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post Jun 29 2010, 04:24
Post #1701
drtylyssa



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I am not clear on how the capping works for Montage. It seems to be set at 40, which seems a bit odd to me. Is that what the cap is, or does it just seem like it to me?
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post Jun 29 2010, 04:26
Post #1702
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QUOTE(drtylyssa @ Jun 28 2010, 19:24) *

I am not clear on how the capping works for Montage. It seems to be set at 40, which seems a bit odd to me. Is that what the cap is, or does it just seem like it to me?

It is capped at 75% of your level.
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post Jun 29 2010, 05:03
Post #1703
drtylyssa



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Fast reply... thanks! And that makes a lot more sense than a straight number as well.
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post Jun 29 2010, 05:08
Post #1704
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QUOTE(cmdct @ Jun 28 2010, 14:38) *

Yes, haste become useless at some level.


Would haste still serve a purpose to reduce the action speed penalty from spells even after your natural speed is maxed?
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post Jun 29 2010, 05:14
Post #1705
Golden Sun



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QUOTE
Would haste still serve a purpose to reduce the action speed penalty from spells even after your natural speed is maxed?

I'm not aware of any testing done, but I seem to recall that xmagic was a separate multiplier, so it would make sense that spell penalties are also a separate multiplier.
Btw BoggyB, were you the one selling all the high level equips at the bazaar? It ate one of the staffs that I wanted right between when I saw it and when I clicked buy.

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post Jun 29 2010, 06:50
Post #1706
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QUOTE(Golden Sun @ Jun 28 2010, 20:14) *

Btw BoggyB, were you the one selling all the high level equips at the bazaar? It ate one of the staffs that I wanted right between when I saw it and when I clicked buy.

I sold some garbage staffs earlier.

QUOTE(cmdct @ Apr 25 2010, 12:09) *

QUOTE(Sayo Aisaka @ Apr 25 2010, 11:57) *

QUOTE(HybridGuardian @ Apr 25 2010, 11:39) *

Is there a difference in the item/euqipment drop chance/quality, between the different modes? (I get way better stuff in grindfests than in the itemworlds)

The difficulty setting affects item quality. I don't know if anything else does.

And equipment quality effects it too, I get much more godlys with exquisite than I get with fine.

I'm currently writing a FAQ, and I wanted to know if people had resolved this debate. I only IW equipment to level them which are all of the same general equipment quality so I don't really notice.
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post Jun 29 2010, 07:25
Post #1707
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QUOTE
I'm currently writing a FAQ, and I wanted to know if people had resolved this debate. I only IW equipment to level them which are all of the same general equipment quality so I don't really notice.

I get a godly every round in magnificent compared to lesser-greater in flimsy.

But my equip drops in flimsy is better than magnificent.

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post Jun 29 2010, 11:47
Post #1708
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QUOTE(Golden Sun @ Jun 29 2010, 06:25) *

I get a godly every round in magnificent compared to lesser-greater in flimsy.
Yes and you have 20 LoD, I still can get averages before round 100, and after that it's between great-godlys. Bdw it's practical the same I get in exquisite I wonder why (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Each quality brings a little more quality in drops, and it's like linear: the difference between average-fine is the same fine-superior.
Difficulty change the quality as well, it's very noticeable in equipment drops.
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post Jun 29 2010, 14:46
Post #1709
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Just noticed that quickbar spells no longer work with alt + 1-0, but with ctrl + 1-0.

Is it like that for everyone, or did I mess something up on my end?

Edit:
Also, I usually always do cake/crude on IW and get pretty decent equips and a bunch of potions ranging from lesser to eliixir (except godly, I NEVER get godlies, yet I've got 70 health elixirs lol)

And equip is also random. I get anything from flimsy cotton shoes to fine kevlar boots of deflection. Go figure

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post Jun 29 2010, 15:02
Post #1710
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QUOTE
Also, I usually always do cake/crude on IW and get pretty decent equips and a bunch of potions ranging from lesser to eliixir (except godly, I NEVER get godlies, yet I've got 70 health elixirs lol)

And equip is also random. I get anything from flimsy cotton shoes to fine kevlar boots of deflection. Go figure


Elixir is part of the special group. They are also the lowest tier of that group.
Just goes to show that there are some wild rolls with equips.
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post Jun 29 2010, 15:33
Post #1711
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QUOTE(Golden Sun @ Jun 29 2010, 16:02) *

Elixir is part of the special group. They are also the lowest tier of that group.
Just goes to show that there are some wild rolls with equips.


