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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Sep 14 2018, 08:31
Post #5450
KitsuneAbby



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QUOTE(DJNoni @ Sep 14 2018, 07:13) *

MP costs is not a problem, you can just use mana potions if needed. If you feel you need too much, you can use fetherweight shards on your shield. But non of the 1h players need to do that.

Actually some 1H players do need feathers, like me during PFFEST.
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post Sep 14 2018, 08:49
Post #5451
Noni



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QUOTE(Lostwizard @ Sep 14 2018, 07:23) *

I have DD3 now and my current Holy mage build is shown in my signature.
Should I get DD5+ first? Or save money for better equip?


It's a percentage game, at your level. You should do some calculations.
1. Check how much magic score you would gain from a better staff that you can buy for that amount of hath
2. Check how much magic score you would gain from better radiants for that amount of hath
3. Is that less than about ~8% more damage, then go for the perk.

But you will probably want the perks anyway, because they work for all type of builds. DD5 is almost always a good investment if you play a lot as mage.
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post Sep 14 2018, 09:25
Post #5452
Kollie



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hey, ive been playing HV for a little while now
I have been using a light armor and 2h weapon build so far, but now i want to create a wizard class...
whats the best Character Stats and abilities to focus on
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post Sep 14 2018, 09:58
Post #5453
BlueWaterSplash



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I like bucklers, they are good for low level players. Hopefully one day I'll be able to find a Legendary Reinforced Buckler of the Barrier with good stats. Evil Scorpio got one out the bazaar that I would have gladly soulfused and accepted as my endgame shield.
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post Sep 14 2018, 10:07
Post #5454
-vincento-



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QUOTE(Kollie @ Sep 14 2018, 15:25) *

hey, ive been playing HV for a little while now
I have been using a light armor and 2h weapon build so far, but now i want to create a wizard class...
whats the best Character Stats and abilities to focus on

Read the wiki first. Most basic things you can all find them there. Then you can ask further questions in specific here.
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post Sep 14 2018, 10:24
Post #5455
3534



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Thank you for all advice. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Sep 14 2018, 14:53
Post #5456
BlueWaterSplash



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QUOTE(BlueWaterSplash @ Ponyverse Chat) *
I wonder if Fiery is not underrated for 1H. Though the Electric shield may be useless it does not reduce the frequency of 1H counters. I recently calculated that Swift Strike 5 while lowering incoming damage by 10% may reduce 1H damage output by 2.3%, about the equivalent of negative Butcher 5, assuming an average of 1 counter per turn [5*1.92%*0.75/(0.75+2.4)]. Cold and Wind Shield should have equal weakening effect as they also improve defense by 10%.

Looking at the elemental resistance chart on the Monster Lab wiki the monster resistance sums are Fire 125, Cold 75, Elec 150, Wind 100, Holy 0, Dark -50. We could say that Holy and Dark are roughly 125 resistance better than the four elements. Divide by 13 monster species and this means Holy Strike and Dark Strike are roughly 10% more damaging than the other elements. Averaged real world data in Research for 1H has them at 8% to 9% more damaging.

As specified in Research for 1H, one elemental strike is roughly 0.25/2.4 = 10% of your main attack damage. This means that Holy and Dark weapons are roughly 1% more damaging than other element weapons which is roughly the equivalent of 2 Butchers or 24% ADB. I think this is reasonably consistent with how our population values 1H rapiers overall and how Item World is approached on ethereal rapiers.

Without spike shields, the real world data in Research for 1H is the exact same for Cold, Electric, and Wind, but Fire is 10% worse. This seems at odds with the original resistance sums of Fire 125, Cold 75, Elec 150, and Wind 100. The reason is that some species have way more health than others, so in reality not just the sum matters but what kinds of monsters are weak or strong to a particular element.

Spike shields add 25% damage to the elemental strike but because enemies don't always have the status the real world effect in Research for 1H was 11% for Cold Strike and 16% for Fire Strike. In reality it depends how you play but Cold Strike with Flame Shield is probably slightly better than Holy and Dark Strike against regular monsters, while Fire Strike with Shock Shield is still slightly worse.

