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> Ask the Experts!, Ask anything about hentaiverse. Hints for beginners

 
post Feb 28 2024, 02:18
Post #21241
l13763824039



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How to farm arena with a bunch of schoolgirls fast? It's completely different compared to arenas without schoolgirls.
I can beat them in x20 but it just takes too much time (30-40min).
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post Feb 28 2024, 02:27
Post #21242
mathl33t



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QUOTE(l13763824039 @ Feb 27 2024, 19:18) *

How to farm arena with a bunch of schoolgirls fast? It's completely different compared to arenas without schoolgirls.
I can beat them in x20 but it just takes too much time (30-40min).

Imperil the schoolgirls (I know it has a cd, but it's still worth it). If you're 1h, use the vital strike skill on schoolgirls and equip as much power armor as you can find. Forge adb on your weapon. If you're just after the trophies to sell, consider lowering the difficulty too. On normal, monsters and schoolgirls have half the hp compared to iwbth/pfudor.
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post Feb 28 2024, 03:03
Post #21243
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QUOTE(mathl33t @ Feb 28 2024, 02:27) *

Imperil the schoolgirls (I know it has a cd, but it's still worth it). If you're 1h, use the vital strike skill on schoolgirls and equip as much power armor as you can find. Forge adb on your weapon. If you're just after the trophies to sell, consider lowering the difficulty too. On normal, monsters and schoolgirls have half the hp compared to iwbth/pfudor.

I'm using 1H melee style. I tried to hit with imperil and without imperil and found no obvious difference in most cases.
So, I'd to like to spam auto than consider strategy with imperil (3 turn/s is faster than taking 2 seconds to imperil them since imperil cannot increase my damage more than 20%. I got 20% by 6 turn / imperil turns). I only imperil Ryouko Asakura and Yuki Nagato since they have high Pi mitigation.
But still, I feel that's too slow.
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post Feb 28 2024, 08:51
Post #21244
Noni



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QUOTE(l13763824039 @ Feb 28 2024, 02:03) *

I'm using 1H melee style. I tried to hit with imperil and without imperil and found no obvious difference in most cases.
So, I'd to like to spam auto than consider strategy with imperil (3 turn/s is faster than taking 2 seconds to imperil them since imperil cannot increase my damage more than 20%. I got 20% by 6 turn / imperil turns). I only imperil Ryouko Asakura and Yuki Nagato since they have high Pi mitigation.
But still, I feel that's too slow.

congrats, you have unlocked the full HV experience now. Schoolgirls are always a pain to fight. No more mindless hovering. Incidentally, why would anyone want to play a game that's just mindless hovering? HV is much more complex that it seems at first glance. If you want to speed up the harder arenas, you really need to learn how to play.

For 1h:
1. Imperil schoolgirls (always)
2. Wait until schoolgirl is stunned, then:
3. Make sure you're in Spirit Stance, and then (hopefully the SG is still stunned)
4. Vital Strike!
repeat if needed.
Also, forge, forge forge your gear! And IW weapon to 10 + use an infusion (holy or dark) before starting the SG arena.

This is the fastest way to clear schoolgirls. You could achieve some speed with Orbital Friendship Cannon, but Vital Strike on stunned is still better in my experience.

Then at level 340 (or 310 if you are really desperate): create a cheap elemental mage set to fight the schoolgirls. Still not easy, but much faster.
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post Feb 29 2024, 02:01
Post #21245
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QUOTE(Noni @ Feb 28 2024, 08:51) *

congrats, you have unlocked the full HV experience now. Schoolgirls are always a pain to fight. No more mindless hovering. Incidentally, why would anyone want to play a game that's just mindless hovering? HV is much more complex that it seems at first glance. If you want to speed up the harder arenas, you really need to learn how to play.

For 1h:
1. Imperil schoolgirls (always)
2. Wait until schoolgirl is stunned, then:
3. Make sure you're in Spirit Stance, and then (hopefully the SG is still stunned)
4. Vital Strike!
repeat if needed.
Also, forge, forge forge your gear! And IW weapon to 10 + use an infusion (holy or dark) before starting the SG arena.

This is the fastest way to clear schoolgirls. You could achieve some speed with Orbital Friendship Cannon, but Vital Strike on stunned is still better in my experience.

Then at level 340 (or 310 if you are really desperate): create a cheap elemental mage set to fight the schoolgirls. Still not easy, but much faster.

Hope turning into a mage could save my life (IMG:[invalid] style_emoticons/default/cry.gif)
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post Feb 29 2024, 02:02
Post #21246
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Farewell, my weekly free potions.
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post Feb 29 2024, 03:40
Post #21247
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QUOTE(l13763824039 @ Feb 29 2024, 00:01) *

Hope turning into a mage could save my life (IMG:[invalid] style_emoticons/default/cry.gif)

If just imperiling a schoolgirl is painful to you, then sorry to bring you bad news: maging is all about spamming imperil like mad. The higher your level will be, the more Imperil will become mandatory in order not to be excessively slow.
But allow me to tell you one important thing: upgrade your Imperil improving abilities ASAP. At level 250 it should already give a significant improvement.
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post Feb 29 2024, 05:22
Post #21248
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Do mages usually take spirit theft or ether theft?
Non-mages shouldn't take either theft right?
Can I mix leather and shade armor or should I only equip one type all the way? They're both light armor.

