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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Jan 7 2019, 04:31
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(kikikaki @ Jan 7 2019, 02:28)  Why somebody's Avatar can update 180X180. And my Length limit is 100. lol
One word. Goldstar. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Jan 7 2019, 09:16
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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Just a friendly reminder to all the want-to-be scientists/mathematicians: to obtain the answer to questions, experiencing is the most important thing, not calculations. In other words, practice is the only thing that can determine whether what you're stating is right or wrong, not just theory alone.
That's two cents from a person who did graduate in sciences and even taught them.
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Jan 7 2019, 13:53
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Invinceable
Group: Members
Posts: 315
Joined: 24-December 18

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QUOTE(Uncle Stu @ Jan 6 2019, 07:36)  And i still wonder why neither in the advice nor in the advanced advice is something written about that when you play the game below 80 stamina you double the stamina you can actually use by 100%. Because even when you loose the XP bonus from been above 80 stamina, your stamina usage is halfed. Instead of 25 round per stamina you get 50 rounds out of a single stamina and by that also increase the effect of every ED you drink, so when we even drink our Long Gone Before Daylight ED way below 80 stamina in the end we get four times the possible playtime out of it. God i wished someone had told me that before i was allready level 495. (IMG:[ invalid] style_emoticons/default/dry.gif) I’m seriously glad I just stumbled onto what you said. I’ve been freaking out because my stamina has been so low lately when I binge fight. Thx!
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Jan 7 2019, 15:11
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Invinceable @ Jan 7 2019, 12:53)  I’m seriously glad I just stumbled onto what you said. I’ve been freaking out because my stamina has been so low lately when I binge fight. Thx!
You are welcome. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Jan 7 2019, 19:09
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(BlueWaterSplash @ Jan 7 2019, 06:29)  I tried to crunch the numbers on myself just now but it's hard to decide the best way to compare. Without Spirit Stance: Protection = 100 MP (210 turns) Spark = 124 MP (125 turns) Haste = 138 MP (125 turns) Shadow = 133 MP (98 turns) Spirit Shield = 119 MP (104 turns) Heartseeker = 469 MP (352 turns) Regen = 281 MP (102 turns) Cure = 80 MP Absorb = 119 MP Total Mana = 1634 MP, +27 MP regen per tick The Wiki claims the estimated chance for Protection + Spark + Haste to proc Channeling is 362 / (1634 * 1.2) = 18.5% though that seems low to me. Using IA5 the cost saving is equivalently 362 * 50% = 181 MP With hardcasting the savings are 18.5% * (469 * 150%) = 130 MP It's a close comparison and IA4 is about the same either way. first, you're not being fair with the calculation as you don't count the possibility from total lose if you lose the gamble, at the very least you don't even count the cost you have to pay to roll the dice (spell cost to cast it). second that's not how you work with chance calculation. channeling chance is based on BASE not total, I'll just assume it's +100% with only abilities, so I'll use 817 as the base. protection 100 = 100 / (817*1.2) = 10.2% spark 124 = 124 / (817*1.2) = 12.65% haste 138 = 138 / (817*1.2) = 14.08% chance of getting channeling somewhere after casting those 3 is => 1-( (1-0.102)*(1-0.1265)*(1-0.1408) ) = 1-0.674 = 0.326 = 32.6% that also means 67.4% chance you won't get channeling after casting all three. what happened when you cast an IA slotted spell? 1. You pay for the spell cost (-) 2. you don't have to pay the upkeep anymore (+) 3. you lose any potential mana saved by IA (-) 4. you got chance for triggering channeling. (+) let's assume IA 3-5 with protection spark and haste slotted then you cast protection, spark, and haste (in the said order) to try triggering channeling. 