Wind Strike and Electric Strike with the proper shields should have the same 1% overall damage boost as Cold, Holy, and Dark Strike, but there will be a 2.3% damage penalty from less counter attacks. While this balance can be shifted by your targeting playstyle in all likelihood it's better to just use Flame Shield with all elements except maybe Fire Strike.
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post Sep 14 2018, 18:55
Post #5457
Kollie



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QUOTE(-vincento- @ Sep 14 2018, 10:07) *

Read the wiki first. Most basic things you can all find them there. Then you can ask further questions in specific here.


hey, i was under the impression that this was ask a pro anything? i have seen the wiki and decided to come here and ask my question
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post Sep 14 2018, 19:14
Post #5458
_LMF_



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QUOTE(Kollie @ Sep 15 2018, 00:55) *

hey, i was under the impression that this was ask a pro anything? i have seen the wiki and decided to come here and ask my question

QUOTE
hey, ive been playing HV for a little while now
I have been using a light armor and 2h weapon build so far, but now i want to create a wizard class...
whats the best Character Stats and abilities to focus on

Mage Stats
Mage Abilities
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post Sep 14 2018, 19:47
Post #5459
Fudo Masamune



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assuming dark element with 0.95~1 prof, no imperil. how high should mage magic/arcane score (or other stats like HP, mmi, evade) to be able to comfortably clear pffest?

This post has been edited by Fudo Masamune: Sep 14 2018, 19:48
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post Sep 14 2018, 22:09
Post #5460
Noni



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QUOTE(Fudo Masamune @ Sep 14 2018, 19:47) *

assuming dark element with 0.95~1 prof, no imperil. how high should mage magic/arcane score (or other stats like HP, mmi, evade) to be able to comfortably clear pffest?

Yes, that is what I am trying to find out. Without gum/vase? magic 35k arcane 45k I think. I use gum or vase for the last 200 rounds, I am at 30k magic 40k arcane. with 1.0 factor (or rather, a bit too much even)

63-65 evade chance.

This post has been edited by DJNoni: Sep 14 2018, 22:10
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post Sep 14 2018, 23:05
Post #5461
Fudo Masamune



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QUOTE(DJNoni @ Sep 15 2018, 03:09) *

Yes, that is what I am trying to find out. Without gum/vase? magic 35k arcane 45k I think. I use gum or vase for the last 200 rounds, I am at 30k magic 40k arcane. with 1.0 factor (or rather, a bit too much even)

63-65 evade chance.


damn, I'm 10% off that evade chance :/ gonna take some chunks of credits to chase..
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post Sep 15 2018, 04:32
Post #5462
TsukiNoYoru



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Hi guys! I have another question.
I just got this
[171520443] Legendary Shocking Rapier of Balance (Level 277, ADB 41%, Parry 92%)
is it worth IW and/or soulfusing?
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post Sep 15 2018, 04:41
Post #5463
Drksrpnt



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QUOTE(TsukiNoYoru @ Sep 14 2018, 22:32) *

Hi guys! I have another question.
I just got this
[171520443] Legendary Shocking Rapier of Balance (Level 277, ADB 41%, Parry 92%)
is it worth IW and/or soulfusing?


If you're going DW it's not terrible. Dex is pretty low though. But ideally you want Ethereal for DW.

If you're going 1H forget about it, Slaughter is far superior.
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post Sep 15 2018, 04:49
Post #5464
TsukiNoYoru



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QUOTE(Drksrpnt @ Sep 15 2018, 05:41) *

If you're going DW it's not terrible. Dex is pretty low though. But ideally you want Ethereal for DW.

If you're going 1H forget about it, Slaughter is far superior.

Thanks! I guess I'll keep it until I find a better weapon, it the best I can use for now.
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post Sep 15 2018, 05:02
Post #5465
Drksrpnt



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QUOTE(TsukiNoYoru @ Sep 14 2018, 22:49) *

Thanks! I guess I'll keep it until I find a better weapon, it the best I can use for now.


Oh yeah if you have nothing else then definitely keep it, I wouldn't soulfuse it though, since it's low level you can probably sell it later on.
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post Sep 15 2018, 05:28
Post #5466
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Is there any HV script that allows me to salvage everything at once after selecting them? It's kinda hard to salvage those crudes one by one...
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post Sep 15 2018, 05:38
Post #5467
-vincento-



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QUOTE(Noeleo @ Sep 15 2018, 11:28) *

Is there any HV script that allows me to salvage everything at once after selecting them? It's kinda hard to salvage those crudes one by one...

HV utility.
I think HV toolbox also has similar functions. HV may seem complicated first, but it has more functions than toolbox. Choose either it's Up to you.
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post Sep 15 2018, 05:39
Post #5468
Drksrpnt



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Is the Deprecating proficiency hath perk worth it for melee? I have a bunch of hath and nothing to really spend it on currently.
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post Sep 15 2018, 06:05
Post #5469
Noeleo



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QUOTE(-vincento- @ Sep 15 2018, 11:38) *

HV utility.
I think HV toolbox also has similar functions. HV may seem complicated first, but it has more functions than toolbox. Choose either it's Up to you.

HV toolbox works for me. I'll try to explore HV utility later on. Thanks for the help (IMG:[invalid] style_emoticons/default/biggrin.gif)
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