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> How do I beat a Legendary?

 
post May 24 2010, 18:31
Post #681
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QUOTE(Ichy @ May 24 2010, 12:38) *

OMG this looks tricky.
They're nicknamed Gods after all...
QUOTE(Ichy @ May 24 2010, 12:38) *

Wouldn`t it be better to Silence it to avoid Internet Shutdown?
Nope, even with regen II probably you can't still use it, with silence, you can't have weaken, so lots of damage especially because of crits and double hits, and you can't have enough soul mitigation to counter that.
QUOTE(Ichy @ May 24 2010, 12:38) *

And bleeding weapon is needed? Just how much HP has this thing? (IMG:[invalid] style_emoticons/default/ohmy.gif)
Yes, unless you have a Eth rapier or you want to kill by casting spells. All the Gods are physical immune.
A lot, IPU have more, and FSM have 2x IPU's HP
QUOTE(Ichy @ May 24 2010, 12:38) *

Better train my DW Prof (19,77 right now) and get slow before I fight it.
Yes, but if you have a good bleeding axe, +35% evade, and ~40 block you can kill RL like that, but it's less efficient (more mana items used), and be sure to bring 1 spirit elixir (assuming you have pack rat mastered you'll do fine)

This post has been edited by cmdct: May 24 2010, 18:31
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post Jun 6 2010, 17:44
Post #682
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I'm about to try Konata. Which robe should I wear?
http://hentaiverse.org/pages/showequip.php...;key=1f8dac28c7
http://hentaiverse.org/pages/showequip.php...;key=fafefe52fd
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post Jun 6 2010, 17:46
Post #683
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QUOTE(Golden Sun @ Jun 6 2010, 22:44) *

use the second if you want.
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post Jun 6 2010, 18:02
Post #684
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126 16 You gain 25091 Credits!
126 15 You gain 1049.23 EXP!
126 14 Your HP and MP have been fully restored!
126 13 Arena Token Bonus! Received:
[Token of Healing]
126 12 Arena Clear Bonus! Received:
[Superior Spirit Draught]
126 11 Konata dropped [Lock of Blue Hair]
126 10 You are Victorious!

That was hard. Took 4 greater mana draughts. Mikuru's twice as hard?
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post Jun 6 2010, 18:20
Post #685
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QUOTE(Golden Sun @ Jun 6 2010, 23:02) *

That was hard. Took 4 greater mana draughts. Mikuru's twice as hard?

maybe. her speed 2x from konata, so you must make her slow or double time quake (from I heard)
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post Jun 6 2010, 18:32
Post #686
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She's not that fast. Haste should be enough. Also, Time Quake is her spirit attack, so she can't cast two in a row... but she could cast Time Quake followed by Mikuru Beam. Basically, if you want to be safe, don't do something that takes a long time (like cast an AoE spell) if she's ready to fire off both attacks. That applies to all Legendaries btw.
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post Jun 6 2010, 18:36
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QUOTE(Sayo Aisaka @ Jun 6 2010, 23:32) *

She's not that fast. Haste should be enough. Also, Time Quake is her spirit attack, so she can't cast two in a row... but she could cast Time Quake followed by Mikuru Beam. Basically, if you want to be safe, don't do something that takes a long time (like cast an AoE spell) if she's ready to fire off both attacks. That applies to all Legendaries btw.

oh, really ? (IMG:[invalid] style_emoticons/default/blink.gif) . maybe I wrong. sorry.
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post Jun 6 2010, 19:04
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QUOTE
She's not that fast. Haste should be enough.


Isn't slow more effective than haste, especially against 1v1 fights?
So their hp are roughly the same/hit for the same damage, right?
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post Jun 6 2010, 19:40
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Last time I compared Haste and Slow, they were about equally effective, but Haste costs less MP per turn. So even against a single opponent you're better off with Haste - unless you have really terrible Supportive proficiency.

Mikuru has more HP than Konata. (Twice as much? Something like that.)
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post Jun 6 2010, 19:45
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QUOTE(Sayo Aisaka @ Jun 6 2010, 10:40) *

Last time I compared Haste and Slow, they were about equally effective, but Haste costs less MP per turn. So even against a single opponent you're better off with Haste - unless you have really terrible Supportive proficiency.

Or your base action speed is so high that haste is useless. Then slow is much better.
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post Jun 6 2010, 20:28
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QUOTE(Golden Sun @ Jun 6 2010, 12:02) *

126 16 You gain 25091 Credits!
126 15 You gain 1049.23 EXP!
126 14 Your HP and MP have been fully restored!
126 13 Arena Token Bonus! Received:
[Token of Healing]
126 12 Arena Clear Bonus! Received:
[Superior Spirit Draught]
126 11 Konata dropped [Lock of Blue Hair]
126 10 You are Victorious!

That was hard. Took 4 greater mana draughts. Mikuru's twice as hard?


4 greater mana draughts hardly seems that bad actually... I think you really should consider taking some mana elixirs for the other three.

Other than that just take some spirit-ward armor against Mikuru and Yuki and frost-born against Ryouko and it should be pretty easy.
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post Jun 6 2010, 22:26
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QUOTE
Mikuru has more HP than Konata. (Twice as much? Something like that.)


So 4 times as hard... great.

QUOTE
4 greater mana draughts hardly seems that bad actually... I think you really should consider taking some mana elixirs for the other three.

Other than that just take some spirit-ward armor against Mikuru and Yuki and frost-born against Ryouko and it should be pretty easy.


