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> HV Questions Thread, For questions about how it works

 
post Jul 20 2011, 19:50
Post #2801
Pirko



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QUOTE

i heard something like grindfest drain has been increased to 0.1 per round in great status


No, i talk about normal status.

QUOTE
that's pretty awesome if you make 50c per round in normal status though


Oh...for now i try it on great status. Recalculate it later.

QUOTE
and you get 1000-2000 equip in 400 rounds!?!? and i thought the general artifact drop rate was about ~1 per few hundred rounds? 16% sounds a tad high O_O

1000-2000 credits...nor items.

HV Tools:
CODE

Total Item Drops: 18431 from 177645 monsters (10.38% total drop chance)
Items: 17728 (96.19% of drops, 9.98% drop chance)
Equipment: 630 (3.42% of drops, 0.35% drop chance)
Artifacts: 73 (0.40% of drops, 0.04% drop chance)

0.04% * 400=16% per 400 rounds

This post has been edited by Pirko: Jul 20 2011, 19:51
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post Jul 20 2011, 20:01
Post #2802
Pirko



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I try to farm and i've got 50-80 (65 avg) credits per round in Great status.
-50% bonus = 43.3 credits * 400 = 17333,3
Still more than 13500 for energy drink i think.

This post has been edited by Pirko: Jul 20 2011, 21:37
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post Jul 20 2011, 21:14
Post #2803
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QUOTE(Pirko @ Jul 20 2011, 19:01) *

50-80 (65 avg) credits per round in Great status.
-50% bonus = 43.3 * 400 = 17333,3
Still more than 13500 for energy drink i think.
In great status 20 stamina = 200 rounds.
13500C/200=67.5C per round
In normal status 20 stamina = 400 rounds.
13500C/400=33.75C per round

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post Jul 20 2011, 21:34
Post #2804
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QUOTE(cmdct @ Jul 21 2011, 01:14) *

In great status 20 stamina = 200 rounds.
13500C/200=67.5C per round
In normal status 20 stamina = 400 rounds.
13500C/400=33.75C per round

Yeap...and if you compare with numbers that i've got then you see that is profitably to farm Grindfest.
Especially now when you get same amount of exp multiplier like in IW.
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post Jul 20 2011, 21:57
Post #2805
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QUOTE(Pirko @ Jul 20 2011, 20:34) *

Yeap...and if you compare with numbers that i've got then you see that is profitably to farm Grindfest.
Especially now when you get same amount of exp multiplier like in IW.
I didn't said it wasn't, but you get a small profit, I mean 9.55C per round means you earn 47,750C in 5000 rounds on normal status. Loot doesn't count since you get the 5x loot in 20 stamina IW, in fact in case you gathered data from how credits you get from drops in 1000 rounds, and multiplying by 4, and you can compare directly with the result above to see what gives you more credits GF or IW.

This post has been edited by cmdct: Jul 20 2011, 22:00
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post Jul 21 2011, 02:38
Post #2806
visara



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QUOTE(DarkDespair5 @ Jul 19 2011, 15:52) *

Thanks for the answer. Does +Prof equipment reduce the rate at which you gain profs?

Not directly afaik, your base proficiency is the one calculated for gaining prof
However, if you have a spell on autocast, higher proficiency -> buff lasts longer -> less mana cost on autocast -> less chance to gain proficiency from autocast
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post Jul 21 2011, 07:44
Post #2807
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How does the Monster Lab Power Level work does it affect what level you face that monster at?
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post Jul 21 2011, 14:26
Post #2808
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QUOTE(homicidalsage @ Jul 21 2011, 07:44) *
How does the Monster Lab Power Level work does it affect what level you face that monster at?

Level 99 and below : You will not face monsters with a Power Level higher than your own character level.
Level 100-199 : It switches to an exponential function (level^1.2 - 151) instead.
Level 200+ : There are no longer any limits to how high powerlevel monster you can face.

Feel free to fix any mistake you might find since this is taken from the previous release notes.

This post has been edited by Mika Kurogane: Jul 21 2011, 14:27
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post Jul 22 2011, 18:31
Post #2809
Pirko



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Does stun duration increase with levels? It scaled or not?

Proc Duration 200

Or this level factor only for bleeding wound?

This post has been edited by Pirko: Jul 22 2011, 18:31
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post Jul 22 2011, 22:14
Post #2810
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QUOTE(Pirko @ Jul 22 2011, 17:31) *

Does stun duration increase with levels? It scaled or not?

Proc Duration 200

Or this level factor only for bleeding wound?