1. You pay for the spell cost : - 362 2. you don't have to pay for upkeep : + IA3 253.4 IA4 217.2 IA5 181 3. you lose any potential mana saved by IA : - IA3 108.6 IA4 144.8 IA5 181 4. you got chance to trigger channeling : + HS cost HS cost is 469 IA3 469 - 362 + 253.4 - 108.6 = 251.8 IA4 469 - 362 + 217.2 - 144.8 = 179.4 IA5 469 - 362 + 181 - 181 = 107 sure, lets' multiply HS by 1.5 as it returned 1.5x, add 0.5*HS base cost which is 0.5*469 = 234.5 IA3 251.8 + 234.5 = 486.3 IA4 179.4 + 234.5 = 413.9 IA5 107 + 234.5 = 341.5 That means you have 32.6% chance of saving between (IA5) 341.5 to (IA3) 486.3 MP but what if you didn't trigger any channeling that's a loss of IA3 362 - 253.4 + 108.6 = 217.2 IA4 362 - 217.2 + 144.8 = 289.6 IA5 362 - 181 + 181 = 362 that's 67.4 % chance losing between 217.2 to 362MP assume you do it over 1000 first round, that's IA 3 saving 158,533.8 MP and wasting 146,392.8 MP ( avg net gain of 12.141 MP ) IA 4 saving 134,931.4 MP and wasting 195,190.4 MP ( avg net loss of 60.529 MP ) IA 5 saving 111,329 MP and wasting 243,988 MP ( avg net loss of 132.659 MP ) oh BTW, your chance of getting channeling after casting hearseeker is 469 / (817*1.2) = 47.84% if you simply use the channeling to cast HS again, that's 469 MP for 47.84% possibility of "saving" 234 MP with nothing to lose whatsoever. that's 111,945.6 MP saved over 1000 first round ¯\(ツ)/¯ after protection didn't trigger channeling, even regen have better outlook. 281/(817*1.2) = 28.66% chance to trigger channeling you don't have to waste anything as you're bound to cast it anyway and you already have 28.66% chance of triggering channeling. PS : in reality I doubt you'll use the entire duration of channeled HS anyway, meaning lower mana saved, as the spell duration is fkin long even on normal cast you'll bound to obtain channeling before it runs out, and that's how it's usually happen to me. My normal casted HS = 429 turn, channeled cast = 643 turn  2847 turn, 6HS casted, that's averaged 474 turn before casting another HS. meaning, in the end I only use ~10% bonus duration from every channeled cast, you might say I should use channeling to cast HS when it's on lower count - to maximize the bonus from channeling, but even without that, there's still 11 "wasted" channeling that ended up used for absorb as HS still have a freaking long time before runs out. CMIIW
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Jan 7 2019, 23:47
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BlueWaterSplash
Group: Members
Posts: 3,319
Joined: 15-March 11

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QUOTE(Fudo Masamune)  first, you're not being fair with the calculation...
channeling chance is based on BASE not total, I'll just assume it's +100% with only abilities, so I'll use 817 as the base. chance of getting channeling somewhere after casting those 3 is => 1-( (1-0.102)*(1-0.1265)*(1-0.1408) ) = 1-0.674 = 0.326 = 32.6%
what happened when you cast an IA slotted spell? 1. You pay for the spell cost (-) 2. you don't have to pay the upkeep anymore (+)
3. you lose any potential mana saved by IA (-) 4. you got chance for triggering channeling. (+)
if you simply use the channeling to cast HS again, that's 469 MP for 47.84% possibility of "saving" 234 MP with nothing to lose whatsoever.
after protection didn't trigger channeling, even regen have better outlook. 281/(817*1.2) = 28.66% chance to trigger channeling you don't have to waste anything as you're bound to cast it anyway
in reality I doubt you'll use the entire duration of channeled HS anyway, as the spell duration is fkin long even on normal cast you'll bound to obtain channeling before it runs out Indeed, I had mentioned that it was hard to decide the best and fair way to compare. I think your way and my way might actually be the same though. Let's look at your criteria, are you sure you should use #3? I think the logic in that might be double-counting the IA savings. You are right, my channeling calculation was mistaken. Yours is much better and the answer fits more with what I experience. I agree, we could consider the effects of Regen and Heartseeker triggering channeling. I was maybe going to do that later, if we can agree on the basic calculation first. Another small effect I neglected is that hardcasting can trigger two channelings, used for free Regen. As for wasted Heartseeker duration, I agree on that too and that's something that could be considered later. A higher level player will waste more duration as you pointed out. But it might also depend on how you play. Do you use your channeling for Regen as well?
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Jan 8 2019, 06:55
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(BlueWaterSplash @ Jan 8 2019, 04:47)  Indeed, I had mentioned that it was hard to decide the best and fair way to compare. I think your way and my way might actually be the same though. Let's look at your criteria, are you sure you should use #3? I think the logic in that might be double-counting the IA savings.
