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HV Questions Thread, For questions about how it works |
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Feb 26 2011, 19:34
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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better save up some EXP just in case everything will start double hitting (IMG:[ invalid] style_emoticons/default/huh.gif)
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Feb 26 2011, 19:36
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Mm, no more qualms about investing in some Haste.
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Feb 26 2011, 22:51
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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Question about X-Nerf: Is the effect indistinguishable from single target Nerf, or can they stack?
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Feb 26 2011, 22:55
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Sayo Aisaka @ Feb 26 2011, 15:51)  Question about X-Nerf: Is the effect indistinguishable from single target Nerf, or can they stack?
X-Nerf = AoE Nerf
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Mar 1 2011, 13:32
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zzc
Group: Members
Posts: 385
Joined: 29-July 10

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So what are some pointers to beat arena rounds 1st time, everytime?
I cant seem to get past the L20 arena after clearing it once
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Mar 1 2011, 20:30
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Freaky Friday
Newcomer
 Group: Gold Star Club
Posts: 48
Joined: 3-April 09

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I've started having a strange problem ... it seems I'm not getting enough credits on normal. I killed 9 monsters and got 8 credits on normal. Normally I'd get a lot more like 20-30 credits but now I'm getting a lot less. It isn't just this battle either, what's going on?
The battle for reference: 3 14 You gain 8 Credits! 3 13 You gain 107.34 EXP! 3 12 The Fox Of Nagato Plains dropped [Scroll of Warding] 3 11 Mutant Peacock dropped [Greater Health Potion] 3 10 You are Victorious! 3 9 The Fox Of Nagato Plains has been defeated. 3 8 Inferno hits The Fox Of Nagato Plains for 868 fire damage. 3 7 Bennu has been defeated. 3 6 Inferno blasts Bennu for 1323 fire damage. 3 5 Dio Brando has been defeated. 3 4 Inferno hits Dio Brando for 2036 fire damage. 3 3 Blue Slime has been defeated. 3 2 Inferno blasts Blue Slime for 651 fire damage. 3 1 You cast Inferno. 2 13 You evade the attack from Dio Brando. 2 12 Blue Slime hits you for 98 crushing damage. 2 11 The Fox Of Nagato Plains misses the attack against you. 2 10 Bennu hits you for 110 slashing damage. 2 9 Thunderstorm hits The Fox Of Nagato Plains for 600 elec damage. 2 8 Mutant Peacock has been defeated. 2 7 Thunderstorm blasts Mutant Peacock for 1700 elec damage. 2 6 Bennu resists your spell. 2 5 Dio Brando gains the effect Coalesced Mana. 2 4 Thunderstorm hits Dio Brando for 144 elec damage. 2 3 Blue Slime gains the effect Deep Burns. 2 2 Thunderstorm hits Blue Slime for 136 elec damage. 2 1 You cast Thunderstorm. 1 23 The effect Regeneration has expired. 1 22 Regeneration restores 54 points of health. 1 21 Dio Brando hits you for 54 slashing damage. 1 20 You evade the attack from Blue Slime. 1 19 Mutant Peacock misses the attack against you. 1 18 You evade the attack from The Fox Of Nagato Plains. 1 17 Bennu misses the attack against you. 1 16 The Fox Of Nagato Plains resists your spell. 1 15 Mantitcore has been defeated. 1 14 Chain Lightning blasts Mantitcore for 1656 elec damage. 1 13 Giant Panda has been defeated. 1 12 Chain Lightning hits Giant Panda for 715 elec damage. 1 11 Mutant Peacock resists your spell. 1 10 Chain Lightning hits Bennu for 444 elec damage. 1 9 Amphibious Sperm Whale has been defeated. 1 8 Chain Lightning blasts Amphibious Sperm Whale for 1066 elec damage. 1 7 Dio Brando gains the effect Deep Burns. 1 6 Chain Lightning blasts Dio Brando for 294 elec damage. 1 5 Fire Fox has been defeated. 1 4 Chain Lightning hits Fire Fox for 1399 elec damage. 1 3 Blue Slime gains the effect Deep Burns. 1 2 Chain Lightning blasts Blue Slime for 307 elec damage. 1 1 You cast Chain Lightning. 0 10 Spawned Monster I: MID=1182 (The Fox Of Nagato Plains) LV=69 HP=782 MP=36 SP=19 NA=85 Type=hostile 0 9 Spawned Monster H: MID=3 (Mantitcore) LV=65 HP=694 MP=33 SP=10 NA=89 Type=hostile 0 8 Spawned Monster G: MID=5 (Giant Panda) LV=66 HP=699 MP=29 SP=13 NA=90 Type=hostile 0 7 Spawned Monster F: MID=25 (Mutant Peacock) LV=65 HP=765 MP=56 SP=18 NA=87 Type=hostile 0 6 Spawned Monster E: MID=2778 (Bennu) LV=68 HP=672 MP=25 SP=2 NA=82 Type=hostile 0 5 Spawned Monster D: MID=26 (Amphibious Sperm Whale) LV=67 HP=790 MP=60 SP=22 NA=87 Type=hostile 0 4 Spawned Monster C: MID=1544 (Dio Brando) LV=66 HP=838 MP=55 SP=7 NA=91 Type=hostile 0 3 Spawned Monster B: MID=6 (Fire Fox) LV=70 HP=769 MP=32 SP=2 NA=88 Type=hostile 0 2 Spawned Monster A: MID=10 (Blue Slime) LV=68 HP=713 MP=30 SP=7 NA=90 Type=hostile 0 1 Initializing Grindfest (Round 56) ... 0 0 Battle Start!
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Mar 1 2011, 20:44
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Freaky Friday @ Mar 1 2011, 21:30)  I've started having a strange problem ... it seems I'm not getting enough credits on normal. I killed 9 monsters and got 8 credits on normal. Normally I'd get a lot more like 20-30 credits but now I'm getting a lot less. It isn't just this battle either, what's going on?
Read this (IMG:[ invalid] style_emoticons/default/wink.gif)
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Mar 1 2011, 23:04
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Freaky Friday
Newcomer
 Group: Gold Star Club
Posts: 48
Joined: 3-April 09

