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post Nov 17 2018, 20:23
Post #6101
Xythy



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How is supposed to look pab bonus for someone around my level?
Currently I have;

+29
+23
+28
+23
+23
+23

I ask this because when I started playing I used to sell PA's (I sold almost 200).
Right now I exchange ED's for PA's to compensate. Shoul I keep doing it?
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post Nov 17 2018, 20:33
Post #6102
Benny-boy



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QUOTE(Xythuard @ Nov 17 2018, 20:23) *

Should I keep doing it?


Under 10 max average is a bit low, I'd trade up to 5 and less (and Arch 5 training/1m total is a good investment), but if it's not more-less comfortable PFUDOR arenas - buy better уequips first, bonus stats are not that important

This post has been edited by Benny-boy: Nov 18 2018, 14:06
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post Nov 17 2018, 21:06
Post #6103
Xythy



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QUOTE(Benny-boy @ Nov 17 2018, 13:33) *

Under 10 max average is a bit low, I'd trade up to 5 and less (and Arch 5 training/1m total is a good investment), but if it's not more-less comfortable PFUDOR arenas - buy better one first, bonus stats are not that important


Sorry, I didn't understand what you're trying to say (only the bold part).

About Arch training I'm already at level 5, and I know bonus pabs aren't a priority, the only reason I exchange for PAs is because I don't use EDs, I'll probanly start using them in the future but not right now.
On the other hand I would like my bonus pabs to look accordingly to my level.

This post has been edited by Xythuard: Nov 17 2018, 21:10
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post Nov 17 2018, 22:35
Post #6104
Fudo Masamune



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QUOTE(Xythuard @ Nov 18 2018, 02:06) *

Sorry, I didn't understand what you're trying to say (only the bold part).

About Arch training I'm already at level 5, and I know bonus pabs aren't a priority, the only reason I exchange for PAs is because I don't use EDs, I'll probanly start using them in the future but not right now.
On the other hand I would like my bonus pabs to look accordingly to my level.


I think he is pointing that "your pab bonus is on average 10 points below your level's possible maximum which he consider low, and you should aim for 5 points or less difference.".
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post Nov 17 2018, 22:44
Post #6105
Xythy



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QUOTE(Fudo Masamune @ Nov 17 2018, 15:35) *

I think he is pointing that "your pab bonus is on average 10 points below your level's possible maximum which he consider low, and you should aim for 5 points or less difference.".


Oh! You are right, now that I read it again I get it. How dumb of me not to understand it the first time. x_x

Thanks to both of you. c:
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post Nov 19 2018, 04:14
Post #6106
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I realized I made an error in thinking previously, so I'm going to continue talking to myself here.

QUOTE(BlueWaterSplash) *
I wonder if Fiery is not underrated for 1H. Though the Electric shield may be useless it does not reduce the frequency of 1H counters. Swift Strike 5 may reduce 1H damage output by 2.3%, about the equivalent of negative Butcher 5, assuming an average of 1 counter per turn [5*1.92%*0.75/(0.75+2.4)].

Looking at the elemental resistance chart on the Monster Lab wiki the monster resistance sums are Fire 125, Cold 75, Elec 150, Wind 100, Holy 0, Dark -50. We could say that Holy and Dark are roughly 125 resistance better than the four elements. Divide by 13 monster species and this means Holy Strike and Dark Strike are roughly 10% more damaging than the other elements. Averaged real world data in Research for 1H has them at 8% to 9% more damaging.

This logic considers low level monsters. High level monsters get resistance boosts but it scales weirdly and gives a similar result. Holy and Dark Strike still do roughly 10% more damage, seen instead as 55% vs 50% typical resistance.

QUOTE(BlueWaterSplash)
As specified in Research for 1H, one elemental strike is roughly 0.25/2.4 = 10% of your main attack damage. This means that Holy and Dark weapons are roughly 1% more damaging than other element weapons which is roughly the equivalent of 2 Butchers or 24% ADB.

Without spike shields, the real world data in Research for 1H is the exact same for Cold, Electric, and Wind, but Fire is 10% worse. This seems at odds with the original resistance sums. The reason is that some species have way more health than others, so in reality not just the sum matters but what kinds of monsters are weak or strong to a particular element.

Spike shields aid elemental strike mitigation by 25% but because enemies don't always have the status the real world effect in Research for 1H was 11% for Cold Strike and 16% for Fire Strike.