You are right, my channeling calculation was mistaken. Yours is much better and the answer fits more with what I experience.
Sure, let's cross out #3 then Expected Loss over 1000 first round (67.4% chance occurring) IA3 362 - 253.4 = 108.6 -> 73,196.4 IA4 362 - 217.2 = 144.8 -> 93,685.6 IA5 362 - 181 = 181 -> 121,994 Base HS bonus -> prospected gain over 1000 first round IA3 469 - 362 + 253.4 = 360.4 -> 117,490.4 ( gain ~44.3 MP / battle ) IA4 469 - 362 + 217.2 = 324.2 -> 105,689.2 ( gain ~12 MP / battle ) IA5 469 - 362 + 181 = 288 -> 93,888 ( lose ~28.1MP / battle ) 20% channeled HS bonus used (+10%) IA3 360.4 + 47 = 407.4 -> 132,812.4 ( gain ~59.6 MP / battle ) IA4 324.2 + 47 = 371.2 -> 121,011.2 ( gain ~27.3 MP / battle ) IA5 288 + 47 = 335 -> 109,210 ( lose ~12.78MP / battle ) 50% channeled HS bonus used (+25%) IA3 360.4 + 117.25 = 477.65-> 155,713.9 ( gain ~59.6 MP / battle ) IA4 324.2 + 117.25 = 441.45 -> 143,912.7 ( gain ~27.3 MP / battle ) IA5 288 + 117.25 = 405.25 -> 132,111.5 ( lose ~12.78MP / battle ) 100% channeled HS bonus used (+50%) IA3 360.4 + 234.5 = 486.3 +108.6 = 594.9 -> 194,915.4 ( ~gain 121.71 MP/battle ) IA4 324.2 + 234.5 = 558.7 -> 182,136.2 ( ~ gain 88.45 MP/battle ) IA5 288 + 234.5 = 522.5 -> 170,335 ( ~ gain 48.34 MP/battle ) and no, that's not that you save/lose that much every battle, that's the expected average after a thousand battle, not round, battle. QUOTE(BlueWaterSplash @ Jan 8 2019, 04:47)  As for wasted Heartseeker duration, I agree on that too and that's something that could be considered later. A higher level player will waste more duration as you pointed out. But it might also depend on how you play. Do you use your channeling for Regen as well?
I did, yes, along with recasting SV and very rarely imperil. I use gems and channeling as soon as I realize they're there. QUOTE(BlueWaterSplash @ Jan 8 2019, 04:47)  I agree, we could consider the effects of Regen and Heartseeker triggering channeling. I was maybe going to do that later, if we can agree on the basic calculation first. Another small effect I neglected is that hardcasting can trigger two channelings, used for free Regen.
even if we're going to count the possibility of double channeling, which is ... I don't know... small? then we also calculate the possibility of getting channeling after both the first and the second spell trigger channeling and so on and so forth... I still return to my first question before this... QUOTE(Fudo Masamune @ Jan 6 2019, 06:36)  that's some roundabout way to converse... a couple mana draught? or did it actually converse mana? ... I think it's better to cast the heartseeker and be done with it.
is this kind of roundabout way of playing even worth it? that's why I put HS channeling chance there, as a kind of comparison. using HS and be done with it is ~ gain of 111.9 MP/battle. you don't have to do anything and the chance of HS triggering channeling by itself already save you that... I mean, even if we disregard that, then we double, triple or even quadruple the gain from 100% channeled bonus on IA 3 (which is the biggest - though also more unlikely and I doubt it's possible for you anymore as you said you already bought IA4), to offset what scenario you could think of... that's still less than one draught - if we quintuple it (5x) it's just right almost equal to one mana draught ( 0.75*817 = 612.75 MP ) I do agree with deco that in terms of seeking truth it's better to experiment it than only by calculation, I did think to try to emulate this on few run of comparison. but even on paper the amount is so small, that it might need thousands of precise recording for it to actually show any differences, not to mention the other variable like natural mana regen and what used for cure etc etc. This is, I'm sorry, just as petty as that guy who wants to save 100k over one year by using mag instead of leg so he don't have to pay more on repair scraps or something.
