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post Apr 23 2018, 01:31
Post #2681
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QUOTE(DJNoni @ Apr 21 2018, 21:35) *

1 radiants + 4 charged works worse than 5 charged with non-imperil dark mage style for me at the moment.
Maybe I'll collect some more radiants, but I too am curious to hear from the Big Players (sssss2).

Could be that I would need:
3 radiants + 2 cotton, optimized cotton slots and an even better near-peerless staff...

But I doubt it.

Maybe just not enough sample size? For no imp I can tell you 100%, everytime I change to a radiant my turn count is lowered.

Other reasons I can think of is scrolls, if you use them too late and not having enough def this may slow you down. When do you use your scrolls? I use them when I am at 300+ rounds.
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post Apr 23 2018, 02:28
Post #2682
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QUOTE(Dead-ed @ Apr 22 2018, 16:17) *




(IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

It's our next annual award icon.

Next year, we get the finger.

Ba Dum tssss. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 23 2018, 08:59
Post #2683
Noni



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QUOTE(Void Domain @ Apr 23 2018, 01:31) *

Maybe just not enough sample size? For no imp I can tell you 100%, everytime I change to a radiant my turn count is lowered.

Other reasons I can think of is scrolls, if you use them too late and not having enough def this may slow you down. When do you use your scrolls? I use them when I am at 300+ rounds.


I use scrolls all the time, because I have so many I use them at 100+

I think I need more radiants then.

...

Damn. That's gonna be expensive. And sssss2 doesn't want to sell me his pants.


Edit: on Monday it actually works
6.883 turns 0:46:29 (2,468 t/s)

2 radiant, 2 charged, 1 plain peerless prof robe PFFest + gum/vase last 60 rounds, gum from round 800, 0.8 prof factor. Lot's of curing, but still faster. This is imperil play, of course. I don't have enough radiants for non-imp play.


This post has been edited by DJNoni: Apr 23 2018, 10:29
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post Apr 23 2018, 09:53
Post #2684
hentailover6983



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I have several legendary and magnificent force shields, but I'm unsure of the suffixes. Is there a hierarchy for the force shields? Like, is deflection better than warding or protection?
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post Apr 23 2018, 10:03
Post #2685
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QUOTE(hentailover6983 @ Apr 23 2018, 14:53) *

I have several legendary and magnificent force shields, but I'm unsure of the suffixes. Is there a hierarchy for the force shields? Like, is deflection better than warding or protection?


First, see the block chance percentage, second choose protection or warding, but % block chance and PAB are crucial...

(Correct me if i'm wrong)
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post Apr 23 2018, 14:56
Post #2686
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QUOTE(DJNoni @ Apr 23 2018, 14:59) *

I use scrolls all the time, because I have so many I use them at 100+

I think I need more radiants then.

...

Damn. That's gonna be expensive. And sssss2 doesn't want to sell me his pants.
Edit: on Monday it actually works
6.883 turns 0:46:29 (2,468 t/s)

2 radiant, 2 charged, 1 plain peerless prof robe PFFest + gum/vase last 60 rounds, gum from round 800, 0.8 prof factor. Lot's of curing, but still faster. This is imperil play, of course. I don't have enough radiants for non-imp play.

I think you need more prof. 0.95 should be the minimum.
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post Apr 24 2018, 02:40
Post #2687
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QUOTE(igs88 @ Apr 23 2018, 10:03) *

First, see the block chance percentage, second choose protection or warding, but % block chance and PAB are crucial...

(Correct me if i'm wrong)

i'd say: block > PABs >>>>> all the rest

notes:
* PABs regards more the kind of PABs than their rolls
* some users may be a bit finicky about said PABs. for example, they may be positive about sticking with a mid-tier block in order not to lose a specific attribute
* among that "all the rest" are included both prefix and suffix. not that big of a difference, so just for the sake of being complete best prefixes are considered Zircon and Ruby iirc, while best suffixes are Protection and Dampening (but i wouldn't spit on a Warding...)
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post Apr 24 2018, 12:01
Post #2688
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QUOTE(Scremaz @ Apr 24 2018, 07:40) *

i'd say: block > PABs >>>>> all the rest

notes:
* PABs regards more the kind of PABs than their rolls
* some users may be a bit finicky about said PABs. for example, they may be positive about sticking with a mid-tier block in order not to lose a specific attribute
* among that "all the rest" are included both prefix and suffix. not that big of a difference, so just for the sake of being complete best prefixes are considered Zircon and Ruby iirc, while best suffixes are Protection and Dampening (but i wouldn't spit on a Warding...)


