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[Script] HV Utils 3.0.0 (31 December 2023), A comprehensive out-of-battle script for Hentaiverse and ISK |
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Oct 3 2020, 12:02
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SleepDealer
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12

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nvm, im sleeping
This post has been edited by SleepDealer: Oct 6 2020, 18:57
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Nov 14 2020, 20:41
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Nezu
Group: Catgirl Camarilla
Posts: 3,929
Joined: 29-January 12

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For supporters who have received the new HVUtils: the mod team have confirmed all the changes and features are legal.
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Nov 29 2020, 02:54
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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Was something changed in the last month?
I just noticed Figurines are no longer hidden from the shop and the shrine, and I did not change any settings.
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Nov 29 2020, 17:11
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Nezu
Group: Catgirl Camarilla
Posts: 3,929
Joined: 29-January 12

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QUOTE(Juggernaut Santa @ Nov 29 2020, 00:54)  Was something changed in the last month?
I just noticed Figurines are no longer hidden from the shop and the shrine, and I did not change any settings.
When did you last update your HVUtils - was it before the harvest festival?
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Dec 9 2020, 22:05
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(lestion @ Nov 29 2020, 16:11)  When did you last update your HVUtils - was it before the harvest festival?
Oh, that may be the case. Though, my version was so old that I'm just surprised something stopped working just now, instead of the following update (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Dec 10 2020, 07:45
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Nezu
Group: Catgirl Camarilla
Posts: 3,929
Joined: 29-January 12

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QUOTE(Juggernaut Santa @ Dec 9 2020, 20:05)  Oh, that may be the case. Though, my version was so old that I'm just surprised something stopped working just now, instead of the following update (IMG:[ invalid] style_emoticons/default/laugh.gif) There was a minor HTML change to the shrine when the Harvest Festival happened, to accommodate the new untradeable trophy type (previously all trophies were tradeable so there was a different class of item pane there), which is why. Technically that was an update!
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Jan 22 2021, 09:36
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Noni
Group: Catgirl Camarilla
Posts: 13,094
Joined: 19-February 16

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Fix for HV Utils on isekai: This works excellent when you play isekai on a separate different browser. I use clean separate versions of both monsterbation and HV Utils, although Monsterbation has been fixed to run on both isekai and persistent. replace CODE "/?s with CODE "/isekai/?s add CODE "Tower": {s:"Battle",ss:"tw"}, to CODE _top.menu add these to the top and delete the other @includes CODE // @include https://hentaiverse.org/isekai/* // @include http://hentaiverse.org/isekai/* // @include http://alt.hentaiverse.org/isekai/* // @exclude https://hentaiverse.org/isekai/?s=Bazaar&ss=mm* // @exclude https://hentaiverse.org/isekai/?s=Battle // @exclude http://hentaiverse.org/isekai/?s=Battle // @exclude http://alt.hentaiverse.org/isekai/?s=Battle // @exclude https://hentaiverse.org/isekai/equip/* // @exclude http://hentaiverse.org/isekai/equip/* // @exclude http://alt.hentaiverse.org/isekai/equip/* // @exclude https://hentaiverse.org/isekai/pages/showequip* // @exclude http://hentaiverse.org/isekai/pages/showequip*
oh make a copy before doing anything tho (if you want to have an HVUT enabled for both persistent and isekai, replace some of the @includes in the persistent version with these) CODE // @include https://hentaiverse.org/(?!isekai)* // @include http://alt.hentaiverse.org/(?!isekai)*
Next to this, you want to go into the settings and disable (put 'false'): - monsterlab functions - random encounter functions (keep those on the persistent version) - training functions - lottery functions and also: - forge functions, as HVUtils expects bindings which you don't have. Dunno how to remove this from the code, so disable it. Also, you may want to change the equipment shop settings, so that it protects equisites and magnificents, in the " equipmentShopBazaar : [ // check valuable equipment in BAZZAR, then hide all other trash:" and in the " equipmentShopProtect : [ // prevent YOUR valuable equipment from being selected by "Select All" button" CODE "(Magnificent||Exquisite) && (Rapier||Shortsword||Wakizashi) && (Eth||Fie||Arc||Shoc||Tem||Hal||Dem)", // 1H weapons for low level players "(Magnificent||Exquisite) && (Force Shield || Buckler&&Barrier || Kite Shield)", // shields for low level players "Magnificent && Power", // heavy armors for low level players "Exquisite && Power && Slaughter", "Magnificent && Plate && !Breast",
Lastly, you want to change the salvage value for HGC to a low number, and increase the price of stuff you are using (MGW, MGL, MGM, HGW, HGL, HGM). That's in this settings section: CODE "Materials" : { // Monster Lab, Upgrade and Salvage This post has been edited by Noni: Jan 22 2021, 10:15
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Jan 22 2021, 10:18
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Noni
Group: Catgirl Camarilla
Posts: 13,094
Joined: 19-February 16

