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> How do I beat a Legendary?

 
post Jan 15 2010, 14:19
Post #281
dap00



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Well, Mikuru kicked my ass. I suspect that if I had rearranged my AP so that I had filled up all the Holy spots and some more HP/MP tanks, and perhaps not traded my usual Silk Gloves for Heaven-Sent ones, and had higher Divine/Dep prof, I might have at least gotten closer to winning. But as it is, just fighting her is way too expensive. I used up 3 Spirit Elixirs, 3 Mana Elixirs, 3 Scrolls of the Gods, and a Godly Mana Potion. And I kinda wish I'd just substituted the latter for another Scroll, because when Time Quake did hit, there was no chance of survival without one.

I can count 3 mistakes I made:

1) I let Poison lag for a while, and when I did think to recast, it was hitting for less (128 -> 98)

2) For some reason, once Mikuru's HP hit the halfway mark, she started resisting nearly every other spell I cast, which made it necessary to cast a turn or two early in many cases. So in the final rounds, she resisted both Weaken and Bewilder, then flattened me with Mikuru Beam. ...which isn't really a mistake so much as an observation.

3) I forgot all about autocasting... >_<

Equipment-wise, I just went for the highest evade I and parry I had. Anyway, not gonna try that again for quite some time, if ever.

Battle Stats:
Banish with PA up: 1050-1572. though more in the 1300 range most of the time
Spirit Attack with PA up: 3944-4645 (I need more spirit, too)
Poison with PA: 128-98

Battle Highlights:
136 5 Spreading Poison hits Mikuru Asahina for 116 damage.
136 4 Your Spark of Life restores you from the brink of defeat.
136 3 Time Quake hits you for 2197 dark damage.
(this is with Bewilder, mind you, my max HP is 1937...)

175 4 Mikuru Beam hits you for 470 soul damage.
175 3 Mikuru Asahina casts Mikuru Beam
175 2 You are healed for 433 Health Points.
175 1 You cast Cure.
Worst. Timing. Ever...

Final Score...
Attached Image
This would be less humiliating if I hadn't actually seen the Mikuru Beam pose before...
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post Jan 15 2010, 16:39
Post #282
hgbdd



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I'm not a expert but why you went DW?
With a shield would have a better protection and block it's better than parry.
You don't show your stats, but from the picture I assume that your parry is about 15% and that's pretty low,
I've seen buckers with that block% and I have ~24% parry without weapons "of the nimble" (IMG:[invalid] style_emoticons/default/tongue.gif)

I hope I didn't said some king of nonsense, but that's what I think, you should go WS next time (after all I didn't take on a legendary yet) (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by cmdct: Jan 15 2010, 22:01
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post Jan 15 2010, 18:46
Post #283
dap00



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QUOTE(cmdct @ Jan 15 2010, 06:39) *

I'm not a expert but why you went DW?
With a shield would have a better protection and block it's better than parry.
You don't show your stats, but from the picture I assume that your parry is about 15% and that's pretty low,
I've seen buckers with that block% and I have ~24% parry without weapons "of the nimble" (IMG:[invalid] style_emoticons/default/tongue.gif)

I hope I didn't said some king of nonsense, but that's what I think you should go WS do next time (after all I didn't take on a legendary yet) (IMG:[invalid] style_emoticons/default/laugh.gif)


I guess it's more habit than anything else, I beat most other bosses with DW so far, including Konata. And really, since one of my main concerns is doing MORE damage, I don't know that I would replace a weapon with a shield just yet. Time Quake did only hit me the one time, and that might be tricky to pull off with a shield unless it was just awesome. Anyway, I have a shield that's maybe 30 block, but the other stats on it aren't great, so I've never used it against a boss.

I'm hoping things would look better once I get a Rainbow Aura, maybe score some Fine or better evade equipment.

Attached Image

I think my parry might be a little higher, if I had used another rapier or dagger, but the PA chance would've gone down.
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post Jan 15 2010, 19:59
Post #284
marcho



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If your are using banish for damage, definitely don't dual wield.

