011, 20:32
Post #3246
Ichizon



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Keep in mind that the formula has been there for a while. I just worked on clarifying it and sourcing the assumptions directly to forum posts.

[Here's how it looked earlier today, before I modified it]

The thing about making new pages is that it should only be done if a page is too long or heavy, or if there is enough information about the subject to warrant its own page (or if it's otherwise completely off topic). I don't think LQB fits either of those criteria, and splitting it into a new page only to link it from the old page seems quite pointless (due to the fact that it'll be linked). Splitting it because it's uncertain isn't really a good reason, in my opinion. There are several uncertain things on the wiki, simply cited to old forum posts.

People will ask about how LotD works regardless, and we don't have any better answer than what's been gathered there. If there were multiple accepted theories and more in-depth stuff about it, then it would make sense to make it its own article, but there's just the one semi-confirmed formula, and nothing else to contradict or challenge it, other than the cited posts being from before the revamp. In the revamp patch notes, Tenboro said that there weren't supposed to be any major changes to the system (here). Nor do other updates note any large changes to the loot system, to my knowledge. Yes, it's speculation, but the post cited at the formula makes it the most correct we'll have, until Tenboro publicly decides to shed some new light on how the system works.

If there were no Tenboro sources, I wouldn't be against just removing it altogether. All the numbers that are used have been used by Tenboro himself, and the formula was semi-confirmed ("looks about right" in 2009).

This post has been edited by Ichizon: Nov 20 2011, 20:50
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post Nov 22 2011, 03:53
Post #3247
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does anyone know what the statistics of finding a figurine? and what affects it. i am thinking about going after them but i cant figure it out. i have found one before
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post Nov 22 2011, 05:30
Post #3248
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QUOTE(zetzue12 @ Nov 22 2011, 01:53) *

does anyone know what the statistics of finding a figurine? and what affects it. i am thinking about going after them but i cant figure it out. i have found one before


I'm Level 180 and I only have one, does that help?
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post Nov 24 2011, 06:38
Post #3249
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So since we were on the topic of quality and loot and such, anyone know what quality it requires to get each grade of weapon?
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post Nov 25 2011, 02:06
Post #3250
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Ill add to this sence were on the topic of loots.

Does your monster have to be lvl 250+ to bring you a "rare" loot or can any PL monster bring you one?

All i get is low and meds anmd rarly binds
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post Nov 25 2011, 02:17
Post #3251
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Rare is random, independent of PL.
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post Nov 25 2011, 09:13
Post #3252
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Does equipment item drop from grindfest ?
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post Nov 25 2011, 09:28
Post #3253
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QUOTE(cyberstein @ Nov 25 2011, 15:13) *

Does equipment item drop from grindfest ?


Yes, they drop everywhere except cryfest, where it's replaced by crystals.
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post Nov 25 2011, 23:44
Post #3254
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ok, got 1 more for ya, the bace drop rate is 5%, is that per round or per monsters.

like have a 1/20 chance of getting a drop per monster or per round?

and also when u roll, can you get more than 1 idem per monster or does it go by whenever is rolled first?

i know it makes 5 rolls when u get a "drop" but after that im not exactly sure how it works.

Its not really important i get drops all the time i was just wondering if someone could explane it a bit better

This post has been edited by MegaAnimeFan: Nov 25 2011, 23:46
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post Nov 26 2011, 04:24
Post #3255
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Per monster, but keep in mind that the percentage is speculative data.
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post Nov 26 2011, 18:27
Post #3256
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Max Proficiencies = 250 ?
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post Nov 26 2011, 18:32
Post #3257
varst



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QUOTE(cyberstein @ Nov 27 2011, 00:27) *

Max Proficiencies = 250 ?


There's no max proficiencies.
However, proficiencies will affect some aspects of fighting styles, which will have some of the effects capped at either 200 or 250 proficiencies.

You can learn more from e-wiki.

E-wiki-Profencieies
E-wiki-fighting styles
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post Nov 26 2011, 18:46
Post #3258
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thank for the anser

Is there Shield Proficiency?
i don't see it in character menu.
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post Nov 26 2011, 18:50
Post #3259
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QUOTE(cyberstein @ Nov 27 2011, 00:46) *

thank for the anser

Is there Shield Proficiency?
i don't see it in character menu.


There's no shield proficiency now. Its effect has been merged to one-handed proficiency.
I will correct that now. Thanks for notification.
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post Nov 26 2011, 18:56
Post #3260
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I will got more block rate if i got more one-handed proficiency.right?
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