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> HV Questions Thread, For questions about how it works

 
post May 21 2010, 03:29
Post #1541
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QUOTE(cmal @ May 20 2010, 17:43) *

It looks pretty good. Are you going to replace the section on the Bazaar page, delete the section and create a MM page to link to, or are you gonna leave it and shove a link in? I'm thinking the second would be the better option and leave a brief blip about what MM is on the Bazaar page.

I hadn't decided what to do with it. The problem with having a separate mooglemail page is that the bazaar will still show up on searches.

QUOTE(cmal @ May 20 2010, 17:43) *

So long as you make sure all of the info in the original section is present (like the underscore-as-dash display thing), I have no objections.

I had copied that piece, but it disappeared on my page somehow. (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(cmal @ May 20 2010, 17:43) *

You should also mention that the mail icon will appear at the end of a round, but you can't leave the battle to check MM.

I added that.

QUOTE(cmal @ May 20 2010, 17:43) *
And note it so that the 10C postage is always charged, COD or not (its worded kinda badly in the original so this isn't clear).

Rephrased that part.
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post May 21 2010, 03:59
Post #1542
grumpymal



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QUOTE(Boggyb @ May 20 2010, 21:29) *

I hadn't decided what to do with it. The problem with having a separate mooglemail page is that the bazaar will still show up on searches.

That's because of redirects. If you create the proper MoogleMail page and go to the search pages and switch the redirect, it'll be fine.
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post May 21 2010, 05:05
Post #1543
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New page.
Old page.

Make changes as needed.
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post May 21 2010, 13:31
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Ether Theft can be turned into Channeling if a spell is cast on that particular target.

Must the Spell ALWAYS be cast directly onto the Ether-Theft target to get Channeling, or can Area Of Effect "splash damage" do the trick as well??

I've not yet seen it happen, and the Wiki entry is unclear one way or the other.
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post May 21 2010, 13:47
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QUOTE(Tenboro @ Oct 30 2009, 14:45) *

-- Note that in order to proc Channeling of a mob using an AoE attack, the primary target of the spell must be the one affected by Ether Theft.


Fun fact: It's possible to proc both Coalesced Mana and Ether Theft on the same monster, if you first proc Ether Theft and then cast an AoE spell on a different target. I've never found this to be even remotely useful, mind you.
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post May 22 2010, 02:33
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What should I add to/work on in the Wiki?
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post May 22 2010, 02:43
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QUOTE(Boggyb @ May 21 2010, 20:33) *

What should I add to/work on in the Wiki?

You could try finishing up the Battle page. I started it, but never got around to finishing it.
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post May 22 2010, 08:27
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Quick question about focused auras, the ability you get at 60. How much aura points does it cost to increase you aura? and if you had points saved up can you increase it more than one level?
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post May 22 2010, 08:56
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I just got a steel plate helmet of the Hulk and so went into the wiki to see what it did.
Attached Image
So is this a troll or for real, is there really a suffix dedicated to only one monster's damage?
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post May 22 2010, 09:02
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QUOTE(kyouri @ May 21 2010, 23:27) *

How much aura points does it cost to increase you aura?

1
QUOTE(kyouri @ May 21 2010, 23:27) *

and if you had points saved up can you increase it more than one level?

No.
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post May 22 2010, 11:08
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Thank you, another question say I have like 3 aura points available would I be able to increase all of my auras to level 2?

QUOTE(Anomtai @ May 22 2010, 16:56) *

I just got a steel plate helmet of the Hulk and so went into the wiki to see what it did.
Attached Image
So is this a troll or for real, is there really a suffix dedicated to only one monster's damage?


I would believe so, back in the past I think every monster's attack was physical. Then (apart from scary ghost) changed to a specific type of physical attack, slashing, crushing etc.