30% block is >>>>> that 28% parry in this case as time quake and mikuru beam are both magic, which parry does exactly nothing for.
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post Jan 15 2010, 21:27
Post #285
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dap, could you post links to all your gear, and screenshots of your abilities page and stats page? I think with a little abilities tweak, you'll be able to take her down, but I need to see what you've currently got going for you.

Also, can you confirm that she was taking 1 damage from all your physical attacks? This was not the case when I fought her, so I'm not sure why you were using Holy attacks, unless she's been buffed.
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post Jan 15 2010, 22:37
Post #286
hgbdd



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QUOTE(marcho @ Jan 15 2010, 17:59) *

If your are using banish for damage, definitely don't dual wield.

30% block is >>>>> that 28% parry in this case as time quake and mikuru beam are both magic, which parry does exactly nothing for.

Totally agreed.

QUOTE(coredumperror @ Jan 15 2010, 19:27) *

Also, can you confirm that she was taking 1 damage from all your physical attacks? This was not the case when I fought her, so I'm not sure why you were using Holy attacks, unless she's been buffed.


Probably because he have a good Magic Rating, if she was taking 1 damage from physical attacks why he was more interested on physical damage than parry?

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post Jan 15 2010, 22:40
Post #287
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QUOTE(dap00 @ Jan 15 2010, 19:19) *
136 3 Time Quake hits you for 2197 dark damage.
(this is with Bewilder, mind you, my max HP is 1937...)


I challenged Miruku this morning too.
Time Quake hit me 2 times, 1053 and 1081 HP.
My max HP is 1548, but Time Quake hit me when I had only 1040 -> Arena failed (IMG:[invalid] style_emoticons/default/dry.gif)

I used all of this and only take half of his HP 37638/62730
Godly Spirit Draught x 2
Greater Mana Draught x 2
Greater Mana Potion x 2
Superior Mana Draught
Superior Mana Potion

Konata was down too easily so I thought Miruku is the same. How fool I am (IMG:[invalid] style_emoticons/default/sad.gif)
Better prepare careful next time (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 15 2010, 22:46
Post #288
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QUOTE(Jonavrek @ Jan 15 2010, 12:40) *

Konata was down too easily so I thought Miruku is the same. How fool I am (IMG:[invalid] style_emoticons/default/sad.gif)

Pretty much everyone makes that assumption. Your problem was that you failed to learn from everyone else's (well documented I might add) mistakes.
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post Jan 16 2010, 02:13
Post #289
hgbdd



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Yesterday I killed White Bunneh, now today I killed MBP (IMG:[invalid] style_emoticons/default/biggrin.gif)

(IMG:[i45.tinypic.com] http://i45.tinypic.com/ae3axs.jpg)



What a guy need is experience, I only used a scroll of avatar, get stick to usual tactic plus bewilder when is SP was almost full, and hit him to the death, I even didn't used the spirit attack (IMG:[invalid] style_emoticons/default/cool.gif)

Now is time to go engage legendaries (Konata you're next!), I only need Tokens (to get killed perhaps) (IMG:[invalid] style_emoticons/default/laugh.gif)


PS:Did help the fact that MBP was on l73!

This post has been edited by cmdct: Jan 16 2010, 02:14
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post Jan 16 2010, 06:59
Post #290
dap00



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QUOTE(coredumperror @ Jan 15 2010, 11:27) *

dap, could you post links to all your gear, and screenshots of your abilities page and stats page? I think with a little abilities tweak, you'll be able to take her down, but I need to see what you've currently got going for you.

Also, can you confirm that she was taking 1 damage from all your physical attacks? This was not the case when I fought her, so I'm not sure why you were using Holy attacks, unless she's been buffed.


Um... I don't THINK it was only 1, but it certainly couldn't have been very much. I didn't pay it much attention, since I knew it wouldn't do any good. The only reason I even hit her at all was to build OC and proc PA.

As for Abilities, IF I had taken all the AP out of the elemental magic that I didn't use, I'd have had... 24 points to work with. Huh. Did not know that. I could have maxed out my Holy rating. Well, added 20%, anyway.