O.o then why do they shop up along with health/mana/spirit items in the bazaar? Shouldn't they be in the specials category?
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post Jun 29 2010, 17:14
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QUOTE(cmdct @ Jun 29 2010, 02:47) *

Yes and you have 20 LoD

Seriously?
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post Jun 29 2010, 17:23
Post #1713
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QUOTE(Cronauron @ Jun 29 2010, 04:08) *

Would haste still serve a purpose to reduce the action speed penalty from spells even after your natural speed is maxed?

Probably not. I think everything is calculated from your base action time. I haven't actually done any testing for spell casts, but I can confirm that a normal attack with X-Attack takes a minimum of 75 ticks, which means the cap isn't applied to each different action.

QUOTE
KamuiSeph' date='Jun 29 2010, 13:46' post='732723']
Just noticed that quickbar spells no longer work with alt + 1-0, but with ctrl + 1-0.

Is it like that for everyone, or did I mess something up on my end?

It does that sometimes, for no reason that I can see.
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post Jun 29 2010, 18:00
Post #1714
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QUOTE(Sayo Aisaka @ Jun 29 2010, 16:23) *

Probably not. I think everything is calculated from your base action time. I haven't actually done any testing for spell casts, but I can confirm that a normal attack with X-Attack takes a minimum of 75 ticks, which means the cap isn't applied to each different action.
What I think (And always thought) is, that each action have his own modifier applied to the action speed, then X-attack/X-magic reduces the number of ticks (well doesn't matter the order anyway)
i.e. 1x for physical attack, 1.5x element 2nd tier spells.
I noticed per example that spirit attacks were slower than normal attacks when I engage RL, and bdw I also noticed that a channeled spell takes less time as well (pretty noticeable on longer spells like regen II and element 3nd tier spells)
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post Jul 1 2010, 09:55
Post #1715
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I have a few questions.

When I look in the Wiki, it says the inferno spell should cost 12 ability points, 6 when maxed. I, on the other hand, always payed 1 magic point for it since the very beginning. And the second question is, I can't see any other magic then fire magic, while on the wiki, it says there is magic like ice magic and stuff.
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post Jul 1 2010, 10:20
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Someone else can address the MP cost issue... I don't know about that. I pay 4 for it.
As far as the rest of the spells, they are on tiers you can't reach yet. Every 10 levels you gain access to new spells and other abilities.
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post Jul 1 2010, 10:25
Post #1717
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Okay, thanks.

I wonder where the MP issue comes from though. Could it be different if you use another browser?
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post Jul 1 2010, 10:51
Post #1718
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QUOTE(speeljesuf @ Jul 1 2010, 11:25) *

Okay, thanks.

I wonder where the MP issue comes from though. Could it be different if you use another browser?

Fireball: A ball of fire is hurled at the target, causing Fire damage. Base cost is 4, reduced to 3 when Inferno is maxed.

For example, 'Cure' has a base cost of 20, meaning its MP cost is 20% of your level. At level 51, Cure costs: 51 * 0.20 = 10.2 -> 11 MP.

In other words, Fireball maxed out costs your level multiplied by 0.03.

In your case, 9 * 0.03 = 0.27

Round that up and it's 0, but spells can't cost 0 so you pay the absolute minimum, 1.

The spell starts costing 2MP at lvl 50 * 0.03 = 1.5, rounded up = 2
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post Jul 1 2010, 14:34
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You're assuming that he has 5 points in his aoe. If not, the cost will be more.
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post Jul 1 2010, 16:00
Post #1720
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QUOTE(Golden Sun @ Jul 1 2010, 15:34) *

You're assuming that he has 5 points in his aoe. If not, the cost will be more.


Oh yeah, right. My bad, if you max out your aoe, THEN it will cost that much.

But the principal is the same, you can see the base cost on the wiki, the rest is simple math.

And always round up, if it's 1.5, round it up to 2. If it's 1.4(9), round it up to 1
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