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QUOTE(Grandmasters @ Jan 17 2021, 23:34)  I tried to fix HV Utils to adapt to ISEKAI world. But it is not fully completed, hope someone will relay.
hvutils_isekai.js.txt ( 330.44k )
Number of downloads: 101 Almost all except Set/Persona, MM, SS, Enchant and Repair Pane can be used. this may be a better fix, I haven't tried it but as I suck at making fixes, it probably is.
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Jan 22 2021, 10:32
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Pickled_Cow
Group: Gold Star Club
Posts: 6,351
Joined: 22-November 06

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Just going to pop my head in here real quick, but did anyone ever make a script using the icons I made for the Language Breaker Project? The Isekai update makes me want the have see icons next to equip names. QUOTE(Pickled Cow @ Jan 22 2021, 02:18)  Now that we have seasonally volatile equipment, I feel that a fractional if not barebones usage of those icons would be very useful.
...
Good god, I went overboard with the Language Breaker Project, I tried to make an icon for every piece of text in the game. Don't expect new assets from scratch but don't be afraid to ask for my assistance. All the "barebones" stuff will be in these directories. \Vertical Splices \langbrakerproject\final icons\armors \langbrakerproject\final icons\weapons \langbrakerproject\final icons\items
Shortcut to the download. https://forums.e-hentai.org/index.php?act=A...st&id=63613That file contains 1,000+ graphics I made to be used with HV.
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Jan 25 2021, 22:06
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Noni
Group: Catgirl Camarilla
Posts: 13,094
Joined: 19-February 16

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QUOTE(Noni @ Jan 22 2021, 08:36)  Fix for HV Utils on isekai: This works excellent when you play isekai on a separate different browser. I use clean separate versions of both monsterbation and HV Utils, although Monsterbation has been fixed to run on both isekai and persistent. replace CODE "/?s with CODE "/isekai/?s add CODE "Tower": {s:"Battle",ss:"tw"}, to CODE _top.menu add these to the top and delete the other @includes CODE // @include https://hentaiverse.org/isekai/* // @include http://hentaiverse.org/isekai/* // @include http://alt.hentaiverse.org/isekai/* // @exclude https://hentaiverse.org/isekai/?s=Bazaar&ss=mm* // @exclude https://hentaiverse.org/isekai/?s=Battle // @exclude http://hentaiverse.org/isekai/?s=Battle // @exclude http://alt.hentaiverse.org/isekai/?s=Battle // @exclude https://hentaiverse.org/isekai/equip/* // @exclude http://hentaiverse.org/isekai/equip/* // @exclude http://alt.hentaiverse.org/isekai/equip/* // @exclude https://hentaiverse.org/isekai/pages/showequip* // @exclude http://hentaiverse.org/isekai/pages/showequip*
oh make a copy before doing anything tho (if you want to have an HVUT enabled for both persistent and isekai, replace some of the @includes in the persistent version with these) CODE // @include https://hentaiverse.org/(?!isekai)* // @include http://alt.hentaiverse.org/(?!isekai)*
Next to this, you want to go into the settings and disable (put 'false'): - monsterlab functions - random encounter functions (keep those on the persistent version) - training functions - lottery functions and also: - forge functions, as HVUtils expects bindings which you don't have. Dunno how to remove this from the code, so disable it. Also, you may want to change the equipment shop settings, so that it protects equisites and magnificents, in the " equipmentShopBazaar : [ // check valuable equipment in BAZZAR, then hide all other trash:" and in the " equipmentShopProtect : [ // prevent YOUR valuable equipment from being selected by "Select All" button" CODE "(Magnificent||Exquisite) && (Rapier||Shortsword||Wakizashi) && (Eth||Fie||Arc||Shoc||Tem||Hal||Dem)", // 1H weapons for low level players "(Magnificent||Exquisite) && (Force Shield || Buckler&&Barrier || Kite Shield)", // shields for low level players "Magnificent && Power", // heavy armors for low level players "Exquisite && Power && Slaughter", "Magnificent && Plate && !Breast",
Lastly, you want to change the salvage value for HGC to a low number, and increase the price of stuff you are using (MGW, MGL, MGM, HGW, HGL, HGM). That's in this settings section: CODE "Materials" : { // Monster Lab, Upgrade and Salvage to make even more functions work, replace CODE equip/ with CODE isekai/equip/ except for in the 'include' and 'exclude' section
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Jan 26 2021, 09:55
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KingArtson
Group: Gold Star Club
Posts: 2,563
Joined: 22-December 12