Attached Image

I used Holy magic because: 1) Mikuru is "weak" against it, and 2) don't have non-staff ethereals. >_< Anyway, PA + magic worked on Konata, so I figured it might work there, too. And it did. But since Mikuru has tons more HP, you can see how that plan went south...

Fine Mithril Rapier of Slaughter
Crude Titanium Dagger of the Nimble
Average Silk Cap of Protection
Average Silk Robe of the Cheetah
Average Gossamer Gloves of the Heaven-Sent
Average Silk Pants
Fine Silk Shoes of Protection

I think I have some more Heaven-Sent stuff somewhere, if that matters.
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post Jan 16 2010, 07:06
Post #291
marcho



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That dagger is what you would call a ball of fail. Use a shield.

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post Jan 16 2010, 10:46
Post #292
coredumperror



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Incoming Wall-of-Text. Sorry if it sounds too... pushy? Pompous? I dunno. This is just how I write advice.

QUOTE(dap00 @ Jan 15 2010, 20:59) *
Um... I don't THINK it was only 1, but it certainly couldn't have been very much. I didn't pay it much attention, since I knew it wouldn't do any good. The only reason I even hit her at all was to build OC and proc PA.

I used Holy magic because: 1) Mikuru is "weak" against it, and 2) don't have non-staff ethereals. >_< Anyway, PA + magic worked on Konata, so I figured it might work there, too. And it did. But since Mikuru has tons more HP, you can see how that plan went south...


When I killed her, I used only physical damage, and I was wielding my trusty Fine Ruby Rapier that I bought from Bob ages ago. She took less damage per attack than Konata, but only like 10-15% less, if that. You have to use magic for Ryouko and Yuki, though, since they're "immune" to physical damage (non-ethereals always deal 1 damage, even with PA).

QUOTE
As for Abilities, IF I had taken all the AP out of the elemental magic that I didn't use, I'd have had... 24 points to work with. Huh. Did not know that. I could have maxed out my Holy rating. Well, added 20%, anyway.
Attached Image


I've personally fount that, once you've got access to the second Holy tier, you no longer need any elemental spells besides Thunderstorm. With my current build, which is full EXP Bonus, full Mana and Health Tanks, various support/dep spells, and full Tier 1 and Tier 2 Holy, plus Lightning and Thunderstorm, I can clear entire mobs easily in at most 2 AOEs. Every monster that's strong to Holy is weak (or at least not resistant) to Elec, and even with my fairly gimpy profs (75-80 in Elem and Holy), I still easily reach round 100+ in Fine item worlds as a mage without using more than a few lesser mana pots. I haven't yet attempted many Arenas as a mage, since I only switched to this build recently. I do areans with 1H+S (with this build), because I'm more familiar with it.

EDIT: I picked up a sick robe just now, and decided to start giving arenas a try as a mage. And DAYAM, it's amazing. Even with just Thunderstorm and Purge, I can nearly insta-clear any round. My mage gear doesn't have the same defenses as my melee gear, so I have to heal more, but in the end, the faster round clears save mana on supportive and deprecating stuff. Pretty much the only things that bother me are Manthras, since they have such high barrier rating and holy resistance. Still have yet to try a boss arena, though. It'll be pretty annoying to cast spells on them without PA. EDIT 2: Yeah, it really sucks. Died to ManBearPig because he takes so little damage from my spells. Guess I'll save my Magery for IW and pre-Endgame arenas.

I use Thunderstorm instead of Column Lighting because it's a lot cheaper, and is more likely to leave Coalesced enemies with enough HP left over to reliably proc Ether Theft before killing them. Plus, it still one-shots Elec-weak enemies most of the time, though that may be because of my +60 Elem prof from gear (IMG:[invalid] style_emoticons/default/heh.gif).

