QUOTE(gombani @ Nov 29 2018, 15:38)

am i doing something wrong...
y does using OFC seem slower than just normal hitting with spirit stance on and not using OFC at all
am i doing something wrong? or at later level the charges refill much quicker
anyone help me with what are the basic requirements for
doing 20x difficulty for onehand shield user?
im lv 200~
equips are super~mag power balance/protect/slaughter
should i start enchanting???
i think i can make enchant at least lv5...over lv5 too much for noob like me...
hm...what do melee type use for ether tap ability???
The idea of using OFC is having one burst damage where you could clear one round in one turn (or at least leaving only a couple of monsters alive with little to no health) instead of spending like 40 turns smacking them one by one.
In my case (or maybe even most) it's rolled between 2-3 round, build overcharge, activate spirit stance, use the OFC when there's 4~5 enemies or mote, smack the rest when there's still any exist, return to build up spirit while waiting for OFC cooldown, repeat forever.
And in this context I'm talking about 7~10 enemies/round on grindfest, not 3-4 enemies/round on arenas.
And yeah, it's not that much different or maybe even slower if you use it on low level arenas where there's only 3~4 enemies each round, as 3~4 enemies is only about... idk depends on each person performance, but I guess 10~15 turn to clear compared to 30 action+ when there's like 7~10 enemies, so keeping the spirit stance might be better than spending them on ofc to kill mere 3 enemies.
The overcharge refill is stay the same whether you're lvl 1 or lvl 500, 5~10 point per hit (each ball represent 25 points), but 1h could do up to 3 counters/ action, so that's could be 4 hits for 20~40 overcharge/action. for a reference each attack on spirit stance cost 10 overcharge, OFC cost 200 overcharge,
as I said before people would usually able to play on GF around lvl 300. 270-280 for earliest, 250 on long round arena is pushing it, if you really wants it as fast as possible, get a good block (30+ base block) and use light instead of heavy, you'll lose attack power and clear things slower but gain more survivability from the extra evade and resist, I believe you could do random encounter on PF using 1h heavy as early as lvl 200.
what do you mean ether tap on melee? it's exclusive to staff wielder.
use mana draught/potion to regen mp, don't waste your time using drain.
QUOTE
how does equipment shop work???
i saw an item in equipment shop that had IW10
it must be some other users item right??
the equips in equipment shop...how is it generated???
it's other people trash bin.
QUOTE
hm...
im lv230
but my question is
if i see items in equipment shop
for lv500
that mag~legend
that has adb 90%~99%
should i buy it? for future?
if so could you tell me what options are important
weapon = adb and mayb parry?
shield = block% and?
power heavy equip = adb and?
if you don't know how to distinguish good equipment or not, please don't.
lvl 200-300 is fast, but 300 to 400 will take months, not to mention the soul fragments needed to soulfuse it.
chance you'll get something better or at least close to what it is on the time when you able to soulfuse it.
also, if you start buying every axe with 90%+ pab from bazaar, you'll ended up with like a dozen of if by the time you reach lvl 400.
not only you might never actually use the equipment, you can't sell it to other people too as every item bought from equipment shops are untradeable after you bought it.
for 1h heavy
weapon adb, parry, elemental strike, pab
shield block, pab
armor adb, pab, mitigation if you still need extra survivability.
This post has been edited by Fudo Masamune: Nov 29 2018, 17:51