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How do I beat a Legendary? |
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Nov 9 2009, 19:36
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grumpymal
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QUOTE(Thanos008 @ Nov 9 2009, 12:27)  Thanks for the advice. BTW....a long-standing question that I've always neglected to ask: What do the Thread 'terms' "tl;dr" and "YMMV" mean, respectively?? (I've never been one to just latch onto some popular saying or piece of leetspeek for no good reason, LOL...... (IMG:[ invalid] style_emoticons/default/happy.gif) (IMG:[ invalid] style_emoticons/default/wink.gif) ) tl;dr = Too long; didn't read. Usually followed by a Cliff Notes version of the wall of text. YMMV = Your Mileage May Vary. I am going to assume you're familiar with this idiomatic expression.
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Nov 15 2009, 05:19
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Kir
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w00t! Just beat the last 1 token legendary boss at level 66 before acquiring Bewilder and Silence abilities. I took down Manbearpig with just one item, which was Scroll of the Gods. This scroll saved me when Manbearpig tried to cast Global Warming on me. =D
I'll be able to move on to 2 tokens legendary bosses when I reach level 75.
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Nov 15 2009, 05:41
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Sayo Aisaka
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Took on Konata again. It was a bit anticlimactic, actually. I loaded up with Mana Elixirs, Spirit Elixirs and Scrolls of the Gods, and ended up only using one of each. Timotei turned out not to be a serious threat as long as I kept her Bewildered, and I blocked Petanko Smash both times she used it, so the Spark of Life effect was wasted. Still, I discovered it lasts a lot longer than the Scroll of Life version, which is useful to know.
It looks like I might still be able to beat Mikuru, with a following wind. Of course, I'm out of tokens again...
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Nov 17 2009, 06:18
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Sayo Aisaka
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Sorry about the DP, just wanted to announce I managed to beat Mikuru - but it required a certain amount of luck, and an extra item slot. I took 3 Mana Elixirs, 3 Spirit Elixirs and 2 Scrolls of the Gods. Mikuru Beam, like Timotei, didn't do too much damage as long as I kept Bewilder going. But Time Quake... that's a different story. It's a good thing I had those Scrolls, because it hit me for twice my HP even though she was Bewildered. Two Scrolls weren't nearly enough to last the whole battle, but luckily I managed to block, resist or absorb every other attack. But hey, a win's a win.
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Nov 19 2009, 03:52
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Thanos008
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QUOTE(Sayo Aisaka @ Nov 16 2009, 21:18)  Sorry about the DP, just wanted to announce I managed to beat Mikuru - but it required a certain amount of luck, and an extra item slot. I took 3 Mana Elixirs, 3 Spirit Elixirs and 2 Scrolls of the Gods. Mikuru Beam, like Timotei, didn't do too much damage as long as I kept Bewilder going. But Time Quake... that's a different story. It's a good thing I had those Scrolls, because it hit me for twice my HP even though she was Bewildered. Two Scrolls weren't nearly enough to last the whole battle, but luckily I managed to block, resist or absorb every other attack. But hey, a win's a win. Are you a Mage or a Tank?? 'Cause I went into Konata's Lair all full of piss 'n' vinegar, having just beat the first tier of Legendaries WITH EASE.......and she laughed off my attacks, even my Spirit Bomb even when it hit with Penetrated Armor (only hit for about 4-5,000 HP, she has over 40,000). I'm gonna miss those 2 Blood Tokens; I see those items drop even less than Artifacts these days, it seems. (Any advice for a Heavy Tank if you too are a Tank, Sayo??) This post has been edited by Thanos008: Nov 19 2009, 03:53
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Nov 19 2009, 04:14
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20200
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QUOTE(Thanos008 @ Nov 18 2009, 17:52)  Are you a Mage or a Tank??
'Cause I went into Konata's Lair all full of piss 'n' vinegar, having just beat the first tier of Legendaries WITH EASE.......and she laughed off my attacks, even my Spirit Bomb even when it hit with Penetrated Armor (only hit for about 4-5,000 HP, she has over 40,000).
I'm gonna miss those 2 Blood Tokens; I see those items drop even less than Artifacts these days, it seems.
(Any advice for a Heavy Tank if you too are a Tank, Sayo??)