This post has been edited by kyouri: May 22 2010, 12:16
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post May 22 2010, 11:21
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So in other word, even if the Hulk suffix is fixed, my new plate helmet isn't worth any additional combat value... dang, I thought I had something awesome.
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post May 22 2010, 13:00
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QUOTE(kyouri @ May 22 2010, 10:08) *

Thank you, another question say I have like 3 aura points available would I be able to increase all of my auras to level 2?

If you only have three auras, yes.
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post May 22 2010, 18:17
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QUOTE(kyouri @ May 20 2010, 15:48) *

From experiences I think it does, everyone talks about getting a lot of superior class equips after converting like 20 or so I've so far have 0 equipment above 'fine' grade.


I did not get my first one till lvl 73


Does karma effect battles? Is there a formula for how cures mana cost goes up?

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post May 22 2010, 18:29
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Your karma effects your power, the number you can 'imbue' is the your power, when you imbue someone with karma your power rating drops to 1 and recovers in time. All explained here.

Every spell has a base cost, Cure is 20 hence 20% of your current level. 83x.2 = 16.6 -> 17 rounded up in the example I am guessing it always rounds up.

Okay this quote from the wiki,

CODE
Players gain a bonus to melee damage equal to half of their current Overcharge level.


How much is the bonus? Would I get more bonus if my overcharge was over the limit? And what does the ability 'Overcharge Boost' actually do, does it make you overcharge faster (eg more per hit) or the ability to go pass 100% or mabye even both?

This post has been edited by kyouri: May 22 2010, 18:30
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post May 22 2010, 18:34
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QUOTE(kyouri @ May 22 2010, 09:29) *

CODE
Players gain a bonus to melee damage equal to half of their current Overcharge level.


How much is the bonus?

Uh, half your current Overcharge Level... If you have 100% overcharge, you get a 50% bonus to melee damage.

QUOTE(kyouri @ May 22 2010, 09:29) *

Would I get more bonus if my overcharge was over the limit?

Yes.

QUOTE(kyouri @ May 22 2010, 09:29) *

And what does the ability 'Overcharge Boost' actually do, does it make you overcharge faster (eg more per hit) or the ability to go pass 100% or mabye even both?

The latter.

QUOTE(Anomtai @ May 21 2010, 23:56) *

I just got a steel plate helmet of the Hulk and so went into the wiki to see what it did.
Attached Image
So is this a troll or for real, is there really a suffix dedicated to only one monster's damage?

You guys do realize that you have stats called Physical Absorption and Physical Mitigation. Those don't only apply to the Ghost. I'm not sure whether that is true of the bonus from that suffix, but, yeah, just throwing that out there.

This post has been edited by Boggyb: May 22 2010, 18:40
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post May 22 2010, 18:49
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Wow so going melee.

QUOTE(Boggyb @ May 23 2010, 02:34) *

You guys do realize that you have stats called Physical Absorption and Physical Mitigation. Those don't only apply to the Ghost. I'm not sure whether that is true of the bonus from that suffix, but, yeah, just throwing that out there.


Thought about that for a sec, but then wouldn't it render 'protection' suffix useless?

This post has been edited by kyouri: May 22 2010, 18:52
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post May 22 2010, 18:56
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QUOTE(kyouri @ May 22 2010, 09:49) *

QUOTE(Boggyb @ May 22 2010, 09:34) *

You guys do realize that you have stats called Physical Absorption and Physical Mitigation. Those don't only apply to the Ghost. I'm not sure whether that is true of the bonus from that suffix, but, yeah, just throwing that out there.

Thought about that for a sec, but then wouldn't it render 'protection' suffix useless?

Well, "of the Hulk"is a rare suffix...
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post May 22 2010, 19:11
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How useful are Infusions?

I will fight Ryoko tomorrow and think about bringing an Infusion of Divinity.
if it is not useful I`d rather sell it.
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post May 22 2010, 19:19
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QUOTE(Ichy @ May 22 2010, 10:11) *

How useful are Infusions?

I will fight Ryoko tomorrow and think about bringing an Infusion of Divinity.
if it is not useful I`d rather sell it.

The RoB is probably the only situation in which an Infusion is useful...
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