Wind Strike and Electric Strike with the proper shields should have the same 1% overall damage boost as Cold, Holy, and Dark Strike, but there will be a 2.3% damage penalty from less counter attacks so perhaps it's better to just use Flame Shield with all elements.

I partially forgot that these particular Elemental Shield effects only apply to monsters who have the ailment. If the typical enemy has about 50% elemental resistance then a -25% resistance drop will increase damage by 1.5 times. In reality only 11%~16% increase was seen, which suggests 25% of monsters typically have the ailment. That drops the damage penalty from counter attacks to 0.6% so now it's worth using Cold and Wind Shield.

This latest analysis suggests that Wind, Electric, and even Fire Strike are much better than I previously thought. Overall final damage is 0.37% less, which is 10% ADB difference compared to a Cold, Dark, or Holy weapon.
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post Nov 19 2018, 05:35
Post #6107
Hakrei



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Second time I've received a 5 spell-weaver 4 pen on my staff... Should I reforge and retry for the 5 pen, 4 spell-weaver or leave as is?
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post Nov 19 2018, 08:26
Post #6108
Noni



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QUOTE(Hakrei @ Nov 19 2018, 04:35) *

Second time I've received a 5 spell-weaver 4 pen on my staff... Should I reforge and retry for the 5 pen, 4 spell-weaver or leave as is?

sadly, I'd reforge... pen5 really makes a difference
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post Nov 19 2018, 08:52
Post #6109
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QUOTE(DJNoni @ Nov 19 2018, 07:26) *

sadly, I'd reforge... pen5 really makes a difference

Between my P4S5 LARN and my P5A3E1 LARD, I did notice a slight improvement when Imperiling, so I'll agree.
That is, I did see the difference at IWBTH difficulty, so it should have even more impact at PFUDOR.
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post Nov 20 2018, 06:23
Post #6110
RibbonsCan



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What would be a good mix of Power armor? All Slaughters, 1 Balance + Slaughters, 1 Mitigation, 1 Balance and Slaughters...?
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post Nov 20 2018, 07:15
Post #6111
Uncle Stu



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QUOTE(RibbonsCan @ Nov 20 2018, 05:23) *

What would be a good mix of Power armor? All Slaughters, 1 Balance + Slaughters, 1 Mitigation, 1 Balance and Slaughters...?

Well that depends. When you go for max damage-nonedefence-SoL style going for full Slaughter is fine i guess. I mean i will never understand why people would play 1H in a way they actually need SoL to prefend death, but some do.
Or you go for the other way a full defence-nonSoL style. By that way i would suggest to go for two Warding and three protectin, and when you just do Arena and non Fest you can when you finaly reach with your upgrades a point they no longer can kill you can trade slowly some defence for Slaughter. But when you go Slaughter let it be at least a slaughter that is actually worth the loss of defence. Aka 50% or up. And yeah, i guess you could also mix one or two balance for defence when you dont have the money for good slaughter. But personally i have never seen a reason to do so. Either you go for defence aka Protection/Warding or you go for damage aka Slaughter. I mean i have allready 50.2% crit chance so together with Heartseeker i have 65,2% in battle and i really have to ask how much more crit chance should one even have?
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post Nov 20 2018, 07:38
Post #6112
RibbonsCan



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I grabbed a balance when i noticed i was missing too much when trying to kill monsters with my depreciated gear.

I'll try full Slaughter once i get my block to 55% at least.
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post Nov 20 2018, 07:59
Post #6113
Uncle Stu



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QUOTE(RibbonsCan @ Nov 20 2018, 06:38) *

I grabbed a balance when i noticed i was missing too much when trying to kill monsters with my depreciated gear.

I'll try full Slaughter once i get my block to 55% at least.

Hm, would it mean something when i would say that it is imo not recommended to go full Slaughter at your level? (IMG:[invalid] style_emoticons/default/unsure.gif)

This post has been edited by Uncle Stu: Nov 20 2018, 07:59
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post Nov 20 2018, 14:20
Post #6114
ikki.



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Hath Perk activates after dawn?
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post Nov 20 2018, 14:37
Post #6115
Uncle Stu



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QUOTE(Ikki Pop @ Nov 20 2018, 13:20) *

Hath Perk activates after dawn?

