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How do I beat a Legendary? |
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Jul 27 2011, 09:12
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cman1361
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Wow, I had no idea beating a legendary was supposed to be so hard. I had my first in my somewhere from Lv 17-lv 25 and beat it easy, a Dalek. just the other day I beat Mithra no prob at Lv 35 in the item world.
Now I recommend having the Cure and Shield magic abilities. I almost always have on the Shield Magic, mainly to improve its Proficiency. Anyways once I saw Mithra I used a 'Scroll of Shielding, Frost Infusion, and an Average Healing potion.' (the healing potion kept me at full health) as I slammed I with my spirit attack ad then started pounding it with my Lv 21 Fair Bronze Long-sword of Slaughter. After it ran out I used cure every time my health dipped past about 300/600, witch was about every few turns in a mob of about 5.
Anyways it was rather easy, worst part was it had good defense so it took forever to wear down.
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Jul 27 2011, 13:04
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Tsunade_lover
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Just FYI, any bosses you fought in Item World were likely to be underpowered depending on the depth of the item grind you were in.
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Aug 1 2011, 02:54
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BiffBlastcheese
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What he said, a real Legendary at around 50'll require debuffs as the very least, and at least shield. Anything higher than that and your only hope will be debuffing just about any and everything you can on said Legendary and buffing yourself as much as possible. They can and will one-hit you otherwise.
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Aug 2 2011, 13:14
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Sol Falling
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'k, just beat Real Life on my first encounter. Was kinda sweaty palm inducing. I haven't got enough blood tokens to do the rest, so this'll have to be it for now. The basic strategy was pretty simple. I don't think fighting style or weapon type is all that important, actually. You could probably do it with whatever setup you wished--I'm a melee 2H fighter, and I just stuck with my normal setup 'cause that's where my proficiencies lie. The weapon I used was this, which gave me about 500 damage on average per turn with PA active. When I occasionally was hitting without PA, I saw that my hits landing for around 100-200. For comparison, I also possess this scythe, which my statistics bar is saying can give me 497 points of bleed damage per turn with my current level/proficiencies. Hypothetically, that might've given me about 150 extra damage per turn if I'd gone with the scythe instead, so it was also perfectly viable. The Estoc for its part let me land a couple >1000 crits when I had Infusion of Gaia active, however. Anyway, because I didn't feel like burning through all my Gaia infusions, I only used three: one at more or less the start of the fight after I'd gotten my overcharge up; a second once I'd taken Real Life down to about half his health bar; and the last one once it had entered agitation mode. Aside from the infusions, I made basic use of Poison and Weaken to debuff him. For personal buffs, I kept Haste and Shield active at all times, and cast Absorb and Spark of Life around the moment each time he filled his spirit bar (but additionally trying to take advantage of Channelling if it was possible). Some basic numbers for anyone also looking to do this fight in the near future: - Real Life's HP was a bit less than 180,000 - Poison contributed 141 dmg per turn - Without Barrier buffs or Bewilder, Internet Shutdown hit me for ~4000/~5500 HP (before/after Agitation mode) - With Weaken and Shield, his standard special