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> How do I beat a Legendary?

 
post Jun 14 2010, 03:38
Post #781
Sayo Aisaka



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A small clarification: The FSM has about 40% more HP than the IPU, and IME he doesn't hit significantly harder.

Gosh, that's a lot of acronyms.
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post Jun 14 2010, 10:29
Post #782
Yunigen



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QUOTE(Thanos008 @ Jun 14 2010, 02:06) *

In any event, the door's still open for you if you ever want to borrow that SW gear....I hope that your current setup works just fine for you but it's really not a bother if you decide you want to try my stuff out. Good luck!


ok, thx!

QUOTE(Golden Sun @ Jun 14 2010, 01:47) *

Spirit and magic... hence you only have to deal with 40/30% of their normal attack.

Ok. But FSM's "magical"/mana using attack is physical right? So I have to still deal with that if I'm tackling it using the silence route...
QUOTE(cmdct @ Jun 14 2010, 02:33) *

Ok just to clear some things, and concluding Thanos008's explanation.
First evade, like the name evade all (IMG:[invalid] style_emoticons/default/laugh.gif) (normal/special/spirit, and physical/magical attacks)
2nd-dark mitigation, mitigate the dark damage by %, if you have 40%, you only get 60% of damage each hit.(normal/special/spirit, and physical/magical attacks)
3rd- Only FSM normal/special attacks are dark, the spirit attack is soul and you can't survive it once you get hit (even bewilder you get a damage far superior to your max HP)

Now Yunigen, you don't really need the dark mitigation gear but you're better with it, only trading for holy boost gear can be good. Why? I have +47% evade with silk, but with my special gear I have +70,7% dark mitigation plus +22,9% evade, so you see the difference?
Anyways, you're in a high level, so I suggest if you're gonna still use your silk, get 1 or 2 mitigation pieces, and try to get +40 dark mitigation, that should be enough for you to save enough mana elixirs, and that's important, since you're gonna get hit more often by Puff of logic, so having space for spirits elixirs instead of using last elixirs are always nice.

Also just an advice you can use bewilder+absorb, bewilder to assure absorb always catch Puff of logic 75% of times, saving SP.


ok, thx for the clarification. I also see your point regarding the gear change. Just a question regarding the bewilder+absorb though. Is it better to go through the weaken + bewilder +nerf way or to just silence FSM? Silence does not stop FSMs "magical"/mana using attack right?

QUOTE(Sayo Aisaka @ Jun 14 2010, 03:38) *

A small clarification: The FSM has about 40% more HP than the IPU, and IME he doesn't hit significantly harder.

Gosh, that's a lot of acronyms.


Ok, thx for the clarification on the difficulty of FSM

This post has been edited by Yunigen: Jun 14 2010, 10:39
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post Jun 14 2010, 10:32
Post #783
hgbdd



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QUOTE(Sayo Aisaka @ Jun 14 2010, 02:38) *

A small clarification: The FSM has about 40% more HP than the IPU, and IME he doesn't hit significantly harder.
Are you sure? I confess I haven't looked in detail, but it sounded like more 90% or something, and Boggyb said the it was the double before, that's why I also say like that.
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post Jun 14 2010, 11:50
Post #784
hgbdd



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Double post...
QUOTE(Yunigen @ Jun 14 2010, 09:29) *

ok, thx!
Ok. But FSM's "magical"/mana using attack is physical right? So I have to still deal with that if I'm tackling it using the silence route...
No, what silence does is to prevent the monster using any SP/MP, so you only deal with the normal attacks.
QUOTE(Yunigen @ Jun 14 2010, 09:29) *
Just a question regarding the bewilder+absorb though. Is it better to go through the weaken + bewilder +nerf way or to just silence FSM?
Depends on how much you can deal with the damage, without weaken you take 2x damage per hit, and crits which are much worse. In general you'll always waste more mana with silence way, because Regen II can't keep up, so you'll have to cast cure more times. I recommend the weaken, don't cast bewilder until just before FSM's SP is almost full (For absorb combination that is), since bewilder only covers magical type attacks. Unless of course you have tons of dark mitigation silence will be the way to go.