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Without HVutils in Isekai, it's like having no hands. Looking forward to the update.
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Jan 28 2021, 09:25
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Bedbin
Group: Members
Posts: 346
Joined: 12-November 16

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HVUtils seems to have a problem on Arena page ever since Isekai has launched. 
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Jan 30 2021, 14:20
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Noni
Group: Catgirl Camarilla
Posts: 13,094
Joined: 19-February 16

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to make forge work on isekai (separate browser, NB) starting on row 9990 CODE for(let b in binding) { let item = "Binding of " + b, count = binding[b], stock = _up.inventory[item] || 0, price = prices[item] || 0; cost += count * price; $element("li",frag,count>stock?[".hvut-up-nostock"]:null).append( $element("span",null,"B. "+b), $element("span",null,count), $element("span",null,"("+stock+")"), $element("span",null,price) );
Change to CODE for(let b in binding) { let item = "Binding of " + b, count = 0, //binding[b], stock = _up.inventory[item] || 0, price = prices[item] || 0; cost += count * price; $element("li",frag,count>stock?[".hvut-up-nostock"]:null).append( $element("span",null,"B. "+b), $element("span",null,count), $element("span",null,"("+stock+")"), $element("span",null,price) );
Zero bindings needed, count = 0, Same on 9867: CODE if(data.binding) { let item = "Binding of " + data.binding_type, count = 0, // data.binding, stock = 10; //_up.inventory[item] || 0; $element("li",data.ul,count>stock?[".hvut-up-nostock"]:null).append( $element("span",null,"B. "+data.binding_type), $element("span",null,count), $element("span",null,"("+stock+")")
again, count set to zero. This post has been edited by Noni: Jan 30 2021, 14:28
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Jan 31 2021, 00:33
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eYe BuRn
Newcomer
  Group: Gold Star Club
Posts: 54
Joined: 31-March 10

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Hey Noni. Are you providing those fixes because there aren't any plans for this script to be "properly" updated? I'm not playing Isekai, so the script still works almost fully for me. However there's one thing that is not working. Shrining Percursor Artifacts using the multiple-offer button from the script stopped working, I assume when the functionality for bulk trophies was implemented. Can someone confirm this is the case and not just on my end? Anyway, it's not a big deal, I just like to keep the log for statistical purposes, so for now I'm holding all the artifacts and not shrining them. If the script will eventually be updated I'll wait patiently, otherwise I'll just shrine them manually, so some kind of confirmation would be much appreciated. Thanks (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 31 2021, 04:18
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Nezu
Group: Catgirl Camarilla
Posts: 3,929
Joined: 29-January 12

