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post Mar 28 2022, 02:27
Post #18001
jacquelope



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QUOTE(Noni @ Mar 27 2022, 13:41) *

it was a joke. Easter event has not been started.

Doh. Should have known.
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post Mar 28 2022, 04:11
Post #18002
Monos



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Why is this [hvmarket.xyz] https://hvmarket.xyz/ all of a sudden since yesterday keeps telling me 502 Bad Gateway?
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post Mar 28 2022, 04:27
Post #18003
shamil11



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QUOTE(Monos @ Mar 27 2022, 18:11) *

Why is this [hvmarket.xyz] https://hvmarket.xyz/ all of a sudden since yesterday keeps telling me 502 Bad Gateway?


Check the market info thread here, it is unavailable at this time for as-yet unknown reasons.
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post Mar 28 2022, 09:34
Post #18004
Monos



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QUOTE(Noni @ Feb 26 2022, 19:11) *

1. yes, at lv 170 your elemental proficiency is capped at 340, any more is wasted. Also, mage is very hard to pull off at your level. Personally, I'd advice against it. But it works on lower difficulties, of course.





I'm at lvl 225.
That means my Effective Elemental Proficiency should be capped at 450.
How is it possible that my Effective Elemental Proficiency is at 491 ?


Attached Image


(I really want to understand how this works, so I don't waste any points and
switch to Phase from Elementalist gear pieces as needed.)



EDIT:
I have read the Wiki, that is where it says:
https://ehwiki.org/wiki/Proficiencies

"Effective Proficiency:

Effective proficiency can be seen on the right-side scroll section of the character page.

Base proficiencies are capped at 20% above the player's current level. However, bonus proficiency points on equipment, or through certain Hath Perks, allow players to exceed this cap.

Effective magic proficiency is capped at twice a player's level."


(That last sentence can not be true if at lvl 225 my Effective Elemental Proficiency is at 491.
According to that information it should be capped at 450.)


This post has been edited by Monos: Mar 28 2022, 09:50
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post Mar 28 2022, 20:24
Post #18005
Noni



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QUOTE(Necromusume @ Mar 28 2022, 00:21) *

Noticed something else weird about prof gain. Before a run, character screen says I have 496.857 elemental prof. Monsterbation says I gained 0.060 elem. Character screen says I now have 496.890 (+0.033). That's almost half the gain I was supposed to have. What's broken - the per-round reports, the script, or the core?

To make it weirder, a few minutes later it jumped to 496.892, but it hasn't gone up further.

Next arena (Trio & Tree) Monsterbation +0.070 elem, character screen +0.037
And again, a couple of minutes later it ticked up by 0.002.

EoD: Monsterbation +0.048 elem, character screen +0.035
Now, if we look at the ratio of prof gain to XP, the character screen values don't show the deficient prof gains from the schoolgirls that I'd been finding.

Ratios calculated as e.g 60/1164 for +0.060 elem on 1,164,387,945 EXP to avoid needing a special calculator.
70 rd: 0.051 vs 0.030
75 rd: 0.054 vs 0.030
80 rd: 0.040 vs 0.029
85 rd: 0.040 vs 0.029

And there's also less variance. So I'm leaning towards the explanation being that the per-round reported prof is rounded to the nearest 0.01, which makes Monsterbation's ability to report a running & final total more misleading than useful.
(Post #18000 GET)

makes sense, the rounding. Thanks for figuring this out! And congrats on getting post 18k
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post Mar 29 2022, 03:34
Post #18006
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Are chance bonus training items worth paying for? (e.g. Scavenger, Quartermaster)
If so, which one of them is the best choice to train?

It seems like they cost a lot of credits while the reward is so little.

This post has been edited by EromancerX: Mar 29 2022, 03:34
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post Mar 29 2022, 07:23
Post #18007
Noni



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QUOTE(EromancerX @ Mar 29 2022, 03:34) *

Are chance bonus training items worth paying for? (e.g. Scavenger, Quartermaster)
If so, which one of them is the best choice to train?