The first tier aren't legendaries. They are bosses. I kicked their asses wearing all cloth and cutting them to death. I think 1 of them only required me using a single Godly Health Draught. The actual legendaries are a lot more painful though I know I could kill them if I had Spark of Life (I'm not going to shell out the money to buy scrolls so I'm power leveling). Here is my advice to you Mr. Thanos: Bleed. (or possibly an ethereal weapon. I hear those are good versus the legendaries, as in they actually do damage). I've taken Konata down to under 20% HP multiple times with items to spare before getting mauled with Petanko Smash. My bleed was doing probably 3x as much damage as my actual hits. So yeah. Give that a try.
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Nov 19 2009, 05:34
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Sayo Aisaka
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I'm more of a Mage (minus the magic stick), so I can't really offer any better advice. My tactic against all of these guys has been a rapier with good PA, spirit attacks (multiple times if necessary) and my secret weapon: Poison. The problem with that is, it needs high proficiency and low interference to be really effective - so if you're a tank, it won't be nearly as useful.
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Nov 19 2009, 20:13
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20200
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QUOTE(Sayo Aisaka @ Nov 18 2009, 19:34)  I'm more of a Mage (minus the magic stick), so I can't really offer any better advice. My tactic against all of these guys has been a rapier with good PA, spirit attacks (multiple times if necessary) and my secret weapon: Poison. The problem with that is, it needs high proficiency and low interference to be really effective - so if you're a tank, it won't be nearly as useful.
Poison= bleed. Shit, I should use poison on top of bleed. My interference is something like 8, so I should be good.
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Nov 21 2009, 18:16
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Yunigen
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Uh, might I ask if anyone beat the legendary monsters as a pure mage type? I haven't tried the legends yet, but I've beat the bosses using a pure mage class; as in, using elemental spells to kill them as well as using a magical stick for a weapon (I had to use scroll of the avatar, one godly mana draught, and an infusion *insert elemental weakness here* though). I was just wondering if this tactic would be possible to redo with the legends, since I've noticed most people use the PA + spirit attack tactic to beat legendaries
On a side note, I did not use poison, bewilder, or weakness to beat the bosses, because I don't have the ability points to both level up my elements (elemental rating decreases the damage of their spirit attack though) as well as the deprecating spells at the same time D:
This post has been edited by Yunigen: Nov 21 2009, 18:21
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Nov 21 2009, 20:49
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uth
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I've beat Endgame playing as a mage, but well its kinda slow a painful compared to having PA and smashing its face. Really its aoe everything down, then single target spell till you get a coalesced proc whack her with your stick, repeat. Even using the elements that bosses are "weak" to, the dmg from spells is still mitigated pretty heavily. But physical dmg is too which is why PA is so nice.
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Nov 21 2009, 21:52
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Yunigen
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QUOTE(uth @ Nov 21 2009, 20:49)  I've beat Endgame playing as a mage, but well its kinda slow a painful compared to having PA and smashing its face. Really its aoe everything down, then single target spell till you get a coalesced proc whack her with your stick, repeat. Even using the elements that bosses are "weak" to, the dmg from spells is still mitigated pretty heavily. But physical dmg is too which is why PA is so nice.
Isn't Endgame a boss monster and not a legendary monster though? Plus I noticed that it isn't worth using single target spells (unless the situation really demands it e.g. ur super short on mana and the enemy is about to die) over the aoe spells for three reasons: 1. aoe spells seem to roughly do twice (at times even more damage, at a rate of 2.3x more) as much damage than its singular form (this applies only for the main target only) 2. a turn is wasted casting singular spells (this is due to the aoe greater damage argument) 3. aoe tend to fluctuate in being cheaper than their singular counterparts (for example: my singular Freeze spell costs 6 mana as of now, but my aoe Blizzard spell costs only 11, meaning the cost for using two singular spells at two turns would be 12 mana, 1 mana more than the aoe form for roughly the same amount/greater amount of damage). This post has been edited by Yunigen: Nov 21 2009, 22:36
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Nov 22 2009, 04:54
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(Cheater) Hunter the 3rd
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QUOTE Isn't Endgame a boss monster and not a legendary monster though? Plus I noticed that it isn't worth using single target spells (unless the situation really demands it e.g. ur super short on mana and the enemy is about to die) over the aoe spells for three reasons: 1. aoe spells seem to roughly do twice (at times even more damage, at a rate of 2.3x more) as much damage than its singular form (this applies only for the main target only) 2. a turn is wasted casting singular spells (this is due to the aoe greater damage argument) 3. aoe tend to fluctuate in being cheaper than their singular counterparts (for example: my singular Freeze spell costs 6 mana as of now, but my aoe Blizzard spell costs only 11, meaning the cost for using two singular spells at two turns would be 12 mana, 1 mana more than the aoe form for roughly the same amount/greater amount of damage). I'm sure he meant single target to proc channeling, smack to proc ether theft and aoe when channeling.