I do have 48 mana elixirs in my stash (IMG:[invalid] style_emoticons/default/ohmy.gif).
I don't think my thunder-child helped that much against kotana. I also don't really have good spirit-ward or frost-born armour.
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post Jun 6 2010, 22:42
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QUOTE(Golden Sun @ Jun 6 2010, 21:26) *

So 4 times as hard... great.
I do have 48 mana elixirs in my stash (IMG:[invalid] style_emoticons/default/ohmy.gif).
I don't think my thunder-child helped that much against kotana. I also don't really have good spirit-ward or frost-born armour.
You're maging or battlecasting right? If so your battles will end faster so, forget mitigation gear, use gear that increase your holy rating, or divine proficiency, and of course raising your divine prof is also a necessary requirement, then bring a scrool of life/gods or 2 along with your other items.
QUOTE(Sayo Aisaka @ Jun 6 2010, 18:40) *

Last time I compared Haste and Slow, they were about equally effective, but Haste costs less MP per turn. So even against a single opponent you're better off with Haste - unless you have really terrible Supportive proficiency.
slow also have the problem of can be resisted, and haste+slow is the best use of slow for a long time.


QUOTE(Boggyb @ Jun 6 2010, 18:45) *

Or your base action speed is so high that haste is useless. Then slow is much better.
Yep.

Actually now I remember one thing, because of the speed action cap, this means that the monsters action speed don't rise at some point, right?
I not only talking about the fact that haste is going to give less advantage, but that fact I already have reached the 200 action speed with haste, so if the monsters action speed raise with level, I would become slower for them.
Anyone have an idea about this really works?

This post has been edited by cmdct: Jun 6 2010, 22:44
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post Jun 6 2010, 22:56
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QUOTE
You're maging or battlecasting right? If so your battles will end faster so, forget mitigation gear, use gear that increase your holy rating, or divine proficiency, and of course raising your divine prof is also a necessary requirement, then bring a scrool of life/gods or 2 along with your other items.


Are holy spells really needed until Nagato? I tackled Konata with 2 rapiers and elemental spells. With penetrated armor I do 1/70 per tier 2 spell and 1/30 with both deep burns and penetrated armor in effect. I'm in the process of getting haste and don't have enough ability points for holy spells.

Also, I have elementalist but not divine/holy gear.

This post has been edited by Golden Sun: Jun 6 2010, 23:00
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post Jun 6 2010, 23:14
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QUOTE(cmdct @ Jun 6 2010, 21:42) *

Actually now I remember one thing, because of the speed action cap, this means that the monsters action speed don't rise at some point, right?
I not only talking about the fact that haste is going to give less advantage, but that fact I already have reached the 200 action speed with haste, so if the monsters action speed raise with level, I would become slower for them.
Anyone have an idea about this really works?

You know at the start of the battle log where it says "NA=xx"? That's the number of "ticks" until the monster's first action, and I think it's equal to half of its action time. So what we need is for a level 200+ player to look at that number and tell us if it has a lower limit.

QUOTE(Golden Sun @ Jun 6 2010, 21:56) *

Are holy spells really needed until Nagato? I tackled Konata with 2 rapiers and elemental spells. With penetrated armor I do 1/70 per tier 2 spell and 1/30 with both deep burns and penetrated armor in effect. I'm in the process of getting haste and don't have enough ability points for holy spells.

You don't need Holy spells if you have a decent DW setup - meaning an axe with good bleed damage in the main hand and a rapier with a high PA chance in the off hand. If you want to tackle Mikuru, Ryouko and Yuki with only rapiers and no Holy spells, it'll be pretty hard work.
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post Jun 6 2010, 23:18
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QUOTE(Sayo Aisaka @ Jun 6 2010, 14:14) *

So what we need is for a level 200+ player to look at that number and tell us if it has a lower limit.

Tens posts in the events and monster battles. Just look at his logs.
The lowest I've seen is 50.
Yeah, Yuki and Mikuru in the RoB both have 50.

This post has been edited by Boggyb: Jun 6 2010, 23:30
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post Jun 6 2010, 23:46
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QUOTE(Boggyb @ Jun 6 2010, 22:18) *

Tens posts in the events and monster battles. Just look at his logs.
The lowest I've seen is 50.
Yeah, Yuki and Mikuru in the RoB both have 50.

And [i45.tinypic.com] FSM too, so this is the limit, if it's good or not, I can only say later in higher levels, but one thing is for sure haste will become a 5 AP waster.
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post Jun 6 2010, 23:51
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QUOTE(cmdct @ Jun 6 2010, 17:46) *

And [i45.tinypic.com] FSM too, so this is the limit, if it's good or not, I can only say later in higher levels, but one thing is for sure haste will become a 5 AP waster.

Pretty sure Boggy and I already discussed how at about Level 300, natural AS will render Haste completely useless while abilities and other buffs make it pretty weak going on useless after Level 200.
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post Jun 7 2010, 00:38
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QUOTE

You know at the start of the battle log where it says "NA=xx"? That's the number of "ticks" until the monster's first action, and I think it's equal to half of its action time. So what we need is for a level 200+ player to look at that number and tell us if it has a lower limit.


If it's the number of ticks, then wouldn't action speed be 250? Our minimal tick speed is 100, right? 300-200 cap = 100.

Never mind. It looks like the ticks until first action is half regular tick speed, if I understand correctly. So our caps are the same, and legendary become as slow as we are in higher levels.

This post has been edited by Golden Sun: Jun 7 2010, 00:39
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post Jun 7 2010, 02:31
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QUOTE(cmdct @ Jun 6 2010, 16:42) *

You're maging or battlecasting right? If so your battles will end faster so, forget mitigation gear, use gear that increase your holy rating, or divine proficiency, and of course raising your divine prof is also a necessary requirement, then bring a scrool of life/gods or 2 along with your other items


I rather prefer not to have to come back from the dead... and my experience at around level 85 is that spirit attacks will be one hit kills, and that you risk being hit by more than two...
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