It seems like they cost a lot of credits while the reward is so little.

Training is a big credit sink. Yes, if you play a lot those chance bonus trainings are very nice to have. They are all equally good: scavenger, quartermaster, archaeologist. But very expensive, especially the last few levels. Advice is to train all three until you can't easily pay for the training costs. If it starts to hurt, the costs, then wait until your income becomes higher. (playing more & faster at higher difficulty = Higher income in the same time spent)
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post Mar 29 2022, 07:46
Post #18008
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For Scavenger, go as high as you think you can afford. Mine is at 20, but eventually I intend to go higher. Same with Luck of the Draw, which I have at 10 currently.

For Quartermaster 10 is good, anything over that is a major cost sink.

For Archaeologist, if you can afford it 5 is a solid (but admittedly expensive) number. Anything over 5 is IMO not worth it unless you are very rich and have credits to burn.

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post Mar 29 2022, 09:46
Post #18009
killi890



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QUOTE(EromancerX @ Mar 29 2022, 03:34) *

Are chance bonus training items worth paying for? (e.g. Scavenger, Quartermaster)
If so, which one of them is the best choice to train?

It seems like they cost a lot of credits while the reward is so little.


Scavenger has the lowest prio, because it amps the base dropchance (10%) only. All other bonuses aren't touched, like the rather mattering PL one (up to 15%). In other words, your normal droprate without scavenger is about 25%, while with it maxed could get up to 30%.
Quartermaster is about as good as you want it to be. At some point equip is like the only thing you care about, so it's not too bad.
Artifacts depend on how much and how long you want to still play. I once did the math and came to the conclusion that 7 is good, if you don't mind spending the credits and there's not much more important to do with a few million. Going from 7 to 8 costs 2.8million, and gives you 5.8% more artifacts. To make that up, you'd need to get like 2400 artifacts with having 7 already, before it's worth it. Takes a long time. Until then it's actually possible to start earning within like 6-12 months of active play.

This post has been edited by killi890: Mar 29 2022, 09:47
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post Mar 29 2022, 17:22
Post #18010
Monos



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So nobody knows the answear to this?
https://forums.e-hentai.org/index.php?s=&am...t&p=6092489

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post Mar 29 2022, 17:35
Post #18011
guestbook



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QUOTE(SivSilly @ Mar 29 2022, 13:46) *

For Scavenger, go as high as you think you can afford. Mine is at 20, but eventually I intend to go higher. Same with Luck of the Draw, which I have at 10 currently.

For Quartermaster 10 is good, anything over that is a major cost sink.

For Archaeologist, if you can afford it 5 is a solid (but admittedly expensive) number. Anything over 5 is IMO not worth it unless you are very rich and have credits to burn.

Upvote for Quartermaster and luck of draw.

It is quite difficult to find equipment on the market before level 400.
Dropping you own one save a lot of problem.

Some credit on the draw help at every level. Even in final game.
You need it to drop peerless.
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post Mar 29 2022, 17:36
Post #18012
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QUOTE(Monos @ Mar 28 2022, 15:34) *

I'm at lvl 225.
That means my Effective Elemental Proficiency should be capped at 450.
How is it possible that my Effective Elemental Proficiency is at 491 ?
Attached Image
(I really want to understand how this works, so I don't waste any points and
switch to Phase from Elementalist gear pieces as needed.)
EDIT:
I have read the Wiki, that is where it says:
https://ehwiki.org/wiki/Proficiencies

"Effective Proficiency:

Effective proficiency can be seen on the right-side scroll section of the character page.

Base proficiencies are capped at 20% above the player's current level. However, bonus proficiency points on equipment, or through certain Hath Perks, allow players to exceed this cap.

Effective magic proficiency is capped at twice a player's level."
(That last sentence can not be true if at lvl 225 my Effective Elemental Proficiency is at 491.
According to that information it should be capped at 450.)