attacks only hit for around 200-300 damage. - I forgot to record it actually, but turn count was probably >400. I was often able let my HP just hover comfortably around 4-500 due to Spark of Life being active anyway. There were a couple times when Absorb procced against the soul attack instead, making Spark of Life unnecessary. In those cases I let Real Life just whittle me down to a KO rather than healing because Spark of Life was just gonna run out anyway. Keep an eye on your SP bar if you do this though--I have a feeling that the way I did that might not exactly have been the safest option. Total consumables used: 1 Average Health Potion, 5 Greater Mana Potions, 1 Godly Spirit Potion. 3 Gaia Infusions. Will probably check in once I finish Invisible Pink Unicorn like the previous guy. This post has been edited by Sol Falling: Aug 2 2011, 13:21
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Aug 4 2011, 17:01
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Sol Falling
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lol, damn, that was cutting it close. So, what I've learned from the fight with Invisible Pink Unicorn: don't skimp on the Infusions, man (IMG:[ invalid] style_emoticons/default/heh.gif). IPU's health total was as high as 279350, and the difference I was experiencing between when I had Infused Darkness active and when I didn't was as much as 1350 dmg/hit (and up to 2000 on criticals) vs. ~300 for plain vanilla piercing damage (with PA active, of course). The mana drain if you're gonna depend on spells like Spark of Life or Absorb is pretty ridiculous, so letting up on the damage is the last thing you want to do. I actually tried going about a quarter of the battle holding back on the darkness infusions, and that completely emptied out my battle inventory by the end of the fight as it was. There are a ton of ways I could've improved the efficiency of this battle, really. Damn, what a mess (IMG:[ invalid] style_emoticons/default/sleep.gif). Some basic data: raw damage of IPU's spirit attack was about ~4500 (no Bewilder, Barrier, etc.). Even with PA and Infusion of Darkness active, my spirit attack also only hit for ~6000 HP (at 170% OC, 95/128 SP). Final turn count: 427. Consumables used: 1 Average Health Potion, 2 Greater Mana Potions, 3 Superior Mana Potions, 1 Greater Spirit Potion, 1 Scroll of Shadows, 8 Infusions of Darkness. This post has been edited by Sol Falling: Aug 4 2011, 17:14
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Aug 6 2011, 14:13
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Sol Falling
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Diving headfirst into the FSM fight now...lol I'm nervous as fuck. QUOTE 0 2 Spawned Monster A: MID=32 (Flying Spaghetti Monster) LV=106 HP=430140 Holy shit lol. QUOTE 18 2 Flying Spaghetti Monster hits you for 92 dark damage. 20 4 Sudden Outbreak of Common Sense hits you for 269 dark damage.
Standard damage with Weaken up. QUOTE 42 2 Flying Spaghetti Monster gains the effect Penetrated Armor. 42 1 You crit Flying Spaghetti Monster for 79 piercing damage. Pretty pathetic damage without PA up. QUOTE 43 1 You crit Flying Spaghetti Monster for 659 piercing damage. 45 1 You hit Flying Spaghetti Monster for 364 piercing damage. Standard damage. QUOTE 49 1 You hit Flying Spaghetti Monster for 1258 holy damage. Now we're talkin'. QUOTE 54 1 You crit Flying Spaghetti Monster for 1560 holy damage. . QUOTE 64 1 You crit Flying Spaghetti Monster for 2123 holy damage. !!! QUOTE 91 1 You hit Flying Spaghetti Monster for 162 holy damage. Here's an infused hit without PA. QUOTE 111 3 Sudden Outbreak of Common Sense hits you for 243 dark damage. 111 2 Flying Spaghetti Monster uses Sudden Outbreak of Common Sense
110 3 Sudden Outbreak of Common Sense hits you for 292 dark damage. 110 2 Flying Spaghetti Monster uses Sudden Outbreak of Common Sense
