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> HV Questions Thread, For questions about how it works

 
post Aug 3 2010, 21:29
Post #1841
shiki666



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I hope this wasn't asked before but does Montage require me to be logged in all the time? Can I just enter Montage and then shut down my computer and would it still be running? Or does it need my computer on logged into Hentaiverse the whole time?
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post Aug 3 2010, 21:37
Post #1842
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QUOTE(shiki666 @ Aug 3 2010, 12:29) *

I hope this wasn't asked before but does Montage require me to be logged in all the time? Can I just enter Montage and then shut down my computer and would it still be running? Or does it need my computer on logged into Hentaiverse the whole time?

Like training, you can leave. (Unlike training, you can't leave the page)
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post Aug 3 2010, 23:30
Post #1843
Sayo Aisaka



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QUOTE(Golden Sun @ Aug 3 2010, 01:59) *

it equals 1.44
My formula adds the xy term instead of subtracting it (that part must have gotten lost in my brain). I guess to complete the forumla, you would have to add up the values, take the difference of the two, and then subtract that from the additive value.
20% -> .2 -> 1.2
20% -> .2 -> 1.2
Multiply:
1.44
Subtract 1:
vALUE 1 - .44

.2+.2
Value 2 - .4

Value 1-Value 2
.44-.4=.04 <-value3
Value 2-Value 3
.4-.04=.36 <- actual mitigation

Of course, now I realize there's no need for all that since all you have to do is multiply the remaining damage.

Er. You seem to be getting a little confused here, and possibly confusing the readers of this thread too. For reference, if you're combining the mitigation from two pieces of equipment, you can use an alternative formula which is mathematically equivalent but may be quicker to work out:

1 - (1 -a)(1 - b) =
1 - (1 - a - b + ab) =
a + b - ab

So, in your example,

.2 + .2 - .04 = .36

Note that this method gets considerably less convenient with three or more items, since you would have to first combine the mitigation from the first two items, then combine that value with the mitigation from the third, and so on.
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post Aug 4 2010, 00:53
Post #1844
hki



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As you can see on the left, I'm still quite the noob in HV, and I noticed something that felt a bit odd:
I didn't want to go for Grindfests all the time to gain a little exp, so I decided to get a few Exp by doing an Item World. I have my difficulty set to Heroic for the Random Encounters to make them a little worthier, and the monsters there hit me for about 10~20 damage. In the Item World however (it was a level 9 shield), they hit mostly 0, or crit for 1 damage. Is the Item World monster strength based on the item level? So could I set the difficulty to maximum to get easy luxurious Exp in a low level item?
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post Aug 4 2010, 00:57
Post #1845
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QUOTE(hki @ Aug 3 2010, 15:53) *

Is the Item World monster strength based on the item level?

Equipment quality effects enemy strength, but, in the situation you mentioned, the issue is that in IW/Grindfest, enemies start with a -50% damage modifier. (Their damage increases 1% per round)
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post Aug 4 2010, 01:06
Post #1846
hki



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QUOTE(Boggyb @ Aug 4 2010, 00:57) *

Equipment quality effects enemy strength

That would explain that, I think that shield was crude quality. Let's see how much I can turn up the difficulty before it's gonna be suicide. (IMG:[invalid] style_emoticons/default/cool.gif)
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post Aug 7 2010, 00:17
Post #1847
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Almost forgot, but the wiki info about the Trio spirit attacks, is wrong. They aren't magical, but physical instead, first time Verdandi hit me with, I hadn't bewilder (I had blind instead), it took me ~5.5k dmg, so I traded blind by bewilder after, and got about the same damage.
The other 2 goddess I didn't "checked", but they gave the same amount of dmg, and I had absorb, just in case, which never triggered.
The special attacks I can't confirm, since they didn't use it many times, but I think they're physical as well. The first time, I lost because Urd hit me with 2x Frozen Fate, and Altered Timeline (I didn't blind, and I hadn't enough HP to survive), absorb didn't trigger at all.
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post Aug 8 2010, 15:23
Post #1848
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I was wonder, for Ring Of Blood challenges, do I have to beat the first 4 Boss level challenges before I can face the Legendary ones?

I was wondering since Arena challenges require to beat them in order to unlock them. Was wondering for Blood since those cost rare tokens and I would not like to waste them if possible.
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post Aug 8 2010, 15:36
Post #1849
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QUOTE(sekirei07 @ Aug 8 2010, 09:23) *

I was wonder, for Ring Of Blood challenges, do I have to beat the first 4 Boss level challenges before I can face the Legendary ones?

I was wondering since Arena challenges require to beat them in order to unlock them. Was wondering for Blood since those cost rare tokens and I would not like to waste them if possible.

No.
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post Aug 9 2010, 04:56
Post #1850
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Umm. I was browsing for Wakizashi's to compare my own piece to.. and I stumbled upon these [hv.e-hentai.org] Sword Chucks. It's my first time seeing a Primary Attribute Bonus REDUCTION. Intelligence + -1.39 (+ -1.03)
For real?? And the scaling doesn't make sense. xD It's scaled UP while 'scaled down' to my level.

