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> HV Questions Thread, For questions about how it works

 
post Oct 25 2011, 03:49
Post #3181
coykili



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Can someone higher lvl than me tell me roughly when this turns into 3 turn ET
Fine Ebony Staff of Destruction
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post Oct 25 2011, 04:05
Post #3182
skillchip



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QUOTE(Ballistic9 @ Oct 24 2011, 22:59) *

Where do Arcane Focus, Riddlemaster, Title Rank and Stamina Bonus fit into the magic damage formula? Right now I'm using:

Magic Damage = Base Magic Damage * Magic Damage Bonus%

Base Magic Damage = (StaffProf * 0.5) + (PurpleAuraRank * 5) + (INT * 1.25) + (WIS * 0.75)

Magic Damage Bonus% = Crit * Channel * (ArcaneFocus + Riddlemaster + TitleRank) * StaminaBonus * HathPerk * EDB * SpellProficiency/2 * AOEmod * (1 + (SpellAP - 1)*0.0625)


Right now Title Rank gives a flat +x damage. Like for godslayers it increases there physical base damage and magical base damage by 10 last I heard anything about it, and it looks like it still is that according to my spreadsheet (I have 10 damage that I can't account for through gear or prof or stats)

As for Magic Damage Bonus% and Magic Damage itself I'm not sure. Just like Attack Damage Bonus% and Attack Damage it is super variable and there are a lot of interactions that make it hard to nail down completely. One of these days I plan on conquering it, but that hasn't happened, and neither has a perfect formula come through yet.
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post Oct 25 2011, 05:56
Post #3183
varst



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QUOTE(coykili @ Oct 25 2011, 09:49) *

Can someone higher lvl than me tell me roughly when this turns into 3 turn ET
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It should have 3 turns ET at lv. 260.

This post has been edited by varst: Oct 25 2011, 05:56
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post Oct 25 2011, 12:56
Post #3184
Ballistic9



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QUOTE(skillchip @ Oct 25 2011, 10:05) *

Right now Title Rank gives a flat +x damage. Like for godslayers it increases there physical base damage and magical base damage by 10 last I heard anything about it, and it looks like it still is that according to my spreadsheet (I have 10 damage that I can't account for through gear or prof or stats)


Ah you're right, I turned it off and it went down by 10 exactly. Did the same with Indigo aura and it removed 12.5 base, which corresponds to 10 INT. So I guess it really does add 10% magic damage (?).

QUOTE(skillchip @ Oct 25 2011, 10:05) *

As for Magic Damage Bonus% and Magic Damage itself I'm not sure. Just like Attack Damage Bonus% and Attack Damage it is super variable and there are a lot of interactions that make it hard to nail down completely. One of these days I plan on conquering it, but that hasn't happened, and neither has a perfect formula come through yet.


Trying to figure out upgrades is so confusing, and there's no stat display to nail down the final bonus to help X(
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post Oct 25 2011, 14:01
Post #3185
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AFAIK ...

- Title Rank gives a flat +x base damage. This probably will be change in the future...

- Red/Indigo aura gives 1% critical per rank. Apart from the STR/INT bonus, its gives no damage bonus.

- AF/HS = base damage * 1.25
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post Oct 26 2011, 04:06
Post #3186
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Too lazy to quote tenboro directly, but he said something along the lines of "we aren't really missing the damage now are we?"

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post Oct 26 2011, 04:41
Post #3187
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QUOTE(skillchip @ Oct 26 2011, 09:06) *

Too lazy to quote tenboro directly, but he said something along the lines of "we aren't really missing the damage now are we?"


I don't really understand what he said. What was he talking about? (IMG:[invalid] style_emoticons/default/huh.gif)

...........


Talking about Tenb make me want to ask (or rather, a confirmation) about this: He DOES have the power to made change or tinkering with the game without anyone ever noticed, right ...? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 26 2011, 07:10
Post #3188
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I think he was cracking a joke back then about how we were already enjoying doing so much more damage that the amount we lost from the title not working like it states shouldn't be missed.

And yeah, Tenb can pretty much do anything he wants to the game without us noticing (unless it has to come down) since we don't have to dl anything ever
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post Oct 28 2011, 08:42
Post #3189
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QUOTE(Tenboro @ Sep 8 2011, 11:13) *
I'm aware of the thing with the titles. It's a bit more complex than just "fixing" it as it's an order of initialization problem, but it's on my list. It's not like people are missing any damage in the meantime.

Effects still work as advertised, through.
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post Oct 28 2011, 20:32
Post #3190
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Thats the quote, thanks. Couldn't get around to finding it.
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post Oct 29 2011, 11:54
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Is there any difference at all in loot quality from Real Life, Invisible Pink Unicorn, Flying Spaghetti Monster, and Yggdrasil trophies? I'm trying to figure out which ones to prioritize. I can beat FSM in about 15 minutes total but if I can spend less time on Real Life and get the same quality loot at the Shrine I'd rather do that. But then, I did get two Exquisites from my FSM trophies...

I just want to make sure I'm using my Blood Tokens carefully because they certainly drop rarely.
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post Oct 29 2011, 11:58
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FSM has the highest loot quality bonus among gods, so most likely you want to spend all your blood tokens on it.
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post Oct 29 2011, 12:03
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Thanks, I'll keep doing FSM-only then. (IMG:[invalid] style_emoticons/default/smile.gif) And Yggdrasil, of course, but that doesn't cost any tokens. The wiki makes it sound like the loot quality is equal for all of them.

This post has been edited by aeridus: Oct 29 2011, 12:05
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post Oct 29 2011, 15:04
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QUOTE(aeridus @ Oct 29 2011, 12:03) *

Thanks, I'll keep doing FSM-only then. (IMG:[invalid] style_emoticons/default/smile.gif) And Yggdrasil, of course, but that doesn't cost any tokens. The wiki makes it sound like the loot quality is equal for all of them.

Yeah, someone needs to add in the loot values for the different trophies.
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post Oct 29 2011, 16:44
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QUOTE(aeridus @ Oct 29 2011, 02:03) *

Thanks, I'll keep doing FSM-only then. (IMG:[invalid] style_emoticons/default/smile.gif) And Yggdrasil, of course, but that doesn't cost any tokens. The wiki makes it sound like the loot quality is equal for all of them.

Sapling is below Noodle, we just don't know by how much... yet.
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post Oct 29 2011, 18:08
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Only Tenb knows (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by Ballistic9: Oct 29 2011, 18:09
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post Oct 30 2011, 01:44
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What exactly is the multiplier for critical hits? That is, how much more damage will you do with critical hits compared to normal hits?
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post Oct 30 2011, 01:49
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1.5
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post Oct 30 2011, 02:03
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Isn't it 2 for melee?
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post Oct 31 2011, 21:14
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Did a bit of checking with stamina usage.

http://ehwiki.org/wiki/Stamina
It seems that the stamina cost for grindfest when you are <80 isn't right.
On the page it lists it at 0.05 stamina/round, which should give you 20 rounds per stamina.
I got 50 out of it, making the cost 0.02 stamina/round.
That would make it twice as expensive as itemworld/arena, which is how it is when stamina is >80.


So you could essentially sum it up with the base cost for normal fights (arena/itemworld/RoB) at normal stamina (20-79) is 0.01 stamina/round.
Grindfest (and presumably random encounters) costs double.
Crysfest costs half.
And great stamina (>80) makes all types cost 5x more.
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