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> HV Questions Thread, For questions about how it works

 
post Mar 8 2010, 07:05
Post #1041
grumpymal



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QUOTE(ChosenUno @ Mar 7 2010, 23:48) *

So when should I take on Haste and Weaken? I mean what level:D

Well, you should take at least 1 point of Weaken now so you can work on your Deprecating proficiency. Haste will really start paying off once you get about 50 or so Supportive proficiency. Its an expensive spell, though, so if you can get your hands on enough Hath to buy Innate Arcana, that would make it exceedingly good.
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post Mar 8 2010, 08:36
Post #1042
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When battling several monster, there is a list made of letter on the top, for example B F C E A G D.

In which order are the monsters listed? Not Lv and not HP....

And what is SP=15 and NA=91 ?
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post Mar 8 2010, 10:43
Post #1043
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QUOTE(ChosenUno @ Mar 7 2010, 20:00) *
Is it worth it to have any spell other than cure at my level? I'm currently only investing ability points into HP/MP tanks and EXP increase, with 1 point in cure and nothing else. Good or bad? I find shield next to useless, as is haste and weaken and just about every other spell. I'm playing a warrior of sort.

You may want to reconsider your opinion of Shield. For one, it's the cheapest way to level your supportive prof, which is important to make Haste and Shadow Veil powerful enough to be worth their high mana costs. Two, it's actually a more efficient survival spell than Cure when you've got equivalent Curative and Supportive profs. Against medium-to-large groups of monsters, Shield will prevent more damage per MP than cure will restore. When I was your level, I'd always cast Shield at the start of a round, and I'd end up having to cast Cure quite a bit less often.

QUOTE(shabibaotu @ Mar 7 2010, 22:36) *
When battling several monster, there is a list made of letter on the top, for example B F C E A G D.
And what is SP=15 and NA=91 ?

The alphabetic list at the top of the battle screen is supposed to display the order in which monsters will take their turns against you. However, Tenboro never really finished it, so it's not accurate. You can just ignore it.

I'm not sure where's you're seeing "SP=15" and "NA=91," so I'm not sure what you're talking about.
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post Mar 8 2010, 10:47
Post #1044
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QUOTE(coredumperror @ Mar 8 2010, 15:43) *

You may want to reconsider your opinion of Shield. For one, it's the cheapest way to level your supportive prof, which is important to make Haste and Shadow Veil powerful enough to be worth their high mana costs. Two, it's actually a more efficient survival spell than Cure when you've got equivalent Curative and Supportive profs. Against medium-to-large groups of monsters, Shield will prevent more damage per MP than cure will restore. When I was your level, I'd always cast Shield at the start of a round, and I'd end up having to cast Cure quite a bit less often.
The alphabetic list at the top of the battle screen is supposed to display the order in which monsters will take their turns against you. However, Tenboro never really finished it, so it's not accurate. You can just ignore it.

I'm not sure where's you're seeing "SP=15" and "NA=91," so I'm not sure what you're talking about.


Hey, I'm just a newb so... Besides I've only gotten Shield for the last 6 levels, so I haven't been seeing much effects yet. I'm open-minded:P.

SP is the amount of Spirit Points the monster has at the beginning of the encounter, I think. No idea what NA is though.
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post Mar 8 2010, 14:55
Post #1045
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NA has to do with the action speed. A lower NA monster is more faster, it seems. I forgot what NA stood for though.
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post Mar 8 2010, 15:42
Post #1046
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(IMG:[s1007.photobucket.com] http://s1007.photobucket.com/albums/af196/AntoSand/MyHVEquip.jpg) This is my equipment, I'm at level 16 and seem to be missing alot of my attempted attacks on monsters. Are my weapons and equipment too heavy or advanced for me?
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post Mar 8 2010, 17:09
Post #1047
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What should be the stats of a mage at lv 20 Abilites and attributes
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post Mar 8 2010, 18:05
Post #1048
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QUOTE(coredumperror @ Mar 8 2010, 08:43) *

The alphabetic list at the top of the battle screen is supposed to display the order in which monsters will take their turns against you. However, Tenboro never really finished it, so it's not accurate. You can just ignore it.