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Jan 8 2019, 07:04
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Nayas
Group: Members
Posts: 700
Joined: 6-February 11

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QUOTE(Matrim_Cauthon @ Jan 7 2019, 00:03)  I'll just change cities then. Problem solved. Thanks
I'm getting faster results with a free vpn usually, so yeah.. nothing much you can do to make communication between you and server faster, but it affects speed of hover combat a lot.
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Jan 8 2019, 09:45
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BlueWaterSplash
Group: Members
Posts: 3,319
Joined: 15-March 11

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QUOTE(Fudo Masamune)  Base HS bonus IA3 gain 44.3 MP/battle IA4 gain 8.1 MP/battle IA5 lose 28.1MP/battle
HS bonus used (+10%) IA3 gain 59.6 MP/battle IA4 gain 23.4 MP/battle IA5 lose 12.78 MP/battle
HS bonus used (+25%) IA3 gain 82.52 MP/battle IA4 gain 46.32 MP/battle IA5 gain 10.12 MP/battle
HS bonus used (+50%) IA3 gain 120.74 MP/battle IA4 gain 84.55 MP/battle IA5 gain 48.34 MP/battle
I did, yes, along with recasting SV and very rarely imperil. I use gems and channeling as soon as I realize they're there.
is this kind of roundabout way of playing even worth it? I mean, even if we disregard that... that's still less than one draught. This is, I'm sorry, just as petty as that guy who wants to save 100k over one year by using mag instead of leg so he don't have to pay more on repair scraps.
using HS and be done with it is ~ gain of 111.9 MP/battle. Okay, now you've calculated our holy grail example matrix (I tried to fix some small mistakes). I agree, and going back to my first calculation on this page (fix channeling chance to 32.6%) it gives the same result of 48.34 MP/battle average savings with the hardcasting method. But as you pointed out, in reality you waste your Heartseeker duration anyway. I can only say that at my level 364 and strength I don't waste any Heartseeker duration yet. Even though I generate mana and drop gems very fast, I still struggle to permanently channel Regen and Heartseeker. I imagine the same situation holds for Uncle Stu at level 500 because he complained his mana supply and clear speeds are worse than mine. Maybe when I reach your level 467, I would share your experience. If all other things are equal, a higher level player acquires more mana. In that case our matrix says that using IA5 saves 12.78 MP/battle. So is this roundabout way of playing worth it? I like it, and I believe in this matrix. But as you pointed out, even if our matrix is true, the difference is probably only like one mana draught per arena, so who cares. I don't think it's as petty as the magnificent guy though. Besides, you can be like Basara and never waste your hath on IA in the first place. Let's move on to analyzing Heartseeker channeling itself, which is interesting. But after some thought, I think your logic of comparison isn't right. Remember that 67.4% of the time, the hardcasting method failed to channel and then perhaps casts Heartseeker the regular way. So in fair comparison, your 112 MP/battle should be 112*32.6% = 36.5 MP/battle So to adjust our matrix to account for this, every entry should add 36.5 MP/battle favoring IA usage. To be fair let's also do the chance of the hardcasting method triggering two channelings. I guess it's 0.102*0.1265*(1-0.1408) + 0.102*0.1408*(1-0.1265) + 0.1265*0.1408*(1-0.102) + 0.102*0.1265*0.1408 = 4.1442% which gives another 4% * 281 * 150% savings = 17.5 MP/battle hardcasting savings.
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Jan 8 2019, 10:25
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dotmmdot
Group: Members
Posts: 109
Joined: 24-April 18

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How do I calculate equipment quality? In auction you can see 'Legendary Power Armor of Slaughter 50% ADB' and such. How do I can I calculate that %? Is there a script that shows us? What is the ADB% of this Item? https://hentaiverse.org/equip/181590744/300c64e3b9
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Jan 8 2019, 10:38
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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basically it's the percentile of your base stats compared to the max range base stats possible... for ex. your adb is 22.77, and from wiki you could see that the max adb range of legendary is 23.25 and the min is 20.02... so your adb percentage is... = (22.77-20.02) / (23.25-20.02) = 2.75 / 3.23 = 0.8514 (85%) or you simply could use this script to show the percentile ranges... https://forums.e-hentai.org/index.php?showtopic=212481CMIIW... This post has been edited by Greshnik: Jan 8 2019, 10:42
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Jan 8 2019, 12:06
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(BlueWaterSplash @ Jan 8 2019, 14:45)  Okay, now you've calculated our holy grail example matrix (I tried to fix some small mistakes). I agree, and going back to my first calculation on this page (fix channeling chance to 32.6%) it gives the same result of 48.34 MP/battle average savings with the hardcasting method.
