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Ask the Experts!, Ask anything about hentaiverse. Hints for beginners |
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Sep 12 2018, 21:35
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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So approximately how much Overpower/counter parry would I need to never get parried by a max level max Chaos'd monster?
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Sep 12 2018, 21:51
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Drksrpnt @ Sep 12 2018, 21:35)  So approximately how much Overpower/counter parry would I need to never get parried by a max level max Chaos'd monster?
Hm, is this even possible? I mean 40% is absolut maximal possible counter parry. But what does that actually mean? When it means reduce the monster parry by that amount, 10% counter parry would be allready enough, so i am not sure that this actually true. So it could just mean reduce monster parry by that percentage which would mean that it would be impossible to bring monster parry down to zero. (IMG:[ invalid] style_emoticons/default/unsure.gif) I cant even find anything significant about counter-parry in the wiki. Did no one before made any research about this? This post has been edited by Uncle Stu: Sep 12 2018, 21:53
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Sep 12 2018, 22:02
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BlueWaterSplash
Group: Members
Posts: 3,314
Joined: 15-March 11

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Regardless of the stats or chaos of the enemy monster, I believe you would need 100% Counter-Parry which is not possible to attain through Overpower, although 1H with 5 stacks of Overwhelming Strikes gets 20%x5=100% Counter-Parry. I think this hiding in the wiki but I forget where.
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Sep 12 2018, 23:45
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Uncle Stu @ Sep 12 2018, 21:51)  I cant even find anything significant about counter-parry in the wiki. Did no one before made any research about this?
yes. and what you found basically reflects all what we know about counter-parry.
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Sep 12 2018, 23:50
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Sep 12 2018, 23:45)  yes. and what you found basically reflects all what we know about counter-parry.
So in truth we dont even know exacly how counter-parry actually works except that it works? Did i get this right? (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by Uncle Stu: Sep 12 2018, 23:50
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Sep 13 2018, 00:26
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BlueWaterSplash
Group: Members
Posts: 3,314
Joined: 15-March 11

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This might not be the only section of the wiki that describes counter-parry, but... QUOTE Overwhelming Strikes after hitting an enemy
Increases attack damage by 15% and attack accuracy by 50% for 4 turns 20% counter-parry chance per stack, 5 stacks at maximum (20% to ignore monster's successful parry per stack) We might also safely assume that Counter-Parry works similarly to Anti-Evasion. QUOTE It is possible to exceed 100% accuracy; additional accuracy grants anti-evade against monsters. Each 1% accuracy past 100% gives a 1% reduction in the target's evasion chance; 200% or higher completely ignores evasion. It is therefore useless to go beyond 200% accuracy. For more proof look no further than Research for 1H. The addition of Overpower Lv.5 dropped the average monster parry rate from 9.25% to 6.05% against non-stunned monsters (note that Overwhelming Strikes interfered with this somewhat).
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Sep 13 2018, 00:37
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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From 9.25% to 6.05% with 20% counter-parry. So it has to be a reducing by percentages. (IMG:[ invalid] style_emoticons/default/happy.gif) But weird that i dont remember that paragraph about overpower. I guess i just did notice that i was absolutly right to completly ignore it for 1H and moved on. (IMG:[ invalid] style_emoticons/default/blush.gif) Btw i still wonder about his 23.7% resist chance. 20% is more than enough. Well at least i can now for sure answer the question that even with 5+5 Overpower in DW it is impossible to completly avoid monster parry. For a moment i was a bit worried about not been able to answer that question. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Sep 13 2018, 00:42
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BlueWaterSplash
Group: Members
Posts: 3,314
Joined: 15-March 11