Excluding equipment??
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post Mar 29 2022, 17:46
Post #18013
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QUOTE(Monos @ Mar 29 2022, 11:22) *

I think what the wiki means is that there are no benefits to having effective elemental proficiency over twice your level.

People used to aim for an effective elemental proficiency about 65% above their level, because there wasn't much benefit above that. With stronger monsters now, that's gone up, maybe to somewhere between 70% and 80%? There is no additional benefit after it's double your level.
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post Mar 29 2022, 20:33
Post #18014
Monos



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I still get 50% resisted often on my Elemental spells, and I only play on Normal/Hard, so you are telling me that I will have to get used to being resisted 50% because extra Elemental Proficiency is useless?
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post Mar 29 2022, 20:34
Post #18015
Noni



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QUOTE(Monos @ Mar 29 2022, 20:33) *

I still get 50% resisted often on my Elemental spells, and I only play on Normal/Hard, so you are telling me that I will have to get used to being resisted 50% because extra Elemental Proficiency is useless?

mage at low level is hard...
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post Mar 29 2022, 21:48
Post #18016
mundomuñeca



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QUOTE(Monos @ Mar 29 2022, 19:33) *

I still get 50% resisted often on my Elemental spells, and I only play on Normal/Hard, so you are telling me that I will have to get used to being resisted 50% because extra Elemental Proficiency is useless?


You are L.226 now .... even with good (a.k.a high-roll Legendary) equips, mage becomes viable when you have maxed Better Imperil & Faster Imperil abilities, which is at l.330 & l.310 respectively.

In the meantime, you have to suffer (or change to other styles to play at higher difficulty).

It's like that, that's just how it is.
There's a reason if everyone says noobs "better not play mage until l.300-350" (IMG:[invalid] style_emoticons/default/sleep.gif) (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Mar 30 2022, 03:03
Post #18017
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Don't really know where to post this, but I assume here's the place where I should post.

I found that I don't necessarily get 5 soul fragments from the first RE each day, and here's what I got today.
Attached Image
It's the first RE, and I get no soul fragments, which contradicts with the wiki. I don't know whether it's a Mosterbation bug or the wiki is simply wrong. Actually this is the second time I came up with this issue. It has been 8 hours since last RE, so I don't suppose it is because I've hit the soul fragment cap (actually I don't think the cap exists).

This post has been edited by Volta-XTY: Mar 30 2022, 03:05
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post Mar 30 2022, 09:06
Post #18018
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There's only a high chance if you don't have reached the cap. Even the wiki only says it's guaranteed if you didn't get one in 24 hours.

The cap should exist. Pretty sure I never got more than 60 a day.
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post Mar 30 2022, 10:34
Post #18019
what_is_name



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QUOTE(killi890 @ Mar 30 2022, 15:06) *

There's only a high chance if you don't have reached the cap. Even the wiki only says it's guaranteed if you didn't get one in 24 hours.

The cap should exist. Pretty sure I never got more than 60 a day.


There is no such cap, only the chance exist I think. If you don't play RE for long time you will high possible get 70+ in the first day you return. In my experience the chance should be design to 100% if you have not play in a period, and then decrease to 50% as your play amount increase. In another word If you play all RE everyday you will get 60/day in avg, for the single day it's possible to get either less or more than that. And if you play not every RE then you will get <60/day in avg, but the chance will >50%. I don't know how long the period is and how it work, maybe a 24 or 48 hours rolling window, but absolutely the period is not reset at Dawn

This post has been edited by what_is_name: Mar 30 2022, 10:39
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post Mar 30 2022, 11:14
Post #18020
killi890



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QUOTE(what_is_name @ Mar 30 2022, 10:34) *

There is no such cap, only the chance exist I think. If you don't play RE for long time you will high possible get 70+ in the first day you return.


Yes, because you recover 1 per 2 hours. If you play 24 a day, you won't get more than 55-60. I don't think the wiki is wrong.
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