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post Nov 28 2018, 23:55
Post #6201
Uncle Stu



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QUOTE(Xythy @ Nov 28 2018, 22:35) *

You heard it, Uncle? I'll leave this to you. (IMG:[invalid] style_emoticons/default/duck.gif)

Why me? What i have to do with that? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Nov 29 2018, 00:22
Post #6202
Xythy



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QUOTE(Uncle Stu @ Nov 28 2018, 15:55) *

Why me? What i have to do with that? (IMG:[invalid] style_emoticons/default/huh.gif)


Mm... B-because you are rich and I'm poor? Because I just wanted to endorse the problem to someone else? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Nov 29 2018, 00:43
Post #6203
Basara Nekki



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QUOTE(Uncle Stu @ Nov 28 2018, 16:44) *

No, it isnt. All we actually need is someone without a star to calculare the same. (IMG:[invalid] style_emoticons/default/wink.gif)

QUOTE(Xythy @ Nov 28 2018, 16:47) *

And without RR. :/


5527 / 600 = 9,2116666....

+10 spirit regen per tick

No RR and ....... no GS. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 29 2018, 00:58
Post #6204
Xythy



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QUOTE(Basara Nekki @ Nov 28 2018, 16:43) *

5527 / 600 = 9,2116666....

+10 spirit regen per tick

No RR and ....... no GS. (IMG:[invalid] style_emoticons/default/tongue.gif)


Thanks, Basara Nekki. With this the only thing left to do is for Uncle to buy that GS. (IMG:[invalid] style_emoticons/default/wink.gif)

*runs away*

Edit: removed a typo.

This post has been edited by Xythy: Nov 29 2018, 02:47
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post Nov 29 2018, 04:11
Post #6205
gombani



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so few questions
when i see people selling stuff
is there a script that you can see ADB% PARRY % block% ETC
if so please let me know

and is there a script that you can use
to salvage items faster....
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post Nov 29 2018, 04:25
Post #6206
qr12345



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QUOTE(gombani @ Nov 29 2018, 02:11) *

so few questions
when i see people selling stuff
is there a script that you can see ADB% PARRY % block% ETC
if so please let me know

and is there a script that you can use
to salvage items faster....

Live Percentile Ranges

HV Utils
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post Nov 29 2018, 06:55
Post #6207
PersonaFan08



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QUOTE(Uncle Stu @ Nov 28 2018, 10:49) *

Who the hell does even have RR? (IMG:[invalid] style_emoticons/default/unsure.gif) Because i sure as sure dont have it.


I have it.
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post Nov 29 2018, 07:15
Post #6208
Deckard Cain



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I swore that when this dropped for me it was ~95% ADB.

https://hentaiverse.org/equip/169020333/4bce0ef68f

Super's got me listed at 93%

Am I mathing wrong?
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post Nov 29 2018, 07:21
Post #6209
RibbonsCan



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QUOTE(ravenfrost123 @ Nov 28 2018, 21:15) *

I swore that when this dropped for me it was ~95% ADB.

https://hentaiverse.org/equip/169020333/4bce0ef68f

Super's got me listed at 93%

Am I mathing wrong?

(50.86-44.08)/(51.33-44.08)=0.935 or 93.5%

Use Live Percentile Script when possible.

This post has been edited by RibbonsCan: Nov 29 2018, 07:22
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post Nov 29 2018, 07:23
Post #6210
lololo16




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QUOTE(ravenfrost123 @ Nov 29 2018, 02:15) *

I swore that when this dropped for me it was ~95% ADB.

https://hentaiverse.org/equip/169020333/4bce0ef68f

Super's got me listed at 93%

Am I mathing wrong?

Live Percentile Ranges
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post Nov 29 2018, 09:18
Post #6211
BlueWaterSplash



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Math is correct either way, Superlatanium's script references slightly different Lmin ranges for some classes of equipment. In general, Lmin knowledge is imperfect especially on certain classes of equipment.

QUOTE(BlueWaterSplash @ Nov 10 2018, 11:12) *
In studying Superlatanium's adb ranges for melee weapons, it appears that slaughter rapiers and non-slaughter rapiers have much higher Lmin adb than in the wiki (which has been commonly known for a while). Slaughter wakizashi also have somewhat higher Lmin adb than the wiki, non-slaughter waki are the same. Slaughter club have somewhat lower Lmin adb than the wiki. The remaining slaughter weapons have similar or equal Lmin adb as the wiki, I didn't check non-slaughter.

Superlatanium's Lmin tend to be more accurate but even his are not always perfect. I still go by the wiki values myself, and most people do, for reasons of habit and consistency, even though in all likelihood they are more inaccurate.
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post Nov 29 2018, 09:21
Post #6212
Deckard Cain



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QUOTE(RibbonsCan @ Nov 28 2018, 21:21) *

(50.86-44.08)/(51.33-44.08)=0.935 or 93.5%

Use Live Percentile Script when possible.