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QUOTE(Snickers1 @ Jan 30 2021, 22:33)  Hey Noni. Are you providing those fixes because there aren't any plans for this script to be "properly" updated? sssss2 is working on the upgrades; he's just very thorough with his testing and making sure it's up to date for everything. For what it's worth, having a single version of HVUtils work on both isekai and persistent may be quite complex. QUOTE(Snickers1 @ Jan 30 2021, 22:33)  I'm not playing Isekai, so the script still works almost fully for me. However there's one thing that is not working. Shrining Percursor Artifacts using the multiple-offer button from the script stopped working, I assume when the functionality for bulk trophies was implemented. Can someone confirm this is the case and not just on my end?
Yeah, this is one of the things that broke. You can bodge that by doing the following: Ctrl+F: CODE id = /snowflake\.set_shrine_item\((\w+),'(.+?)'\);/.test(div.getAttribute("onclick")) && RegExp.$1, replace with: CODE id = /snowflake\.set_shrine_item\((\w+),.*'(.+?)'\);/.test(div.getAttribute("onclick")) && RegExp.$1,
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Jan 31 2021, 05:12
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eYe BuRn
Newcomer
  Group: Gold Star Club
Posts: 54
Joined: 31-March 10

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QUOTE(Nezu @ Jan 31 2021, 02:18)  Yeah, this is one of the things that broke. You can bodge that by doing the following:
Thanks, worked fine. Only 2 Energy drinks out of 31 artifacts tho, pff (IMG:[ invalid] style_emoticons/default/cry.gif) Three questions: 1- To get a script i just create a new one on Tampermonkey and copy paste the whole text into it. Is that fine or is there a proper way to install them? 2- What is HVUtils URL actually for? 3- Where is the dynamic data for a script stored? browser cookie? I'm talking about, for example, the hvutils log for the shrine or the custom settings for monsterbation. I ask this because i noticed that when i ran HV with the alt link, they're both gone/set back to default which makes me wonder how to save it in case something happens.
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Jan 31 2021, 06:07
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Nezu
Group: Catgirl Camarilla
Posts: 3,929
Joined: 29-January 12

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QUOTE(Snickers1 @ Jan 31 2021, 03:12)  Three questions:
1- To get a script i just create a new one on Tampermonkey and copy paste the whole text into it. Is that fine or is there a proper way to install them?
2- What is HVUtils URL actually for?
3- Where is the dynamic data for a script stored? browser cookie? I'm talking about, for example, the hvutils log for the shrine or the custom settings for monsterbation. I ask this because i noticed that when i ran HV with the alt link, they're both gone/set back to default which makes me wonder how to save it in case something happens.
1 - yes, that's fine, that's more or less the normal way to do it anyway 2 - as far as I know HVUtils URL component is used for fetching RE links, but I'm not 100% on the details 3 - HVUtils and Monsterbation use LocalStorage, which is domain-based for security reasons, so that's why you can't share the same storage on both normal and alt HV. You can access this by opening your browser's developer tools and going to the Application tab (Chrome) or Storage tab (Firefox). This post has been edited by Nezu: Jan 31 2021, 06:07
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Jan 31 2021, 16:45
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dhunterhell
Newcomer
 Group: Members
Posts: 24
Joined: 4-April 10

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QUOTE(Bedbin @ Jan 28 2021, 09:25)  HVUtils seems to have a problem on Arena page ever since Isekai has launched.  Open the script and replace: CODE .hvut-bt-div {position:absolute; bottom:0; left:180px; width:450px; color:#000; z-index:1} with: CODE .hvut-bt-div {position:absolute; bottom:0; left:180px; width:450px; color:#000; z-index:2}
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Feb 1 2021, 03:52
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Bedbin
Group: Members
Posts: 346
Joined: 12-November 16

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QUOTE(dhunterhell @ Jan 31 2021, 14:45)  Open the script and replace: CODE .hvut-bt-div {position:absolute; bottom:0; left:180px; width:450px; color:#000; z-index:1} with: CODE .hvut-bt-div {position:absolute; bottom:0; left:180px; width:450px; color:#000; z-index:2} Thanks a lot.
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Feb 1 2021, 05:43
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sssss2
Group: Gold Star Club
Posts: 3,945
Joined: 11-April 14

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update
- 0.87 & Isekai support - Manage settings/logs such as Equip Protect/Bazaar Filter, Item Prices, MonsterLab log, Shrine log, MoogleMail data, and so on individually - And some small changes
This post has been edited by sssss2: Feb 1 2021, 06:03
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