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HV Questions Thread, For questions about how it works |
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Oct 25 2011, 04:05
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Ballistic9 @ Oct 24 2011, 22:59)  Where do Arcane Focus, Riddlemaster, Title Rank and Stamina Bonus fit into the magic damage formula? Right now I'm using:
Magic Damage = Base Magic Damage * Magic Damage Bonus%
Base Magic Damage = (StaffProf * 0.5) + (PurpleAuraRank * 5) + (INT * 1.25) + (WIS * 0.75)
Magic Damage Bonus% = Crit * Channel * (ArcaneFocus + Riddlemaster + TitleRank) * StaminaBonus * HathPerk * EDB * SpellProficiency/2 * AOEmod * (1 + (SpellAP - 1)*0.0625)
Right now Title Rank gives a flat +x damage. Like for godslayers it increases there physical base damage and magical base damage by 10 last I heard anything about it, and it looks like it still is that according to my spreadsheet (I have 10 damage that I can't account for through gear or prof or stats) As for Magic Damage Bonus% and Magic Damage itself I'm not sure. Just like Attack Damage Bonus% and Attack Damage it is super variable and there are a lot of interactions that make it hard to nail down completely. One of these days I plan on conquering it, but that hasn't happened, and neither has a perfect formula come through yet.
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Oct 25 2011, 05:56
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(coykili @ Oct 25 2011, 09:49)  Can someone higher lvl than me tell me roughly when this turns into 3 turn ET Fine Ebony Staff of DestructionIt should have 3 turns ET at lv. 260. This post has been edited by varst: Oct 25 2011, 05:56
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Oct 25 2011, 12:56
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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QUOTE(skillchip @ Oct 25 2011, 10:05)  Right now Title Rank gives a flat +x damage. Like for godslayers it increases there physical base damage and magical base damage by 10 last I heard anything about it, and it looks like it still is that according to my spreadsheet (I have 10 damage that I can't account for through gear or prof or stats)
Ah you're right, I turned it off and it went down by 10 exactly. Did the same with Indigo aura and it removed 12.5 base, which corresponds to 10 INT. So I guess it really does add 10% magic damage (?). QUOTE(skillchip @ Oct 25 2011, 10:05)  As for Magic Damage Bonus% and Magic Damage itself I'm not sure. Just like Attack Damage Bonus% and Attack Damage it is super variable and there are a lot of interactions that make it hard to nail down completely. One of these days I plan on conquering it, but that hasn't happened, and neither has a perfect formula come through yet.
Trying to figure out upgrades is so confusing, and there's no stat display to nail down the final bonus to help X(
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Oct 25 2011, 14:01
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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AFAIK ...
- Title Rank gives a flat +x base damage. This probably will be change in the future...
- Red/Indigo aura gives 1% critical per rank. Apart from the STR/INT bonus, its gives no damage bonus.
- AF/HS = base damage * 1.25
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Oct 26 2011, 04:06
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Too lazy to quote tenboro directly, but he said something along the lines of "we aren't really missing the damage now are we?"
This post has been edited by skillchip: Oct 26 2011, 04:06
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Oct 26 2011, 04:41
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(skillchip @ Oct 26 2011, 09:06)  Too lazy to quote tenboro directly, but he said something along the lines of "we aren't really missing the damage now are we?"
I don't really understand what he said. What was he talking about? (IMG:[ invalid] style_emoticons/default/huh.gif) ........... Talking about Tenb make me want to ask (or rather, a confirmation) about this: He DOES have the power to made change or tinkering with the game without anyone ever noticed, right ...? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Oct 26 2011, 07:10
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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I think he was cracking a joke back then about how we were already enjoying doing so much more damage that the amount we lost from the title not working like it states shouldn't be missed.
And yeah, Tenb can pretty much do anything he wants to the game without us noticing (unless it has to come down) since we don't have to dl anything ever
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Oct 28 2011, 08:42
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(Tenboro @ Sep 8 2011, 11:13)  I'm aware of the thing with the titles. It's a bit more complex than just "fixing" it as it's an order of initialization problem, but it's on my list. It's not like people are missing any damage in the meantime.
Effects still work as advertised, through.
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Oct 28 2011, 20:32
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Thats the quote, thanks. Couldn't get around to finding it.
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Oct 29 2011, 11:54
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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Is there any difference at all in loot quality from Real Life, Invisible Pink Unicorn, Flying Spaghetti Monster, and Yggdrasil trophies? I'm trying to figure out which ones to prioritize. I can beat FSM in about 15 minutes total but if I can spend less time on Real Life and get the same quality loot at the Shrine I'd rather do that. But then, I did get two Exquisites from my FSM trophies...
I just want to make sure I'm using my Blood Tokens carefully because they certainly drop rarely.
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Oct 29 2011, 11:58
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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FSM has the highest loot quality bonus among gods, so most likely you want to spend all your blood tokens on it.
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Oct 29 2011, 12:03
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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Thanks, I'll keep doing FSM-only then. (IMG:[ invalid] style_emoticons/default/smile.gif) And Yggdrasil, of course, but that doesn't cost any tokens. The wiki makes it sound like the loot quality is equal for all of them. This post has been edited by aeridus: Oct 29 2011, 12:05
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Oct 29 2011, 15:04
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(aeridus @ Oct 29 2011, 12:03)  Thanks, I'll keep doing FSM-only then. (IMG:[ invalid] style_emoticons/default/smile.gif) And Yggdrasil, of course, but that doesn't cost any tokens. The wiki makes it sound like the loot quality is equal for all of them. Yeah, someone needs to add in the loot values for the different trophies.
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Oct 29 2011, 16:44
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(aeridus @ Oct 29 2011, 02:03)  Thanks, I'll keep doing FSM-only then. (IMG:[ invalid] style_emoticons/default/smile.gif) And Yggdrasil, of course, but that doesn't cost any tokens. The wiki makes it sound like the loot quality is equal for all of them. Sapling is below Noodle, we just don't know by how much... yet.
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Oct 30 2011, 01:44
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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What exactly is the multiplier for critical hits? That is, how much more damage will you do with critical hits compared to normal hits?
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Oct 30 2011, 01:49
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Oct 30 2011, 02:03
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Isn't it 2 for melee?
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Oct 31 2011, 21:14
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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Did a bit of checking with stamina usage. http://ehwiki.org/wiki/StaminaIt seems that the stamina cost for grindfest when you are <80 isn't right. On the page it lists it at 0.05 stamina/round, which should give you 20 rounds per stamina. I got 50 out of it, making the cost 0.02 stamina/round. That would make it twice as expensive as itemworld/arena, which is how it is when stamina is >80. So you could essentially sum it up with the base cost for normal fights (arena/itemworld/RoB) at normal stamina (20-79) is 0.01 stamina/round. Grindfest (and presumably random encounters) costs double. Crysfest costs half. And great stamina (>80) makes all types cost 5x more.
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