there are some mistake I found after posting since it's mostly a copy paste shenanigans, I just don't have the will to calculate or edit it anymore, at least the overall conclusion is true for me. QUOTE(BlueWaterSplash @ Jan 8 2019, 14:45)  But as you pointed out, in reality you waste your Heartseeker duration anyway. I can only say that at my level 364 and strength I don't waste any Heartseeker duration yet. Even though I generate mana and drop gems very fast, I still struggle to permanently channel Regen and Heartseeker. I imagine the same situation holds for Uncle Stu at level 500 because he complained his mana supply and clear speeds are worse than mine.
when did Uncle stu complain about his mana supply? he only said that he use draught for any 50 round+ battle. and of course his clear speed is, he spec turtle, what are you expecting for? QUOTE(BlueWaterSplash @ Jan 8 2019, 14:45)  Maybe when I reach your level 467, I would share your experience. If all other things are equal, a higher level player acquires more mana. In that case our matrix says that using IA5 saves 12.78 MP/battle.
which is one draught tick for you. QUOTE(BlueWaterSplash @ Jan 8 2019, 14:45)  So is this roundabout way of playing worth it? I like it, and I believe in this matrix. But as you pointed out, even if our matrix is true, the difference is probably only like one mana draught per arena, so who cares. I don't think it's as petty as the magnificent guy though. Besides, you can be like Basara and never waste your hath on IA in the first place.
how many battle you do per day? and how much you save in one year if in one battle you save one draught? the entire 2nd page arena? that's 11, 24 RE? I won't be too picky and point that you won't have the same saving amount that not casting HS at all should be more efficient mana wise or something, so sure let's put it here, 35? one GF per day? sure let's count that as 10x100 round, 45? 10 IW run? 55? a bloated number of 55 draughts per day, 19.8k draught per year? let's say 20k, that's 1Mcredits per year without coupon clipper? If you play 1h that much for one year, even without any effort to save, I bet you'll have mana draught for years of playing daily on mage and still have enough to intoxicate uncle stu for months. also it's not like that you're going to run out of draught as 1h anyway... so, I believe it's fair to call that being petty. please don't steer this to buy IA or not buy IA perk discussion, as the main assumption here is having IA3-5. QUOTE Let's move on to analyzing Heartseeker channeling itself, which is interesting. But after some thought, I think your logic of comparison isn't right. Remember that 67.4% of the time, the hardcasting method failed to channel and then perhaps casts Heartseeker the regular way. So in fair comparison, your 112 MP/battle should be 112*32.6% = 36.5 MP/battle no, that number is if you simply cast HS at the start of the game 100% of the time then use any channeling occurred from that to prolong the HS. period, nothing else. that's the number of possible saving that channeling chance from casting HS gives without any intervention whatsoever, unrelated to whether you have IA or not, what level of it or how many spell you slot to it. if you want more fair comparison considering that number, then the amount of saving from your method is the one that should be decreased. Because if you cast HS at the start of the battle 100% of the time and use any channeling that happened to cast HS again for the extra duration, then convert the extra duration as "mana saving" to deduct the actual cost, we ended up with an avg cost for casting HS that actually lower than it's base. Base cost : 469 "Free HS duration" after channeling (max possible) in MP : 50% * 469 = 234.5 Chance of channeling : 469 / (817*1.2) = 47.84% expected avg "free HS duration" in MP after gazilion of battles : 47.84% * 234.5 = 112.18 Expected average cost after gazillion of battles after deducting the expected "free HS" : 469 - 112.18 = 356.81 (of course the actual cost is still 469, but that's what we do, right? converting extra duration as a return to mana) then we run that to the 10% 20% 50% etc etc I'm too tired to reconsider that so I said "even if we disregard that".... This post has been edited by Fudo Masamune: Jan 8 2019, 14:07
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Jan 8 2019, 12:55
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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hmm... as 1H, I never troubled over mana draught usage for Regen & Heartseeker in arena except for SG's arena... with Protection, SoL, and SS slotted in IA3, 1 draught basically enought for 2-3 x Regen... except in the 1st round which I usually cast Heartseeker before Regen, I rarely use mana for HS as channeling often come before the duration over and I keep a Mystic Gem for a last resort when I don't get channeling... and I often had an unused Mystic Gem in the last few round because channeling keep coming even when the HS duration still long enough...
my habbit for channeling is like this... when I don't have Mystic Gem I use channeling for HS when HS duration is ~200-250 left, otherwise I use it for Regen... when I have Mystic Gem I use channeling for HS when the duration is under 200... with that habbit, I haven't meet a problem even though I only got channeling just from casting Regen and occasional Cure, and Mystic Gem...