It's accurate as far as it goes, but it doesn't allow for the fact that different actions, spells, etc take different amounts of time. You have to learn how to interpret it. For example, I know that if there are no letters before the little arrows, it's safe to cast something like Weaken without anything hitting me that turn. On the other hand, I discovered that casting an AoE spell when all the letters came before the arrows was a recipe for disaster, because everything would hit me twice. (well, it used to be a problem at level 40 or so...)

QUOTE(EvolutionKing @ Mar 8 2010, 12:55) *

NA has to do with the action speed. A lower NA monster is more faster, it seems. I forgot what NA stood for though.

Next Action. Number of "ticks" until it takes its first turn.

QUOTE(Anto of the Sand @ Mar 8 2010, 13:42) *

This is my equipment, I'm at level 16 and seem to be missing alot of my attempted attacks on monsters. Are my weapons and equipment too heavy or advanced for me?

You're at level 16. You're going to miss a lot. Equipment... hmm... well, you won't get much Absorption at your level... but I can tell right away that your shield is crap. Get rid of it and buy something with a high block chance.
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post Mar 8 2010, 18:22
Post #1049
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QUOTE
I'm at level 16 and seem to be missing alot of my attempted attacks on monsters


I guess that you should have about 80% overall chances to hit (base hit rate + bonus)

While 20% chances to miss seem low, it's still surprisingly high.

Try some weapons with 20% proc chances and see for yourself how often it proc, it might surprise you.

QUOTE
Are my weapons and equipment too heavy or advanced for me?


No.

I remember that when I'm at about your level, I have 120 burden and have no problem at all, in fact, I was pretty much invincible at that time. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 8 2010, 18:34
Post #1050
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QUOTE(buktore @ Mar 8 2010, 16:22) *

I remember that when I'm at about your level, I have 120 burden and have no problem at all, in fact, I was pretty much invincible at that time. (IMG:[invalid] style_emoticons/default/tongue.gif)

When it was? If it was before plate gotten nerfed, or after (I think it was before October)
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post Mar 8 2010, 22:11
Post #1051
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After, I never play before it got nerfed, wonder what it's like...

"Invincible" I mean in relative to other style.

Trying to have high evade at low level cost a lot of credits and didn't really work well for usual grinding at that level, 30%+ block shield are hard to find and usually have high level, light armor at low level usually sucks.

In contrast, heavy with high absorb (and high burden & interference) are cheap and are all over the bazaar, combined it with the green aura then you could grind 30-40+ round @normal with ease.

It's viable to around LV 30-40 I think, after that the arena became a problem.

This post has been edited by buktore: Mar 8 2010, 22:11
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post Mar 8 2010, 22:29
Post #1052
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QUOTE(ChosenUno @ Mar 7 2010, 21:48) *


So when should I take on Haste and Weaken? I mean what level:D
EVERYTHING that anybody of note tells you is an Important Spell, save up the necessary Credits and get NOW )and by "now" I am saying as soon as those Spells become available to you).

Why??


Because....while you might not yet need a given Spell at this point in time, you should start using them now, anyways, so that you can keep their various Proficiencies up.

You really, really, really don't want to get up to Level Umpteen, get a needed Spell......and then remember that your Proficiency in that Spell/Magic Type is so low, that it A]] Doesn't last very long; B]] doesn't work very well; or C]] All of the above.

As soon as they become available to you, I personally recommend that you start getting and using Curative/Supportive Magic Spells (at the very least if you're a Tank; even more types of Magic if you're a Mage) such as:

Haste
Silence
Blind
Slow
Cure
Regen
Shadow Veil
Absorb
Poison
Cure II


In my opinion, "Bewilder" is completely optional -provided you have the far more useful"Silence" -and so is "Weaken" (in large part because if you try to cast "Weaken" on an already-silenced character, "Silence" will immediately go away).

On the other hand, if your character is a 'delicate' type like a Mage, you'll probably want the "Weaken" Spell so that a monster's physical Crits won't severely hurt or kill you ("weaken" completely prevents a monster from getting off a Critical Hit no matter how powerful it is).

