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post Jan 12 2019, 12:28
Post #7081
Fudo Masamune



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QUOTE(decondelite @ Jan 12 2019, 17:09) *


However, given how long and tedious a PFFEST is, it's very likely that one gets a difference of 20 stamina (and not 21) between before entering and after clearing the 1000 rounds, given that the stamina natural regeneration still occurs while battling.



the number will differ depend on clear time, but these
Attached Image
show that it still cost 21 if you consider the natural regen.
generally around 20.5 and 21.5 (from different mana regen rounding)
The 18 was because of dead around 800th level
The 19 I suspect because I didn't record the stamina exactly after the battle end (and it got a regen tick between then)
any 22+ was because of missing riddlemaster.
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post Jan 12 2019, 14:49
Post #7082
karyl123



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this is old topic but i will ask anyway, because i just convert to full mage, and its awsum. should ditch 1h mage long ago.

currently i use 4 phase 1 cotton setup and this staff because i am fcking poor and cannot afford those destruction staff. https://hentaiverse.org/equip/126884555/f7eac05bd2

i have 0.48888888 prof_factor, is 0.68 prof factor is absolute rule for mage ? is 0.68 can only be acheived using 3p + 2c setup ?

thanks,

This post has been edited by karyl123: Jan 12 2019, 14:50
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post Jan 12 2019, 15:08
Post #7083
qr12345



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QUOTE(karyl123 @ Jan 12 2019, 12:49) *

this is old topic but i will ask anyway, because i just convert to full mage, and its awsum. should ditch 1h mage long ago.

currently i use 4 phase 1 cotton setup and this staff because i am fcking poor and cannot afford those destruction staff. https://hentaiverse.org/equip/126884555/f7eac05bd2

i have 0.48888888 prof_factor, is 0.68 prof factor is absolute rule for mage ? is 0.68 can only be acheived using 3p + 2c setup ?

thanks,

Even with 4phase+cotton shoes only you can get 0.68 prof factor(with hath perk).
What you need is forging.(both the staff and prof cotton).
Yes, 0.68 is necessary for imp elemental mages.

This post has been edited by qr12345: Jan 12 2019, 15:12
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post Jan 12 2019, 16:04
Post #7084
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QUOTE(karyl123 @ Jan 12 2019, 12:49) *
-snip-

Strictly speaking, you don't have to get a 0.68 prof factor. You can still play with something lower.
But keep in mind that the lower your prof factor, the lower your counter-resist bonus. A prof factor of 0.68 is only the moment when you get enough prof factor to negate most monster's elemental resistance entirely after Imperil'ing them.

For my part, I consider that getting a prof factor of 1.0 should be a goal, simply because that's the setup that maxes out one's counter-resist and that deals maximal damage to non-imperil'ed monsters. I've got around 0.93 on my 3+2 cool mage setup right now, and let me tell you that I certainly feel like I deal more damage than with 0.57 prof factor 4+1 setup. More damage and more importantly: more consistent damage. I can even brute force the mons that failed to be imperiled with that big of a prof factor.

Hope you understand things better now.
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post Jan 12 2019, 17:45
Post #7085
kikikaki



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Butcher 5+Fatality 4 and Butcher 4+Fatality 5
Which one is better?
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post Jan 12 2019, 17:54
Post #7086
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QUOTE(karyl123 @ Jan 12 2019, 06:49) *

i have 0.48888888 prof_factor, is 0.68 prof factor is absolute rule for mage ?


More like 0.68 is the start line.

QUOTE(-vincento- @ Sep 13 2018, 08:58) *

You should always maximize profs. You eliminates all elemental mitigation at 0.78 prof factor, not 0.68


QUOTE(sssss2 @ Sep 13 2018, 09:07) *

+1


And about this;

QUOTE(karyl123 @ Jan 12 2019, 06:49) *

is 0.68 can only be acheived using 3p + 2c setup?


In addition to what qr12345 said, remember that if you use 2 cotton clothes you are getting more prof but you are also losing edb. And remember to only use cotton shoes or gloves. Because;

QUOTE(sssss2 @ Sep 13 2018, 09:48) *

0.68 prof factor with cotton shoes would be better than 0.78 prof factor with a cotton robe.


More prof than 0.78 it's only recommended if there is no edb loss.

QUOTE(sssss2 @ Sep 13 2018, 09:48) *

But, if no edb loss, a higher proficiency is always good.

It gives additional counter-resists even past 0.78.


This post has been edited by Xythy: Jan 12 2019, 18:21
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post Jan 12 2019, 18:12
Post #7087
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QUOTE(kikikaki @ Jan 12 2019, 16:45) *

Butcher 5+Fatality 4 and Butcher 4+Fatality 5
Which one is better?

Well, they are both quite close but B5 F4 is better when your damage is allready high while B4 F5 is better when your damage is not high.
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post Jan 12 2019, 21:06
Post #7088
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QUOTE(Greshnik) *
I always turn the spirit stance on when my Regen durations becomes 0 (before the buff disappear) then recast Regen on the next turn...
maybe he said for mages???

Maybe I'm wrong about what other players do, but I was talking only about the very beginning of arenas, the first turn. Do you cast Heartseeker or Regen before you activate Spirit Stance, or afterward?

I think most melee players try if possible to cast spells during Spirit Stance later in the arena, even not 1H styles.

QUOTE(Uncle Stu) *
Well, they are both quite close but B5 F4 is better when your damage is already high while B4 F5 is better when your damage is not high.