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Jan 8 2019, 14:10
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Fudo Masamune @ Jan 8 2019, 11:06)  when did Uncle stu complain about his mana supply? he only said that he use draught for any 50 round+ battle.
I guess he means when i said as half joke that i must do something wrong, because i still need to use mana draught once in a while.
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Jan 8 2019, 20:28
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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Hi,
I am wondering if it is normal to have one shielding armor along with all the others being power armors. I'm thinking a shielding armor in effect gives higher survivability is that correct? (also considering the fact that I am using an extremely low block shield)
And, do you soul-fuse a lot in later games or should I start considering soul-fuse some of my equipments?
Last, I am still not sure if I should obtain a gold star or I should just get some credits to spend. The daily bonus seems to be of no significance and the confectionaries only give exp bonuses (is that so?) which is not so useful either. I understand that doubling the monster slots could be quite helpful but I merely have a page of monsters so it doesn't seem like I need to get it right now.
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Jan 8 2019, 20:52
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(mouisaac @ Jan 8 2019, 19:28)  Hi,
Hey. (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(mouisaac @ Jan 8 2019, 19:28)  I am wondering if it is normal to have one shielding armor along with all the others being power armors.
So you want to know if this is common? No, it is not. I know no one who does this. QUOTE(mouisaac @ Jan 8 2019, 19:28)  I'm thinking a shielding armor in effect gives higher survivability is that correct? (also considering the fact that I am using an extremely low block shield)
Yeah, it should give you higher survivability. But in the end you can get the same effect by just forge your PM and MM a bit. Yeah, it is not block. But when a bit more block does allready the trick for, a bit more mitigation would too and you would not loose the damage of the power armor. Also when you are really using an "extremly low" block shield, i would suggest to get one that has at least decent block. A cheap good shield doesnt cost the world you know? QUOTE(mouisaac @ Jan 8 2019, 19:28)  And, do you soul-fuse a lot in later games or should I start considering soul-fuse some of my equipments?
Sort of. I would say soulfuse what you will use for a longer time. So lets say you will not take my advice and get a better shield, i would suggest you dont soulfuse the shield you have now but wait for the shield you plan to get. QUOTE(mouisaac @ Jan 8 2019, 19:28)  Last, I am still not sure if I should obtain a gold star or I should just get some credits to spend.
Well i depends on what you actually want from it. QUOTE(mouisaac @ Jan 8 2019, 19:28)  The daily bonus seems to be of no significance and the confectionaries only give exp bonuses (is that so?)
You mean the cookies? No, they also give you a daily hath. QUOTE(mouisaac @ Jan 8 2019, 19:28)  which is not so useful either. I understand that doubling the monster slots could be quite helpful but I merely have a page of monsters so it doesn't seem like I need to get it right now.
No. It doesnt double the monster slots. It doubles the monster you get per slot. There is no one out there with more than 100 Slots because that is not possible. But with a star you have 200 monster from those 100 Slots. So when you have barely a page i would guess 14 monster? Well get a GS now in that numbers get doubled to 28 monster. And a GS does also increase your regeneration of mana and spirit. You get of course some credits, gp and hath every day. And iirc it does also decrease you monster hunger drain and iirc the moral drain too.
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Jan 8 2019, 22:23
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mouisaac
Group: Gold Star Club
Posts: 1,399
Joined: 31-March 18

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QUOTE(Uncle Stu @ Jan 8 2019, 13:52)  ...