2 quick notes, when I silence FSM, I also nerf, and if you're not aware yet, speed action is capped to 200, so probably SV offers better protection than haste by now for you, just make the calcs.
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post Jun 14 2010, 16:38
Post #785
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Flying Spaghetti Monster Down

(IMG:[img.photobucket.com] http://img.photobucket.com/albums/v390/Anv/FSM.png)



FSM: LV=127 HP=512550

My stats:
Lv 131
17 % Evade
39.2 % Block
6.2 % Parry
5.6 % Resist
71.5 % Dark Mitigation

Fighting style: Axe + Shield with no auto-cast.
Item: Mana Elixir x 7, Last Elixir x 3, Scroll of the Gods, Infusion of Divinity
Strategy: silence until spending 4 mana elixir, after that switch to weaken, bewilder, poison, spark of life and absorb.

Puff of Logic made Spark of Life proc 2 or 3 times, the rest were blocked, missed, resisted, evaded (IMG:[invalid] style_emoticons/default/happy.gif)
I forgot to turn on the tracking battle statistic until 1xx turn, so the number at the end battle maybe not correctly.
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post Jun 14 2010, 17:54
Post #786
Thanos008



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QUOTE(Jonavrek @ Jun 14 2010, 07:38) *
Flying Spaghetti Monster Down

(IMG:[img.photobucket.com] http://img.photobucket.com/albums/v390/Anv/FSM.png)



FSM: LV=127 HP=512550

My stats:
Lv 131
17 % Evade
39.2 % Block
6.2 % Parry
5.6 % Resist
71.5 % Dark Mitigation

Fighting style: Axe + Shield with no auto-cast.
Item: Mana Elixir x 7, Last Elixir x 3, Scroll of the Gods, Infusion of Divinity
Strategy: silence until spending 4 mana elixir, after that switch to weaken, bewilder, poison, spark of life and absorb.

Puff of Logic made Spark of Life proc 2 or 3 times, the rest were blocked, missed, resisted, evaded (IMG:[invalid] style_emoticons/default/happy.gif)
I forgot to turn on the tracking battle statistic until 1xx turn, so the number at the end battle maybe not correctly.
Kick-ass job, dude!!

I wonder what's the earliest Player Level that this monster has been defeated on, and by whom?? Your Level 132 defeat of FSM is the earliest one that I can remember at the moment.

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post Jun 14 2010, 17:55
Post #787
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Damn...used the Bacl button and forgot that I just posted a response. Sorry, all.



This post has been edited by Thanos008: Jun 14 2010, 17:56
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post Jun 14 2010, 19:21
Post #788
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QUOTE(Thanos008 @ Jun 14 2010, 22:54) *

Kick-ass job, dude!!

I wonder what's the earliest Player Level that this monster has been defeated on, and by whom?? Your Level 132 defeat of FSM is the earliest one that I can remember at the moment.

cmdct already did it at lvl 130 (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jun 14 2010, 22:21
Post #789
Sayo Aisaka



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QUOTE(cmdct @ Jun 14 2010, 09:32) *

QUOTE(Sayo Aisaka @ Jun 14 2010, 02:38) *

A small clarification: The FSM has about 40% more HP than the IPU, and IME he doesn't hit significantly harder.

Are you sure? I confess I haven't looked in detail, but it sounded like more 90% or something, and Boggyb said the it was the double before, that's why I also say like that.

The FSM's HP is about 4000x its level, and for the IPU it's about 2800x. If you want to check those numbers, just search this thread for where helpful people have posted their details. Here, for example.

Edit: FSM's HP is over twice that of Real Life, which may be where the confusion arises.

This post has been edited by Sayo Aisaka: Jun 14 2010, 22:22
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post Jun 14 2010, 22:22
Post #790
Yunigen



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QUOTE(cmdct @ Jun 14 2010, 11:50) *

Double post...
1. No, what silence does is to prevent the monster using any SP/MP, so you only deal with the normal attacks.

2. Depends on how much you can deal with the damage, without weaken you take 2x damage per hit, and crits which are much worse. In general you'll always waste more mana with silence way, because Regen II can't keep up, so you'll have to cast cure more times. I recommend the weaken, don't cast bewilder until just before FSM's SP is almost full (For absorb combination that is), since bewilder only covers magical type attacks. Unless of course you have tons of dark mitigation silence will be the way to go.
2 quick notes, when I silence FSM, I also nerf, and if you're not aware yet, speed action is capped to 200, so probably SV offers better protection than haste by now for you, just make the calcs.