For your overall abilities, I'd suggest:

Drop:
- SP tanks
- OC boost
- shadow veil
- elemental magic

Pick up:
- Full Tier 1 & 2 Holy
- 6 into Tier 1 Elec (or Tier 2, if you prefer Column Lighting)
- Full Poison, Slow, Weaken, Haste, and Bewilder
- Full HP and MP tanks

If I did my math right (you should double check it before resetting!), you're 1 AP short of that. Leave that AP out of either Mana Tank or Holy rating (or gain a level). You must absolutely maximize your HP if you want to survive Time Quake, and you need the mana efficiency of full-length deprecating and support spells (each point into a support/dep spell after the first increases it's duration by 25%).

Do you have any ranks of Innate Arcana? If so, put Haste on auto-cast at the very least. Shield can be useful, too, but it may not be worth the mana cost. I'd say auto-cast Shield only if you have at least Innate Arcana II, preferably III.

Keep Mikuru constantly Slowed, Poisoned, Weakened, and Bewildered. Slow is amazing against legendaries, because combined with Haste, it nearly doubles your PA duration. You can probably keep PA up 100% of the time with a decent 4-turn+ Rapier. It also slows down Mikuru's damage enough that Regen alone should be (almost) enough to keep you alive. This will be very mana intensive, so bring many Mana Elixirs. Also be sure to use up enough of your mana while the elixirs is active, such that none of it gets wasted.

Keep your HP as high as you possibly can, and pop a Scroll of the Gods right before her SP gauge fills the first time, just in case you need the Spark. When I fought her, Time Quake could not one-shot me, but I'm not sure about how much the damage scales up with level. Maybe bring an extra scroll, but with Haste and Slow, she may not even get a chance to use Time Quake more than two or three times, and you'll likely block/evade/resist at least once.

QUOTE


Your armor is fine to give her a shot as a melee; it certainly has better stats than what I was wearing when I killed Mikuru. However, you'll absolutely want a good shield. Would you like borrow/buy this 28% block shield I found a few days ago? I also have this 19% 4-turn PA rapier, which would be a big upgrade for these kinds of fights. You can't deal significant damage without PA up, regardless of your strategy (unless you're Hito), so having a longer duration PA means you can deal a lot more damage (especially using Slow).

This post has been edited by coredumperror: Jan 16 2010, 14:26
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post Jan 16 2010, 17:21
Post #293
prot0mega



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Right,shield can make your days alot easier.I just bought this from the bazzar and it's really saving my ass in and out of the ring.(IMG:[invalid] style_emoticons/default/smile.gif)

http://hentaiverse.org/pages/showequip.php...;key=073f2d7f5a
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post Jan 16 2010, 17:24
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WOW, besides the block % its awesome
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post Jan 16 2010, 20:18
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Would Spirit Shield be a good choice, or would it just interfere with Spark of Life?
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post Jan 16 2010, 22:27
Post #296
dap00



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QUOTE(coredumperror @ Jan 16 2010, 00:46) *

Incoming Wall-of-Text. Sorry if it sounds too... pushy? Pompous? I dunno. This is just how I write advice.


It wasn't pushy at all, and I appreciate it.

I think I'm more or less set as far as equipment (and I should be, as much as I buy every week). I'll probably get another level of Innate Arcana (I'm at II now) after I get the Rainbow Aura.

Just one question, though: are you saying that you didn't use ANY Holy or elemental magic on Mikuru at all?
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post Jan 16 2010, 23:10
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Seems that way. I didn't either. I finished Mikuru with a level 17 average rapier. Ryoko was where I got stuck and had to switch to ethereal.
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post Jan 16 2010, 23:55
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Mikuru is probably resistant to non-piercing damage, since I fought her with a shortsword and did 1 damage.
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post Jan 18 2010, 03:51
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I think someone was asking awhile back if the invisible pink unicorn could be killed without ethereal weapons.

Yes. Yes it can.
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post Jan 18 2010, 04:20
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QUOTE(marcho @ Jan 17 2010, 20:51) *

I think someone was asking awhile back if the invisible pink unicorn could be killed without ethereal weapons.

Yes. Yes it can.

Mind explaining how you did it then?
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