109 4 Sudden Outbreak of Common Sense hits you for 306 dark damage. 109 3 Flying Spaghetti Monster uses Sudden Outbreak of Common Sense Wtf. QUOTE 259 7 Puff of Logic hits you for 6880 soul damage. 259 6 You gain the effect Cloak of the Fallen. 259 5 Your Spark of Life restores you from the brink of defeat. 259 4 Flying Spaghetti Monster casts Puff of Logic lol, he finally landed one on me. This is at about 50% HP. The only debuff's I've got on him are Poison and Weaken, and the only buffs I've used are Haste and Shield. QUOTE 282 2 Flying Spaghetti Monster hits you for 87 dark damage. 279 2 Flying Spaghetti Monster hits you for 124 dark damage. Damage has been increasing as the fight progresses. This is the difference between normal hits with and without Shield. QUOTE 325 5 Puff of Logic crits you for 12084 soul damage. Holy fuck. QUOTE 435 6 Puff of Logic hits you for 12003 soul damage. Agitation damage. QUOTE 495 10 You gain 200040 Credits! 495 9 You gain 11110.43 EXP! 495 8 Your HP and MP have been fully restored! 495 7 Arena Token Bonus! [Token of Healing] 495 6 Arena Clear Bonus! [Average Cotton Cap of Warding] 495 5 Flying Spaghetti Monster dropped [Noodly Appendage] 495 4 You are Victorious! 495 3 The effect Infused Divinity has expired. 495 2 Flying Spaghetti Monster has been defeated. 495 1 You unleash Spirit Attack on Flying Spaghetti Monster for 4320 soul damage. Aaaand done. lol, what crappy loot. My Spirit Attack was unleashed at 70/136 SP, 170 OC, on the last turn before my 16th(!!!) Infusion of Divinity ran out. Total consumables used: 1 Superior Spirit Potion, 5 Superior Mana Potions, 1 Godly Mana Potion, 16 (lol) Infusions of Divinity. This post has been edited by Sol Falling: Aug 6 2011, 14:33
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Aug 10 2011, 18:55
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sumeragix
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I managed fairly well with simple Cure/Regen + Mana Restores and Ward/Barrier Scrolls, from L50 onwards! RoundCount in the 100-200
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Aug 12 2011, 05:28
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Shizo Karen
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QUOTE 0 3 You gain the effect Shield. 0 2 Spawned Monster A: MID=32 (Flying Spaghetti Monster) LV=199 HP=807015 0 1 Initializing arena challenge #111 (Round 1 / 1) ...
With 10 haste scrolls, 10 divinity infusions, 1 godly mana pot shield, silence&poison QUOTE 397 15 You gain 1042 Credits! 397 14 You gain 31848.7 EXP! 397 13 Your HP and MP have been fully restored! 397 12 Arena Token Bonus! [Token of Blood] 397 11 Arena Clear Bonus! [Fine Plate Greaves of the Turtle] 397 10 Flying Spaghetti Monster dropped [Noodly Appendage] 397 9 You are Victorious! 397 8 Flying Spaghetti Monster has been defeated. 397 7 Bleeding Wound hits Flying Spaghetti Monster for 1266 damage. 397 6 Spreading Poison hits Flying Spaghetti Monster for 361 damage. 397 5 You parry the attack from Flying Spaghetti Monster. 397 4 Bleeding Wound hits Flying Spaghetti Monster for 1266 damage. 397 3 Spreading Poison hits Flying Spaghetti Monster for 361 damage. 397 2 Flying Spaghetti Monster crits you for 313 dark damage. 397 1 You hit Flying Spaghetti Monster for 130 slashing damage.
crits with infusion+heartseeker = 530-560 normals hits with heartseeker+infusion = 390 normal hits with nothing = 110-130 With no scrolls, no infusions, 5 greater mana pots shield, haste, silence&poison QUOTE 437 14 You gain 1044 Credits! 437 13 You gain 31858.52 EXP! 437 12 Your HP and MP have been fully restored! 437 11 Arena Token Bonus! [Token of Healing] 437 10 Arena Clear Bonus! [Fine Shortsword of the Illithid] 437 9 Flying Spaghetti Monster dropped [Noodly Appendage] 437 8 You are Victorious! 437 7 Regen restores 199 points of health. 437 6 Flying Spaghetti Monster has been defeated. 437 5 Bleeding Wound hits Flying Spaghetti Monster for 1280 damage. 437 4 Spreading Poison hits Flying Spaghetti Monster for 368 damage. 437 3 Flying Spaghetti Monster crits you for 674 dark damage. 437 2 Flying Spaghetti Monster gains the effect Bleeding Wound. 437 1 You crit Flying Spaghetti Monster for 169 slashing damage.