Nope. It is a known bug that sometimes they dont activates right after you got them as they are suppose to do. At least for me they usually are active a few hours later. Dark Descent needed around four hours and no dawn. So just be patient, wait a while and they will be active. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Nov 20 2018, 21:01
Post #6116
KitsuneAbby



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QUOTE(Ikki Pop @ Nov 20 2018, 13:20) *

Hath Perk activates after dawn?

No, they activate after the HV server syncs with the main server, which happens at regular intervals.
Be patient.
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post Nov 21 2018, 03:12
Post #6117
RibbonsCan



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QUOTE(Uncle Stu @ Nov 19 2018, 21:59) *

Hm, would it mean something when i would say that it is imo not recommended to go full Slaughter at your level? (IMG:[invalid] style_emoticons/default/unsure.gif)

It does, yes.

I had a Legendary Savage Power Boots of Protection that I was going to buy on the Bazaar, but I hesitated and lost. Oh well.
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post Nov 21 2018, 03:24
Post #6118
Uncle Stu



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QUOTE(RibbonsCan @ Nov 21 2018, 02:12) *

It does, yes.

Well, you can of course still try. I would just advice to start with a single piece and for petes sake upgrade your PM and MM to cover up the loose of defence. I allways wonder why people do spend multiple M on new equipemtn instead of fewer M to upgrade their defence stats.

QUOTE(RibbonsCan @ Nov 21 2018, 02:12) *

I had a Legendary Savage Power Boots of Protection that I was going to buy on the Bazaar, but I hesitated and lost. Oh well.

Yeah, i guess that was the savage. Savage really let some people do quite expensive decisions. I know even of an uncle who did pay 4.5M for a piece with the same stats and the savage prefixe been the only difference. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 21 2018, 04:14
Post #6119
RibbonsCan



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QUOTE(Uncle Stu @ Nov 20 2018, 17:24) *

Well, you can of course still try. I would just advice to start with a single piece and for petes sake upgrade your PM and MM to cover up the loose of defence.

My first Legendary is a 50% Slaughter Helmet, I'm not gonna be placing it with a Protection. First thing I'm doing is purging my 2 PAB Exquisites.

QUOTE
I allways wonder why people do spend multiple M on new equipemtn instead of fewer M to upgrade their defence stats.

"If I lay down a really good foundation, I can build a really big McMansion."

Several years later, they run out of budget and have to make do without insulated walls.
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post Nov 21 2018, 04:58
Post #6120
Uncle Stu



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QUOTE(RibbonsCan @ Nov 21 2018, 03:14) *

My first Legendary is a 50% Slaughter Helmet.

*Sigh* Well, nice to know where snowflakes puts the slaughter that never will drop for me.

QUOTE(RibbonsCan @ Nov 21 2018, 03:14) *

"If I lay down a really good foundation, I can build a really big McMansion."

Several years later, they run out of budget and have to make do without insulated walls.

Well, i wouldnt say it is that drastic. But imo, when you play 1H. You should play it right and survive because of your defense and not by SoL. And at least for arenas this is something that can be so easy achieved. You dont need Jugg 5 on every piece. You dont need a full peerl set. All you need are three decent protection, two decent warding, a decent shield and some MM and PM upgrades. And that would be the point i would say, yeah, go for slaughter, go on and trade some of the defense that is now mostly redundant for damage, when you just want to do arena. Because IW is harder and Fest is harder. If you want to do them with 1H, keep at least the equipment with the better defense, so you can switch the set. Personally i did just stay with full defense, arena is no danger to me, IW is no danger to me and only the last 300 rounds of a PFUDOR Fest are still a threat to me and can kill me.

Now when i think about it. SoL could even prefent one from notice what actually "killed" you. Tbh i have no idea. I remember i did just use it once and let me get killed just to see how it works, but i dont remember how it did feel in the gameflow. But i would get just, oh SoL has triggered. Heal. Autohoover and allready forgot. But when you get killed and the arena/IW/Fest ended. You look it up. And you notice what it was. And 90% of the time it was generic monster with probably generic name "cast" some generic attack name. And that means, well i dont want to say it was magic, but it was magic. (IMG:[invalid] style_emoticons/default/laugh.gif)

And i still dont get it why people are allways so horny when they read protection, but at the same time they go full limp-mode. I will never understand this.
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