1. ok, thx for the clarification with the silence mechanics

2. I actually have both SV and haste but no auto cast, but it doesn't seem to be an issue for me to replenish the support spells since I use my channeling ability to replenish it (as well as prolong it thx to the 50% increase effectiveness). I also place bewilder regardless in order to increase the damage that bosses receive from my spells

This post has been edited by Yunigen: Jun 14 2010, 22:31
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post Jun 14 2010, 23:59
Post #791
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QUOTE(Sayo Aisaka @ Jun 14 2010, 21:21) *


The FSM's HP is about 4000x its level, and for the IPU it's about 2800x. If you want to check those numbers, just search this thread for where helpful people have posted their details. Here, for example.

Edit: FSM's HP is over twice that of Real Life, which may be where the confusion arises.
Ok, I believe in you (IMG:[invalid] style_emoticons/default/wink.gif)


QUOTE(Yunigen @ Jun 14 2010, 21:22) *

2. I actually have both SV and haste but no auto cast, but it doesn't seem to be an issue for me to replenish the support spells since I use my channeling ability to replenish it (as well as prolong it thx to the 50% increase effectiveness). I also place bewilder regardless in order to increase the damage that bosses receive from my spells
What a minute here(not about the IA part, I agree with you here), but since when bewilder also increase the spells damage? You probably are confusing with nerf?
QUOTE
Nerf: The target is nerfed, decreasing its attack rating, magic rating, evade chance, resist chance, shield rating, and barrier rating. Base cost is 20. Base duration is 5.

QUOTE
Bewilder: The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes. Magical damage dealt is reduced by 50% when maxed. Base cost is 10. Base duration is 5.
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post Jun 15 2010, 01:37
Post #792
Yunigen



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QUOTE(cmdct @ Jun 14 2010, 23:59) *

What a minute here(not about the IA part, I agree with you here), but since when bewilder also increase the spells damage? You probably are confusing with nerf?


I thought it does, based on its description (after successfully casting on an enemy and scrolling over the bewildered icon):
QUOTE

Bewildered
The target has been bewildered, making it deal less damage with and take more damage from magical attacks, and preventing it from scoring magical critical hits.


And I kinda did some tests of it a long time ago, so I was pretty sure that it did increase magical damage (unless it was changed in the recent updates but its icon description was left unchanged accidentally).

This post has been edited by Yunigen: Jun 15 2010, 01:39
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post Jun 15 2010, 04:20
Post #793
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QUOTE(Yunigen @ Jun 15 2010, 00:37) *

And I kinda did some tests of it a long time ago, so I was pretty sure that it did increase magical damage (unless it was changed in the recent updates but its icon description was left unchanged accidentally).
Well I don't saw any difference, but I didn't make a long test, so you can be right. But there's also the question does the little damage increase given by bewilder, good enough to overcome the damage of a channeling banish you'd just lost.
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post Jun 15 2010, 08:50
Post #794
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IPU down!

622 13 You gain 101571 Credits!
622 12 You gain 38816.55 EXP!
622 11 Your HP and MP have been fully restored!
622 10 Arena Token Bonus! Received:
[Token of Healing]
622 9 Arena Clear Bonus! Received:
[Average Leather Boots of Warding]
622 8 Invisible Pink Unicorn dropped [Unicorn Horn]
622 7 You are Victorious!
622 6 Regen II restores you with 191 points of health.
622 5 The effect Penetrated Armor on Invisible Pink Unicorn has expired.
622 4 Invisible Pink Unicorn has been defeated.
622 3 Spreading Poison hits Invisible Pink Unicorn for 503 damage.

Worked out well. Biggest Problem was my shitty anti IPU gear. 40% mitigation and almost no evade was not enough so I had to spam many many heals. 6 elixirs used (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 16 2010, 07:52
Post #795
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105 17 You gain 25165 Credits!
105 16 You gain 1841.88 EXP!
105 15 Your HP and MP have been fully restored!
105 14 Arena Token Bonus! Received:
[Token of Blood]
105 13 Arena Clear Bonus! Received:
[Godly Mana Draught]
105 12 Yuki Nagato dropped [Broken Glasses]
105 11 You are Victorious!
105 10 Regen restores you with 46 points of health.
105 9 The effect Penetrated Armor on Yuki Nagato has expired.
105 8 The effect Bewildered on Yuki Nagato has expired.
105 7 The effect Weakened on Yuki Nagato has expired.
105 6 Yuki Nagato has been defeated.
105 5 Spreading Poison hits Yuki Nagato for 317 damage.
105 4 Yuki Nagato hits you for 186 crushing damage.
105 3 Yuki Nagato resists your spell.
105 2 You cast Purge.
105 1 You gain 0.03 points of divine magic proficiency.

