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HV Questions Thread, For questions about how it works |
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Jan 7 2011, 15:20
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AglowGolem
Group: Gold Star Club
Posts: 4,357
Joined: 26-July 07

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QUOTE(YukaThunder @ Jan 7 2011, 08:50)  What does the "Flower Vase" do, like what is it for? It just says it has 3 flowers and that the 3rd one's green. ._.
Oh, and isthe "Archeologist" training thing really worth it? Its one of the most expensive ones, but I hear it raises the airtifact drop chance only a tiny little bit, so it it really worth investing into?
for the first one it gives the following effect (from wiki) Sleeper Imprint: Your attack/magic rating, attack/magic hit/crit chance, evade/resist chance and action speed increases significantly for a short time. Lasts 7 turns. and about archeologist, is it worth? yes but you won't feel much difference until you raise scanvenger too (to have MORE DROPS) it's recommended not to raise archeologist until scavenger is 5x more expensive
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Jan 11 2011, 05:20
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Tearlow
Group: Catgirl Camarilla
Posts: 244
Joined: 16-October 09

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So... I was wondering about the Bonus stats you receive from artifacts. Let's say I just gained 10 in Strength, would there still be a chance the next time I offer an artifact that I still get a +1 to Strength?
Related to this I also wonder if equipment/bonus stats are counted towards the +1% per round in a grindfest for example. I didn't seem to find either of these on the Wiki.
Last but not least, Holy crap did "Absorb" do a lot! Now why on earth can I not use half of the Supportive spells with autocast? >_>;;
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Jan 11 2011, 05:37
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Tearlow @ Jan 11 2011, 03:20)  So... I was wondering about the Bonus stats you receive from artifacts. Let's say I just gained 10 in Strength, would there still be a chance the next time I offer an artifact that I still get a +1 to Strength?
Related to this I also wonder if equipment/bonus stats are counted towards the +1% per round in a grindfest for example. I didn't seem to find either of these on the Wiki.
Last but not least, Holy crap did "Absorb" do a lot! Now why on earth can I not use half of the Supportive spells with autocast? >_>;;
The stats are capped to 10 points. No, the 1% increase was a change made to stop the endless grind you could do before in heavy melee before (there wasn't a cap to the credits either) Because Tenb doesn't want to. This post has been edited by cmdct: Jan 11 2011, 05:38
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Jan 11 2011, 05:40
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Tearlow @ Jan 10 2011, 22:20)  So... I was wondering about the Bonus stats you receive from artifacts. Let's say I just gained 10 in Strength, would there still be a chance the next time I offer an artifact that I still get a +1 to Strength?
http://ehwiki.org/wiki/ShrineQUOTE(Tearlow @ Jan 10 2011, 22:20)  Related to this I also wonder if equipment/bonus stats are counted towards the +1% per round in a grindfest for example. I didn't seem to find either of these on the Wiki.
What? If you're talking about how mobs get 1% stronger every round, that refers to their base stats. It has nothing to do with your stats, just their level. QUOTE(Tearlow @ Jan 10 2011, 22:20)  Last but not least, Holy crap did "Absorb" do a lot! Now why on earth can I not use half of the Supportive spells with autocast? >_>;;
Because they do strange things and would be broken otherwise. Also, coding AF/HS/Spikes would be a bitch because you can't have more than one on.
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Jan 11 2011, 05:44
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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Ninja'd QUOTE Because they do strange things and would be broken otherwise. Also, coding AF/HS/Spikes would be a bitch because you can't have more than one on.
IA was a suggestion made by players and a "low hanging fruit," so don't expect him to put any more coding there.
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Jan 11 2011, 05:49
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Tearlow
Group: Catgirl Camarilla
Posts: 244
Joined: 16-October 09

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I know the Bonus is capped at 10 but that was not the question (IMG:[ invalid] style_emoticons/default/smile.gif) I just wanted to know if the specific stat was ignored after it hitting 10. Thanks for setting me straight on the +1% though, Could have sworn I saw something about it being based on player stats. @Cmal: I beg to disagree with the difficulty. But for balance reasons, mayhap... Considering what you higher people are able to do I can't say much- After all, this comes from someone less then 100 (And much pleased of himself for doing 70 IW rounds with only 1 potion used). It just seems like a weird choice. But hey! will hit 250 one day as well and look back wondering what I was thinking i guess...
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Jan 11 2011, 06:06
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Golden Sun @ Jan 10 2011, 22:44)  Ninja'd
IA was a suggestion made by players and a "low hanging fruit," so don't expect him to put any more coding there.
Actually, I'm pretty sure Tenb said that he had already implemented it by the time I suggested it when he commented about it. Something about giving the illusion of actually listening to people's suggestions. QUOTE(Tearlow @ Jan 10 2011, 22:49)  I know the Bonus is capped at 10 but that was not the question (IMG:[ invalid] style_emoticons/default/smile.gif) I just wanted to know if the specific stat was ignored after it hitting 10. Its capped at 10 and there's NO chance of getting more unless Tenboro raises the cap, simple as that. QUOTE(Tearlow @ Jan 10 2011, 22:49)  @Cmal: I beg to disagree with the difficulty. But for balance reasons, mayhap... Considering what you higher people are able to do I can't say much- After all, this comes from someone less then 100 (And much pleased of himself for doing 70 IW rounds with only 1 potion used). It just seems like a weird choice. But hey! will hit 250 one day as well and look back wondering what I was thinking i guess...
Perma-Absorb and Perma-Spark would be broken, both gameplay-wise and strategically. It doesn't make sense to have either in IA. With AF/HS, only one can be active, the same with the Spikes. HV is a leisure project, and Tenboro has more or less made it known that when it comes to bitch-to-code "improvements" that may break more things than its worth, he doesn't really care. We've been begging him for AF/HS on IA since it was introduced, and he's given us the same response every time.
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Jan 14 2011, 10:41
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jon189t
Newcomer
 Group: Members
Posts: 23
Joined: 3-December 08