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post Mar 8 2010, 23:02
Post #1053
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QUOTE(Thanos008 @ Mar 8 2010, 20:29) *

Haste
Silence
Blind
Slow
Cure
Regen
Shadow Veil
Absorb
Poison
Cure II

I don't think Blind is a necessary spell, and Shadow Veil/Absorb, are good to have, but they are the least important, at least from my point of view.
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post Mar 8 2010, 23:04
Post #1054
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I can't be the only one who thinks Slow is a worthlessly overpriced spell, can I?
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post Mar 9 2010, 00:24
Post #1055
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QUOTE(Boggyb @ Mar 8 2010, 21:04) *

I can't be the only one who thinks Slow is a worthlessly overpriced spell, can I?

I don't know the other's opinion, but to me Slow isn't worthless, well for generic use, yes it is, but using on non God RoB chalenges, are really a HP/MP saver to me, and even using on the beginning of the final round of the +EndGame Arenas against the boss, is also useful, hell is reason why I can clear EndGame/Twisted Plots, without using items most of times.
In my opinion the order to get supportive/deprecating spells is:
1-Poison (to start raising proficiency first, after for RoB challenges)
2-Cure
3-Weaken
4-Shield
5-Haste (start to use on +Blazing Field arenas)
6-Bewilder and regen
7-Spark of life for God's RoB
8-SV and Absorb if you have AP to spare
9-At this point you already know HV well to make your choices (IMG:[invalid] style_emoticons/default/tongue.gif)
10-You can ask some advices again (IMG:[invalid] style_emoticons/default/tongue.gif)






This post has been edited by cmdct: Mar 9 2010, 00:34
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post Mar 9 2010, 00:57
Post #1056
grumpymal



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QUOTE(cmdct @ Mar 8 2010, 16:02) *

I don't think Blind is a necessary spell, and Shadow Veil/Absorb, are good to have, but they are the least important, at least from my point of view.

I agree that Blind isn't really necessary. SV becomes less useful as your evade goes up, but still good to have especially if you have IA. Absorb....highly situational and not useful for everybody.

QUOTE(Boggyb @ Mar 8 2010, 16:04) *

I can't be the only one who thinks Slow is a worthlessly overpriced spell, can I?

If you're a mage who can just nuke the crap out of everything in two turns, yes its pretty bad. But for us melee types who have to hit things to death, Slow is good to cast on Bosses+ or high-difficulty Minis+ while you clear out the shit mobs. I can do without it, but it makes things so much easier. I usually only need one cast each of Silence/Slow/Nerf before I make it dead.
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post Mar 9 2010, 01:16
Post #1057
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QUOTE(Boggyb @ Mar 8 2010, 21:04) *

I can't be the only one who thinks Slow is a worthlessly overpriced spell, can I?

You're not alone there. It gives about the same results as Haste, but only affects a single target and doesn't last as long. It's only useful if you need to use both together... which you don't.
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post Mar 9 2010, 01:57
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QUOTE(Sayo Aisaka @ Mar 8 2010, 18:16) *

You're not alone there. It gives about the same results as Haste, but only affects a single target and doesn't last as long. It's only useful if you need to use both together... which you don't.
I agree. Haste finishes slowly, but Slow finish hastily.
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post Mar 9 2010, 05:16
Post #1059
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QUOTE(Sayo Aisaka @ Mar 8 2010, 11:05) *

Next Action. Number of "ticks" until it takes its first turn.

I did not actually know what NA stood for. Learn something new every day.

QUOTE(Sayo Aisaka @ Mar 8 2010, 11:05) *

It's accurate as far as it goes, but it doesn't allow for the fact that different actions, spells, etc take different amounts of time. You have to learn how to interpret it. For example, I know that if there are no letters before the little arrows, it's safe to cast something like Weaken without anything hitting me that turn. On the other hand, I discovered that casting an AoE spell when all the letters came before the arrows was a recipe for disaster, because everything would hit me twice. (well, it used to be a problem at level 40 or so...)

Maybe somebody should add info on the battle window to the wiki? Visuals are always nice.
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post Mar 9 2010, 14:34
Post #1060
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QUOTE(Sayo Aisaka @ Mar 8 2010, 23:16) *

You're not alone there. It gives about the same results as Haste, but only affects a single target and doesn't last as long. It's only useful if you need to use both together... which you don't.

Well I agree with you, only with Haste + Slow, but is still very useful.
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