Snowflake has blessed you with an item!
Received:
Average Redwood Staff of Focus
http://hentaiverse.org/pages/showequip.php...;key=f5f260f292

Is it necessary to have a bleeder for real life? Any other good tips?
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post Jun 16 2010, 12:18
Post #796
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QUOTE(Golden Sun @ Jun 16 2010, 06:52) *

Is it necessary to have a bleeder for real life? Any other good tips?
No, DW like you did with legends, but this time you'll have to use soul harvest, and forbidden proficiency is what raises the damage from it. If you don't have demon-fiend gear, use high evade one.
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post Jun 19 2010, 17:07
Post #797
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Oh god that horrible thing is dead!

1147 16 You gain 202648 Credits!
1147 15 You gain 54692 EXP!
1147 14 Your HP and MP have been fully restored!
1147 13 Arena Token Bonus! Received:
[Token of Blood]
1147 12 Arena Clear Bonus! Received:
[Fine Silk Shoes]
1147 11 Flying Spaghetti Monster dropped [Noodly Appendage]
1147 10 You are Victorious!
1147 9 Regen II restores you with 201 points of health.
1147 8 Flying Spaghetti Monster has been defeated.

This... battle started in the most sucky way possible. first I forgot to visit the healer so i had to use a potion right at the beginning. Then it took full 55 turns until PA proc`d for the first time (IMG:[invalid] style_emoticons/default/rolleyes.gif)
From there on the fight worked how it was supposed to work. Killed him slowly with bleed, poison and mini spirits.

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post Jun 26 2010, 17:29
Post #798
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Invisible Pink Unicorn down. (IMG:[invalid] style_emoticons/default/faint.gif)

1152 14 You gain 101570 Credits!
1152 13 You gain 35585.99 EXP!
1152 12 Your HP and MP have been fully restored!
1152 11 Arena Token Bonus! Received:
[Token of Blood]
1152 10 Arena Clear Bonus! Received:
[Godly Mana Potion]
1152 9 Invisible Pink Unicorn dropped [Unicorn Horn]
1152 8 You are Victorious!
1152 7 Regen restores you with 148 points of health.
1152 6 Invisible Pink Unicorn has been defeated.

Killed him with my crappy Axe+Shield and 65% mitigation for over 1100 rounds.
I think I need to get a better bleed axe or the fight with FSM might last for 2k-3k rounds (IMG:[invalid] style_emoticons/default/dry.gif) .
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post Jun 28 2010, 10:49
Post #799
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I noticed someone asking in one of the first few posts how low someone has been to beat a legendary, and I just wanted to mention I have just succeeded at beating a Mithra at level 21, with only Poison, Heal, and my longsword.

So I guess they're not unbeatable at low levels.

62 8 Second Wind restores your health by 129 points!
62 7 You gain 51.53 EXP!
62 6 Mithra dropped [Mithra's Flower]
62 5 You are Victorious!
62 4 Mithra has been defeated.
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post Jun 28 2010, 10:56
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QUOTE(-Zen- @ Jun 28 2010, 11:49) *

I noticed someone asking in one of the first few posts how low someone has been to beat a legendary, and I just wanted to mention I have just succeeded at beating a Mithra at level 21, with only Poison, Heal, and my longsword.

So I guess they're not unbeatable at low levels.

62 8 Second Wind restores your health by 129 points!
62 7 You gain 51.53 EXP!
62 6 Mithra dropped [Mithra's Flower]
62 5 You are Victorious!
62 4 Mithra has been defeated.


They're not, though a lot of times (especially on low lvl's) it partially comes down to luck.

If the legendary gets a critical magic/spirit attack, you're pretty much dead. If you have anything less than 80% hp and they use a normal magic/spirit attack - you're dead.

I probably would have died on a lot of the bosses/legendaries If I didn't have regen.

P.s. Mithra is a boss, not a legendary. Beating mithra is a cakewalk at levels 30 and up.
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