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how exactly does the cod "tax" work? I read a WTS thread that said something like " If you want me to use MoogleMail, let me know, but you will cover the COD and postage fees." how do I know how much to charge them for the "postage fee", or how do I even charge them for it, for that matter
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Jan 14 2011, 10:45
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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COD tax is set to 10% of the price set on the COD when you send someone something, and the postage is 10C.
I'm not sure about the COD tax percentage, though. It might be higher than that.
This post has been edited by Razorflame: Jan 14 2011, 10:46
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Jan 15 2011, 07:35
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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Not sure if it has been answered before, but is there any way to reset aura? Or stat reset?
I think it would make sense to have aura reset button since there is one for ability
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Jan 15 2011, 09:24
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ootoro
Group: Members
Posts: 5,460
Joined: 19-March 09

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QUOTE(Coma @ Jan 15 2011, 01:35)  Not sure if it has been answered before, but is there any way to reset aura? Or stat reset?
I think it would make sense to have aura reset button since there is one for ability
No. People have asked for it before, but there's no way to do it. Good news, though; it doesn't really matter. There's no way to mess up your stats. After you get get all the auras, you should plan a little before upgrading them, but its nothing to worry over. This post has been edited by torotuna: Jan 15 2011, 09:28
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Jan 18 2011, 22:31
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Ponifornication
Group: Members
Posts: 9,081
Joined: 31-January 10

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A couple of questions;
Firstly; How does Karma Amplification work? I noticed there are one hundred levels of it, yet some people have their imbues boosted by 400%. What is the percentage for each level? For instance, I'll be getting level 20/100 soon, so what will my imbues be inreased by percentage wise?
Secondly; What happenned to Boggy's "Hentaiverse Chat thread"?
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Jan 18 2011, 22:57
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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Jan 18 2011, 23:09
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Ponifornication
Group: Members
Posts: 9,081
Joined: 31-January 10

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I didn't ask for a reading test.
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Jan 18 2011, 23:19
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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well if you have read it instead of complaining like a TLDR kind of person , you would have figured it out what skills/trainings/hath perks/special auras effected karma imbue, drain etc.
This post has been edited by hyl: Jan 18 2011, 23:38
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Jan 18 2011, 23:35
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tribalspirit
Group: Members
Posts: 999
Joined: 9-May 10

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QUOTE(Anto of the Sand @ Jan 18 2011, 22:09)  I didn't ask for a reading test.
how funny... so why bothering being here!? This post has been edited by tribalspirit: Jan 18 2011, 23:35
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Jan 19 2011, 00:10
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Ponifornication
Group: Members
Posts: 9,081
Joined: 31-January 10

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Hilarious edit: Good question though. I don't know why I bother trying to gain interest in the worst part of the forum. The people here are...ugh, why bother.
This post has been edited by Anto of the Sand: Jan 19 2011, 00:12
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Jan 19 2011, 00:32
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Anto of the Sand @ Jan 18 2011, 20:31)  A couple of questions;
Firstly; How does Karma Amplification work? I noticed there are one hundred levels of it, yet some people have their imbues boosted by 400%. What is the percentage for each level? For instance, I'll be getting level 20/100 soon, so what will my imbues be inreased by percentage wise?
Karma Amplification increases 1% per level until 100%. You see some people getting 400% because of karma hath perks, which increase the imbues after the bonus from Karma Amplification. Ex: You have 20 levels of Karma Amplification(+20%) + Freed Spirit perk(+75%). First from Karma Amplification: (100%+20%)=120% Then nirvana add 100% of total: 120%+ 120*.75= 210%So all imbues you'll receive will be amplified to 210%. QUOTE(Anto of the Sand @ Jan 18 2011, 20:31)  Secondly; What happenned to Boggy's "Hentaiverse Chat thread"?
What about it? This post has been edited by cmdct: Jan 19 2011, 00:33
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Jan 19 2011, 01:33
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Ponifornication
Group: Members
Posts: 9,081
Joined: 31-January 10

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QUOTE(cmdct @ Jan 18 2011, 22:32)  Karma Amplification increases 1% per level until 100%. You see some people getting 400% because of karma hath perks, which increase the imbues after the bonus from Karma Amplification.
Ex: You have 20 levels of Karma Amplification(+20%) + Freed Spirit perk(+75%). First from Karma Amplification: (100%+20%)=120% Then nirvana add 100% of total: 120%+ 120*.75= 210% So all imbues you'll receive will be amplified to 210%.
Thank you. That's all anyone had to say. QUOTE What about it?
I can't seem to find it.
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Jan 19 2011, 01:46
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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It's in the same place, now there's more people spamming in the HV chat.
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