So, the force shield that displayed in sssss2 shop is the best, right? (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/faint.gif)
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post Apr 25 2018, 04:03
Post #2689
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Hello people I am a new player and I would like to ask a question about equipment stats.

When you press C to generate a link for an item, at the very bottom below Current Owner there is a string of numbers showing the item level, potency level etc... followed by some percentages on stats. What exactly are those percentages telling us about the equip?

Thank you.
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post Apr 25 2018, 04:22
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QUOTE(monkey_lmf @ Apr 25 2018, 02:03) *

Hello people I am a new player and I would like to ask a question about equipment stats.

When you press C to generate a link for an item, at the very bottom below Current Owner there is a string of numbers showing the item level, potency level etc... followed by some percentages on stats. What exactly are those percentages telling us about the equip?

Thank you.


It sounds like you are using the Live Percentile Ranges script. Those numbers are percentiles of some of the base stats for that particular equip. For example a Legendary Shocking Rapier of Slaughter with ADB 67% would mean that its ADB is 67% between the minimum and maximum values that are possible for a Legendary * Rapier of Slaughter. You can view the ranges that every stat can have [reasoningtheory.net] here or on the wiki here
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post Apr 25 2018, 05:21
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so i have been thinking for a while about the viability of one handed axes at higher levels. i am positive that a rapier will out perform it in SG arenas but in grindfest i think the axe might actually be quicker.

my current strategy for PFfest is to sporadically attack each minion while trying to keep their health somewhat balanced. My counters will do the additional dmg to clear all minions evenly for each round allowing me to maximize the amount of counters and regular hits for optimal clear speed. this also helps me maintain my spirit for the next time i use OFC.

IMO this is the fastest method for clearing rounds with 1h builds. i have realized that this strategy makes the penetrating armor stacks pointless cause the next time i hit that monster the stack is usually gone or it is already dead.

Considering the how useless penetrating armor is for me the only things need to consider if an Axe has quicker clear speed for GF than a rapier is to determine if the overall dmg gained from an axe outweighs the potential loss of parry/counter chance from a rapier.

After i acquire DD4, i plan on forging my axe to put my theory to the test. Anyone have any thoughts on this?

This post has been edited by jackalo: Apr 25 2018, 05:25
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post Apr 25 2018, 07:29
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QUOTE(jackalo @ Apr 25 2018, 05:21) *

so i have been thinking for a while about the viability of one handed axes at higher levels. i am positive that a rapier will out perform it in SG arenas but in grindfest i think the axe might actually be quicker.

my current strategy for PFfest is to sporadically attack each minion while trying to keep their health somewhat balanced. My counters will do the additional dmg to clear all minions evenly for each round allowing me to maximize the amount of counters and regular hits for optimal clear speed. this also helps me maintain my spirit for the next time i use OFC.

IMO this is the fastest method for clearing rounds with 1h builds. i have realized that this strategy makes the penetrating armor stacks pointless cause the next time i hit that monster the stack is usually gone or it is already dead.

Considering the how useless penetrating armor is for me the only things need to consider if an Axe has quicker clear speed for GF than a rapier is to determine if the overall dmg gained from an axe outweighs the potential loss of parry/counter chance from a rapier.

After i acquire DD4, i plan on forging my axe to put my theory to the test. Anyone have any thoughts on this?


https://forums.e-hentai.org/index.php?s=&am...t&p=5032113
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post Apr 25 2018, 07:42
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Hello, just a quick question.

How much crystals is a crystal pack? I cant seem to find it anywhere. Is it 10000 crystals of a specific type or .....
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post Apr 25 2018, 07:48
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QUOTE(WetValley @ Apr 25 2018, 05:42) *

Hello, just a quick question.

How much crystals is a crystal pack? I cant seem to find it anywhere. Is it 10000 crystals of a specific type or .....