Thank you very much for your detailed response! So is it safe to say power armors are best for 1H? (and does mag savage + slaughter > leg element + balance?) Sorry to ask you this but does Legendary Jade Force Shield of Warding in auction worth soul-fusing right now in your opinion? (require about 800 fragments) Although it has decent BLK, ~10% higher block chances than my buckler, it does not have STR pab, and I know that warding suffix is not as good as protection. Sometimes I think I spent too much time deciding, maybe I should just go get money and buy everything I want (IMG:[ invalid] style_emoticons/default/tongue.gif) I think I'll probably get a GS then. Daily haths seem to matter a lot in long term especially because I can't do H@H. Monsters mostly bring back low/mid-grade materials atm so it's still not too useful to double the number of monsters I guess... (so max number of monsters is 200 right? I'll just have 1/5) Recently I found out that even though I clear the whole AR with PFUDOR every day but it is still so hard (rare) to get PA or leg drops... (I know they don't matter that much but I have at least done all the training related to LUCK to half of their max) sometimes not even a mag... which makes me so depressed.
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Jan 8 2019, 22:27
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Kitsune 99
Newcomer
  Group: Gold Star Club
Posts: 94
Joined: 26-September 13

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Hi, this is my first time posting in this thread. I have a budget of about 1,000,000 credits (possibly 1,750,000 when I complete a bounty I'm doing), but I'm not sure what to spend it on. I played Hentaiverse from time to time back in the day, and recently picked it up again. I used to play as a mage on medium difficulty (Nightmare/Hell/Nintendo), but I switched to a two-handed mace, power armour playstyle which was able to do IWBTH. However, my single target DPS against strong monsters felt very bad, so yesterday I switched to a dual wield shade armour build with a rapier and wakizashi and it's considerably better now (I'm using Frenzied Blows whenever I can to get some AoE, although it's also great for single target against strong monsters). Some options that come to mind are: 1) Innate Arcana III 2) Better equipment (difficult to find because I can't equip high level gear yet) 3) Training (but I don't know what order to train in). My hath perks are currently: - Postage Paid - Innate Arcana II My equipment: Superior Rapier of the NimbleExquisite Ethereal Wakizashi of the NimbleExquisite Leather Helmet of ProtectionExquisite Shade Breastplate of the ShadowdancerExquisite Shade Gauntlets of NegationAverage Shade Leggings of the FleetAverage Shade Boots of the ShadowdancerMy primary attributes are: Str: 313 +3 +66 (382) Dex: 313 +1 +0 (314) Agi: 312 +2 +148 (462) End: 312 +1 +78 (391) Int: 254 +3 +0 (257) Wis: 289 +2 +0 (291) ( Red is from precursor artifacts. Blue is from equipment. The total is between parentheses.) I'm planning on lowering Intelligence by 10 a day; I'm repurposing a failed mage persona. I don't use spirit stance, so I'll bring it all the way to 0. My training is: 102/300 Adept learner 2/25 Assimilator 55/276 Ability Boost 0/5 Manifest Destiny 12/50 Scavenger 6/25 Luck of the Draw 3/20 Quartermaster 3/10 Archaeologist 0/10 Metabolism 0/10 Inspiration 0/5 Scholar of War 0/5 Tincture 4/10 Pack Rat 0/4 Dissociation 2/4 Set Collector I'm currently facerolling IWBTH (Spark of Life doesn't even proc), although my DPS is slightly on the low side (maybe using Imperil once I reach level 290, or getting an ethereal main hand rapier will help). I can do PFUDOR as well, but need to use more mana potions to cast Cure when I get to low HP, and sometimes Spark of Life procs, so it's a bit more stressful. Any tips are appreciated!
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Jan 8 2019, 22:30
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BlueWaterSplash
Group: Members
Posts: 3,319
Joined: 15-March 11

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It's not common, but it's not a bad idea to mix power and plate at your level, I did. It's not the shielding prefix that matters most, just the fact that you mixed a plate. Soulfuse only good equipment. At your level it's usually best to buy a higher level, better quality equipment, and soulfuse to bring the level down. People do not agree on star strategy, but at your level I had no star and only recently bought silver star when it was cheap, so that's my opinion. QUOTE(Fudo Masamune)  how many battle you do per day? and how much you save in one year if in one battle you save one draught? I believe it's fair to call that being petty.