Thanks,

I think I had a truncating error on my end when reversing out the IW and forging effects. Kept getting 50.91 instead of 50.86. I've seen LPS and Monsterbation (and got Tampermonkey / added both to Installed Userscripts) but I can't figure out how to actually get them to work. Tried fudging around with various things within the code to no avail. I feel like I'm missing something stupid.

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post Nov 29 2018, 09:30
Post #6213
BlueWaterSplash



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That effect is actually not a truncating error.

Anyway, I also forgot to mention that neither Superlatanium's script nor anyone else's script or formulas reverse calculates the effects of butcher correctly. You "lose" about 1% adb after getting a lot of butcher on any weapon. I figured out the true formula to calculate butcher effects a couple months ago in this thread.

You lost 1% of adb due to the butcher and 1% of adb due to the different Lmin of Superlatanium's script. Be thankful your rapier has high adb, because the Lmin difference of Superlatanium's script has a more drastic drop on low adb weapons (a 15% adb rapier becomes a 0% adb Superlatanium rapier).
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post Nov 29 2018, 10:38
Post #6214
gombani



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am i doing something wrong...
y does using OFC seem slower than just normal hitting with spirit stance on and not using OFC at all
am i doing something wrong? or at later level the charges refill much quicker


anyone help me with what are the basic requirements for
doing 20x difficulty for onehand shield user?
im lv 200~
equips are super~mag power balance/protect/slaughter
should i start enchanting???
i think i can make enchant at least lv5...over lv5 too much for noob like me...

hm...what do melee type use for ether tap ability???

hm...
im lv230
but my question is
if i see items in equipment shop
for lv500
that mag~legend
that has adb 90%~99%
should i buy it? for future?
if so could you tell me what options are important
weapon = adb and mayb parry?

shield = block% and?

power heavy equip = adb and?
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post Nov 29 2018, 11:01
Post #6215
jw451



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how does equipment shop work???
i saw an item in equipment shop that had IW10
it must be some other users item right??
the equips in equipment shop...how is it generated???
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post Nov 29 2018, 11:30
Post #6216
tox01



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QUOTE(gombani @ Nov 29 2018, 10:38) *

am i doing something wrong...
y does using OFC seem slower than just normal hitting with spirit stance on and not using OFC at all
am i doing something wrong? or at later level the charges refill much quicker
anyone help me with what are the basic requirements for
doing 20x difficulty for onehand shield user?
im lv 200~
equips are super~mag power balance/protect/slaughter
should i start enchanting???
i think i can make enchant at least lv5...over lv5 too much for noob like me...

OFC is useful, if there are several monsters, like 6+ [Higher level Arenas, Item World, GrindFest]. Don't use it on a pair.
The more you Counter-Attack, the faster you refill Overcharge.

Enchant... I think you mean Item World (IW).
There are players, who will IW to the max (Level 10) your items for free. For example, TygerTyger, Kadokura. For others, check WTS forum.
You definitely should IW your weapon and enchant it for additional damage with Infusions (Forge - Enchant). Infusions can be stacked for increased duration.
Also, every day increases specific damage ( check https://ehwiki.org/wiki/Battles#Day_of_the_Week ). Try to use corresponding Infusion for increased damage.
That way you will hit monster 4 times ( Main damage + Void Strike + Weapon Strike + Infusion Strike ).

Use Haste and Shadow Veil to boost your survivability.

Post your stats, abilities and equipment, so players may help you more...


QUOTE(gombani @ Nov 29 2018, 10:53) *

hm...what do melee type use for ether tap ability???

Nothing. It uses proc (slotted Ability) from the spell.
Drink potions.


QUOTE(jw451 @ Nov 29 2018, 11:01) *

how does equipment shop work???
i saw an item in equipment shop that had IW10
it must be some other users item right??
the equips in equipment shop...how is it generated???

Yes. Players sell equipment to the Shop. After some time sold item is destroyed, if no-one buys it.

This post has been edited by tox01: Nov 29 2018, 13:08
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post Nov 29 2018, 17:34
Post #6217
Fudo Masamune



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QUOTE(gombani @ Nov 29 2018, 15:38) *

am i doing something wrong...
y does using OFC seem slower than just normal hitting with spirit stance on and not using OFC at all
am i doing something wrong? or at later level the charges refill much quicker
anyone help me with what are the basic requirements for
doing 20x difficulty for onehand shield user?
im lv 200~
equips are super~mag power balance/protect/slaughter
should i start enchanting???
i think i can make enchant at least lv5...over lv5 too much for noob like me...

hm...what do melee type use for ether tap ability???


The idea of using OFC is having one burst damage where you could clear one round in one turn (or at least leaving only a couple of monsters alive with little to no health) instead of spending like 40 turns smacking them one by one.
In my case (or maybe even most) it's rolled between 2-3 round, build overcharge, activate spirit stance, use the OFC when there's 4~5 enemies or mote, smack the rest when there's still any exist, return to build up spirit while waiting for OFC cooldown, repeat forever.
And in this context I'm talking about 7~10 enemies/round on grindfest, not 3-4 enemies/round on arenas.

