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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Oct 30 2018, 12:17
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Scremaz
Group: Gold Star Club
Posts: 24,310
Joined: 18-January 07

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QUOTE(DJNoni @ Oct 30 2018, 07:10)  Bonus is just the number of powerlevels you get extra from those crystals
i have to remind that to myself as well every other time i look at it. added a small explanation.
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Oct 30 2018, 14:44
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VawX
Group: Gold Star Club
Posts: 1,339
Joined: 5-November 11

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I want to ask about Luck of the Draw training
1. "Armor Only: Rarity Chance is multiplied directly by Luck of the Draw training (up to +25%)"
Does that mean weapons drop doesn't get affected by LotD? And by that does that mean it only affect Armor, I. Type and Restorative drop?
2. "Grindfest and Item World have a fixed "rare drop" decrease modifier for artifact and token drop rates at Nightmare and lower difficulties. "
Does that mean, if I play on PFUDOR difficulty there won't be any drawback?
And one other question is about Grindfest. "Stamina: Costs 1 stamina upfront to enter." Does that mean the cost of completing 1000 rounds of GF is 21 stamina instead of 20 mmm...~?
This post has been edited by VawX: Oct 30 2018, 18:06
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Oct 30 2018, 19:02
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(VawX @ Oct 30 2018, 19:44)  I want to ask about Luck of the Draw training
1. "Armor Only: Rarity Chance is multiplied directly by Luck of the Draw training (up to +25%)"
Does that mean weapons drop doesn't get affected by LotD? And by that does that mean it only affect Armor, I. Type and Restorative drop?
afaik Phase/Power/Shade are considered 'rare' equip, katana and waki was also considered as one but demoted as normal weapon since about 2-3 patch ago, now none of the weapon are 'rare' weapon that got increased chance from lotd. according to the drop roll chart, then yes. QUOTE 2. "Grindfest and Item World have a fixed "rare drop" decrease modifier for artifact and token drop rates at Nightmare and lower difficulties. "
Does that mean, if I play on PFUDOR difficulty there won't be any drawback? And one other question is about Grindfest. "Stamina: Costs 1 stamina upfront to enter." Does that mean the cost of completing 1000 rounds of GF is 21 stamina instead of 20 mmm...~?
on artifact and token, yeah, though it doesn't affect the 1/4 credits drop. and yeah 21. This post has been edited by Fudo Masamune: Oct 30 2018, 19:03
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Oct 31 2018, 07:50
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VawX
Group: Gold Star Club
Posts: 1,339
Joined: 5-November 11

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QUOTE(Fudo Masamune @ Oct 31 2018, 00:02)  snip
Thanks, that 21 stamina is pretty weird but understandable mmm...
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Oct 31 2018, 12:13
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(VawX @ Oct 31 2018, 06:50)  Thanks, that 21 stamina is pretty weird but understandable mmm...
Yeah, but that 21 is only true if you do the GF wit less than 80 stamina. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Nov 1 2018, 03:53
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Kakawari
Group: Gold Star Club
Posts: 296
Joined: 20-February 14

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I wonder why elemental mage with imperil aims 0.68 prof factor. As far as I know, higher prof makes higher counter-resist (if prof factor < 1) Why they don't aim higher prof factor? Is over 0.68 prof factor useless? Thanks for reply (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 1 2018, 08:24
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Noni
Group: Catgirl Camarilla
Posts: 13,309
Joined: 19-February 16

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QUOTE(Kakawari @ Nov 1 2018, 02:53)  I wonder why elemental mage with imperil aims 0.68 prof factor. As far as I know, higher prof makes higher counter-resist (if prof factor < 1) Why they don't aim higher prof factor? Is over 0.68 prof factor useless? Thanks for reply (IMG:[ invalid] style_emoticons/default/smile.gif) For imperiled monsters 0.68 is the same as 1.0 is for non-imperiled mosters. Higher has some use, for when you miss an imperil then you can choose to brute-force that monster without imperil.
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Nov 1 2018, 23:32
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Brutus B.
Newcomer
 Group: Members
Posts: 42
Joined: 11-September 18

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QUOTE(DJNoni @ Nov 17 2017, 13:23)  You should not mixup these three type of armor. Why not? I see older posts in the "Asked The Experts" archive were high-level players are advocating that very thing. Have the rules changed so much that this is now a bad idea? I ask because as a mage, I'm wearing almost exclusively cloth armour. However, I came across a Superior Shade Helmet of the Arcanist. It has no Burden, very low Interference, and buffs both my Intelligence and Wisdom. It doesn't add to any damage or proficiency for any spell type, but in all other ways, it outshines all the cotton caps I've come across. Why should I eschew this in favour of a cotton cap that benefits me less? Is there something I'm missing?
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Nov 1 2018, 23:43
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Noni
Group: Catgirl Camarilla
Posts: 13,309
Joined: 19-February 16

