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> [Script] HV Utils 3.0.0 (31 December 2023), A comprehensive out-of-battle script for Hentaiverse and ISK

 
post Jul 7 2018, 13:56
Post #161
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HVUT 2.4.2 update

- fixed: Random Encounter bug that sometimes starts automatically when 'the dawn of a new day' popups
- fixed: MoogleMail Text Parser bug that can't parse quoted texts

- changed: The maximum limit of option.quickLinks count increased from 11 to 12
- changed: The value of option.padCountWithZero can be "true", "false" or any color

- Now can search MoogleMail DB by a equipment's eid

- and miscellaneous layout changes
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post Sep 19 2018, 01:49
Post #162
Benny-boy



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For some reason when I enter equip inventory through IN shortcut on new browser tab notes and prices do not load (they still work if I open it on character/equipment and will work for IN shortcut if I already visited character/equipment) (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Sep 19 2018, 13:35
Post #163
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QUOTE(Benny-boy @ Sep 19 2018, 08:49) *

For some reason when I enter equip inventory through IN shortcut on new browser tab notes and prices do not load (they still work if I open it on character/equipment and will work for IN shortcut if I already visited character/equipment) (IMG:[invalid] style_emoticons/default/unsure.gif)



I haven't heard those bugs, and can't find any problem on the script.

I can say now is... update the browser and Tampermonkey, then try again.

This post has been edited by sssss2: Sep 19 2018, 13:37
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post Sep 20 2018, 12:52
Post #164
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QUOTE(sssss2 @ Sep 19 2018, 14:35) *

I haven't heard those bugs, and can't find any problem on the script.

I can say now is... update the browser and Tampermonkey, then try again.


They were already updated - Google Chrome 69.0.3497.100 (32 bit) and Tampermonkey 4.7

This isn't a big deal and this script is really great, so never mind, reported in case it's important or I'm doing something stupid.
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post Sep 20 2018, 20:46
Post #165
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Hello. (IMG:[invalid] style_emoticons/default/smile.gif)

Does this script count perks like Death and Decay and Dæmon Duality I~IX on the equipment statistics page, the one showing magic and arcane scores?
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post Sep 20 2018, 22:46
Post #166
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QUOTE(Kinights @ Sep 21 2018, 03:46) *

Hello. (IMG:[invalid] style_emoticons/default/smile.gif)

Does this script count perks like Death and Decay and Dæmon Duality I~IX on the equipment statistics page, the one showing magic and arcane scores?



It uses the numbers in the statistics pane (Effective Proficiency), which proficiency perks are applied to.

But DD series are not.
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post Dec 25 2018, 14:53
Post #167
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Hello,
How can I add PABs、ADBs、MDBs、EDBs and so on to WTS code?
And do you have some plans to integrate Live Percentile Ranges into HV Utils? Author of it said it was intentionally designed to be modular and he left a commented out section at the very bottom of the script for an example.

Merry Christmas! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 25 2018, 16:34
Post #168
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QUOTE(我叫木头 @ Dec 25 2018, 21:53) *

How can I add PABs、ADBs、MDBs、EDBs and so on to WTS code?


Use "note" input box.


QUOTE(我叫木头 @ Dec 25 2018, 21:53) *

And do you have some plans to integrate Live Percentile Ranges into HV Utils?


Nope.
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post Dec 26 2018, 02:24
Post #169
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QUOTE(sssss2 @ Dec 25 2018, 22:34) *

Use "note" input box.
Nope.



Got it.
And how to add other forms like color or size in the WTS code?
Could you tell me which line the code locates at in script?
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post Dec 26 2018, 17:09
Post #170
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QUOTE(我叫木头 @ Dec 26 2018, 01:24) *

Got it.
And how to add other forms like color or size in the WTS code?
Could you tell me which line the code locates at in script?

I think it is in line 1496 and further, but you need to be able to code if you want it changed there.
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post Jan 2 2019, 06:04
Post #171
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I've been waiting to start using this for months.
I held off so I wouldn't lose my stats in monster drops, etc.

sssss2, this script is amazing. Absolutely amazing. Well done.
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post Jan 5 2019, 23:12
Post #172
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Hello
Thanks for such a great script! This made my HV experience much better (IMG:[invalid] style_emoticons/default/biggrin.gif)

I have a question about HV RE. Now Im using Monsterbation as well with ajax
So whenever turn passed the re alram among battle disappear. Is there anyway that the alram won't go away with using ajax?

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post Jan 6 2019, 01:30
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I waited on pins and needles for months to use this.
I didn't want to mess up my stats for 2018.

I started using this on 01 Jan 2019.