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I can't find yesterday's post about an error in Scremaz Forge Calculator but anyway I downloaded the latest 1.21 version and I might have found another error. The Rare counts don't seem to be working correctly. It only checks the Final level but not the Starting level field. Maybe I don't know what I'm talking about because I am only starting my first major weapon upgrade.
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Sep 13 2018, 01:43
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(Uncle Stu @ Sep 12 2018, 23:50)  So in truth we dont even know exacly how counter-parry actually works except that it works? Did i get this right? (IMG:[ invalid] style_emoticons/default/unsure.gif) yep. we know it works on percentages, but we don't know, for example, how it stacks on DW exactly QUOTE(BlueWaterSplash @ Sep 13 2018, 00:42)  I can't find yesterday's post about an error in Scremaz Forge Calculator
i fixed it, if it's what you meant. QUOTE(BlueWaterSplash @ Sep 13 2018, 00:42)  I might have found another error. The Rare counts don't seem to be working correctly. It only checks the Final level but not the Starting level field. Maybe I don't know what I'm talking about because I am only starting my first major weapon upgrade.
it doesn't check the starting level because it checks the *maximum* of all the starting levels. basically, it assumes those you typed are your current conditions, and it calculates the difference in rares needed to move to the highest of the new conditions. if you're at lv25 with one upgrade now and you move all the other stats to 20, you won't have to use any (other) rare. likewise, if you want to upgrade one of them (doesn't matter which one) to lv30, you'll have to sink only 5 rares. or is there something else?
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Sep 13 2018, 02:22
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(BlueWaterSplash @ Sep 13 2018, 02:02)  Ah, I didn't realize it worked that way. I guess upgrading armor isn't as scary as I thought. (IMG:[ invalid] style_emoticons/default/heh.gif) well, once you use a rare to unlock a level, that level is unlocked for *all* stats. it should be explained in wiki...
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Sep 13 2018, 02:28
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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QUOTE(Scremaz @ Sep 13 2018, 02:22)  well, once you use a rare to unlock a level, that level is unlocked for *all* stats. it should be explained in wiki...
And the forge. (IMG:[ invalid] style_emoticons/default/happy.gif) Rare equipment types will also require a special component to upgrade. This component is only needed to increase the highest stat - if you previously spent five of them to increase a stat to Level 5 then every other stat can be increased to Level 5 without spending any additional rare components.
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Sep 13 2018, 02:58
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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Wow 1H is broken, it gives counterparry just from the self buff? That's dumb, it already stuns everything anyway.
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Sep 13 2018, 06:09
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Snowfoxrb
Group: Members
Posts: 161
Joined: 19-February 16

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I always think 1H is broken melee. They has self accuracy/overpower buff, overcharge when counter to keep 100% spirit stance, and even has higher dame bonus than 2H. I was main 2H before but can't keep with the clear speed of 1H even 2H has domino strike.
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Sep 13 2018, 07:52
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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QUOTE(Drksrpnt @ Sep 13 2018, 02:58)  Wow 1H is broken, it gives counterparry just from the self buff? That's dumb, it already stuns everything anyway.
Yeah, Overwhelming Strikes is the one too many buffs that 1H does. Seriously, removing Overwhelming Strikes from 1H and adding spirit charging on Domino Strikes would balance things way better. That is, even that way 2H would remain below, due to the low attack base damage provided by the 2H ability.
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Sep 13 2018, 07:58
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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QUOTE(decondelite @ Sep 13 2018, 01:52)  Yeah, Overwhelming Strikes is the one too many buffs that 1H does. Seriously, removing Overwhelming Strikes from 1H and adding spirit charging on Domino Strikes would balance things way better. That is, even that way 2H would remain below, due to the low attack base damage provided by the 2H ability.
Also adding spirit charge per hit for DW, because you hit twice you should generate twice as much spirit right? Well, if you have 100% offhand strike chance anyway.
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Sep 13 2018, 10:28
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hentailover6983
Group: Members
Posts: 802
Joined: 13-June 15

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Quick remedial question on how the Shrine works: When I offer up one of the higher-tier trophies, I have a guarantee on a certain tier of equipment, but there is a small probability that I could get something higher, correct?
Or would I be better off just selling any trophies I get, since I don't have the Snowflake hath perk and thus cannot get the occasional Peerless equipment?
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Sep 13 2018, 10:32
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Uncle Stu
Group: Gold Star Club
Posts: 9,899
Joined: 4-February 12

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Yeah, sure. Just nerf 1H. Because maging is so much not broken compared to all the other styles. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Sep 13 2018, 14:01
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Snowfoxrb
Group: Members
Posts: 161
Joined: 19-February 16

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I'm not saying we should nerf 1H, but should buff other melee style. Over lv200 most will switch to 1H because other style just too hard to play.
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