What's that? xD
I know it's probably something rather obvious I should've known about, but as they say ignorance...
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post Aug 9 2010, 05:11
Post #1851
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QUOTE(Death Grunty @ Aug 8 2010, 22:56) *

Umm. I was browsing for Wakizashi's to compare my own piece to.. and I stumbled upon these [hv.e-hentai.org] Sword Chucks. It's my first time seeing a Primary Attribute Bonus REDUCTION. Intelligence + -1.39 (+ -1.03)
For real?? And the scaling doesn't make sense. xD It's scaled UP while 'scaled down' to my level.

What's that? xD
I know it's probably something rather obvious I should've known about, but as they say ignorance...

Old sword chucks had an INT penalty. It was removed in a patch.
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post Aug 9 2010, 20:47
Post #1852
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I confirmed what I said above:
urd - Frozen Fate - magical
Urd - Altered Timeline -physical
Skuld - Future Shock - magical
Skuld - Fated Demise - physical
Verdandi - Winds of Change - magical
Verdandi - No Time Like The Present - physical

without bewilder
without bewilder
with bewilder

QUOTE
87 5 Altered Timeline hits you for 1293 soul damage.
116 4 Altered Timeline hits you for 1515 soul damage.
154 4 Altered Timeline hits you for 1488 soul damage.

52 5 Fated Demise hits you for 1059 soul damage.
80 7 Fated Demise hits you for 1370 soul damage.
138 5 Fated Demise hits you for 1273 soul damage.

318 3 No Time Like The Present hits you for 1392 soul damage.
351 3 No Time Like The Present hits you for 1558 soul damage.
381 3 No Time Like The Present hits you for 1236 soul damage.

I'll update wiki later, I suppose.
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post Aug 9 2010, 23:19
Post #1853
Sayo Aisaka



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I would have thought you would know how to tell the difference between physical and magical attacks:

Uses = Physical
Casts = Magical
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post Aug 9 2010, 23:57
Post #1854
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QUOTE(Sayo Aisaka @ Aug 9 2010, 22:19) *

I would have thought you would know how to tell the difference between physical and magical attacks:

Uses = Physical
Casts = Magical
You just remind me how concentrated I am when looking to the log, bah
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post Aug 10 2010, 00:04
Post #1855
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Yeah, I was pretty sure Boggy had it right the first time, since I double-checked the first few times I went into Trio+Tree.
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post Aug 10 2010, 02:24
Post #1856
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QUOTE(cmal @ Aug 9 2010, 23:04) *

Yeah, I was pretty sure Boggy had it right the first time, since I double-checked the first few times I went into Trio+Tree.
Well it was changed, you can double-check again if you want:

QUOTE
5 3 Yggdrasil heals Urd for 12 points of health.
5 2 Yggdrasil casts Healing Roots

9 6 Future Shock crits you for 1110 elec damage.
9 5 Skuld casts Future Shock

18 4 Winds of Change hits you for 640 wind damage.
18 3 Verdandi casts Winds of Change

22 10 No Time Like The Present hits you for 1014 soul damage.
22 9 Verdandi uses No Time Like The Present

22 8 Fated Demise hits you for 820 soul damage.
22 7 Skuld uses Fated Demise

24 7 You evade the attack from Urd.
24 6 Urd casts Frozen Fate

36 5 Altered Timeline hits you for 1187 soul damage.
36 4 Urd uses Altered Timeline


Edit: Oh wiki is already updated nice (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by cmdct: Aug 10 2010, 02:27
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post Aug 10 2010, 19:33
Post #1857
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So how hard is the Trio? The thought of fighting 3 FSM like creatures and a healer makes me shit my pants (IMG:[invalid] style_emoticons/default/unsure.gif)

Does silence/PA/posion/mini spirit work?
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post Aug 10 2010, 19:40
Post #1858
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QUOTE(Ichy @ Aug 10 2010, 18:33) *

So how hard is the Trio? The thought of fighting 3 FSM like creatures and a healer makes me shit my pants (IMG:[invalid] style_emoticons/default/unsure.gif)

Does silence/PA/posion/mini spirit work?
Don't worry they're easier than a "normal" legendary, it's the team work and procs that can be tricky, none of the attacks can really 1-shot you when weakened/bewilder.
Just go for the tree first, so she can't heal the goddess, then use the usual tactic you normally use, but bring extra restorative items just in case.
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post Aug 10 2010, 19:46
Post #1859
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QUOTE
Just go for the tree first, so she can't heal the goddess, then use the usual tactic you normally use, but bring extra restorative items just in case.

I've seen screenshots of the tree silenced and saved for last.
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post Aug 10 2010, 19:49
Post #1860
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Thanks (IMG:[invalid] style_emoticons/default/smile.gif)

Does the tree really just heal for... 12? If this is true I would just keep him poisoned and ignore him (IMG:[invalid] style_emoticons/default/laugh.gif)
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