if you want more fair comparison considering that number, then the amount of saving from your method is the one that should be I agree it's petty and (less than) one draught per arena is pretty much nothing. I just said it's less petty than the magnificent guy. I am not sure who saves more credits, but the magnificent guy gives up his performance (weaker on offense, weaker on defense) while hardcasting doesn't lose as much performance (at most 0.5% ~ 2% drop in clear time due to casting). Hardcasting is just a choice if you think it's fun and don't mind the inconvenience. We proved it doesn't waste mana, even in comparison to IA5. Credit savings are minimal, it just helps for zero draught bragging rights. I have +27 magic regen per tick (~2 MP/turn). Over the 125 turns my Spark/Haste lasts, my body makes ~200 MP. In relation to that, saving 48.34 MP/battle isn't so tiny, and it's 120.74 MP/battle versus IA3. Strictly speaking, Heartseeker channeling itself saves the IA method 112 MP/battle. To be more clear, I should have said that Heartseeker channeling itself also saves the hardcasting method 112 * 67.4% = 75.5 MP/battle. Subtracting them gives 36.5 MP/battle that I quoted earlier, I just prefer to write it that way. For now though it's easier for me to use our original matrix table without these side effects. I pointed out the two channeling side effect which is kind of comparable, and there are other side effects I have since considered and calculated. It's complicated. CODE Regen: 14 Heartseeker: 6 Absorb: 11 Mystic Gem: 2 Mana Draught: 11 Imperil: 76 I noticed another reason you waste more of your Heartseeker duration. Aside from your higher level, you spammed Imperil to get excess channelings. On the other hand, I've reconsidered my own approach and perhaps I wait longer to recast Heartseeker than I should. Anyway that's why you made a table for us.
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Jan 8 2019, 22:53
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Noni
Group: Catgirl Camarilla
Posts: 13,154
Joined: 19-February 16

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QUOTE(NoliCAIKS @ Jan 8 2019, 21:27)  Hi, this is my first time posting in this thread. I have a budget of about 1,000,000 credits (possibly 1,750,000 when I complete a bounty I'm doing), but I'm not sure what to spend it on. I played Hentaiverse from time to time back in the day, and recently picked it up again. I used to play as a mage on medium difficulty (Nightmare/Hell/Nintendo), but I switched to a two-handed mace, power armour playstyle which was able to do IWBTH. However, my single target DPS against strong monsters felt very bad, so yesterday I switched to a dual wield shade armour build with a rapier and wakizashi and it's considerably better now (I'm using Frenzied Blows whenever I can to get some AoE, although it's also great for single target against strong monsters). Some options that come to mind are: 1) Innate Arcana III 2) Better equipment (difficult to find because I can't equip high level gear yet) 3) Training (but I don't know what order to train in). My hath perks are currently: - Postage Paid - Innate Arcana II My equipment: Superior Rapier of the NimbleExquisite Ethereal Wakizashi of the NimbleExquisite Leather Helmet of ProtectionExquisite Shade Breastplate of the ShadowdancerExquisite Shade Gauntlets of NegationAverage Shade Leggings of the FleetAverage Shade Boots of the ShadowdancerMy primary attributes are: Str: 313 +3 +66 (382) Dex: 313 +1 +0 (314) Agi: 312 +2 +148 (462) End: 312 +1 +78 (391) Int: 254 +3 +0 (257) Wis: 289 +2 +0 (291) ( Red is from precursor artifacts. Blue is from equipment. The total is between parentheses.) I'm planning on lowering Intelligence by 10 a day; I'm repurposing a failed mage persona. I don't use spirit stance, so I'll bring it all the way to 0. My training is: 102/300 Adept learner 2/25 Assimilator 55/276 Ability Boost 0/5 Manifest Destiny 12/50 Scavenger 6/25 Luck of the Draw 3/20 Quartermaster 3/10 Archaeologist 0/10 Metabolism 0/10 Inspiration 0/5 Scholar of War 0/5 Tincture 4/10 Pack Rat 0/4 Dissociation 2/4 Set Collector I'm currently facerolling IWBTH (Spark of Life doesn't even proc), although my DPS is slightly on the low side (maybe using Imperil once I reach level 290, or getting an ethereal main hand rapier will help). I can do PFUDOR as well, but need to use more mana potions to cast Cure when I get to low HP, and sometimes Spark of Life procs, so it's a bit more stressful. Any tips are appreciated! Nice that you do bounties, that can be a great help - for the site, but also for playing HV. With your bugdet, I'd go for a better rapier and a better shield. Plus go for heavy armors.
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