Only +40 turns? I'll be cheap from now on (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Aug 26 2011, 19:01
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hikari_luv_shirayuki
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*sigh* i tried to beat Real Life today and got beaten a few minutes ago because of i overlooked one thing:
Spark of Life consumes my spirit. when the spirit level is low, SoL can't be activated.
i learned that the hard way. RL was so near to death...guess i have to try again tomorrow.
*sits at a corner, moping*
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Aug 29 2011, 19:34
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Randommember
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Tried my first legendary today, the first 4 ring of blood bosses was kinda easy, so I thought this shouldn't be so hard, picked a boss with a weakness for the type of damage my weapon dealt.
Started the fight and everything goes nice, got to turn 80, with basically full health and 2/3 mana and haven't even used any potions yet.
Then round 81, *Ka-whammy*, it hits me with it's sprit attack that does more damage than I have at full health. Game over. Apparently, trying it without spark of life is suicide.
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Aug 29 2011, 21:57
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frostyb2003
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Does anyone know if spark of life consumes a fixed amount or a % of your total spirit. Trying to figure out if I should start putting ability points in spirit tank (I'm a mage).
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Aug 29 2011, 22:43
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Ballistic9
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Neither, it consumes 50% of base SP (SP minus the SP tanks).
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Sep 8 2011, 17:57
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teals03
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So I just had my first first fight with the boss monsters and I could not believe how unbelievably easy they were, not a single one of them took more than 200 hp off my life bar.
I was so freaking worried that they would one shot me. Although none of them got a chance to use their spirit attack. Is the damage from spirit attack really that big of a difference?
I saw the previous recent posts and from what Sol Falling is showing it would seem the spark of life skill is absolutely required PERIOD. Which to me sounds kinda like pigeonholing, but I digress.
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Sep 8 2011, 18:23
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mkonji
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QUOTE(teals03 @ Sep 8 2011, 17:57)  So I just had my first first fight with the boss monsters and I could not believe how unbelievably easy they were, not a single one of them took more than 200 hp off my life bar.
I was so freaking worried that they would one shot me. Although none of them got a chance to use their spirit attack. Is the damage from spirit attack really that big of a difference?
I saw the previous recent posts and from what Sol Falling is showing it would seem the spark of life skill is absolutely required PERIOD. Which to me sounds kinda like pigeonholing, but I digress.
Don't worry, it's not til the Gods that every one of their spirit attacks start one-shotting you and you'll have Spark then. The Legendaries (Konata - Yuki Nagato) can be toned down with Bewilder which you get at 70. They do a lot of damage, though, so make sure to keep your HP up when their bars are high.
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Sep 8 2011, 20:23
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Randommember
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QUOTE(teals03 @ Sep 8 2011, 17:57)  So I just had my first first fight with the boss monsters and I could not believe how unbelievably easy they were, not a single one of them took more than 200 hp off my life bar.
I was so freaking worried that they would one shot me. Although none of them got a chance to use their spirit attack. Is the damage from spirit attack really that big of a difference?
I saw the previous recent posts and from what Sol Falling is showing it would seem the spark of life skill is absolutely required PERIOD. Which to me sounds kinda like pigeonholing, but I digress.
All of the posts above yours were made before the latest patch, which changed things quite a bit when it comes to damage dealt and damage received. Someone posted that the patch made players deal 10x more damage and monsters 3x more, dunno how correct that is, but it's somewhat in the right neighbourhood. The first 4 bosses, unlocked at lvl 50, are also considerably easier than the legendaries at lvl 75. I did the lvl 50 bosses with ease, when I was lvl 50, under the old patch, but when I tried one of the legendaries at lvl 75, I got completely massacred. I did them now recently after hitting lvl 100 and getting spark of life, and the new patch makes it easier I think. Their spirit attacks were one-hit kills before the patch, so that hasn't changed, but your increased damage makes it go a lot quicker, so they don't get off as many of those now, and their higher normal damage isn't enough to kill you and you had to do a lot of healing even before. But yeah, the lvl 50s are nothing....wait until you hit 75. But IMO, use the token of blood to kill those lvl 50 bosses at least once each, for the initial clear bonus. That really helps to get you some nice training, like an extra aura slot for example.
