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> HV Questions Thread, For questions about how it works

 
post Nov 1 2011, 16:03
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Byledalej



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Could anybody answer my question - which monster classes have skill other than physical-dex and what they have instead?
There is no info about that on wiki, and I don't want to create monster of every class to check (even if I had sufficient number of chaos tokens).

Thanks.

This post has been edited by Byledalej: Nov 1 2011, 16:17
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post Nov 1 2011, 16:10
Post #3202
varst



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QUOTE(Byledalej @ Nov 1 2011, 22:03) *

Could anybody answer my question - which monster classes have skill other than physical-dex and what they have instead?
There is no info about that on wiki, and I don't want to create monster of every class to check (even if I had sufficient number of chaos tokens).


Currently, only monsters with elemental attack type (which include only elementals now) can have magical attack, which is boosted by INT.
Tenb also said it will eventually be customizable.
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post Nov 1 2011, 22:20
Post #3203
dennyzz



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Is the damage increase from Overcharge applied seperately or multiplicative?
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post Nov 3 2011, 00:55
Post #3204
Ballistic9



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I remember reading somewhere that slow effects apply on the turn following their application, is this true?
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post Nov 3 2011, 10:50
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Randommember



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How does exploding a status effect work?
Is it a sort of spell in itself, or is the damage from it affected by what spell you use to apply it or to explode it?

Does it make any difference if I explode Searing skin with ice strike (tier 2) or Fimbulvetr (tier 13 AoE)?
Or will the damage from the exploded status effect still be the same?

Also, I've heard some mages talk about facemelt, is that just an expression or an actual tactic of some kind?
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post Nov 3 2011, 12:34
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QUOTE(Randommember @ Nov 3 2011, 16:50) *

How does exploding a status effect work?
Is it a sort of spell in itself, or is the damage from it affected by what spell you use to apply it or to explode it?

The explosion can only be triggered by a complementary element spell (ie: Elec debuff -> Fire spell). The damage is affected by EDB.

QUOTE(Randommember @ Nov 3 2011, 16:50) *

Does it make any difference if I explode Searing skin with ice strike (tier 2) or Fimbulvetr (tier 13 AoE)?
Or will the damage from the exploded status effect still be the same?

The same.

QUOTE(Randommember @ Nov 3 2011, 16:50) *

Also, I've heard some mages talk about facemelt, is that just an expression or an actual tactic of some kind?

The former.
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post Nov 3 2011, 15:05
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QUOTE(Chounyuu @ Oct 19 2011, 04:27) *

I dunno if it's in the calc so I'll ask:

What are the exact effects of the elemental status effects? ie. how much does Searing Skin affect attack damage? How much does it decrease cold resistance? How is explosion damage calculated?


Reposting my question as it seems to have gotten glazed over.
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post Nov 12 2011, 10:34
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Posted in wrong topic ,pls deleted

This post has been edited by jerim: Nov 12 2011, 10:43
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post Nov 15 2011, 10:13
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Does full physical mitigation have it's merits now, or does full mage still work good?
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post Nov 15 2011, 16:24
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Full mage.
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post Nov 16 2011, 10:11
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Probably a stupid question, but:

Hourly/Random encounters restore you to full health after winning? How long has that been going on? I could've sworn they didn't do that before.
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post Nov 16 2011, 15:32
Post #3212
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Your out-of-combat health regen ticks during combat unless you die. So after some battles you'll suddenly be at full health.
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post Nov 16 2011, 16:05
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QUOTE(Maximum_Joe @ Nov 16 2011, 13:32) *

Your out-of-combat health regen ticks during combat unless you die. So after some battles you'll suddenly be at full health.


I always wondered why it seemed I'd be at full health after fleeing sometimes.
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post Nov 16 2011, 16:12
Post #3214
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It doesn't seem consistent though. Sometimes when I run, I'm restored the same amount of HP I lose while running; sometimes I'm restored a much greater amount; and sometimes I don't regain any HP.
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post Nov 16 2011, 17:31
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It should depend on the amount of time that has passed since you were last out of battle. I had my SP restored the same way after fighting the Goddesses since I took a long break before finishing them. I freaked out because Arena clears don't restore SP and I had only 50% when I killed them.
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post Nov 16 2011, 17:32
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Does Domino Strikes not have an indicating effect (like Overwhelming Strikes)?

I just reached level 70 only using 2-handed weapons and I have never seen Domino Strikes proc.
I do however sometimes see splash damage distributed once, but I was always under the impression these were 2-handed crits. Are these Domino Strikes?
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post Nov 16 2011, 17:42
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Domino Strikes is a passive ability, and just means your attacks have a chance of hitting monsters next to the initial target.
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post Nov 16 2011, 17:46
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QUOTE(DragonRanger @ Nov 16 2011, 16:42) *

Domino Strikes is a passive ability, and just means your attacks have a chance of hitting monsters next to the initial target.


Oh, so it WAS working all along. Okay, thanks. This is somehow disappointing, though.
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post Nov 16 2011, 17:48
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QUOTE(cybchaos @ Nov 16 2011, 23:32) *

Does Domino Strikes not have an indicating effect (like Overwhelming Strikes)?

I just reached level 70 only using 2-handed weapons and I have never seen Domino Strikes proc.
I do however sometimes see splash damage distributed once, but I was always under the impression these were 2-handed crits. Are these Domino Strikes?


Yes these are the effect of Domino Strikes.
There's no proc symbol for Domino Strikes, mainly because they deal instantaneous damage.
If you want to know more, please read our HV-wiki.

QUOTE(FourThirteen @ Nov 16 2011, 16:11) *

Probably a stupid question, but:

Hourly/Random encounters restore you to full health after winning? How long has that been going on? I could've sworn they didn't do that before.


Hm....my experience:
When I perform testings in crysfest, my character's HP get fully replenished every time I escape from it, no matter how much hp I've left.

So it's safe to assume that for crysfest/grindfest/random encounter (they have similar battle system), HP will be replenished when you escapes.
(Easy to test: Go into a battle, get some hits, escape)
And I just tried, HP doesn't replenish when I'm killed.
So it gives escaping a bit of advantage.

This post has been edited by varst: Nov 16 2011, 17:48
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post Nov 17 2011, 01:38
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QUOTE(Randommember @ Oct 31 2011, 21:14) *

Did a bit of checking with stamina usage.

http://ehwiki.org/wiki/Stamina
It seems that the stamina cost for grindfest when you are <80 isn't right.
On the page it lists it at 0.05 stamina/round, which should give you 20 rounds per stamina.
I got 50 out of it, making the cost 0.02 stamina/round.
That would make it twice as expensive as itemworld/arena, which is how it is when stamina is >80.
So you could essentially sum it up with the base cost for normal fights (arena/itemworld/RoB) at normal stamina (20-79) is 0.01 stamina/round.
Grindfest (and presumably random encounters) costs double.
Crysfest costs half.
And great stamina (>80) makes all types cost 5x more.

grindfest was 20 rounds/stamina for a small amount of time--nobody liked that change, so tenboro quietly reverted the normal rate to 0.02
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