Only 1 word describes this script:

Absolutely phenomenally outrageously undeniably the greatest management script on this site.

WHOA!!! WOW!! GASP!! This is great!!

(Ok... maybe a few more than 1 word. My bad.)

BUT OH MY GOSH, THIS IS PHENOMENAL!!!

EDIT: This script is so good, I forgot I had already posted how much I loved it.
It's that damn good!

This post has been edited by RoadShoe: Jan 6 2019, 01:32
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post Jan 7 2019, 13:15
Post #174
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QUOTE(paruri @ Jan 6 2019, 06:12) *

I have a question about HV RE. Now Im using Monsterbation as well with ajax
So whenever turn passed the re alram among battle disappear. Is there anyway that the alram won't go away with using ajax?


Now I noticed the problem with Monsterbation script.

It is not hard to solve, so will be fixed next update.


QUOTE(RoadShoe @ Jan 6 2019, 08:30) *

-snip-



Thanks for your compliment (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by sssss2: Jan 7 2019, 13:16
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post Jan 7 2019, 22:09
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Just some suggestions I have:

1) Stats on the right change when using the simulate button. Helpful when simulating primary attribute readjustments.

2) Just like how you can set a desired training level, setting a desired amount for the primary attributes would be helpful when readjusting. Especially since you can only remove a maximum of 10 points daily and people might forget.

3) Alerts for certain lottery items. Maybe with wildcards(*)?
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post Jan 8 2019, 01:24
Post #176
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QUOTE(fihero @ Jan 8 2019, 05:09) *

Just some suggestions I have:

1) Stats on the right change when using the simulate button. Helpful when simulating primary attribute readjustments.

2) Just like how you can set a desired training level, setting a desired amount for the primary attributes would be helpful when readjusting. Especially since you can only remove a maximum of 10 points daily and people might forget.

3) Alerts for certain lottery items. Maybe with wildcards(*)?



Interesting suggestions, but there will be no update for a while, excepting bug fixes... (IMG:[invalid] style_emoticons/default/unsure.gif)

This post has been edited by sssss2: Jan 24 2019, 07:51
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post Jan 24 2019, 07:51
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HVUT 2.5.0 UPDATE


1. Fixed the bug that caused the RE timer to disappear when using Monsterbation script with ajax activated (cfg.ajaxRound).

1-1) You need to install both HVUT and HVUT_URL, and delete HVUT_RE.

1-2) And if you use a monster info feature of Monsterbation (cfg.monsterInfo and others), you need to modify it.
Go to line 438 and insert a line after that.

QUOTE(Monsterbation 1.2.4.3) *

// main function triggered on page load
function Enhance() { // line 435
if ( document.getElementById('gay_sex') ) return;
Riddlemaster();
if ( !(log = document.getElementById('textlog')) ) return; // line 438
if(location.search!=="?s=Battle"){location.href="/?s=Battle";return;} // add this line
monsters = document.getElementsByClassName('btm1'); // line 439



2. Now you can set the price of items for different purposes: Equipment Shop (salvage value), MoogleMail (CoD) and Upgrade (upgrade cost)

3. For Item Shop Service provider
Now you can fix an invalid request MM and send materials.

4. Just like with repair materials, you can now check the stock of consumable items on the start screen for Arena, RoB, GF and IW
(settings.equipEnchantInventory)

5. You can now get an alert if the lottery prize meets a specific condition.
(settings.lotteryCheck)


[attachmentid=126472] [attachmentid=126473] [attachmentid=126481] [attachmentid=126475]

This post has been edited by sssss2: Jan 24 2019, 09:48
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post Jan 25 2019, 04:19
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Thanks for update (IMG:[invalid] style_emoticons/default/biggrin.gif)
But seems like the new lottery update has some problem with alt page(well actually good update because we can prevent pouring credits in lottery, right? (IMG:[invalid] style_emoticons/default/biggrin.gif))

Attached ImageAttached Image

This post has been edited by Paruri: Jan 25 2019, 04:22
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post Jan 25 2019, 06:51
Post #179
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QUOTE(Paruri @ Jan 25 2019, 11:19) *

Thanks for update (IMG:[invalid] style_emoticons/default/biggrin.gif)
But seems like the new lottery update has some problem with alt page(well actually good update because we can prevent pouring credits in lottery, right? (IMG:[invalid] style_emoticons/default/biggrin.gif))



Did you delete settings.lotteryCheck or set it to false?

That will make an error.

Just set to []

This post has been edited by sssss2: Jan 25 2019, 06:53
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post Jan 26 2019, 09:14
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xesxesgnik



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Thank you for such a great script. Is it possible to remove the original menu as it is redundant and does not mix well into the interface.Attached Image
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