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Sep 9 2011, 03:37
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Drawde
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Right after the patch I reached level 100. So I decided to try Real Life. I used a club/shield combo, though at 42ish skill.
I used Spark of Life. Which only went off once. RL only used it's spirit attack twice, the second of which got blocked and the first of which set of my SoL.
All in all it was a rather easy fight. Even at such a low skill in one-handed I kept RL nearly permastunned. I had to use several mana potions, but nothing special.
I later tried IPU, and that fight ended up killing me. Due to a mistake on my part, but I would have probably run out of mana before the fight got over. Forgot to put more mana potions in the place of the couple healing potions I have. Even then the damage it was dealing, on normal difficulty, wasn't anything worrysome. Other than it's spirit attack.
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Sep 9 2011, 17:21
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teals03
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I got another aura slot with my new found wealth, I also got my first ethereal which is nice since I went from 44 burden to 31.
I use dual wielding and light armor, which seems the best to me for my level, but I could be wrong. Is there another way to get tokens of blood other than random drops?
Also, is it worth it to fight the bosses again after the first clear or just save up my tokens for the next fights at 75, and should I do them at 75?
This question is kinda relevant for this thread. Is it worth it to invest lots of points into the exp boost slots and level up as fast as possible, or is it better to put them elsewhere for a stronger overall character and maybe get in a few extra fights for increased item drops and credits so I will be better prepared for those legendary monsters.
Lots of questions I know!
<---- Noob
This post has been edited by teals03: Sep 9 2011, 17:22
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Sep 9 2011, 17:34
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mkonji
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QUOTE(teals03 @ Sep 9 2011, 17:21)  Is there another way to get tokens of blood other than random drops? Completing an arena has an increased chance to drop a token which has a 10% chance of being blood, that's where most tokens will come from, so complete the easy arenas every day. QUOTE Also, is it worth it to fight the bosses again after the first clear or just save up my tokens for the next fights at 75, and should I do them at 75? Don't bother spending tokens on the first 4 after the first clear bonus, they aren't really worth it. If it's like it was when I was lvl 75, Konata should be doable (be sure to Bewilder+Weaken her so you don't get an unlucky crit OHKO), but the other three are very strong. Their Spirit attacks might be able to OHKO you even with Bewilder+Weaken. You might want to wait a little before you do them unless you're really confident in your items and stats. QUOTE Is it worth it to invest lots of points into the exp boost slots and level up as fast as possible, or is it better to put them elsewhere for a stronger overall character and maybe get in a few extra fights for increased item drops and credits so I will be better prepared for those legendary monsters. Probably shouldn't bother with EXP Boosts for now. Your ability points are a precious commodity and you already level up fast enough at that level.
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Sep 9 2011, 20:13
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teals03
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Awesome, thanks guys for all the help.
I was also wondering if it was worth it to mix and match different types of armor(cloth/light/plate) to get a stat/resistance/mitigation you think would help you for a particular boss battle, or is it better to just wear all one type for the higher prof and extra bonus you get for wearing all one type.
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Sep 10 2011, 02:21
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Randommember
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QUOTE(teals03 @ Sep 9 2011, 20:13)  Awesome, thanks guys for all the help.
I was also wondering if it was worth it to mix and match different types of armor(cloth/light/plate) to get a stat/resistance/mitigation you think would help you for a particular boss battle, or is it better to just wear all one type for the higher prof and extra bonus you get for wearing all one type.
One type. You only get the proficiency bonus from your armor skill if you wear the same type of armor in all slots. http://ehwiki.org/wiki/Proficiencies
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