And yeah, it's not that much different or maybe even slower if you use it on low level arenas where there's only 3~4 enemies each round, as 3~4 enemies is only about... idk depends on each person performance, but I guess 10~15 turn to clear compared to 30 action+ when there's like 7~10 enemies, so keeping the spirit stance might be better than spending them on ofc to kill mere 3 enemies.

The overcharge refill is stay the same whether you're lvl 1 or lvl 500, 5~10 point per hit (each ball represent 25 points), but 1h could do up to 3 counters/ action, so that's could be 4 hits for 20~40 overcharge/action. for a reference each attack on spirit stance cost 10 overcharge, OFC cost 200 overcharge,

as I said before people would usually able to play on GF around lvl 300. 270-280 for earliest, 250 on long round arena is pushing it, if you really wants it as fast as possible, get a good block (30+ base block) and use light instead of heavy, you'll lose attack power and clear things slower but gain more survivability from the extra evade and resist, I believe you could do random encounter on PF using 1h heavy as early as lvl 200.

what do you mean ether tap on melee? it's exclusive to staff wielder.
use mana draught/potion to regen mp, don't waste your time using drain.

QUOTE
how does equipment shop work???
i saw an item in equipment shop that had IW10
it must be some other users item right??
the equips in equipment shop...how is it generated???


it's other people trash bin.

QUOTE
hm...
im lv230
but my question is
if i see items in equipment shop
for lv500
that mag~legend
that has adb 90%~99%
should i buy it? for future?
if so could you tell me what options are important
weapon = adb and mayb parry?

shield = block% and?

power heavy equip = adb and?

if you don't know how to distinguish good equipment or not, please don't.
lvl 200-300 is fast, but 300 to 400 will take months, not to mention the soul fragments needed to soulfuse it.
chance you'll get something better or at least close to what it is on the time when you able to soulfuse it.
also, if you start buying every axe with 90%+ pab from bazaar, you'll ended up with like a dozen of if by the time you reach lvl 400.
not only you might never actually use the equipment, you can't sell it to other people too as every item bought from equipment shops are untradeable after you bought it.

for 1h heavy
weapon adb, parry, elemental strike, pab
shield block, pab
armor adb, pab, mitigation if you still need extra survivability.

This post has been edited by Fudo Masamune: Nov 29 2018, 17:51
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post Nov 29 2018, 18:12
Post #6218
Noni



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QUOTE(gombani @ Nov 29 2018, 09:38) *

am i doing something wrong...
y does using OFC seem slower than just normal hitting with spirit stance on and not using OFC at all
am i doing something wrong? or at later level the charges refill much quicker
anyone help me with what are the basic requirements for
doing 20x difficulty for onehand shield user?
im lv 200~
equips are super~mag power balance/protect/slaughter
should i start enchanting???
i think i can make enchant at least lv5...over lv5 too much for noob like me...

hm...what do melee type use for ether tap ability???

hm...
im lv230
but my question is
if i see items in equipment shop
for lv500
that mag~legend
that has adb 90%~99%
should i buy it? for future?
if so could you tell me what options are important
weapon = adb and mayb parry?

shield = block% and?

power heavy equip = adb and?


please don't ask 3 questions in separate posts. You can just use one post for them. I merged them for you.

Basically you are low level, with not-so-great equips. That is what you should be working on: leveling up and getting better equips. Not enchanting. Better gear.

Don't buy any equips in the bazaar, unless they are your own level. But even then, check the WTS first.

And: read the wiki. Start with the HV Advice page.

This post has been edited by DJNoni: Nov 29 2018, 18:13
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post Nov 29 2018, 23:18
Post #6219
Deckard Cain



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QUOTE(BlueWaterSplash @ Nov 28 2018, 23:30) *

That effect is actually not a truncating error.

Anyway, I also forgot to mention that neither Superlatanium's script nor anyone else's script or formulas reverse calculates the effects of butcher correctly. You "lose" about 1% adb after getting a lot of butcher on any weapon. I figured out the true formula to calculate butcher effects a couple months ago in this thread.

You lost 1% of adb due to the butcher and 1% of adb due to the different Lmin of Superlatanium's script. Be thankful your rapier has high adb, because the Lmin difference of Superlatanium's script has a more drastic drop on low adb weapons (a 15% adb rapier becomes a 0% adb Superlatanium rapier).


Thanks for the explanation. I knew I couldn't be that bad at plugging numbers into formulas. That being said, I realize that a 1% ADB difference doesn't really mean much in the scheme of things, but you feel pretty solid that you were thinking X but then you see Y and it just gnaws at you.
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post Nov 30 2018, 08:10
Post #6220
BlueWaterSplash



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QUOTE(The Wiki)
Enigma Energizer
Doubles the bonus from the RiddleMaster, and increases duration to 50 turns.

What exactly gets doubled? Is it the 10% damage increase, or the amount of HP/MP restoration?
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