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> HV Questions Thread, For questions about how it works

 
post Jun 9 2011, 04:13
Post #2681
Maximum_Joe



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Your equipment / auras pushed you higher already. If you had no other source of INT you would have gone to 77% since you start at 75%.

This post has been edited by Maximum_Joe: Jun 9 2011, 04:14
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post Jun 9 2011, 04:29
Post #2682
covolt



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QUOTE(Maximum_Joe @ Jun 9 2011, 11:13) *

Your equipment / auras pushed you higher already. If you had no other source of INT you would have gone to 77% since you start at 75%.


Does it mean Magic Accuracy is limited?
Is Magic Accuracy limited by level?

This post has been edited by covolt: Jun 9 2011, 04:48
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post Jun 9 2011, 05:00
Post #2683
x_Kurgan_x



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Uhn sorry for the newbish question but the search system leads me to nowhere and at wiki,isn't clear if:

Intelligence raises the amount of heath healed when we cast cure ?

My fighting style is 2handed so , I don't use any other spell than cure by now (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Jun 9 2011, 06:32
Post #2684
Maximum_Joe



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QUOTE(covolt @ Jun 8 2011, 18:29) *

Does it mean Magic Accuracy is limited?
Is Magic Accuracy limited by level?


No and no.

QUOTE(x_Kurgan_x @ Jun 8 2011, 19:00) *

Uhn sorry for the newbish question but the search system leads me to nowhere and at wiki,isn't clear if:

Intelligence raises the amount of heath healed when we cast cure ?

My fighting style is 2handed so , I don't use any other spell than cure by now (IMG:[invalid] style_emoticons/default/mellow.gif)


INT gives Magic Rating which does help it.
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post Jun 9 2011, 06:38
Post #2685
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Thanks a lot for answering Maximum_Joe ! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 9 2011, 06:53
Post #2686
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Well... it is technically limited by level isn't it? Given the max equipment stats and how much EXP you could possibly stick into INT, bonuses and all that crap, there is a maximum you can have a given level. But I don't think that's actually what he meant (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 9 2011, 06:55
Post #2687
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QUOTE(DemonEyesBob @ Jun 8 2011, 20:53) *

Well... it is technically limited by level isn't it? Given the max equipment stats and how much EXP you could possibly stick into INT, bonuses and all that crap, there is a maximum you can have a given level. But I don't think that's actually what he meant (IMG:[invalid] style_emoticons/default/rolleyes.gif)


You are technically correct, the best kind of correct. (IMG:[invalid] style_emoticons/default/laugh.gif)

We both know he means that there is a hardcap based solely on your level.
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post Jun 9 2011, 08:08
Post #2688
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QUOTE(covolt @ Jun 8 2011, 19:29) *

Does it mean Magic Accuracy is limited?
Is Magic Accuracy limited by level?


Just to clear up, since you're most likely still confused if you asked the above question. Your accuracy is boosted both by your int and wis. You already know int gives 1% every 25 points. Wis also gives 1% every 40 points. This bonus is not calculated in chunks of 25 or 40 attribute points, but rather each attribute point boosts your accuracy by a very small amount (so each int gives 0.04% accuracy boost, for example).

Also, the accuracy displayed on your character page is rounded up, so you can technically be as low as 78.50 or as high as 79.49 and it will still display 79%.

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post Jun 9 2011, 08:47
Post #2689
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QUOTE(covolt @ Jun 9 2011, 03:55) *

http://ehwiki.org/wiki/Character_Stats
It says INT will raise the magic accuracy by 1% about every 25 point
The situation is...
Magic Accuracy was 79 When the INT was 49.
I increased the INT to 51 but it doesn't affect Magic Accuracy.
Magic Accuracy is still 79. (IMG:[invalid] style_emoticons/default/cry.gif) Am i misunderstood ???


It's also increased by every 40 points in WIS. The Magic Accuracy you have is displayed as two digits but in reality there are decimals, it could be 79.98 for all you know. It only displays as 80 when you've exceeded it. Hope that makes sense for you.
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post Jun 9 2011, 16:20
Post #2690
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Thanks for answering everyone.
Now I understand it clearly (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 10 2011, 11:34
Post #2691
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What is the current formula of finding magic damage modifier?
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post Jun 10 2011, 12:32
Post #2692
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QUOTE(cryomorph @ Jun 10 2011, 05:34) *

What is the current formula of finding magic damage modifier?

I don't think that's what you meant to ask... Magic Damage Modifier is a stat found on staffs and phase. I think what you're looking for is

QUOTE
Base Damage*(1+MDM)*(1+EDB)*(1+(base prof + bonus prof)/200)
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post Jun 10 2011, 12:52
Post #2693
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QUOTE(DemonEyesBob @ Jun 10 2011, 18:32) *

I don't think that's what you meant to ask... Magic Damage Modifier is a stat found on staffs and phase. I think what you're looking for is

Yes, that's what I was looking for, thanks. But, does this formula still work? (I heard some rumors that (1+MDM)*(1+EDB) has been turned into (1+MDM+EDB))
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post Jun 10 2011, 12:59
Post #2694
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QUOTE(cryomorph @ Jun 10 2011, 06:52) *

Yes, that's what I was looking for, thanks. But, does this formula still work? (I heard some rumors that (1+MDM)*(1+EDB) has been turned into (1+MDM+EDB))

God I hope not (the rumor), talk about the nerf from hell. Yeah, there's no way that's happened. Take even small example numbers.

(1+5)*(1+12) = 60 -> (1+5+12) = 18

No way in hell that happened.

So yes, I believe it's still accurate. Otherwise it's melee time.

Edit: Melee comment ninja'd by Eutopia.

This post has been edited by DemonEyesBob: Jun 10 2011, 13:02
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post Jun 10 2011, 13:01
Post #2695
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QUOTE(cryomorph @ Jun 10 2011, 12:52) *

Yes, that's what I was looking for, thanks. But, does this formula still work? (I heard some rumors that (1+MDM)*(1+EDB) has been turned into (1+MDM+EDB))

The day this happen without any buff to compensate is when all switch too melee (IMG:[invalid] style_emoticons/default/biggrin.gif).

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post Jun 10 2011, 13:21
Post #2696
Tenboro

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QUOTE(cryomorph @ Jun 10 2011, 12:52) *
Yes, that's what I was looking for, thanks. But, does this formula still work? (I heard some rumors that (1+MDM)*(1+EDB) has been turned into (1+MDM+EDB))


It has not.
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post Jun 10 2011, 13:30
Post #2697
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QUOTE(Tenboro @ Jun 10 2011, 07:21) *

It has not.

(IMG:[invalid] style_emoticons/default/smile.gif)

You ever going to tell us what the formula for that base damage is (beyond just saying it involves level, magic rating, etc)? (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by DemonEyesBob: Jun 10 2011, 13:31
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post Jun 10 2011, 15:52
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QUOTE(DemonEyesBob @ Jun 10 2011, 12:30) *

You ever going to tell us what the formula for that base damage is (beyond just saying it involves level, magic rating, etc)? (IMG:[invalid] style_emoticons/default/tongue.gif)
Well if he's trying to get rid of the ratings, I'm not sure if that matters anymore.
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post Jun 10 2011, 16:48
Post #2699
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QUOTE(cmdct @ Jun 10 2011, 15:52) *
Well if he's trying to get rid of the ratings, I'm not sure if that matters anymore.


^
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post Jun 11 2011, 07:05
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Umm i just noticed the healer is gone,(why god why!!!!!!!!) what am i sapose to do with my tokens ?
feel free to redirect me to the right place if this question has been answered elsewhere
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