This post has been edited by minnazzo: Feb 29 2024, 05:37
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post Feb 29 2024, 05:37
Post #21249
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QUOTE(KitsuneAbby @ Feb 29 2024, 03:40) *

If just imperiling a schoolgirl is painful to you, then sorry to bring you bad news: maging is all about spamming imperil like mad. The higher your level will be, the more Imperil will become mandatory in order not to be excessively slow.
But allow me to tell you one important thing: upgrade your Imperil improving abilities ASAP. At level 250 it should already give a significant improvement.

I don't mean using imperil is a pain. I mean it has lesser time efficiency to use imperil against two of four schoolgirls. I spent 2 seconds (even longer) toggling the hover action off, using imperil, and toggling the hover action on. But for 2 of the schoolgirls (they have lesser Pi mitigation, I have tested imperil against these two only increases my damage by less than 10%), it will not boost my clear time and it needs to use my brain. I also have keys bind for imperil on targets 1, 4, 7. It still takes me 2 seconds

Like, imperil all and then use offensive magic is the best strategy. But if you already can kill all with 2-3 magics, I choose no imperil because pressing key_123 also takes time while casting magic is still a hover action.

QUOTE(minnazzo @ Feb 29 2024, 05:22) *

Do mages usually take spirit theft or ether theft?
Non-mages shouldn't take either theft right?
Can I mix leather and shade armor or should I only equip one type all the way? They're both light armor.

I guess almost nobody is using light armor since they're always being left in people's stores.

I got a question.
Quote from HV wiki, "Increase a player's counter-resist and grants a specific element mitigation reduction with spells of that type" Proficiency

So, it's best to have high proficiency in all kinds of spells? For the mitigation and counter-resist.
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post Feb 29 2024, 07:35
Post #21250
LogJammin



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QUOTE(minnazzo @ Feb 29 2024, 03:22) *

Do mages usually take spirit theft or ether theft?
Non-mages shouldn't take either theft right?
Can I mix leather and shade armor or should I only equip one type all the way? They're both light armor.

No
No
Mixing leather and shade is fine, as is plate with power and nearly all mages use a mix of cotton and phase.

QUOTE(l13763824039 @ Feb 29 2024, 03:40) *

I got a question.
Quote from HV wiki, "Increase a player's counter-resist and grants a specific element mitigation reduction with spells of that type" Proficiency

So, it's best to have high proficiency in all kinds of spells? For the mitigation and counter-resist.

Not exactly, mage builds are done for one specific damage type: elemental, holy, or dark. The main reason for increasing prof factor is the mitigation reduction. For elemental mages, this effect maxes out (negates all monster mitigation) at .79 prof factor (if using imperil), and for holy/dark 1.0 prof factor (since holy/dark imperil is weaker).
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post Feb 29 2024, 08:29
Post #21251
Noni



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QUOTE(l13763824039 @ Feb 29 2024, 04:40) *

I got a question.
Quote from HV wiki, "Increase a player's counter-resist and grants a specific element mitigation reduction with spells of that type" Proficiency

So, it's best to have high proficiency in all kinds of spells? For the mitigation and counter-resist.

in addition: mage also benefit a lot from proficiency in deprecating and supportive magic. Those hath-perks that boost depr. and supp. mage are certrainly valuable. Depr. most, because that reduces the resistance of imperil.
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post Feb 29 2024, 21:17
Post #21252
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Just realize one thing. Using one kind of spell only once in battle gains the same amount of proficiencies as using it multiple times.
Now, I tend to use all kinds of spells once in RE.

QUOTE(Noni @ Feb 29 2024, 08:29) *

in addition: mage also benefit a lot from proficiency in deprecating and supportive magic. Those hath-perks that boost depr. and supp. mage are certrainly valuable. Depr. most, because that reduces the resistance of imperil.

Perk gonna be a loooooooooooong way to go.

