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> How do I beat a Legendary?

 
post Jan 15 2011, 20:43
Post #921
hyl



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no, not maxed. They were fairly low at the time
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post Jan 16 2011, 19:19
Post #922
tribalspirit



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he i will never go in Rob with low prof
they have to be at least 90% of level
now that i've capped elemental i go to collect some heven sent and demon fiend equip, hoping to have enough ap and credits...
i was thinking on starting on dark spells to be ready to take out ipu and then with the credits getting the rest of equip
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post Jan 16 2011, 19:58
Post #923
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QUOTE(tribalspirit @ Jan 15 2011, 12:34) *

(IMG:[invalid] style_emoticons/default/ohmy.gif)
what? 900 turns? and you were using holy spells at max prof i assume..
were you using mit gear or holy prof gear?


Most people take over 1,000 turns to beat FSM on their first try.
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post Jan 16 2011, 20:39
Post #924
hyl



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i did say that i died on 900 or so turns on my first attempt as mage, i bleeded him to death on my 2nd try with 1300 turns.
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post Jan 16 2011, 23:40
Post #925
tribalspirit



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but with so much turns how can keep up with that low damage only with potions?
between weaken/bewilder/haste/poson.. even with high proficiences you will run out of mana in 500-600 turns or so

but it's needed a rapier in MH and a bleeder in OH or the opposite?
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post Jan 17 2011, 01:24
Post #926
hyl



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i did use 8 mana elixers beating FSM though.
One elixer was enough to refill slightly more than all the mp that i had back then.
My regen 1 kept me alive for a very long time and you only needed to recast silence and poison (when he was hit by pa).
You can't cast weaken combined with silence and you actually don't need weaken if your dark mitigation is really good.

Because i bleeded him to death, i didn't use slow.
Also my main hand was a high bleed axe and my off hand a high parry rapier with decent proc

This post has been edited by hyl: Jan 17 2011, 01:26
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post Jan 17 2011, 01:41
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tribalspirit



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thanks for the advices....
for dark mitigation is enough a full cotton spirit ward armor or you need to invest some AP in dark abilities?
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post Jan 17 2011, 01:47
Post #928
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maybe if you have the black aura, but otherwise you can't get them till you are atleast 150. But they provide you with also some mitigation that stacks separately from your mitigation gear. So it's worthwhile to get it if you can.
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post Jan 17 2011, 22:06
Post #929
tribalspirit



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ok thanks ... so if things are like that, i think it's better for me leveling and keeping up proficienses till i will have both dark and holy tiers complete
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post Jan 17 2011, 22:07
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or wait till you can get silence, the extra mitigation from elemental ratings are not needed
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post Jan 18 2011, 09:59
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Basically, silence makes it so that he can only attack normally. He won't be able to use his special attacks (Special attacks are attacks like Dalek's Brain Sucker)...all damage he deals is Dark damage, though, so you might want to still have at least some mitigation against dark.
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post Feb 2 2011, 01:41
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I need some advice with Real Life. I tried him today, but with the nerf/bugged poison, I simply couldn't do enough damage to him. I have a decent bleeder (18 base) as well. Poison with 5 points and 83/100 dep. prof was only ticking for 28 a turn. I'm guessing I need to hit 110 for silence so I don't have to worry about spirit for spark? Are the gods normal attacks still considered physical for bewilder/weaken? I used bewilder but still got crit.
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post Feb 2 2011, 01:51
Post #933
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QUOTE(ramenface @ Feb 1 2011, 23:41) *

I need some advice with Real Life. I tried him today, but with the nerf/bugged poison, I simply couldn't do enough damage to him. I have a decent bleeder (18 base) as well. Poison with 5 points and 83/100 dep. prof was only ticking for 28 a turn. I'm guessing I need to hit 110 for silence so I don't have to worry about spirit for spark? Are the gods normal attacks still considered physical for bewilder/weaken? I used bewilder but still got crit.
Get a better axe, use a high block shield, raise 1HS prof.
The battle will be longer but, with the shield for extra protection, if that can allow to turn off SV/haste, plus the deprecating spells lasting longer, you'll save MP, enough to bring spirit elixirs. if not, use last elixirs.

Casts: Magical
Uses: Physical
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post Feb 2 2011, 02:54
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I think we need a new strategy for tacking gods. I was thinking regular poison and a 30 bleed scythe. Ethreal scythe/battlecaster scythe for reduced interference. Silence and mitigation? That would only produce around 3/4 of the damage per turn that we had before, though.
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post Feb 2 2011, 03:08
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infusions add adm and poison lowers shield rating. So you can rely on a high adm weapon and/or bleed to kill them
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post Feb 6 2011, 18:10
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how a pure melee warrior (STR, DEX) can take a winner in ROB, i can't use silence for my heavy armor (IMG:[invalid] style_emoticons/default/cry.gif)
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post Feb 6 2011, 18:33
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QUOTE(ngocub @ Feb 6 2011, 16:10) *

how a pure melee warrior (STR, DEX) can take a winner in ROB, i can't use silence for my heavy armor (IMG:[invalid] style_emoticons/default/cry.gif)
Per example Rapier+shield, and evade silk. Don't use heavy you'll get eaten alive.
Spells: weaken,poison.
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post Feb 6 2011, 18:35
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At your level you don't have silence yet anyway. Your best bet is to use buffing scrolls (either individual ones or the trios) and use focus to get your deprecating spells off. Poison is your best bet. If you happen to have points in slow, that could help quite a bit combined with a haste/avatar scroll. With penetrated armor up, it won't be that hard just to beat them down the bosses with regular attacks. You can also use infusions to help with the damage. Strategies will probably have to be adjusted when you move up to legendaries.
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post Feb 9 2011, 15:53
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tribalspirit



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i have this strategies for gods, are they enough? how many turns will require to kill them using melee, infusions + bleed?
(i will use this weapons Fine Prism Axe of Balance and Superior Prism Rapier of Slaughter )

real life (can be applied to the other two just substituting the infusion type)
spells:weaken+bewilder+poison+regen+cure
scrolls: gods +avatar(eventually+absorb)
weapon:bleeding axe in MH and high parry high proc high turns rapier in OH
armor: kevlar + fleet cloth
items: last elixirs to reocver both mana and spirit
infusions: gaia

IPU and FSM (only difference in infusions & mit type)
spells: silence+regen+cure
scrolls: avatar(or shielding+swiftness)+shadow
weapon: rapier+axe
armor(needed a minimum of 70% mit to survive):
trice blessed cotton/leather for IPU
spirit ward cotton/leather for FSM
items: mana elixirs
infusions: darkness for IPU
divinity for FSM
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post Feb 9 2011, 17:02
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I could certainly say that your setup is not good enough for FSM at your LV. But you might make it, depend on how much scrolls and item slots you had.


Wait a minute...

QUOTE
IPU and FSM (only difference in infusions & mit type)

....

weapon: rapier+axe


You mean rapier in mainhand? If that the case, why Axe in offhand then? (IMG:[invalid] style_emoticons/default/huh.gif)
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