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Nov 22 2009, 07:50
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uth
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QUOTE(Yunigen @ Nov 21 2009, 14:52)  Isn't Endgame a boss monster and not a legendary monster though? Plus I noticed that it isn't worth using single target spells (unless the situation really demands it e.g. ur super short on mana and the enemy is about to die) over the aoe spells for three reasons: 1. aoe spells seem to roughly do twice (at times even more damage, at a rate of 2.3x more) as much damage than its singular form (this applies only for the main target only) 2. a turn is wasted casting singular spells (this is due to the aoe greater damage argument) 3. aoe tend to fluctuate in being cheaper than their singular counterparts (for example: my singular Freeze spell costs 6 mana as of now, but my aoe Blizzard spell costs only 11, meaning the cost for using two singular spells at two turns would be 12 mana, 1 mana more than the aoe form for roughly the same amount/greater amount of damage).
Well I assumed you meant boss cause well pretty much everyone has been calling bosses legendaries aswell, to my knowledge no one has beaten konata and up using a mage build, I'm actually not sure how much dmg spells would do on the real legendaries since melee on them is severely mitigated, you would probably need an ethereal staff with a decent ET proc on it to beat them.... I did beat mikuru or maybe it was ryouko on hard one time when I went into ring without paying attention and still had my staff equipped, but that was before the coalesced change, so I was mainly playing as a stickadin. And having both weaken and silence up made things far easier back then. Oh and I meant single target spells when its only the boss left, since normal and miniboss monsters die in 2-4 aoes. This post has been edited by uth: Nov 22 2009, 07:52
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Nov 22 2009, 07:55
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Yunigen
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QUOTE(Hunter the 3rd @ Nov 22 2009, 04:54)  I'm sure he meant single target to proc channeling, smack to proc ether theft and aoe when channeling.
I think you meant he meant (i think you got a typo up there?) to single target the boss in order to produce coalesced mana, smack to proc ether theft, then aoe when channeling? QUOTE(uth @ Nov 22 2009, 07:50)  Oh and I meant single target spells when its only the boss left, since normal and miniboss monsters die in 2-4 aoes.
But that's my whole argument; single targeting deals far less damage than its aoe counterpart for a cost that is sometimes greater than it's aoe form as well as spending an extra turn to deal the same amount of damage, and therefore should still be used on bosses even if the whole mob is dead. One may argue that you have a greater chance of proc coalesced mana, but you're just making the battle longer, which is equating it to be dangerous as a result. Even so, a higher chance of proc channeling doesn't mean efficiency as well, since the longer the battle lasts, the more the boss/legendary would get the chance to spam his spirit/magical attacks against the player, which may or may not be payed off by the channeling effect (depending on your coalesced mana chance, ether theft chance, and luck in dodging a possible instant K.O.). I myself could testify to this; when I thought that it was better to use singular targets on bosses, I actually lost like about twice in itemworld vs. a bunneh and manbearpig (at two different times) and even used up my items (frustratingly) just trying to beat them. But once I after i found out about the 2.3x damage of aoe (not to mention equal or less mana cost), i was able to beat manbearpigs and bunnehs in itemworld only using like three lesser mana pots, since i was dealing nearly 1k per aoe and more if it channeled. This post has been edited by Yunigen: Nov 22 2009, 08:06
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Nov 22 2009, 09:27
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uth
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QUOTE(Yunigen @ Nov 22 2009, 00:55)  I think you meant he meant (i think you got a typo up there?) to single target the boss in order to produce coalesced mana, smack to proc ether theft, then aoe when channeling? But that's my whole argument; single targeting deals far less damage than its aoe counterpart for a cost that is sometimes greater than it's aoe form as well as spending an extra turn to deal the same amount of damage, and therefore should still be used on bosses even if the whole mob is dead. One may argue that you have a greater chance of proc coalesced mana, but you're just making the battle longer, which is equating it to be dangerous as a result. Even so, a higher chance of proc channeling doesn't mean efficiency as well, since the longer the battle lasts, the more the boss/legendary would get the chance to spam his spirit/magical attacks against the player, which may or may not be payed off by the channeling effect (depending on your coalesced mana chance, ether theft chance, and luck in dodging a possible instant K.O.).