You mean turns? A club/mace can gain turns, capped at 4 turns currently.
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post Jul 23 2011, 01:32
Post #2811
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I've got a question for the loot drop chance.
It means that you will have more chance to meet the monster who drops de loot or the chance that loot will drop when you kill the monster?
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post Jul 23 2011, 05:16
Post #2812
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Those are logically equivalent, but it's the latter. The game rolls for drops after you kill monsters, I believe ^^
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post Jul 23 2011, 07:04
Post #2813
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Does anybody ever use the Item World, because to me it dosen't seem worth the effort, once you have completed 100 levels or more to increase an epuipments level by 1 you've already recieved something better along the way, or you've leveled up so much the rest of your equipment levels all end up outdated again.
So it dosen't seem worth it or am I missing something?
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post Jul 23 2011, 07:09
Post #2814
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QUOTE(homicidalsage @ Jul 22 2011, 21:04) *

Does anybody ever use the Item World, because to me it dosen't seem worth the effort, once you have completed 100 levels or more to increase an epuipments level by 1 you've already recieved something better along the way, or you've leveled up so much the rest of your equipment levels all end up outdated again.
So it dosen't seem worth it or am I missing something?


The EXP in an exquisite item is quite good. Also once you're decked out in great gear you'll find leveling them up makes more sense over hoping that you get a better piece via drop / other players.
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post Jul 23 2011, 07:20
Post #2815
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QUOTE(Maximum_Joe @ Jul 23 2011, 17:09) *

The EXP in an exquisite item is quite good. Also once you're decked out in great gear you'll find leveling them up makes more sense over hoping that you get a better piece via drop / other players.


By "The EXP in an exquisite item is quite good" do you mean it could increase in level by more than 1 when playing on Normal difficulty?
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post Jul 23 2011, 07:29
Post #2816
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At your level I think it took me 2 normal difficulty exquisite IWs that added up to ~130 rounds. If you can handle Hard then it's spectacular.
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post Jul 23 2011, 07:47
Post #2817
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QUOTE(homicidalsage @ Jul 23 2011, 01:04) *

Does anybody ever use the Item World, because to me it dosen't seem worth the effort, once you have completed 100 levels or more to increase an epuipments level by 1 you've already recieved something better along the way, or you've leveled up so much the rest of your equipment levels all end up outdated again.
So it dosen't seem worth it or am I missing something?

All I do is Item World. I'm pretty much never going to find equipment better than what I have, and when I do its very rarely near level. IW does need to be fixed, though. It takes way too long to level anything once you get to high levels. The limit for number of times you can go in being removed is a step in the right direction, but more needs to be done.
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post Jul 23 2011, 11:52
Post #2818
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QUOTE(cmal @ Jul 23 2011, 13:47) *

IW does need to be fixed, though. It takes way too long to level anything once you get to high levels. The limit for number of times you can go in being removed is a step in the right direction, but more needs to be done.


It seems like Tenboro's trying to suggest us to play 2 normal 200 lv. IW runs instead of 1 BT 200 lv. IW run.
But I must be drunk to choose playing through 400 rounds everyday for 1 equipment only.
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post Jul 23 2011, 16:28
Post #2819
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QUOTE(Pirko @ Jul 22 2011, 19:31) *

Does stun duration increase with levels? It scaled or not?

Proc Duration 200

Or this level factor only for bleeding wound?

The duration of stun will increase with level of item.
Percentage of chance will not.
Damage will increase too.
But, Stunning weapons are the worst damaging ones.
But hey, don't take my word for it, just ask.
Or show faith in your ignorant melee fighta and believe me.
Best melee for damage ?
Scythe with balance bleed to damage,
Once splash damage goes high enough, estocs can beat scythes.
Untill then, can we use scythes with high damage + reasonable bleed ?
You has an ethereal estoc ? Now that's cool.
But if your splashing is still low, just stick to balanced attack+bleed.
Bleed currently being more important.
Bleed is bound to get nerfed in a patch even tho it's now spot on compared to estoc.

This post has been edited by Bunko: Jul 23 2011, 17:03
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post Jul 23 2011, 18:18
Post #2820
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QUOTE(Bunko @ Jul 23 2011, 20:28) *

The duration of stun will increase with level of item.
Percentage of chance will not.
Damage will increase too.
But, Stunning weapons are the worst damaging ones.
But hey, don't take my word for it, just ask.
Or show faith in your ignorant melee fighta and believe me.
Best melee for damage ?
Scythe with balance bleed to damage,
Once splash damage goes high enough, estocs can beat scythes.
Untill then, can we use scythes with high damage + reasonable bleed ?
You has an ethereal estoc ? Now that's cool.
But if your splashing is still low, just stick to balanced attack+bleed.
Bleed currently being more important.
Bleed is bound to get nerfed in a patch even tho it's now spot on compared to estoc.

For now i fight with this:
http://hentaiverse.org/pages/showequip.php...;key=c09ae1fcd0
http://hentaiverse.org/pages/showequip.php...;key=1c09682037

36% 604 Dmg bleed 4 turns
162% dmg
94% hit
29.4% crit
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