1000 of each type, so 12000 total
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post Apr 25 2018, 08:40
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QUOTE(LogJammin @ Apr 25 2018, 10:22) *

It sounds like you are using the Live Percentile Ranges script. Those numbers are percentiles of some of the base stats for that particular equip. For example a Legendary Shocking Rapier of Slaughter with ADB 67% would mean that its ADB is 67% between the minimum and maximum values that are possible for a Legendary * Rapier of Slaughter. You can view the ranges that every stat can have [reasoningtheory.net] here or on the wiki here

Thank you for attention and explanation.

Sorry took me long to chew through the wiki page and I am too stupid to understand a thing from there. Sometimes I see those number going over 100%. Isn't it strange if it is a percentiles from min to max values?
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post Apr 25 2018, 08:54
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QUOTE(monkey_lmf @ Apr 25 2018, 06:40) *

Thank you for attention and explanation.

Sorry took me long to chew through the wiki page and I am too stupid to understand a thing from there. Sometimes I see those number going over 100%. Isn't it strange if it is a percentiles from min to max values?


The numbers are from what people have seen, so they're not 100% accurate, but they are still close to the true min/max. There's a much better explanation in this thread: https://forums.e-hentai.org/index.php?showtopic=212481
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post Apr 25 2018, 09:06
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QUOTE(LogJammin @ Apr 25 2018, 14:54) *

The numbers are from what people have seen, so they're not 100% accurate, but they are still close to the true min/max. There's a much better explanation in this thread: https://forums.e-hentai.org/index.php?showtopic=212481

Thank you very much for your time and help.

=======================

[Monster A] Statistics HP 999999/999999

Are you sure to flee?

>[Yes] [No]

You ran away from the battle.

=======================
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post Apr 25 2018, 09:34
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QUOTE(DJNoni @ Apr 24 2018, 23:29) *


interesting, so it looks like axes might very well be better in grindfest. scremaz was saying that damage might be lower in GF because of the drop in parry and reduced number of counter attacks.

Counter-Attack Chance = 25 + (STR + DEX) * 0.02 + 1H / 10

25 + (1270).02 + 480/10 >= cap 75%

guessing my parry is around 40% with axe (it's actually 47%)
block chance 67%

so chance to block/parry each attack is a 67% chance followed by a 40% chance. so the probability of at least one of two events occurring if my math is correct would be:

(1-0.67)(1-0.40) = 0.198 -> 1 - 0.198 = .802 axe

(1-0.67)(1-0.63) = 0.1221 -> 1 - 0.1221 = 0.878 rapier

so i would have an 80.2% chance to block/parry an attack and off of that a 75% chance to counter attack that block/parry chance. so my probability based on my characters stats to counter attack each time a monster hits me would be 60.15%

the only thing im missing is the max amount of possible counter attacks in a turn. im not sure if the wiki is 100% correct but from what im getting a max of 3 counter attacks per a turn is possible

number is 1h proficiency:
<100 - one counter
100-199 - two counters
>200 - three counters

so if my math is somewhat close i would have:

around 85% chance to counter attack every 2 attacks - axe
around 90% chance to counter attack every 2 attacks - rapier

against me, so as long as 6 monster attack me per a turn i would likely be able to get the max amount of counter attacks a turn.

i havent done much probability and statistics in a while so im not positive if this is completely accurate but it seems like the drop off in counter attacks isnt as much as it seems. At least for me since i would lose less than 20% parry when swapping between a rapier and axe

This post has been edited by jackalo: Apr 25 2018, 09:36
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post Apr 25 2018, 12:42
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So, I'm looking over some of my items and equipment. I'm curious about how the auctions work, most of the price check forums seem to have 'beware of scammers' listed in them so I don't really know who to trust on my weapons and armor. On that note are there any reliable price check forums?
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post Apr 25 2018, 13:22
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There is no way you can get absolutely reliable price check. Some trashes that worth 300k can go up to 2m in auction depending on competition or maybe the bidder just want the item. The price fluctuations are tremendous, and prices all depend on the markets and the demand of competitors.
Most people in price check thread are trustable. They can get you a sense if the items are worth auctioning, but you will still have to auction the items to see the true prices. If you want some trustable price check, I can do some simple price checks for you according to the bidding history.
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