I always thought it was the other way around. B5 is relatively speaking a larger benefit when you start with lower damage. Actually I guess it depends where your damage comes from. If mostly from a very great rapier, then B5 is more attractive. If the rapier sucks and damage is mostly coming from power armor, then B5 is less beneficial.

kikikaki, there is a Research for 1H thread that studied this question. They are close enough numerically that players can have different opinions. On a high level player with a Slaughter armor set and lots of DD, Butcher may always be better in practice due to the improvement in counter attack damage.

This post has been edited by BlueWaterSplash: Jan 12 2019, 21:38
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post Jan 12 2019, 21:56
Post #7089
Nayas



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QUOTE(kikikaki @ Jan 12 2019, 18:45) *

Butcher 5+Fatality 4 and Butcher 4+Fatality 5
Which one is better?

If you are using onehand and power armor, fatality is always better, as your entire weapon damage isn't contributing that much.
Forged twohanders might be better but idk about actual numbers.
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post Jan 12 2019, 22:06
Post #7090
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QUOTE(Nayas @ Jan 12 2019, 20:56) *

If you are using onehand and power armor, fatality is always better,

Not true. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jan 12 2019, 23:22
Post #7091
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QUOTE
1H style, 8253 base damage, level 365

Overwhelming Strikes, Heartseeker, Spirit Stance always active

Imperil + Penetrated Armor 3

Void Strike 12581 ~ 18871 versus Haruhis
Dark Strike 12707 ~ 19060 versus Haruhis

Void Strike 12619 ~ 18770 versus Konata
Dark Strike 5750 ~ 8518 versus Konata

Decondelite was right, Imperil caps out and does not improve the damage of Dark Strike. I seem to have been right that a single elemental mitigation works additively, as seen on Konata. My Dark Imperil which provides -20% Dark Resistance reduced her Dark Resistance from 75% to 55%, and not other formulaic possibilities such as 75%*(1-20%)=60% or 1-120%*(1-75%)=70%.

Hopefully I will have time to repeat this test on Monday (dark day) and Friday (void/everything day).

Also it appears that Yuki Nagato, Mikuru Asahina, and Ryouko Asakura might have the same physical mitigation as Konata.
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post Jan 12 2019, 23:37
Post #7092
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Is that suppose to be a supprise? Imperil cant reduce any mitigation that is allready at or below zero. Imo that is common knowledge.
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post Jan 12 2019, 23:58
Post #7093
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to so many people replying my my above question, thaankyou

you are the beest
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post Jan 13 2019, 00:19
Post #7094
BlueWaterSplash



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QUOTE(Uncle Stu) *
Is that suppose to be a supprise? Imperil cant reduce any mitigation that is already at or below zero. Imo that is common knowledge.

It's surprising to me at least because I don't see why it should be that way. If Imperil's elemental mitigation is plain subtractive as I just showed, then why can't it subtract below zero? Also why does void day still manage to increase the damage of void strike?

Hopefully I'll figure out the answers this week, as dark day and void day approach.
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post Jan 13 2019, 00:21
Post #7095
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QUOTE(BlueWaterSplash @ Jan 12 2019, 23:19) *

void day

What are you talking about? There is no void say.
https://ehwiki.org/wiki/Battles#Day_of_the_Week
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post Jan 13 2019, 00:24
Post #7096
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I discovered about a month ago with essentially the same type of test, that Friday increases all damage by 5%, not just the six elements but also including void strike and all void damages, such as counter attacks.

Unless I discovered wrong, which is why I must try to test again soon.
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post Jan 13 2019, 00:25
Post #7097
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I'm really happy because I just got my first Peerless-tier equipment from a random monster drop. However, my excitement died down when I took a look at the stats. I noticed that the Peerless has lower interference and burden stats while also being higher in the boost to primary attributes.

I'm afraid to soulfuse it because I'm not sure if selling it would be better. How do I know when to soulfuse (and eventually upgrade) and when to sell or trade an equipment?

(This could also be applied to Magnificent and Legendary tier equipment, so I'd be really grateful for an answer.)

For context:
The Legendary Cobalt Force Shield of Deflection (The one on my current load out.)
https://hentaiverse.org/equip/151535615/d69bf0e9cf

The Peerless Onyx Force Shield of Warding (The item from the mob drop.)
https://hentaiverse.org/equip/182008194/a2d40fc6ea
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post Jan 13 2019, 00:33
Post #7098
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QUOTE(hentailover6983 @ Jan 12 2019, 23:25) *

How do I know when to soulfuse (and eventually upgrade) and when to sell or trade an equipment?

When an item is an improvement to my set i use it, which includes all necessary steps. If not but it is still a good piece of equipment i sell it. This shield is an improvement to your set in every single aspect. So i would use it for myself. But of course a shield like that, will get a few M when you auction it. Too bad that it is an SDA so i am not sure if it will get up to +10M.
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post Jan 13 2019, 01:08
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In what order should I upgrade a Rapier?

I'm thinking

ADB
DEX
STR
Parry
Crit.

This post has been edited by RibbonsCan: Jan 13 2019, 01:09
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post Jan 13 2019, 01:20
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QUOTE(RibbonsCan @ Jan 13 2019, 00:08) *

In what order should I upgrade a Rapier?

Well, you should keep in mind that the higher the upgrade the lower the actuall gain. So upgrade the damage for the first time gives you more additional damage as the 100th upgrade. So, when we keep that in mind, you will come to a point when upgrade the damage of one of your amor pieces would actually give you more additional damage as an upgrade of your rapier in that regard. Also personally i would say go for parry first, iirc the binding of nimble are the cheapest and it does increase your overall survivability. And if you want to stay on this increase one after another upogrades, i would say in this order parry, adb, dex, crit and str. But say it right away this is just a personal preference because, you want to upgrade all of them and in the end it doesnt matter at all in what order you do that.
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