I myself could testify to this; when I thought that it was better to use singular targets on bosses, I actually lost like about twice in itemworld vs. a bunneh and manbearpig (at two different times) and even used up my items (frustratingly) just trying to beat them. But once I after i found out about the 2.3x damage of aoe (not to mention equal or less mana cost), i was able to beat manbearpigs and bunnehs in itemworld only using like three lesser mana pots, since i was dealing nearly 1k per aoe and more if it channeled.
Wait what...single target spells cost less mana then aoe spells... they do slightly less dmg then aoe spells per target, sure if you have channeling up go ahead and use an aoe spell since its free, but your just wasting mana if your just using aoe against 1 monster.
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Nov 22 2009, 12:02
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Yunigen
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QUOTE(uth @ Nov 22 2009, 09:27)  Wait what...single target spells cost less mana then aoe spells... they do slightly less dmg then aoe spells per target, sure if you have channeling up go ahead and use an aoe spell since its free, but your just wasting mana if your just using aoe against 1 monster.
I tested it countless of times though; the multiplier for the aoe at times is 2.0x-2.3x damage, at least twice that the singular at the main target. Furthermore, it's sometimes cheaper as well (when I mean cheaper, I mean 2 singulars = 1 mana more than 1 aoe counterpart). Overall, it's cost effective (minimum 2.0x damage for the same amount of mana in one turn)... I'm not sure if it has anything to do with my elemental proficiencies (my ele. proficiency is always maxed due to the bad old days where magi would use up all there mana to finish 9 rounds in about 5 mins before dying) or whatever, but that's the damage range i've found (and tested on) both regular and boss monsters. I could save a screenie if someone wants... My only guess is maybe ele. proficiency affects aoe more than its singular counterpart, therefore causing more damage. This post has been edited by Yunigen: Nov 22 2009, 12:16
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Nov 22 2009, 13:31
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Sayo Aisaka
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The damage from single target spells was reduced for 0.4.0: QUOTE(Tenboro @ Oct 30 2009, 13:45)  -- Tier 1 single-target spells now do slightly more damage than normal attacks (except for being magic/elemental), but costs significantly less to cast. (Less than 1/4th of the old cost, in fact.) -- Tier 2 single-target spells now do roughly the same damage as the old Tier 1 spells, at half the old T1 cost. -- Tier 3 and 4 single-target spells do less damage (about 60% of before) but costs about 35% of the old cost. -- AoE spells for the most part do the same damage as before, only at a lower cost.
And of course the AoE does more damage with 5 points put in it. I didn't know there was such a big difference, though. Could be useful to know.
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Nov 22 2009, 14:01
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uth
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Ya after playing around with it a little seems like aoe does slightly more dmg per mana. And for whatever strange reason it seemed like I got double hit less while doing aoe then single target... seems like mages probably still need some tweaking.