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QUOTE(Ichy @ Mar 1 2011, 13:44)  Ah well thanks for telling me that it sucks that it's so limited. Oh well.
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Mar 1 2011, 23:26
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Ponifornication
Group: Members
Posts: 9,081
Joined: 31-January 10

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I just got a BFG9000. Is that any good?
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Mar 1 2011, 23:28
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(Anto of the Sand @ Mar 1 2011, 22:26)  I just got a BFG9000. Is that any good?
you can get something randoms from it, so it depends
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Mar 2 2011, 05:09
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Which is faster when playing HV, Chrome or Firefox?
Any tips on getting HV to load faster between rounds (I'm running the STAT addon, can't live without)?
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Mar 2 2011, 07:54
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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chrome seems to be faster for me
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Mar 3 2011, 00:53
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Ponifornication
Group: Members
Posts: 9,081
Joined: 31-January 10

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QUOTE(hyl @ Mar 1 2011, 21:28)  you can get something randoms from it, so it depends
Do different artifacts yield different results? Surely you'd only need one artifact if that wasn't the case. If so, what should I look for to combine with my BFG9000? Don't you need to combine artifacts in order to offer them, or some such?
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Mar 3 2011, 01:06
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chivoef
Group: Gold Star Club
Posts: 4,063
Joined: 12-January 10

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QUOTE(Anto of the Sand @ Mar 2 2011, 23:53)  Do different artifacts yield different results? Surely you'd only need one artifact if that wasn't the case. If so, what should I look for to combine with my BFG9000? Don't you need to combine artifacts in order to offer them, or some such?
Nope, completely random. You can't combine artifacts either. Just hope for the best, whatever you want/need. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Mar 3 2011, 01:08
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(Anto of the Sand @ Mar 2 2011, 23:53)  Do different artifacts yield different results? Surely you'd only need one artifact if that wasn't the case. If so, what should I look for to combine with my BFG9000? Don't you need to combine artifacts in order to offer them, or some such?
All the artifacts are the same, they will either give extra stat points, hath, random "more rare" items like soul stones, bubblegum etc, rare scrolls or ability points
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Mar 3 2011, 03:05
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Ponifornication
Group: Members
Posts: 9,081
Joined: 31-January 10

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Aww, I wanted to shoot my BFG9000 like a gun. :/
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Mar 3 2011, 07:41
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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What is that PL & MON H/G/E/F/B display thing at the top of the screen during battles supposed to be for?
On that note, would it be better to have the monsters labelled 1-9 instead of A-I so it's easier to know which hotkey to hit when targetting?
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Mar 3 2011, 10:58
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ootoro
Group: Members
Posts: 5,460
Joined: 19-March 09

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QUOTE(Ballistic9 @ Mar 3 2011, 01:41)  What is that PL & MON H/G/E/F/B display thing at the top of the screen during battles supposed to be for?
It kinda, sorta shows the action order for the next turn. It doesn't work fully/was never fully implemented. Or something like that.... QUOTE(Ballistic9 @ Mar 3 2011, 01:41)  On that note, would it be better to have the monsters labelled 1-9 instead of A-I so it's easier to know which hotkey to hit when targetting?
You would think so. We could pester Tenboro about it, but I imagine changing it would be waaaaaaay down on his to-do list; HV stuff is always at the bottom regardless.
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Mar 3 2011, 13:55
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Ballistic9 @ Mar 3 2011, 07:41)  On that note, would it be better to have the monsters labelled 1-9 instead of A-I so it's easier to know which hotkey to hit when targetting?
Meh, you'll get used to it
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Mar 3 2011, 20:43
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Jonavrek
Group: Members
Posts: 12,895
Joined: 29-September 08

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QUOTE((Cheater) KamuiSeph @ Mar 3 2011, 18:55)  Meh, you'll get used to it
Meh, I still not get used to it (IMG:[ invalid] style_emoticons/default/tongue.gif)
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