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QUOTE(Brutus B. @ Nov 1 2018, 22:32)  Why not?
I see older posts in the "Asked The Experts" archive were high-level players are advocating that very thing. Have the rules changed so much that this is now a bad idea?
I ask because as a mage, I'm wearing almost exclusively cloth armour. However, I came across a Superior Shade Helmet of the Arcanist. It has no Burden, very low Interference, and buffs both my Intelligence and Wisdom. It doesn't add to any damage or proficiency for any spell type, but in all other ways, it outshines all the cotton caps I've come across.
Why should I eschew this in favour of a cotton cap that benefits me less? Is there something I'm missing?
You know about abilities, right? Even if you use ability points for cloth armor, and you slot the abilities for cloth armor, you don't get the abilities bonus unless you use only cloth armor.
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Nov 1 2018, 23:54
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Brutus B. @ Nov 1 2018, 22:32)  I see older posts in the "Asked The Experts" archive were high-level players are advocating that very thing.
Who? When? Link?
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Nov 2 2018, 00:10
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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anyone try maging with full set of 6pabs arcanist?))
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Nov 2 2018, 00:12
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(Ikki Pop @ Nov 2 2018, 06:10)  anyone try maging with full set of 6pabs arcanist?))
Yes, I've tried. No, it doesn't work, with your Staff you can only make little Damage.
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Nov 2 2018, 00:14
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Ikki Pop @ Nov 1 2018, 23:10)  anyone try maging with full set of 6pabs arcanist?))
Never heard of it. All i know who use arcanist play DW.
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Nov 2 2018, 02:21
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Brutus B.
Newcomer
 Group: Members
Posts: 42
Joined: 11-September 18

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QUOTE(DJNoni @ Nov 1 2018, 16:43)  You know about abilities, right? Even if you use ability points for cloth armor, and you slot the abilities for cloth armor, you don't get the abilities bonus unless you use only cloth armor. Ah! That's what I was missing. At this point (I'm only level 143), the trade-offs were close enough that I didn't catch them. With my cloth abilities and my proficiency, switching to an all-cloth armour scheme gives me about 60 more MP's, and slightly higher spell hit (118.5% --> 125.2%) and crit (15.1% --> 18.7%) chances. My base spell damage is also higher (917 -->946), which is important for a mage! Sticking with the Shade Helmet makes my staff do more damage (1085 --> 1145), my physical mitigation is slightly better (33.5% --> 34.6%), and my resistance goes up (27.5% --> 30.2%); but these are all specific properties of the helmet not tied to my abilities, so they're to be expected. As I gain in cloth armour proficiency, it should close the gaps in some pretty important areas.
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Nov 2 2018, 18:26
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Desynchronizer
Newcomer
  Group: Members
Posts: 74
Joined: 21-August 13

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What criteria(s)do you guys use when it comes to salvaging and bazaaring an item?
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Nov 2 2018, 19:06
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Noni
Group: Catgirl Camarilla
Posts: 13,309
Joined: 19-February 16

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QUOTE(Desynchronizer @ Nov 2 2018, 17:26)  What criteria(s)do you guys use when it comes to salvaging and bazaaring an item?
If it is cloth and not valuable, then salvage always if magnificent or legendary. High-grade cloth is expensive. For wood (shield, staff), alsmost always salvage magnificent or legendary. Easyest way to get this right is using HV-Utils script. You put in the price of High-Grade wood / cloth /metal and the script optimizes for max credits.
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Nov 2 2018, 19:17
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Desynchronizer @ Nov 2 2018, 17:26)  What criteria(s)do you guys use when it comes to salvaging and bazaaring an item?
And i would also suggest to salvage everything that is average or below. I mean i can use them yourself and there is allways someone who will buy the scraps for more money as the equipment bring you money in the bazaar.
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Nov 2 2018, 22:01
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ikki.
Group: Gold Star Club
Posts: 2,994
Joined: 11-October 16

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QUOTE(Desynchronizer @ Nov 2 2018, 19:26)  What criteria(s)do you guys use when it comes to salvaging and bazaaring an item?
ClothScrap Cloth = 90c (with perk) in bazaar Low-Grade Cloth = useless Mig-Grade Cloth = 350~400c in WTS forum High-Grade Cloth = 13~15k in WTS forum Energy Cell = 180c (with perk) in bazaar Crude Cloth: salvage for 2 scraps Fair Cloth: salvage for 2 scraps Average Cloth: price < 181 = salvage for 2 scraps 180 < price < 201 = bazaar 200 < price < 271 = salvage for 3 scraps price > 270 = bazaar Average Phase: salvage for 2-5 scraps and 2-5 energy cells Superior Cloth: bazaar Exquisite Cloth: price < 491 = salvage for Mid-Grade Cloth and 1 scrap price > 490 = bazaar Superior/Exquisite Phase: bazaar Magnificent Cloth/Phase: non-prof suffix = salvage for High-Grade Cloth level too high = salvage for High-Grade Cloth missed INT or WIS PAB = salvage for High-Grade Cloth Legendary Cloth: non-prof suffix = salvage for High-Grade Cloth Magnificent/Legendary/Peerless prof-suffix or Phase: https://forums.e-hentai.org/index.php?showtopic=192305https://forums.e-hentai.org/index.php?showtopic=194413https://forums.e-hentai.org/index.php?showtopic=204271https://forums.e-hentai.org/index.php?showtopic=211343about wood/leather/metal later. or never. This post has been edited by Ikki Pop: Nov 2 2018, 22:02
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Nov 3 2018, 13:05
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meow_pao
Group: Global Mods
Posts: 5,364
Joined: 20-September 09

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Quick question: If I have a piece of non-upgraded equipment sent for IW service to IW10, can I still upgrade it (e.g. increasing evade chance level, resist chance level, etc.) after it has reached its maximum potency tier?
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Nov 3 2018, 13:16
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(meow_pao @ Nov 3 2018, 12:05)  Quick question: If I have a piece of non-upgraded equipment sent for IW service to IW10, can I still upgrade it (e.g. increasing evade chance level, resist chance level, etc.) after it has reached its maximum potency tier?
Upgrading something and doing a fully IW are two completly different things and the only connection between those two is that upgrading gives you PXP, which will just be completly irrelevant when you have allready done the IW of that equipment.
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