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Nov 22 2009, 19:25
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Yunigen
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you mean your enemies didn't get extra turns to try to get a whack at you? It's probably because of the previous update (not 0.4.0) where maxed AOEs are just as fast as their singular forms, meaning if given the chance, monsters would probably double hit you after two rounds of casting aoe (if you experienced double hits with two rounds of singular magic)... But then again, what type of normal monsters would survive that in cake to normal mode? : D
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Nov 24 2009, 17:32
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Sayo Aisaka
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Ryouko Asakura... (IMG:[ gannonman.com] http://gannonman.com/image/e247c_818546209.jpg) ...has been defeated! Yay! I had to resort to special items this time. I knew that if I just chipped away at her with Poison or whatever I wouldn't be able to take enough Scrolls of Life/the Gods to last the whole battle, so I gambled on a quick victory. As it was, I only survived through luck (again) when her second Impaler missed me 6 rounds before the end. Items used: 2 Mana Elixirs, 1 Spirit Elixir, 1 Scroll of the Gods, 2 Soul Stones, 1 Flower Vase. Some Ryouko facts: Normal weapons don't hurt her. My Rapier hit for 1 damage. That's OK, I was expecting it, and getting PA was the important thing. Speaking of which, PA+Poison works very nicely. She's weak against Holy spells, but again you need to get PA for them to have much effect. As for her attacks, she hits pretty hard. I had Regen going all the time and still had to use Cure several times. It turns out her special attacks are both physical, so casting Bewilder was a complete waste of mana and time (if only I had known that before starting the battle...). Spike Shot isn't actually much stronger than her normal attack and doesn't pose any risk. Impaler, on the other hand... It hit for 1476 damage, and I have 1027 HP. Good thing I used that Scroll. I have a grand total of one AP in Health Tank, btw, so it might have been survivable with a different character build. Anyway, enough about Ryouko. I'm sure you're all dying to know what the Flower Vase does. Well, die no longer. (Eh?) 73 2 You gain the effect Sleeper Imprint. 73 1 You use Flower Vase. Sleeper Imprint Your attack/magic rating, attack/magic hit/crit chance, evade/resist chance and action speed increases significantly for a short time. Expires in 6 turns. Here's the log from where I used it (I took out some lines about HP/MP restoration to make it clearer): 80 7 The effect Sleeper Imprint has expired. 80 5 Ryouko Asakura hits you for 153 slashing damage. 80 4 Ryouko Asakura gains the effect Breached Defense. 80 3 Banish hits Ryouko Asakura for 1912 holy damage. 80 2 You cast Banish. 80 1 You gain 0.01 points of divine magic proficiency. 79 5 Ryouko Asakura misses the attack against you. 79 4 Ryouko Asakura gains the effect Breached Defense. 79 3 Banish hits Ryouko Asakura for 1631 holy damage. 79 2 You cast Banish. 79 1 You gain 0.03 points of divine magic proficiency. 78 5 Ryouko Asakura misses the attack against you. 78 4 Ryouko Asakura uses Spike Shot 78 3 Ryouko Asakura gains the effect Breached Defense. 78 2 Banish blasts Ryouko Asakura for 2475 holy damage. 78 1 You cast Banish. 77 6 The effect Penetrated Armor on Ryouko Asakura has expired. 77 5 Ryouko Asakura hits you for 150 slashing damage. 77 4 Ryouko Asakura gains the effect Breached Defense. 77 3 Banish blasts Ryouko Asakura for 5482 holy damage. 77 2 You cast Banish. 77 1 You gain 0.01 points of divine magic proficiency. 76 3 Ryouko Asakura misses the attack against you. 76 2 Banish hits Ryouko Asakura for 3443 holy damage. 76 1 You cast Banish. 75 5 Ryouko Asakura hits you for 169 slashing damage. 75 4 Ryouko Asakura gains the effect Breached Defense. 75 3 Banish hits Ryouko Asakura for 2907 holy damage. 75 2 You cast Banish. 75 1 You gain 0.02 points of divine magic proficiency. 74 4 The effect Spreading Poison on Ryouko Asakura has expired. 74 3 Spreading Poison hits Ryouko Asakura for 157 damage. 74 2 Ryouko Asakura hits you for 198 slashing damage. 74 1 You unleash Boo! on Ryouko Asakura for 38579 soul damage. 73 2 You gain the effect Sleeper Imprint. 73 1 You use Flower Vase. So what exactly did it do? Well, basically it seems to approximately double the power of my attacks. (Sorry I didn't try any different spells, but I was doing this to win a battle, after all). "Boo!" was boosted by 2 Soul Stones, in case you're wondering. You'll notice, though, that Banish was still doing significant damage after the PA expired, presumably because of the increase to my magic rating - without PA or Vase it only did about 200-300. So I guess in general it probably has about the same effect as PA. As for the other effects, she missed a lot and didn't get any double hits... well, you can see for yourself. Summay: If you want to beat Ryouko... you don't actually need Soul Stones or a Flower Vase. I should have taken Mana Elixirs and a few Scrolls of Life, and used PA, a little Poison and a lot of Banish. It would have been so much easier. (IMG:[ invalid] style_emoticons/default/dry.gif) I wonder what Yuki's weak against?
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