This post has been edited by l13763824039: Feb 29 2024, 21:19
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post Mar 1 2024, 00:39
Post #21253
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QUOTE(l13763824039 @ Feb 29 2024, 05:37) *

I don't mean using imperil is a pain. I mean it has lesser time efficiency to use imperil against two of four schoolgirls. I spent 2 seconds (even longer) toggling the hover action off, using imperil, and toggling the hover action on. But for 2 of the schoolgirls (they have lesser Pi mitigation, I have tested imperil against these two only increases my damage by less than 10%), it will not boost my clear time and it needs to use my brain. I also have keys bind for imperil on targets 1, 4, 7. It still takes me 2 seconds

Like, imperil all and then use offensive magic is the best strategy. But if you already can kill all with 2-3 magics, I choose no imperil because pressing key_123 also takes time while casting magic is still a hover action.


try this, it will let you inject any spell or item while hover

Bind(KEY_1, Any, Impulse(Strongest([TargetMonster(1), Cast('Imperil')])));
Bind(KEY_2, Any, Impulse(Strongest([TargetMonster(4), Cast('Imperil')])));
Bind(KEY_3, Any, Impulse(Strongest([TargetMonster(7), Cast('Imperil')])));
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post Mar 1 2024, 04:05
Post #21254
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QUOTE(kgx @ Mar 1 2024, 00:39) *

try this, it will let you inject any spell or item while hover

Bind(KEY_1, Any, Impulse(Strongest([TargetMonster(1), Cast('Imperil')])));
Bind(KEY_2, Any, Impulse(Strongest([TargetMonster(4), Cast('Imperil')])));
Bind(KEY_3, Any, Impulse(Strongest([TargetMonster(7), Cast('Imperil')])));

Try mine
// Target monster at index 1 first. If no such monster exist, target monster at index 2, and so on
Bind(KEY_1, Any, Strongest([TargetMonster(0), TargetMonster(2), TargetMonster(1), Cast('Imperil')]));
Bind(KEY_2, Any, Strongest([TargetMonster(3), TargetMonster(5),TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Any, Strongest([TargetMonster(10), TargetMonster(9), TargetMonster(6), TargetMonster(8),TargetMonster(7), Cast('Imperil')]));
Bind(KEY_4, Any, Strongest([TargetMonster(0), TargetMonster(2), TargetMonster(1), Cast('Weaken')]));
Bind(KEY_5, Any, Strongest([TargetMonster(3), TargetMonster(5),TargetMonster(4), Cast('Weaken')]));
Bind(KEY_6, Any, Strongest([TargetMonster(10), TargetMonster(9), TargetMonster(6), TargetMonster(8),TargetMonster(7), Cast('Weaken')]));
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post Mar 1 2024, 08:15
Post #21255
Noni



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QUOTE(l13763824039 @ Mar 1 2024, 03:05) *

Try mine
// Target monster at index 1 first. If no such monster exist, target monster at index 2, and so on
Bind(KEY_1, Any, Strongest([TargetMonster(0), TargetMonster(2), TargetMonster(1), Cast('Imperil')]));
Bind(KEY_2, Any, Strongest([TargetMonster(3), TargetMonster(5),TargetMonster(4), Cast('Imperil')]));
Bind(KEY_3, Any, Strongest([TargetMonster(10), TargetMonster(9), TargetMonster(6), TargetMonster(8),TargetMonster(7), Cast('Imperil')]));
Bind(KEY_4, Any, Strongest([TargetMonster(0), TargetMonster(2), TargetMonster(1), Cast('Weaken')]));
Bind(KEY_5, Any, Strongest([TargetMonster(3), TargetMonster(5),TargetMonster(4), Cast('Weaken')]));
Bind(KEY_6, Any, Strongest([TargetMonster(10), TargetMonster(9), TargetMonster(6), TargetMonster(8),TargetMonster(7), Cast('Weaken')]));

this is actually not allowed, as you let the script choose the target.
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post Mar 1 2024, 14:31
Post #21256
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QUOTE(Noni @ Mar 1 2024, 08:15) *

this is actually not allowed, as you let the script choose the target.

My bad. I thought Monsterbation was allowed.
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post Mar 1 2024, 14:51
Post #21257
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QUOTE(l13763824039 @ Mar 1 2024, 07:31) *

My bad. I thought Monsterbation was allowed.

Monsterbation is allowed. What's not allowed is putting multiple target monsters in one line.
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post Mar 1 2024, 22:54
Post #21258
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QUOTE(mathl33t @ Mar 1 2024, 14:51) *

Monsterbation is allowed. What's not allowed is putting multiple target monsters in one line.

Ok, Got it.
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post Mar 1 2024, 22:56
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QUOTE(l13763824039 @ Mar 1 2024, 12:31) *

My bad. I thought Monsterbation was allowed.

As much as effort was put into Monsterbation to prevent players from performing banned things, it's not entirely fool proof. You absolutely must understand what is allowed and not allowed before trying to install scripts.
Saying that "we can do that in Monsterbation" will not be a valid excuse if you're caught breaking the rules.
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post Mar 2 2024, 00:48
Post #21260
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QUOTE(KitsuneAbby @ Mar 1 2024, 22:56) *

As much as effort was put into Monsterbation to prevent players from performing banned things, it's not entirely fool proof. You absolutely must understand what is allowed and not allowed before trying to install scripts.
Saying that "we can do that in Monsterbation" will not be a valid excuse if you're caught breaking the rules.

I just read the rule here: Rules for Script Writers
I think this should be added to Approved Scripts, too.
Hope I don't miss anything now.
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